MJ FAME's T1 MaxAim Mouse Configs [MEGATHREAD]
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MJ FAME's T1 MaxAim Mouse Configs [MEGATHREAD]
- MJ FAME's T1 MAXAIM Mouse Configs [MEGATHREAD]
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- Everything that has been shared is yours as much as it is mine. You're welcome to use original content 'as-is' ; modify ; reshare etc. Couldn't care less if you were to credit me, or not. This isn't about me, it's about the entire ConsoleTuner community - and beyond.
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- 2018.02.23 Update:
Future mouse configs will differ drastically from previous releases. Old configs had been built around an original Razer Mamba (garbage laser sensor) but new mouse has a much more accurate optical sensor. Mousepad has changed.
Several weeks have since passed and after much trial & error testing with my new gaming peripherals I have concluded that it is best to build configs around a dpi of 1350 while polling mouse @1ms (1000Hz) / Titan One configured for native polling rate of the game console (XBOX 1X)
I am now taking advantage of the more accurate mouse sensor in addition to the larger mouse surface area by tuning for slower and virtually true 1:1 analog-to-mouse translation. Treating the whole mousepad as one giant analog stick ring. As a result, negative acceleration has been completely negated and aim-assist is no longer a problem due to the fluidity of mouse output throughout the entire curve. Many of us tend to set our multipliers too high. This causes jerkiness because it does not allow proper translation of slower mouse movements which causes problems with aim-assist. I have been guilty of this until recently. In theory, higher dpi should provide a smoother translation but it will provide negative acceleration and pixel-skipping.
2018.02.24 Update:
I've dropped my DPI down to 450 which is the lowest you would want to go @1080p resolution. It's not about the max DPI output that your mouse is capable of but rather the quality of the sensor so it isn't wasteful to use low DPI with a quality mouse. It's excellent for emulating analog initial burst because low DPI provides highest possible initial burst and that's really the most important factor for fast-twitch shooters on PC and on console. Aim assist ON or OFF doesn't matter one bit. This provides the best velocity matching so forget about the high DPI recommendations that you've seen in the FAQ and give it a go.
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- 2018.03.05 :
Purchased a XIM Apex and it will be arriving mid-week. Never owned a XIM product before but the superiority of the mouse translation is well-known. XIM for mouse & Titan for scripting - each product compliments the other when used together. This has been openly acknowledged on forum by just about everyone including the owners of each product..
At this time I am uncertain as to whether or not I will be creating more MaxAim configs in the future so I wanted to share my latest and most-likely final universal config for the Halo titles. It has been serving me well over the last month.
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My Gaming Mice:
Razer Basilisk
https://www.razerzone.com/gaming-mice/razer-basilisk
Razer Deathadder Elite (SK Telecom T1 Edition)
https://www.razerzone.com/licensed-and-team-peripherals/skt-t1-edition-razer-deathadder-elite
BenQ ZOWIE FK2 (not yet owned but purchasing soon)
https://zowie.benq.com/en/product/mouse/fk/fk2.html
My Mousepads:
Cooler Master SGS-4140-KXXL1 Swift-RX - XL
http://www.coolermaster.com/peripheral/pads/swift-rx
Razer Goliathus (Speed) - Extended
https://www.razerzone.com/gaming-mouse-mats/razer-goliathus-speed
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(B) = Beta Build // (O) = Official Release // (U) = Revision Update
- Available Now:
[*]DESTINY 1 & 2 // (O) | 2018.01.17 // (U) | 2018.01.24
https://www.consoletuner.com/forum/viewtopic.php?f=15&t=7701&p=56687#p56688
[*]HALO: CE ; HALO 2 ; HALO 3 + ODST ; HALO 4 ; HALO 5 ; HALO: Reach ; H2A // (O) | 2018.01.17 // (U) | 2018.01.24
https://www.consoletuner.com/forum/viewtopic.php?f=15&t=7701&p=56687#p56688
[*]CALL of DUTY: WWII // (O) | 2018.01.11 // (U) | 2018.01.12 | (Mouse ; GPC)
https://www.consoletuner.com/forum/viewtopic.php?f=15&t=7701&p=56687#p56689
[*]PLANTS vs ZOMBIES: Garden Warfare 1 & 2 // (O) | 2018.01.11 // (U) | 2018.02.07
https://www.consoletuner.com/forum/viewtopic.php?f=15&t=7701&p=56687#p56690
[*]TITANFALL 2 // (O) | 2018.01.12
https://www.consoletuner.com/forum/viewtopic.php?f=15&t=7701&p=56687#p56691
[*]GEARS of WAR 4 // (O) | 2018.01.15
https://www.consoletuner.com/forum/viewtopic.php?f=15&t=7701&p=56692#p56692
- Coming Soon:
[*]DooM [2016] ; DooM I & II [XBLA PC-Port]
[*]BATTLEFIELD 1
[*]PALADINS
[*]Rocket League
[*]Tom Clancy's: The Division
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- Important Prerequisites:
- Verify that mouse acceleration / smoothing has been disabled EVERYWHERE outside of the Gtuner application.
Inspect the Mouse Properties portion of your Windows Operating System's Control Panel.
Follow the same protocol for any additional 3rd-party mouse peripheral software.
Download and execute the "The MarkC Windows 10 + 8.1 + 8 + 7 Mouse Acceleration Fix"
File Download:
https://drive.google.com/uc?id=0B_PnkMGDlD5nVmw4NmdqUS01MEk&export=download
Explanation & Tutorial (Official):
http://donewmouseaccel.blogspot.com/2010/03/markc-windows-7-mouse-acceleration-fix.html
Explanation & Tutorial (Forum Topic):
http://www.esreality.com/?a=post&id=1846538
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- Testing Equipment :
- Xbox One X + ASUS VP28UQG @4k / BENQ RL2455HM @1080p , Xbox One + SONY KD-34XBR960 (CRT) @720P.
(NEW) Razer Basilisk // Razer Deathadder Elite (OLD) Razer Mamba @5600DPI
Win7x64 Pro : Mouse acceleration disabled at the OS registry-level.
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- Featured Beta Build:
Garden Warfare 2 - True 1:1 @1350dpi // Now using this config @450DPI
ADS+RapidFire Script
https://www.consoletuner.com/forum/download/file.php?id=1220
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Halo 3 : MCC (XB1)
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STRIVE for EXCELLENCE , NEVER SETTLE.
- I, actually, play using an XB1 Elite Controller in my left hand and a gaming mouse in right hand. I never provide the full GLF-extension with my due to the unorthodox nature of my layouts.
Last edited by mjfame on Fri Mar 09, 2018 11:16 pm, edited 245 times in total.
Kolibri King | https://tinyurl.com/BF1KK
I take pride in the fact that I achieved this the honorable way. With an unmodded official XB1 controller.. Without the help of any other foreign device. Grind, well, spent.
I take pride in the fact that I achieved this the honorable way. With an unmodded official XB1 controller.. Without the help of any other foreign device. Grind, well, spent.
-
mjfame - Sergeant Major
- Posts: 99
- Joined: Sun Sep 27, 2015 3:44 am
- Location: USA
DESTINY / HALO - Universal Perfect-Shot ( BUNGiE / 343i )
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Master [BUNGiE / 343i] Mouse Config [Preview]
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After having spent three loooonnnnnnng weeks reverse-engineering , testing etc. we have finished the fight! Enjoy yourselves.
I assure you that any Destiny / Halo config that differs from these is incorrect! This will become blatantly obvious, to you, the very first time that you target an enemy. The aim-assist, now, works FOR YOU and not the other way around. The Destiny / Halo franchises which, in my opinion, had always been a black-eye for the crossover mouse-play gaming community, has defied the odds to become one of its brilliant crown jewels. All the while , demonstrating the limitless potential of the ConsoleTuner family of hardware and software. Impressive.
Anyone who has attempted to create a mouse config and/or used someone else's config for a Halo and/or a Destiny installment should understand the amount of quality time and effort spent that has led to this moment.
I know full well that the magnitude of this release is off the chart. It's ridiculous to think about the fact that I'm, only, just beginning to offer my services to our community, yet, I don't see how i could ever produce another contribution that would top THIS!!!
I truly hope that you love it.
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\\ BungLe //
I, certainly, never expected THIS..
It is evident that "117" drives the entire Bungie aiming model...
Furthermore, it does so using "7" COLUMNS & this is the ONLY methodology that balances this model..
Give yourselves as much time as you need to take all of this in.......
- DESTINY / HALO - Universal Perfect-Shot ( BUNGiE / 343i )
- still in development... i've actually drastically improved on the configs to the point that the ones that are currently up on this thread aren't even in the same league. the aim assist really does feel non-existent now and all negative acceleration has been corrected. no more more wrestling with target friction. every aspect of it has been completely negated. vehicle driving and gunning , free-aim and targeting just glides and it's so effortless to the point that it feels like the game is aiming for you since you barely need to move your mouse more than a mm or two with red crosshair. basically, you receive the full-benefit of perfectly calibrated auto-rotation without the bs slowdown. best of all you only need 2 profiles. one for 343i and another for BUNGiE.
Preview video to follow.. stay 7uned for more details.
Master [BUNGiE / 343i] Mouse Config [Preview]
- Halo 3 - MaxAim Demo Reel [Unreleased Test-Model]
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- PS4/X1 : Destiny 1 & 2 <--[ADS GPC Script Required]
X1 : MCC - H:CE ; H4 ; H2A // X1 : H5 // X360 : H:R
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- X1 : MCC - H2c // X360 : H3+ODST
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- X1 : MCC - H3+ODST
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- See it in Action!:
- "HaloMCC-H3-Back2BackOverkills" (from an earlier build)
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- HALO 5 - Recommended Settings:
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- ADS Compensation:
- Both GPC files differ in one way. Button mapping. Left Trigger (Destiny or Halo) or Right Stick click (Halo only). Inject script into your config, if desired.
Both, Destiny & Halo implement ADS-throttling. ADS compensation would prove to be most-beneficial for Destiny because hip-firing is less-accurate than ADS and you will be using ADS for close-quarters-combat. This makes it downright, essential.
Recommendation: [ GPC: ADS-AP-Destiny.gpc ]
Halo does not penalize players for hip-firing and, typically, if you're in-scope then it's because your opponent is across the map and, therefore, the sensitivity throttling will feel in-line with player-tracking.
Recommendation [ GPC: None ]
- Trigger Zoom:
- Code: Select all
define ZOOM = XB1_LT;
define RIGHT_STICK_Y = XB1_RY;
define RIGHT_STICK_X = XB1_RX;
define SENSITIVITY = 112.5;
main {
vm_tctrl(-9)
if ( get_val(ZOOM) )
{
sensitivity(RIGHT_STICK_Y, NOT_USE, SENSITIVITY);
sensitivity(RIGHT_STICK_X, NOT_USE, SENSITIVITY);
}
}
- Right Stick Zoom:
- Code: Select all
define ZOOM = XB1_RS;
define RIGHT_STICK_Y = XB1_RY;
define RIGHT_STICK_X = XB1_RX;
define SENSITIVITY = 112.5;
main {
vm_tctrl(-9)
if ( get_val(ZOOM) )
{
sensitivity(RIGHT_STICK_Y, NOT_USE, SENSITIVITY);
sensitivity(RIGHT_STICK_X, NOT_USE, SENSITIVITY);
}
}
------- ------- ------- ------- ------- ------- ------- ------- ------- ------- ------- ------- ------- ------- ------- ------- ------- ------- ------- ------- ------- ------- ------- ------- ------- ------- ------- ------- ------- ------- ------- ------- ------- ------- ------- ------- -------
After having spent three loooonnnnnnng weeks reverse-engineering , testing etc. we have finished the fight! Enjoy yourselves.
I assure you that any Destiny / Halo config that differs from these is incorrect! This will become blatantly obvious, to you, the very first time that you target an enemy. The aim-assist, now, works FOR YOU and not the other way around. The Destiny / Halo franchises which, in my opinion, had always been a black-eye for the crossover mouse-play gaming community, has defied the odds to become one of its brilliant crown jewels. All the while , demonstrating the limitless potential of the ConsoleTuner family of hardware and software. Impressive.
Anyone who has attempted to create a mouse config and/or used someone else's config for a Halo and/or a Destiny installment should understand the amount of quality time and effort spent that has led to this moment.
I know full well that the magnitude of this release is off the chart. It's ridiculous to think about the fact that I'm, only, just beginning to offer my services to our community, yet, I don't see how i could ever produce another contribution that would top THIS!!!
I truly hope that you love it.
------- ------- ------- ------- ------- ------- ------- ------- ------- ------- ------- ------- ------- ------- ------- ------- ------- ------- ------- ------- ------- ------- ------- ------- ------- ------- ------- ------- ------- ------- ------- ------- ------- ------- ------- ------- -------
\\ BungLe //
I, certainly, never expected THIS..
It is evident that "117" drives the entire Bungie aiming model...
Furthermore, it does so using "7" COLUMNS & this is the ONLY methodology that balances this model..
Give yourselves as much time as you need to take all of this in.......
Last edited by mjfame on Sat Feb 03, 2018 3:41 pm, edited 81 times in total.
Kolibri King | https://tinyurl.com/BF1KK
I take pride in the fact that I achieved this the honorable way. With an unmodded official XB1 controller.. Without the help of any other foreign device. Grind, well, spent.
I take pride in the fact that I achieved this the honorable way. With an unmodded official XB1 controller.. Without the help of any other foreign device. Grind, well, spent.
-
mjfame - Sergeant Major
- Posts: 99
- Joined: Sun Sep 27, 2015 3:44 am
- Location: USA
Call of Duty : WWII
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- CALL of DUTY : WWII | Exploitable-AA + ADS
- Updated: 2018.01.12
- 'Multi-CoD' Compatible
- Oh, and have I mention that it is aim-assist compatible!???!// because, it is!~
- ADS Compensation: (Updated: 2018.01.12)
- ADS-No Delay:
- Code: Select all
define ZOOM = XB1_LT;
define RIGHT_STICK_Y = XB1_RY;
define RIGHT_STICK_X = XB1_RX;
define SENSITIVITY = 150;
main {
vm_tctrl(-9)
if ( get_val(ZOOM) )
{
sensitivity(RIGHT_STICK_Y, NOT_USE, SENSITIVITY);
sensitivity(RIGHT_STICK_X, NOT_USE, SENSITIVITY);
}
}
- ADS+Delay:
- Code: Select all
define ZOOM = XB1_LT;
define SHOOT = XB1_RT;
define RIGHT_STICK_Y = XB1_RY;
define RIGHT_STICK_X = XB1_RX;
define SENSITIVITY = 150;
int z_Delay=TRUE;
int timer;
int Delay=100;
main {
vm_tctrl(-9)
if(get_val(ZOOM))
{
if(timer>0 && z_Delay)timer=timer-get_rtime();
else {
sensitivity(RIGHT_STICK_Y, NOT_USE, SENSITIVITY);
sensitivity(RIGHT_STICK_X, NOT_USE, SENSITIVITY);
}
}
}
Last edited by mjfame on Wed Jan 24, 2018 1:18 am, edited 32 times in total.
Kolibri King | https://tinyurl.com/BF1KK
I take pride in the fact that I achieved this the honorable way. With an unmodded official XB1 controller.. Without the help of any other foreign device. Grind, well, spent.
I take pride in the fact that I achieved this the honorable way. With an unmodded official XB1 controller.. Without the help of any other foreign device. Grind, well, spent.
-
mjfame - Sergeant Major
- Posts: 99
- Joined: Sun Sep 27, 2015 3:44 am
- Location: USA
PLANTS vs Zombies : Garden Warfare 1 & 2
- PvZ : Garden Warfare 2 | ADS + Toggle-Action RapidFire
- 'Garden Warfare 1' Compatible
- Works perfectly fine with Aim Assist set to Heavy, Light or OFF with both in-game sliders configured for MAX Sensitivity.
- See it in Action!:
- "Weed Whackin' All-Star Gnome Bandit!"
- ADS Compensation + Rapid-Fire:
- GPC script required for ADS compensation and for toggle-action rapidfire.
- Code: Select all
/* *
* ADS [define]
* *************************************************************************** */
define ADS_BUTTON = XB1_LT;
define RIGHT_STICK_X = XB1_RX;
define RIGHT_STICK_Y = XB1_RY;
// The default is 100
// Going over 100 will increase ADS sensitivity
// Going below 100 will decrease ADS sensitivity
define SENS_ADS = 123;
///////////////////////////////////////////////////////////////////////////////////////////
/* *
* RAPID FIRE [define/int]
* *************************************************************************** */
define RAPIDFIRE_BUTTON = XB1_RT;
define RATE_OF_FIRE = 9; // Range: 1 to 25 RPS (Round/s) between 16 and 18, rapid fire works best if you are planning on using it for the Five-Seven in BO2
// Values higher than 25 would be so fast that the
// Game probably will not detect 100% of the events.
int RapidFireON = FALSE;
int TF_Loop = FALSE;
int hold_time, rest_time;
init {
hold_time = 500 / RATE_OF_FIRE;
rest_time = hold_time - 20;
if(rest_time < 0) rest_time = 0;
}
///////////////////////////////////////////////////////////////////////////////////////////
main {
vm_tctrl(-9) // Repeat main loop every 1ms.
/* *
* ADS
* *************************************************************************** */
// Adjust sensitivity when the ADS Button is held down
if ( get_val(ADS_BUTTON) )
{
sensitivity(RIGHT_STICK_X, NOT_USE, SENS_ADS);
sensitivity(RIGHT_STICK_Y, NOT_USE, SENS_ADS);
}
///////////////////////////////////////////////////////////////////////////////////////////
/* *
* RAPID FIRE
* *************************************************************************** */
if (event_press(CEMU_EXTRA1)) {TF_Loop=!TF_Loop;}
if (TF_Loop) {combo_run(RapidFire);}
if (!TF_Loop) {combo_stop(RapidFire);}
if(event_press(CEMU_EXTRA1)) { // Turns ON and OFF RapidFire
RapidFireON = !RapidFireON;
if(RapidFireON) {
combo_run(RapidFire);
}
}
if(get_val(RAPIDFIRE_BUTTON)) {
combo_run(RapidFire);
} else if(combo_running(RapidFire)) {
combo_stop(RapidFire);
}
}
combo RapidFire {
set_val(RAPIDFIRE_BUTTON, 100);
wait(hold_time);
set_val(RAPIDFIRE_BUTTON, 0);
wait(rest_time);
set_val(RAPIDFIRE_BUTTON, 0);
}
Last edited by mjfame on Wed Feb 07, 2018 2:45 pm, edited 25 times in total.
Kolibri King | https://tinyurl.com/BF1KK
I take pride in the fact that I achieved this the honorable way. With an unmodded official XB1 controller.. Without the help of any other foreign device. Grind, well, spent.
I take pride in the fact that I achieved this the honorable way. With an unmodded official XB1 controller.. Without the help of any other foreign device. Grind, well, spent.
-
mjfame - Sergeant Major
- Posts: 99
- Joined: Sun Sep 27, 2015 3:44 am
- Location: USA
TITANFALL 2
- TITANFALL 2
- MaxAim:
- This simple translation is all that is necessary to get up & running.
- Recommended Settings:
- Enable the 'Advanced Look Controls' option and proceed to the adv. customization menu.
- Recommended Settings:
- TF2 allows for PC-like aiming adjustments in-game, using the Advanced Controls Options Menu.
Last edited by mjfame on Mon Jan 15, 2018 5:20 am, edited 10 times in total.
Kolibri King | https://tinyurl.com/BF1KK
I take pride in the fact that I achieved this the honorable way. With an unmodded official XB1 controller.. Without the help of any other foreign device. Grind, well, spent.
I take pride in the fact that I achieved this the honorable way. With an unmodded official XB1 controller.. Without the help of any other foreign device. Grind, well, spent.
-
mjfame - Sergeant Major
- Posts: 99
- Joined: Sun Sep 27, 2015 3:44 am
- Location: USA
GEARS of WAR 4
- GEARS of WAR 4
- Requires injection of ADS+Deadzone Compensation GPC-script + Recommended Settings:
- Recommended Settings (Highlighted in Red):
- ADS+Deadzone Compensation:
- Code: Select all
define ZOOM = XB1_LT;
define RIGHT_STICK_Y = XB1_RY;
define RIGHT_STICK_X = XB1_RX;
define SENSITIVITY = 166.6;
main {
vm_tctrl(-9)
if ( get_val(ZOOM) )
{
sensitivity(RIGHT_STICK_Y, NOT_USE, SENSITIVITY);
sensitivity(RIGHT_STICK_X, NOT_USE, SENSITIVITY);
deadzone(XB1_RX, XB1_RY, +6, +6); /* 6 + 6 = 12 */
}
}
Last edited by mjfame on Tue Jan 16, 2018 9:00 pm, edited 10 times in total.
Kolibri King | https://tinyurl.com/BF1KK
I take pride in the fact that I achieved this the honorable way. With an unmodded official XB1 controller.. Without the help of any other foreign device. Grind, well, spent.
I take pride in the fact that I achieved this the honorable way. With an unmodded official XB1 controller.. Without the help of any other foreign device. Grind, well, spent.
-
mjfame - Sergeant Major
- Posts: 99
- Joined: Sun Sep 27, 2015 3:44 am
- Location: USA
RESERVED
Coming Soon
Last edited by mjfame on Mon Jan 15, 2018 1:38 am, edited 3 times in total.
Kolibri King | https://tinyurl.com/BF1KK
I take pride in the fact that I achieved this the honorable way. With an unmodded official XB1 controller.. Without the help of any other foreign device. Grind, well, spent.
I take pride in the fact that I achieved this the honorable way. With an unmodded official XB1 controller.. Without the help of any other foreign device. Grind, well, spent.
-
mjfame - Sergeant Major
- Posts: 99
- Joined: Sun Sep 27, 2015 3:44 am
- Location: USA
RESERVED
Coming Soon
Last edited by mjfame on Mon Jan 15, 2018 1:38 am, edited 3 times in total.
Kolibri King | https://tinyurl.com/BF1KK
I take pride in the fact that I achieved this the honorable way. With an unmodded official XB1 controller.. Without the help of any other foreign device. Grind, well, spent.
I take pride in the fact that I achieved this the honorable way. With an unmodded official XB1 controller.. Without the help of any other foreign device. Grind, well, spent.
-
mjfame - Sergeant Major
- Posts: 99
- Joined: Sun Sep 27, 2015 3:44 am
- Location: USA
RESERVED
Coming Soon
Last edited by mjfame on Mon Jan 15, 2018 1:38 am, edited 4 times in total.
Kolibri King | https://tinyurl.com/BF1KK
I take pride in the fact that I achieved this the honorable way. With an unmodded official XB1 controller.. Without the help of any other foreign device. Grind, well, spent.
I take pride in the fact that I achieved this the honorable way. With an unmodded official XB1 controller.. Without the help of any other foreign device. Grind, well, spent.
-
mjfame - Sergeant Major
- Posts: 99
- Joined: Sun Sep 27, 2015 3:44 am
- Location: USA
RESERVED
Coming Soon
Last edited by mjfame on Mon Jan 15, 2018 1:38 am, edited 1 time in total.
Kolibri King | https://tinyurl.com/BF1KK
I take pride in the fact that I achieved this the honorable way. With an unmodded official XB1 controller.. Without the help of any other foreign device. Grind, well, spent.
I take pride in the fact that I achieved this the honorable way. With an unmodded official XB1 controller.. Without the help of any other foreign device. Grind, well, spent.
-
mjfame - Sergeant Major
- Posts: 99
- Joined: Sun Sep 27, 2015 3:44 am
- Location: USA
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