Universal Gamepack

Titan Two Gamepacks support. Operation, questions, updates and requests.

Re: Universal Gamepack

Postby Mad » Sat Nov 14, 2020 2:57 am

Hi everyone :smile0201:,

The issues some of you have been reporting is due to the large script size. We are at 106% and I need to optimize and reduce the code. Thank you to Scachi for pointing out that the script size could be the problem.

I will try get an update out asap.
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Re: Universal Gamepack

Postby Mad » Sat Nov 14, 2020 9:39 am

I have uploaded a new beta.

1.17:
    Removed sensitivity & aim abuse.
    Removed rapidfire option "On Weapon Switch (Y / Triangle)" you can do this with a secondary profile.
    Fixed rapidfire not enabling when switching profiles using apex legends CV.
    Fixed turbo melee from constantly pressing on its own.
    Keyboard users can use the backspace key to reset weapon tracking.
    Optimized code.

All other issues should no longer be present with the reduced script size.
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Re: Universal Gamepack

Postby Paulabc » Mon Nov 16, 2020 9:03 am

Hi Mad,
I have tested more.
turbo melee works.
Easy Sprint only works move stick 50%. With the others, the menu opens as soon as I press R2 (fire).

The problem with Auto ADS Quickscope still persists as I have already described. It is always active and the time doesn't work.

I would like to use AUTO SPOT to use medipacks with the up button. Unfortunately, it doesn't work either. I tried it with the normal spot button at Bf5, then the place is pinged, doesn't work either.

Aim Assist orbital sometimes does not work. I just can't describe it exactly. I'm not sure if it's the game. I don't really need to play with mouse.

I have a few questions I hope you answer.
Deadzone Compensation what exactly do I set? Where do I get the deadzone of the "game"

I now use V2 Polar - Dont @ Me but play with the mouse.
Mouse (Raw Offset) is kind of difficult to adjust.

Can you roughly describe how I adjust the recoil?

I hope you stay motivated to edit the script.
I will donate you a "coffee"
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Re: Universal Gamepack

Postby Mad » Mon Nov 16, 2020 9:38 am

Dannyabc wrote:Hi Mad,
I have tested more.

Hi, I cannot reproduce any of the issues you described. Are you using the 1.17 beta version?
Can you please copy/paste your settings so I can take a look:
IC.png
IC.png (7.14 KiB) Viewed 1259 times

Dannyabc wrote:When auto ads is on. then auto ads is always executed when the fire button is pressed. no matter whether quick scope is activated or not.

I'm not sure what you mean by this. Quickscope is activated with a quick tap of the left trigger. If auto ADS is enabled it will activate when holding the fire trigger, they don't interact with eachother.
Dannyabc wrote:I have a few questions I hope you answer.
Deadzone Compensation what exactly do I set? Where do I get the deadzone of the "game"

You can use this script to help you find the deadzone value:
DZ.png
DZ.png (7.15 KiB) Viewed 1259 times
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Re: Universal Gamepack

Postby Paulabc » Mon Nov 16, 2020 11:27 am

yes use the current beta.
here my setting for a weapon ZK383. These settings all work.


GIVICFG:148003001200010006720672000000000000000004B004B0000000000000000004B004B0000000000000000004B004B000320032003200320032003200320032508A1400000000000000000000000000010902031B002140400502060000000000190140000032200000000000030000003E3F4041080808080A0B0C0D00

subject "Quicke scope" all right, I misunderstood that. however, the time does not work until the ADS.

Auto spot presses the activated button again and again in the given time?
With Dpad_up I do self-healing or with Dpad_left I throw medipack to my teammates.
Unfortunately this is not possible.


I have determined the dead zone y = 13 x = 4 what do I set now? the highest value?
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Re: Universal Gamepack

Postby Mad » Mon Nov 16, 2020 12:19 pm

Dannyabc wrote:subject "Quicke scope" all right, I misunderstood that. however, the time does not work until the ADS.

The timing is how long it takes for your sniper to scope in and each one is different.

Dannyabc wrote:Auto spot presses the activated button again and again in the given time?

The time is how long before the button should be pressed. Dpad up is pressed twice, all other buttons are pressed once.

Dannyabc wrote:I have determined the dead zone y = 13 x = 4 what do I set now? the highest value?

Try 13 :smile0517:
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Re: Universal Gamepack

Postby Paulabc » Mon Nov 16, 2020 1:57 pm

sorry i don't understand. I just use the things that work.
I still have an important question. I don't know if it's the script or the app.
With the bluotooth adapter app, I can set times or only gradually.
e.g. vertical time out
0 550 1100 1650 2200 2750 3300 etc
or aim assist strength
15 20 25 30 etc.
that makes it difficult to adjust
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Re: Universal Gamepack

Postby Mad » Mon Nov 16, 2020 8:00 pm

Dannyabc wrote:With the bluotooth adapter app, I can set times or only gradually

I have changed this for the next version: anti recoil time out sliders to steps of 5, aim assist to steps of 1 and reload cancel to steps of 10. :smile0517:
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Re: Universal Gamepack

Postby Paulabc » Thu Dec 03, 2020 8:53 am

hi mad.
have you integrated the new anti-recoil algorithm for the "DrNefario BFV 2020" gamepack ?
Yesterday I was on the road with this recoil on bf5 as a test in your gamepack.
wow what a difference.
had previously used raw mouse.
Does the DrNefario selection also automatically include a certain target support?
I'm so much better
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Re: Universal Gamepack

Postby Mad » Sat Dec 05, 2020 10:01 am

Dannyabc wrote:hi mad.
have you integrated the new anti-recoil algorithm for the "DrNefario BFV 2020" gamepack ?
Yesterday I was on the road with this recoil on bf5 as a test in your gamepack.
wow what a difference.

:joia: :joia: Glad to hear it is working well for you. Yes it is the latest.
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