GPC2 Language Reference

Tutorials, How-tos and FAQs for the Titan Two device.

Re: GPC2 Language Reference

Postby The_Rabid_Taco » Wed Nov 30, 2016 4:38 pm

I've been following it as well. Looks great! Nice to have a reference to go to when I'm just not sure on how to set something up. Had no idea the LED could do all that! Will be playing around with that now that I see it's full potential. LOL
User avatar
The_Rabid_Taco
Major
Major
 
Posts: 1066
Joined: Wed Mar 16, 2016 6:04 pm
Location: Pensacola, FL

Re: GPC2 Language Reference

Postby J2Kbr » Thu Dec 01, 2016 11:23 am

ConsoleTuner Support Team
User avatar
J2Kbr
General of the Army
General of the Army
 
Posts: 20323
Joined: Tue Mar 18, 2014 1:39 pm

Re: GPC2 Language Reference

Postby bonefisher » Thu Dec 01, 2016 1:01 pm

What you jumping around for? I was waiting for pmem to get done. lol!
bonefisher
Lieutenant General
Lieutenant General
 
Posts: 5413
Joined: Thu Jan 29, 2015 10:49 am

Re: GPC2 Language Reference

Postby J2Kbr » Thu Dec 01, 2016 1:53 pm

bonefisher wrote:What you jumping around for? I was waiting for pmem to get done. lol!

lol... Pablo asked for display_overlay .. :) I will do pmem_* next :wink:
ConsoleTuner Support Team
User avatar
J2Kbr
General of the Army
General of the Army
 
Posts: 20323
Joined: Tue Mar 18, 2014 1:39 pm

Re: GPC2 Language Reference

Postby pablosscripts » Thu Dec 01, 2016 2:24 pm

haha!!

actually display_overlay is quite interesting. I wonder if that can be combined with my Grenade Overcook Protection idea to count down, so as you're cooking a grenade it's counting down 3...2...1...

Or maybe use a Predator style countdown: https://www.youtube.com/watch?v=cXddj78n2PI
Setup: XIM Apex, T2, K780 keyboard, G Pro Wireless mouse, SteelSeries 4HD pad, DXRacer armrest, LucidSound LS30 headset, Netduma router, Ubiquiti UniFi AP LR

My R6 script: https://youtu.be/x-9NtxyySVM
User avatar
pablosscripts
Brigadier General
Brigadier General
 
Posts: 1976
Joined: Tue Nov 24, 2015 6:27 am

Re: GPC2 Language Reference

Postby J2Kbr » Thu Dec 01, 2016 2:42 pm

pablogroup wrote:I wonder if that can be combined with my Grenade Overcook Protection idea to count down, so as you're cooking a grenade it's counting down 3...2...1...

Definitively that can be done!! :)

pablogroup wrote:Or maybe use a Predator style countdown: https://www.youtube.com/watch?v=cXddj78n2PI

Exactly as show in the video is not possible, as the Titan Two's display does not have the diagonal segments. But each segment can be lit individually, which allow do something similar. :joia:
ConsoleTuner Support Team
User avatar
J2Kbr
General of the Army
General of the Army
 
Posts: 20323
Joined: Tue Mar 18, 2014 1:39 pm

Re: GPC2 Language Reference

Postby pablosscripts » Thu Dec 01, 2016 2:50 pm

yup I know, you could still throw some random characters on the screen though.

When you enable the ability for us to customize the DS4 speaker, I have an idea to use the sensor beeping sound from the movie Aliens when you pull out Pulse's / IQ's sensor in Rainbow Six Siege: https://youtu.be/oYWI7hHj_W4?t=45

I have so many ideas on how I'm going to use that!! It's gonna be sweet.
Setup: XIM Apex, T2, K780 keyboard, G Pro Wireless mouse, SteelSeries 4HD pad, DXRacer armrest, LucidSound LS30 headset, Netduma router, Ubiquiti UniFi AP LR

My R6 script: https://youtu.be/x-9NtxyySVM
User avatar
pablosscripts
Brigadier General
Brigadier General
 
Posts: 1976
Joined: Tue Nov 24, 2015 6:27 am

Re: GPC2 Language Reference

Postby bonefisher » Thu Dec 01, 2016 3:06 pm

Can I port_inhibit_ any button or just ffb?
bonefisher
Lieutenant General
Lieutenant General
 
Posts: 5413
Joined: Thu Jan 29, 2015 10:49 am

Re: GPC2 Language Reference

Postby J2Kbr » Thu Dec 01, 2016 3:12 pm

bonefisher wrote:Can I port_inhibit_ any button or just ffb?

just FFB .... you can use set_val(<ANY BUTTON>, 0.0); to block that button.
ConsoleTuner Support Team
User avatar
J2Kbr
General of the Army
General of the Army
 
Posts: 20323
Joined: Tue Mar 18, 2014 1:39 pm

Re: GPC2 Language Reference

Postby paname » Thu Dec 01, 2016 4:24 pm

any equivalent of GPC1 stickize(), deadzone() functions ?
User avatar
paname
Sergeant Major of the Army
Sergeant Major of the Army
 
Posts: 204
Joined: Wed Jan 07, 2015 3:02 pm

PreviousNext

Return to Tutorials and FAQs

Who is online

Users browsing this forum: No registered users and 45 guests