Can ssomeone fix this error?
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Can ssomeone fix this error?
- Code: Select all
//Posted by biddnaz, a member of the community in the device Forums - http://device.com/forums
//Posted : Friday 11th of May, 2018 16:15 UTC
// GPC Online Library// skywalkers_v16_script.gpc
/*#########################################################################################################################################################################################################################################
######################################## FORTNITE - BATTLE ROYAL SCRIPT FOR device / TITAN ONE #########################################################################################################################################
########################################==========================================================#########################################################################################################################################
################################## TOGGLE MENU ############################################# DESCRIPTION ##################################################################################################################################
##################################=============#############################################=============##################################################################################################################################
######################|------*/int in_game_sens = 6; /*#######|----------------------Important for AutoBuild!------------------------|###############################################################################################
######################|------*/int RapidFire = FALSE; /*#######|-------HOLD "Scope_BTN" and press "Jump_BTN" for toggle on_off--------|#################################################################################################
######################|------*/int AntiRecoil = TRUE; /*#######|-------HOLD "Scope_BTN" and press "Crouch_BTN" for toggle on_off------|#################################################################################################
######################|------*/int AutoRun = TRUE; /*#######|---------------NO TOGGLE WHILE IN-GAME POSSIBLE!----------------------|#################################################################################################
######################|------*/int Aimbot = TRUE; /*#######|-------HOLD "Scope_BTN" and press "D-PAD RIGHT" for toggle on_off-----|#################################################################################################
##############################|>>>>>>*/int SniperMode = FALSE;/*///////HOLD "Scope_BTN" and press "D-PAD UP" for toggle on_off////////|###############################################################################################
######################|------*/int AimAssist = FALSE; /*#######|---------------NO TOGGLE WHILE IN-GAME POSSIBLE!----------------------|###############################################################################################
######################|------*/int AutoBuild = FALSE; /*#######|-----------*/int DefenseBuild=FALSE; int ManualBuild=TRUE;/*----------|##########################################################################################################
######################|------*/int Jitter = FALSE; /*#######|---*/int TacMode=FALSE; int PumpMode=TRUE; int JumpMode = FALSE;/*-----|#######################################################################################################
######################|------*/int DropShot = FALSE; /*#######|------------*/int DefenseMode=FALSE; int AttackMode=TRUE;/*-----------|###############################################################################################
#########################################################################################################################################################################################################################################*/
//\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\|
// COPYRIGHT! DON'T SHARE/SELL OR PUBLISH THIS SCRIPT/CODE OR ANY VALUE!!! |
// PATENT REGISTRED! |
//----------------------------------------------------------------------------------|
// CREDITS GO TO " xXSkyWalkerXx1 " |
//----------------------------------------------------------------------------------|
// VERSION: V16 |
//----------------------------------------------------------------------------------|
// NOTICE: Jitter: -For Jitter you need 2 shotguns! (WORKS AGAIN!) |
// |
// AutoBuild: -DefenseBuild - Mode: means if you will be attack of a player |
// then you build automaticly a wall around you |
// -ManualBuild - Mode: means if you press DPAD-DOWN you build a |
// wall around you |
// -Press short Dpad_Down to activate AutoBuild |
// -Sens 10 are to fast for AutoBuild |
// |
// DropShot: -DefenseMode: means if you will be attack of a player |
// then DropShot will be enabled |
// -AttackMode: means if you hold Scope_BTN and press Shoot_BTN |
// DropShot will be enabled |
// |
// TOGGLE SYSTEM: - To switch between Jitter-moden: hold Scope_BTN and press |
// once Dpad_LEFT (not possible for JumpMode) |
// - To switch between Aimbot-moden: hold Scope_BTN and press |
// once Dpad_LEFT |
////////////////////////////////////////////////////////////////////////////////////|
//###########################################################################################################
int Scope_BTN;int Shoot_BTN;int LY;int Run_BTN;int Reload_BTN;int Jump_BTN;int UP;int RY;int RIGHT;int RX;int Crouch_BTN;int RightBumber;int LeftBumber;int Left;int Down;
int a;int b;int build1;int build2;int Melee_BTN; int Switch_BTN;int antirecoil;
int shoot_rate = 4; // BulletSpeed for RapidFire
int valueY = 22;
int valueX = 21;
int antirecoil_sg = 24;
int antirecoil_fg = 31;
int rapidfire;
int AimSpeed = 120;
int delayA = 20; // AimAssist
int delay = 14; // Aimbot
int build_speed = 1800; // Speed of AutoBuild, default: 1800
int waitjitter = 500;
//###########################################################################################################
//-------------------------------------------------------------------------------------------
//COLOR IDENTIFICATION added by biddnaz; code by WalterHMartinez
define Blue = 1;
define Red = 2;
define Green = 3;
define Pink = 4;
define SkyBlue = 5;
define Yellow = 6;
define White = 7;
data(1,
2, 0, 0, 0, //1. Blue
0, 2, 0, 0, //2. Red
0, 0, 2, 0, //3. Green
0, 0, 0, 2, //4. Pink
2, 0, 2, 0, //5. SkyBlue
0, 2, 2, 0, //6. Yellow
2, 2, 2, 2 //7. White
);
int Col_ind;
//END
init { //-BUTTON LAYOUT-\\
if(get_console() == PIO_PS4){
Scope_BTN = PS4_L2;
Shoot_BTN = PS4_R2;
LY = PS4_LY;
Run_BTN = PS4_L3;
Reload_BTN = PS4_SQUARE;
Jump_BTN = PS4_CROSS;
UP = PS4_UP;
RY = PS4_RY;
RIGHT = PS4_RIGHT;
RX = PS4_RX;
RY = PS4_RY;
Crouch_BTN = PS4_CIRCLE;
Left = PS4_LEFT;
Down = PS4_DOWN;
RightBumber = PS4_R1;
LeftBumber = PS4_L1;
Melee_BTN = PS4_R3;
Switch_BTN = PS4_TRIANGLE;
}else{
Switch_BTN = XB1_Y;
RightBumber = XB1_RB;
Scope_BTN = XB1_LT;
Shoot_BTN = XB1_RT;
LY = XB1_LY;
Run_BTN = XB1_LS;
Reload_BTN = XB1_X;
Jump_BTN = XB1_A;
UP = XB1_UP;
RY = XB1_RY;
RIGHT = XB1_RIGHT;
RX = XB1_RX;
RY = XB1_RY;
Crouch_BTN = XB1_B;
Left = XB1_LEFT;
Down = XB1_DOWN;
LeftBumber = XB1_LB;
Melee_BTN = XB1_RS;
}
//AutoBuild - WaitTimes
build1 = build_speed/in_game_sens;
build2 = (build_speed-(build_speed/5))/in_game_sens;
//RapidFire - Settings
rapidfire = (1000/10)/shoot_rate; set_val(TRACE_6,rapidfire);
}//CREDITS: xXSkyWalkerXx1
//###########################################################################################################
main {
/////////////////////////////////////////////// added by biddnaz;
// Color Identification
if ((Jitter) && PumpMode) colourled(Blue); //Pumpmode on
if ((Jitter) && TacMode) colourled(Green); //Tacmode on
if ((SniperMode)) colourled(Yellow); //SniperMode on
if ((Aimbot) && !Jitter) colourled(Red); //Aimbot on / Jitter Off
if (!Aimbot && !Jitter && !SniperMode) colourled(SkyBlue); // everything off
if(SniperMode){
if(get_val(Scope_BTN)&&get_ptime(Scope_BTN)>= 220){
combo_run(Aimbot2);}
if(event_release(Scope_BTN)){ combo_stop(Aimbot2);}
}
if(AimAssist){
if(get_val(Scope_BTN)){
combo_run(AssY);
combo_run(AssX);
}
if((get_val(RY)) > valueY || (get_val(RY)) < valueY*(-1)){
combo_stop(AssY);
}
if((get_val(RX)) > valueX || (get_val(RX)) < valueX*(-1)){
combo_stop(AssX);
}
}
if(get_val(Scope_BTN) && event_press(Jump_BTN)){
RapidFire =! RapidFire;
if(RapidFire == TRUE){combo_run(Notify);a=0;b=2;}
if(RapidFire == FALSE){combo_run(Notify);a=2;b=0;}
}
if(RapidFire){
if(get_val(Shoot_BTN)){
combo_run(Rapidfire);
}
}
if(get_val(Scope_BTN) && event_press(RIGHT)){
SniperMode =! SniperMode;
Aimbot =! Aimbot;
if(Aimbot == TRUE){combo_run(Notify);a=0;b=2;SniperMode=FALSE;}
if(Aimbot == FALSE){combo_run(Notify);a=2;b=0;}
}
if(Aimbot){
if(get_val(Scope_BTN)&&get_ptime(Scope_BTN)>= 200){
combo_run(Aimbot1);}
if(event_release(Scope_BTN)){ combo_stop(Aimbot1);}
}
if(AutoRun){if(get_val(LY) <= -20){set_val(Run_BTN, 100);}}
/* Removed by Biddnaz
if(ManualBuild==TRUE||DefenseBuild==TRUE){
if(get_val(Scope_BTN) && event_press(Down)){
combo_stop(autobuild);
ManualBuild =! ManualBuild;
DefenseBuild =! DefenseBuild;
if(ManualBuild == TRUE){combo_run(Notify);a=0;b=2;}
if(DefenseBuild == TRUE){combo_run(Notify);a=0;b=2;}}}
if(AutoBuild){
if(DefenseBuild){if((get_rumble(RUMBLE_A)||get_rumble(RUMBLE_B))&&get_val(Shoot_BTN)<=19){combo_run(autobuild);}}
if(ManualBuild){if(get_val(Down)){set_val(Down,0);combo_run(autobuild);}}
} */
if(get_val(Scope_BTN)&&event_press(UP)){ Jitter=!Jitter;
if(Jitter == TRUE){combo_run(Notify);a=0;b=2;}
if(Jitter == FALSE){combo_run(Notify);a=2;b=0;}
}
if(Jitter){
if(get_val(Scope_BTN) && event_press(Left)){
PumpMode =! PumpMode;
TacMode =! TacMode;
if(TacMode == TRUE){combo_run(Notify);a=0;b=2;}
if(PumpMode == FALSE){combo_run(Notify);a=2;b=0;}
if(TacMode){ waitjitter = waitjitter + 90;}
if(PumpMode){ waitjitter = waitjitter + 190;}
}
if(get_val(Shoot_BTN)){combo_run(jitter);combo_stop(Rapidfire);combo_run(AutoAim_Shotgun);if(JumpMode){combo_run(Jump);}}
if(event_release(Shoot_BTN)){combo_stop(jitter);}
}
if(AntiRecoil){
if(get_val(Shoot_BTN)){combo_run(Antirecoil);}
if(get_rumble(RUMBLE_A) <= 50){antirecoil = antirecoil_sg;}
if(get_rumble(RUMBLE_A) > 50){antirecoil = antirecoil_fg;}
if(abs(get_val(RY)) >= antirecoil+ 10){combo_stop(Antirecoil);}
}
/* Removed by biddnaz
if(get_val(Scope_BTN) && event_press(Melee_BTN)){
DropShot =! DropShot;
if(DropShot == TRUE){combo_run(Notify);a=0;b=2;}
if(DropShot == FALSE){combo_run(Notify);a=2;b=0;}
}
if(DropShot){
if(DefenseMode){if(get_val(Shoot_BTN)==0&&get_rumble(RUMBLE_A)||get_rumble(RUMBLE_B)){combo_run(DropShot);}}
if(AttackMode){if(get_val(Scope_BTN)&&get_val(Shoot_BTN)){combo_run(DropShot);}}
}
*/
}//CREDITS: xXSkyWalkerXx1
//###########################################################################################################
combo Notify {
/*set_led(LED_1,0);
set_led(LED_2,a);
set_led(LED_3,b);
set_led(LED_4,0);
wait(550);
set_led(LED_1,0);
set_led(LED_2,0);
set_led(LED_3,0);
set_led(LED_4,0);
wait(250);
set_led(LED_1,0);
set_led(LED_2,a);
set_led(LED_3,b);
set_led(LED_4,0);
wait(250);
set_led(LED_1,0);
set_led(LED_2,0);
set_led(LED_3,0);
set_led(LED_4,0);
wait(250);
set_led(LED_1,0);
set_led(LED_2,a);
set_led(LED_3,b);
set_led(LED_4,0);
wait(250);
reset_leds(); removed by biddnaz*/
}
combo Jump{
set_val(Jump_BTN,100);
wait(40);
wait(waitjitter);
set_val(Jump_BTN,100);
}
combo DropShot{
set_val(Melee_BTN,100);
wait(40);
wait(200);
set_val(Melee_BTN,100);
}
combo jitter{
set_val(RightBumber,100);
set_val(Shoot_BTN,100);
wait(40);
wait(waitjitter);
set_val(LeftBumber,100);
set_val(Shoot_BTN,100);
wait(40);
wait(waitjitter);
}
combo autobuild{
set_val(Crouch_BTN,100);
wait(175);
wait(25);
set_val(RX,100);
wait(build1/6);
set_val(Shoot_BTN,100);
wait(build1-(build1/6));
wait(25);
set_val(Shoot_BTN,100);
set_val(RX,100);
wait(build1);
wait(25);
set_val(Shoot_BTN,100);
set_val(RX,100);
wait(build1);
wait(25);
set_val(Shoot_BTN,100);
set_val(RX,100);
wait(build2);
wait(25);
}
combo AssY {
set_val(RY, valueY);
wait(delayA);
set_val(RY, valueY*(-1));
wait(delayA);
}
combo AssX {
wait(2);
set_val(RX, valueX);
wait(delayA/1.5);
set_val(RX, valueX*(-1));
wait(delayA/1.5);
}
combo Rapidfire {
set_val(Shoot_BTN, 100);
wait(rapidfire);
set_val(Shoot_BTN, 0);
}
combo Aimbot1{
set_val(Scope_BTN,100);
wait(AimSpeed);
set_val(Scope_BTN,0);
wait(delay);
}
combo Aimbot2{
set_val(Scope_BTN,100);
wait(600); // by biddnaz changed from 350
set_val(Scope_BTN,0);
wait(10);
}
combo AutoAim_Shotgun{
set_val(Scope_BTN,100);
wait(100);
set_val(Scope_BTN,0);
wait(350);
}
combo Antirecoil {
set_val(RY, antirecoil);
wait(delay);
set_val(RY, antirecoil);
wait(delay);
}
// COLOR LED function added by biddnaz; code by WalterHMartinez
//--------------------------------------------------------------
function colourled(Colour) {
Col_ind = (Colour * 4) - 3;
set_led(LED_1, dbyte(Col_ind));
set_led(LED_2, dbyte(Col_ind + 1));
set_led(LED_3, dbyte(Col_ind + 2));
set_led(LED_4, dbyte(Col_ind + 3));
}
------ GPC: Build started ------
> New* :
> ERROR line 19: syntax error near unexpected token '|'.
Build failed with 1 errors ...
i dont understand
-
mrtrdy - Sergeant First Class
- Posts: 21
- Joined: Mon Mar 12, 2018 10:35 pm
Re: Can ssomeone fix this error?
You can do it yourself.
Remove all the green stuff (comments) at the top part (line 8..51) while leaving the black/blue/red in there
Move this data code part to the top of the file
Rename "combo DropShot" to "combo _DropShot" and you should be fine if you have done it correctly.
Remove all the green stuff (comments) at the top part (line 8..51) while leaving the black/blue/red in there
Move this data code part to the top of the file
- Code: Select all
data(1,
2, 0, 0, 0, //1. Blue
0, 2, 0, 0, //2. Red
0, 0, 2, 0, //3. Green
0, 0, 0, 2, //4. Pink
2, 0, 2, 0, //5. SkyBlue
0, 2, 2, 0, //6. Yellow
2, 2, 2, 2 //7. White
);
Rename "combo DropShot" to "combo _DropShot" and you should be fine if you have done it correctly.
-
Scachi - Brigadier General
- Posts: 3044
- Joined: Wed May 11, 2016 6:25 am
- Location: Germany
Re: Can ssomeone fix this error?
For future reference when dealing with the combo errors.
Use this method to deal with the combo re-naming.
1). Copy this
2). Now copy this
3.) Then click Replace All.
Now do the exact same thing with these words below.
Find what
Find what
Find what
Replace with
Use this method to deal with the combo re-naming.
1). Copy this
- Code: Select all
combo_run(
2). Now copy this
- Code: Select all
combo_run(_
3.) Then click Replace All.
Now do the exact same thing with these words below.
Find what
- Code: Select all
combo_stop(
- Code: Select all
combo_stop(_
Find what
- Code: Select all
combo_running(
- Code: Select all
combo_running(_
Find what
- Code: Select all
combo
Replace with
- Code: Select all
combo _
Last edited by Sillyasskid on Thu May 24, 2018 5:47 pm, edited 1 time in total.
-
Sillyasskid - Captain
- Posts: 574
- Joined: Sat May 14, 2016 3:07 am
Re: Can ssomeone fix this error?
thanks guys, i love llearning new stuff!
-
mrtrdy - Sergeant First Class
- Posts: 21
- Joined: Mon Mar 12, 2018 10:35 pm
Re: Can ssomeone fix this error?
ive tried and failed at removing part of a script b4 as welll.. .like here, i dont want auto build or drop shot or jitter
-
mrtrdy - Sergeant First Class
- Posts: 21
- Joined: Mon Mar 12, 2018 10:35 pm
Re: Can ssomeone fix this error?
Doesnt work for me can anyone do this?
-
xLuckyX94 - Sergeant First Class
- Posts: 22
- Joined: Fri Dec 22, 2017 11:18 am
Re: Can ssomeone fix this error?
xLuckyX94 wrote:Doesnt work for me can anyone do this?
post the script your trying to convert there are most likely other errors that need to be addressed.
-
Sillyasskid - Captain
- Posts: 574
- Joined: Sat May 14, 2016 3:07 am
Re: Can ssomeone fix this error?
Tried removing and adding what is stated still getting errors, can anyone just post the working code, TYIA
-
Massacre - Sergeant Major
- Posts: 95
- Joined: Wed Jul 06, 2016 1:55 am
- Location: Oklahoma
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