Fortnite script help
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Fortnite script help
Can someone tell me what I'm doing wrong. I have messed with it but get error codes every 5 lines I feel like. If you want to fix it go for it and I'll thank you in advance,..
- Code: Select all
//--------------------------------------------> INITALIZATION
int a; int b; int rumble_type = RUMBLE_A;
define FIRE_BTN = XB1_RT;
define ADS_BTN = XB1_LT;
define CROUCH_BTN = XB1_RS;
define SPRINT_BTN = XB1_LS;
define JUMP_BTN = XB1_A;
define RIGHT_BUMP = XB1_RB;
define LEFT_BUMP = XB1_LB;
define SWAP_BTN = XB1_Y;
define BUILD_BTN = XB1_B;
define RELOAD_BTN = XB1_X;
define LX = XB1_LX;
define RX = XB1_RX;
define RY = XB1_RY;
define LY = XB1_LY;
define UP = XB1_UP;
define DOWN = XB1_DOWN;
define LEFT = XB1_LEFT;
define RIGHT = XB1_RIGHT;
define HOME = XB1_XBOX;
define VIEW = XB1_VIEW;
/*------------------------------
BUILDER PRO*/
define WALL_BTN = XB1_RT;
define STAIRS_BTN = XB1_LT;
define FLOOR_BTN = XB1_RB;
define ROOF_BTN = XB1_LB;
//<--Unmapped Buttons-->
remap XB1_XBOX XB1_VIEW
unmap XB1_XBOX
//------------------| MAIN |-----------------------------
main {
//AimAssist Settings
delayA = (7 * valueX ) / In_Game_Sens; set_val(TRACE_2, delayA);
//////AIM ASSIST//////---------------<3
if (AimAssist){
if (get_val(ADS_BTN)){
combo_run(Aim_Assist);
}
if ((get_val(RX)) > valueX || (get_val(RX)) < valueX*(-1)){
combo_stop(Aim_Assist);
}
}
//////ANTI RECOIL//////---------------<3
if (get_val(ADS_BTN) && get_val(FIRE_BTN)) {
ANTI_RECOIL = 8;
combo_run(AntiRecoil);
}
//////AIM ABUSE//////---------------<3
if (AimAbuse){
if (get_val(ADS_BTN) > 95) {
combo_run(AIM_ABUSE);}
if (event_release(ADS_BTN)){ combo_stop(AIM_ABUSE);}
}
//////DROP SHOT//////---------------<3
if (!get_val(ADS_BTN) && event_press(VIEW)) {
DROPSHOT = !DROPSHOT;
if (DROPSHOT == TRUE){combo_run(Notify);a=0;b=2;}
if (DROPSHOT == FALSE){combo_run(Notify);a=2;b=0;}
rumble_A_if_true(DROPSHOT);
}
if (DROPSHOT) {
if (get_val(ADS_BTN) && get_val(FIRE_BTN)) {
combo_run(DROP_SHOT);
}
}
/////TURBO FARMING//////---------------<3
if (get_val(ADS_BTN) && get_val(LEFT_BUMP)) {
combo_run(Harvesting);
combo_run(Notify);a=0;b=2;
set_val(LEFT_BUMP, 0);
} else {
combo_stop(Harvesting);
}
//////DEAD ZONE(0)//////---------------<3
if (abs(get_val(PS4_LY)) < 0 && abs(get_val(PS4_LX)) < 0 ){
set_val(PS4_LY,0);
set_val(PS4_LX,0);
}
if (abs(get_val(PS4_RY)) < 0 && abs(get_val(PS4_RX)) < 0 ){
set_val(PS4_RY,0);
set_val(PS4_RX,0);
}
//////SINGLE SHOT//////---------------<3
if (get_val(ADS_BTN) && get_val(RIGHT_BUMP)) {
combo_run(SINGLESHOT);
combo_run(Notify);a=0;b=2;
set_val(RIGHT_BUMP, 0);
} else {
combo_stop(SINGLESHOT);
}
}
// MAIN BLOCK END
//---------------------------------------------| COMBO's
combo Notify {
set_led(LED_1,0);
set_led(LED_2,a);
set_led(LED_3,b);
set_led(LED_4,0);
wait(550);
set_led(LED_1,0);
set_led(LED_2,0);
set_led(LED_3,0);
set_led(LED_4,0);
wait(250);
set_led(LED_1,0);
set_led(LED_2,a);
set_led(LED_3,b);
set_led(LED_4,0);
wait(250);
set_led(LED_1,0);
set_led(LED_2,0);
set_led(LED_3,0);
set_led(LED_4,0);
wait(250);
set_led(LED_1,0);
set_led(LED_2,a);
set_led(LED_3,b);
set_led(LED_4,0);
wait(250);
reset_leds();
}
combo AntiRecoil {
anti_recoil = get_val(RY) + ANTI_RECOIL;
if (anti_recoil > 100) anti_recoil = 100;
set_val(RY, anti_recoil);
}
combo Aim_Assist {
wait(4)//45
set_val(RX, valueX);
wait(delayA);
set_val(RX, valueX*(-1));
wait(delayA);
}
combo AIM_ABUSE{
set_val(ADS_BTN,100);
wait(AimSpeed);
set_val(ADS_BTN,0);
wait(delay);
}
combo SINGLESHOT {
set_val(FIRE_BTN,100);
wait(100);
wait(250);
set_val(FIRE_BTN,100);
}
combo DROP_SHOT{
set_val(CROUCH_BTN,100);
wait(40);
wait(200);
set_val(CROUCH_BTN,100);
}
combo Harvesting {
set_val(FIRE_BTN, 100);
wait(163);
set_val(RIGHT_BUMP, 100);
wait(35);
set_val(SWAP_BTN, 100);
wait(225);
}
combo VIBRATE {
set_rumble(rumble_type, 100);
wait(300);
reset_rumble();
}
function rumble_A_if_true(var) {
if (var) rumble_type = RUMBLE_A;
else rumble_type = RUMBLE_B;
combo_run(VIBRATE);
}
-
Massacre - Sergeant Major
- Posts: 95
- Joined: Wed Jul 06, 2016 1:55 am
- Location: Oklahoma
Re: Fortnite script help
It compiles now but i didn't tried the script:
- Code: Select all
//--------------------------------------------> INITALIZATION
int a; int b; int rumble_type = RUMBLE_A; int delayA; int valueX; int In_Game_Sens; int ANTI_RECOIL; int anti_recoil; int AimSpeed; int delay;
define FIRE_BTN = XB1_RT;
define ADS_BTN = XB1_LT;
define CROUCH_BTN = XB1_RS;
define SPRINT_BTN = XB1_LS;
define JUMP_BTN = XB1_A;
define RIGHT_BUMP = XB1_RB;
define LEFT_BUMP = XB1_LB;
define SWAP_BTN = XB1_Y;
define BUILD_BTN = XB1_B;
define RELOAD_BTN = XB1_X;
define LX = XB1_LX;
define RX = XB1_RX;
define RY = XB1_RY;
define LY = XB1_LY;
define UP = XB1_UP;
define DOWN = XB1_DOWN;
define LEFT = XB1_LEFT;
define RIGHT = XB1_RIGHT;
define HOME = XB1_XBOX;
define VIEW = XB1_VIEW;
/*------------------------------
BUILDER PRO*/
define WALL_BTN = XB1_RT;
define STAIRS_BTN = XB1_LT;
define FLOOR_BTN = XB1_RB;
define ROOF_BTN = XB1_LB;
//<--Unmapped Buttons-->
remap XB1_XBOX -> XB1_VIEW;
unmap XB1_XBOX;
int AimAssist = FALSE;
int AimAbuse = FALSE;
int DROPSHOT = FALSE;
//------------------| MAIN |-----------------------------
main {
//AimAssist Settings
delayA = (7 * valueX ) / In_Game_Sens; set_val(TRACE_2, delayA);
//////AIM ASSIST//////---------------<3
if (AimAssist){
if (get_val(ADS_BTN)){
combo_run(Aim_Assist);
}
if ((get_val(RX)) > valueX || (get_val(RX)) < valueX*(-1)){
combo_stop(Aim_Assist);
}
}
//////ANTI RECOIL//////---------------<3
if (get_val(ADS_BTN) && get_val(FIRE_BTN)) {
ANTI_RECOIL = 8;
combo_run(AntiRecoil);
}
//////AIM ABUSE//////---------------<3
if (AimAbuse){
if (get_val(ADS_BTN) > 95) {
combo_run(AIM_ABUSE);}
if (event_release(ADS_BTN)){ combo_stop(AIM_ABUSE);}
}
//////DROP SHOT//////---------------<3
if (!get_val(ADS_BTN) && event_press(VIEW)) {
DROPSHOT = !DROPSHOT;
if (DROPSHOT == TRUE){combo_run(Notify);a=0;b=2;}
if (DROPSHOT == FALSE){combo_run(Notify);a=2;b=0;}
rumble_A_if_true(DROPSHOT);
}
if (DROPSHOT) {
if (get_val(ADS_BTN) && get_val(FIRE_BTN)) {
combo_run(DROP_SHOT);
}
}
/////TURBO FARMING//////---------------<3
if (get_val(ADS_BTN) && get_val(LEFT_BUMP)) {
combo_run(Harvesting);
combo_run(Notify);a=0;b=2;
set_val(LEFT_BUMP, 0);
} else {
combo_stop(Harvesting);
}
//////DEAD ZONE(0)//////---------------<3
if (abs(get_val(PS4_LY)) < 0 && abs(get_val(PS4_LX)) < 0 ){
set_val(PS4_LY,0);
set_val(PS4_LX,0);
}
if (abs(get_val(PS4_RY)) < 0 && abs(get_val(PS4_RX)) < 0 ){
set_val(PS4_RY,0);
set_val(PS4_RX,0);
}
//////SINGLE SHOT//////---------------<3
if (get_val(ADS_BTN) && get_val(RIGHT_BUMP)) {
combo_run(SINGLESHOT);
combo_run(Notify);a=0;b=2;
set_val(RIGHT_BUMP, 0);
} else {
combo_stop(SINGLESHOT);
}
}
// MAIN BLOCK END
//---------------------------------------------| COMBO's
combo Notify {
set_led(LED_1,0);
set_led(LED_2,a);
set_led(LED_3,b);
set_led(LED_4,0);
wait(550);
set_led(LED_1,0);
set_led(LED_2,0);
set_led(LED_3,0);
set_led(LED_4,0);
wait(250);
set_led(LED_1,0);
set_led(LED_2,a);
set_led(LED_3,b);
set_led(LED_4,0);
wait(250);
set_led(LED_1,0);
set_led(LED_2,0);
set_led(LED_3,0);
set_led(LED_4,0);
wait(250);
set_led(LED_1,0);
set_led(LED_2,a);
set_led(LED_3,b);
set_led(LED_4,0);
wait(250);
reset_leds();
}
combo AntiRecoil {
anti_recoil = get_val(RY) + ANTI_RECOIL;
if (anti_recoil > 100) anti_recoil = 100;
set_val(RY, anti_recoil);
}
combo Aim_Assist {
wait(10)//45
set_val(RX, valueX);
wait(delayA);
set_val(RX, valueX*(-1));
wait(delayA);
}
combo AIM_ABUSE{
set_val(ADS_BTN,100);
wait(AimSpeed);
set_val(ADS_BTN,0);
wait(delay);
}
combo SINGLESHOT {
set_val(FIRE_BTN,100);
wait(100);
wait(250);
set_val(FIRE_BTN,100);
}
combo DROP_SHOT{
set_val(CROUCH_BTN,100);
wait(40);
wait(200);
set_val(CROUCH_BTN,100);
}
combo Harvesting {
set_val(FIRE_BTN, 100);
wait(163);
set_val(RIGHT_BUMP, 100);
wait(35);
set_val(SWAP_BTN, 100);
wait(225);
}
combo VIBRATE {
set_rumble(rumble_type, 100);
wait(300);
reset_rumble();
}
function rumble_A_if_true(var) {
if (var) rumble_type = RUMBLE_A;
else rumble_type = RUMBLE_B;
combo_run(VIBRATE);
}
Console tuner since my 1st controller.
Scripting, a game in the game.
Believe or dare, It's Titanic!
Scripting, a game in the game.
Believe or dare, It's Titanic!
-
Prototype - Major General
- Posts: 3251
- Joined: Sun Dec 16, 2012 1:43 pm
Re: Fortnite script help
Aim assist is not working at all..
-
Massacre - Sergeant Major
- Posts: 95
- Joined: Wed Jul 06, 2016 1:55 am
- Location: Oklahoma
Re: Fortnite script help
Maybe because the script you posted was full of errors, it is not my fault.
Console tuner since my 1st controller.
Scripting, a game in the game.
Believe or dare, It's Titanic!
Scripting, a game in the game.
Believe or dare, It's Titanic!
-
Prototype - Major General
- Posts: 3251
- Joined: Sun Dec 16, 2012 1:43 pm
Re: Fortnite script help
There are a lot of variables missing in your first posts code :int delayA; int valueX; int In_Game_Sens; int ANTI_RECOIL; int anti_recoil; int AimSpeed; int delay;
As we don't now the values the variables had we can't fix it for you, the code you posted is incomplete.
As we don't now the values the variables had we can't fix it for you, the code you posted is incomplete.
-
Scachi - Brigadier General
- Posts: 3044
- Joined: Wed May 11, 2016 6:25 am
- Location: Germany
Re: Fortnite script help
- Code: Select all
// GPC Online Library
// fortnite_|_anti_recoil_|_drop_shot_|_aim_abuse_|_turbo_farming_|_100%_accuracy_|_aim_assist_(ps4&xbox).gpc
/* ______ ____ _____ _______ _ _ _____ _______ ______
// *| ____/ __ \| __ \__ __| \ | |_ _|__ __| ____|* //
SCRIPT FEATURES // *| |__ | | | | |__) | | | | \| | | | | | | |__ * //
- Aim Abuse // *| __|| | | | _ / | | | . ` | | | | | | __| * //
- Aim Assist // *| | | |__| | | \ \ | | | |\ |_| |_ | | | |____ * //
- 100% Accuracy // *|_| \____/|_| \_\ |_| |_| \_|_____| |_| |______|* //
- Anti Recoil
- Turbo Harvesting (New Method)
Credits: WalterHMartinez
Tested With Builder Pro Only! (XB1/PS4)
-------------------------------------------------
NOTE INSTRUCTIONS ARE BELOW!
DROP A LIKE ON THIS SCRIPT AND SHOW SOME LOVE*/
//IN GAME SENS X/Y
int In_Game_Sens = 7;
//SINGLE SHOT
int SINGLESHOT = TRUE;
//AIM ABUSE
int AimAbuse = TRUE;
int AimSpeed = 85;
int delay = 14;
//AIM ASSIST
int AimAssist = TRUE;
int valueX = 20;
int delayA = 7;
//ANTI RECOIL
int ANTI_RECOIL; //--ANTI RECOIL
int anti_recoil;
define AR_Release = 23;
define ONLY_WITH_SCOPE = TRUE;
//TURBO FARMING
int PICKAXE = FALSE;
//DROP SHOT
int DROPSHOT = FALSE; //--DROPSHOT
/*=========================================================================================
INSTRUCTIONS OF USE:
NOTICE: XBOX HOME BUTTON/PS4 NOW BRINGS UP MAP!
===========================================================================================
AIM ABUSE: Aim Abuse Is Always On, If Using Scoped Weapons Hold ADS Button Less Than 95% You'll Be Able
To Use Scope.
===========================================================================================
DROP SHOT: Simply Press View/Share Button To Enable Drop Shot Mode.
===========================================================================================
ANTI RECOIL: This Is Always On, Just Shoot Away!
===========================================================================================
SINGLE SHOT: This Is Always On, Hold ADS Button And Right Bumper To Shoot Players At A Greater Distance.
===========================================================================================
TURBO HARVESTING: Hold ADS And Hold Left Bump To Use. Make Sure You Have Some Sort Of Explosive
In Your First Slot For It To Work And Make Sure Your Slot One With The Explosive Is Selected.
===========================================================================================
AIM ASSIST: This Is Always On, Hold ADS And Abuse The Aim Assist.
=================================================*/
//--------------------------------------------> INITALIZATION
int a; int b; int rumble_type = RUMBLE_A;
define FIRE_BTN = XB1_RT;
define ADS_BTN = XB1_LT;
define CROUCH_BTN = XB1_RS;
define SPRINT_BTN = XB1_LS;
define JUMP_BTN = XB1_A;
define RIGHT_BUMP = XB1_RB;
define LEFT_BUMP = XB1_LB;
define SWAP_BTN = XB1_Y;
define BUILD_BTN = XB1_B;
define RELOAD_BTN = XB1_X;
define LX = XB1_LX;
define RX = XB1_RX;
define RY = XB1_RY;
define LY = XB1_LY;
define UP = XB1_UP;
define DOWN = XB1_DOWN;
define LEFT = XB1_LEFT;
define RIGHT = XB1_RIGHT;
define HOME = XB1_XBOX;
define VIEW = XB1_VIEW;
/*------------------------------
BUILDER PRO*/
define WALL_BTN = XB1_RT;
define STAIRS_BTN = XB1_LT;
define FLOOR_BTN = XB1_RB;
define ROOF_BTN = XB1_LB;
//<--Unmapped Buttons-->
remap XB1_XBOX XB1_VIEW
unmap XB1_XBOX
//------------------| MAIN |-----------------------------
main {
//AimAssist Settings
delayA = (7 * valueX ) / In_Game_Sens; set_val(TRACE_2, delayA);
//////AIM ASSIST//////---------------<3
if (AimAssist){
if (get_val(ADS_BTN)){
combo_run(Aim_Assist);
}
if ((get_val(RX)) > valueX || (get_val(RX)) < valueX*(-1)){
combo_stop(Aim_Assist);
}
}
//////ANTI RECOIL//////---------------<3
if (get_val(ADS_BTN) && get_val(FIRE_BTN)) {
ANTI_RECOIL = 8;
combo_run(AntiRecoil);
}
//////AIM ABUSE//////---------------<3
if (AimAbuse){
if (get_val(ADS_BTN) > 95) {
combo_run(AIM_ABUSE);}
if (event_release(ADS_BTN)){ combo_stop(AIM_ABUSE);}
}
//////DROP SHOT//////---------------<3
if (!get_val(ADS_BTN) && event_press(VIEW)) {
DROPSHOT = !DROPSHOT;
if (DROPSHOT == TRUE){combo_run(Notify);a=0;b=2;}
if (DROPSHOT == FALSE){combo_run(Notify);a=2;b=0;}
rumble_A_if_true(DROPSHOT);
}
if (DROPSHOT) {
if (get_val(ADS_BTN) && get_val(FIRE_BTN)) {
combo_run(DROP_SHOT);
}
}
/////TURBO FARMING//////---------------<3
if (get_val(ADS_BTN) && get_val(LEFT_BUMP)) {
combo_run(Harvesting);
combo_run(Notify);a=0;b=2;
set_val(LEFT_BUMP, 0);
} else {
combo_stop(Harvesting);
}
//////DEAD ZONE(0)//////---------------<3
if (abs(get_val(PS4_LY)) < 0 && abs(get_val(PS4_LX)) < 0 ){
set_val(PS4_LY,0);
set_val(PS4_LX,0);
}
if (abs(get_val(PS4_RY)) < 0 && abs(get_val(PS4_RX)) < 0 ){
set_val(PS4_RY,0);
set_val(PS4_RX,0);
}
//////SINGLE SHOT//////---------------<3
if (get_val(ADS_BTN) && get_val(RIGHT_BUMP)) {
combo_run(SINGLESHOT);
combo_run(Notify);a=0;b=2;
set_val(RIGHT_BUMP, 0);
} else {
combo_stop(SINGLESHOT);
}
}
// MAIN BLOCK END
//---------------------------------------------| COMBO's
combo Notify {
set_led(LED_1,0);
set_led(LED_2,a);
set_led(LED_3,b);
set_led(LED_4,0);
wait(550);
set_led(LED_1,0);
set_led(LED_2,0);
set_led(LED_3,0);
set_led(LED_4,0);
wait(250);
set_led(LED_1,0);
set_led(LED_2,a);
set_led(LED_3,b);
set_led(LED_4,0);
wait(250);
set_led(LED_1,0);
set_led(LED_2,0);
set_led(LED_3,0);
set_led(LED_4,0);
wait(250);
set_led(LED_1,0);
set_led(LED_2,a);
set_led(LED_3,b);
set_led(LED_4,0);
wait(250);
reset_leds();
}
combo AntiRecoil {
anti_recoil = get_val(RY) + ANTI_RECOIL;
if (anti_recoil > 100) anti_recoil = 100;
set_val(RY, anti_recoil);
}
combo Aim_Assist {
wait(4)//45
set_val(RX, valueX);
wait(delayA);
set_val(RX, valueX*(-1));
wait(delayA);
}
combo AIM_ABUSE{
set_val(ADS_BTN,100);
wait(AimSpeed);
set_val(ADS_BTN,0);
wait(delay);
}
combo SINGLESHOT {
set_val(FIRE_BTN,100);
wait(100);
wait(250);
set_val(FIRE_BTN,100);
}
combo DROP_SHOT{
set_val(CROUCH_BTN,100);
wait(40);
wait(200);
set_val(CROUCH_BTN,100);
}
combo Harvesting {
set_val(FIRE_BTN, 100);
wait(163);
set_val(RIGHT_BUMP, 100);
wait(35);
set_val(SWAP_BTN, 100);
wait(225);
}
combo VIBRATE {
set_rumble(rumble_type, 100);
wait(300);
reset_rumble();
}
function rumble_A_if_true(var) {
if (var) rumble_type = RUMBLE_A;
else rumble_type = RUMBLE_B;
combo_run(VIBRATE);
}
-
Massacre - Sergeant Major
- Posts: 95
- Joined: Wed Jul 06, 2016 1:55 am
- Location: Oklahoma
Re: Fortnite script help
This one compiles now:
- Code: Select all
// GPC Online Library
// fortnite_|_anti_recoil_|_drop_shot_|_aim_abuse_|_turbo_farming_|_100%_accuracy_|_aim_assist_(ps4&xbox).gpc
/* ______ ____ _____ _______ _ _ _____ _______ ______
// *| ____/ __ \| __ \__ __| \ | |_ _|__ __| ____|* //
SCRIPT FEATURES // *| |__ | | | | |__) | | | | \| | | | | | | |__ * //
- Aim Abuse // *| __|| | | | _ / | | | . ` | | | | | | __| * //
- Aim Assist // *| | | |__| | | \ \ | | | |\ |_| |_ | | | |____ * //
- 100% Accuracy // *|_| \____/|_| \_\ |_| |_| \_|_____| |_| |______|* //
- Anti Recoil
- Turbo Harvesting (New Method)
Credits: WalterHMartinez
Tested With Builder Pro Only! (XB1/PS4)
-------------------------------------------------
NOTE INSTRUCTIONS ARE BELOW!
DROP A LIKE ON THIS SCRIPT AND SHOW SOME LOVE*/
//IN GAME SENS X/Y
int In_Game_Sens = 7;
//SINGLE SHOT
int SINGLESHOT = TRUE;
//AIM ABUSE
int AimAbuse = TRUE;
int AimSpeed = 85;
int delay = 14;
//AIM ASSIST
int AimAssist = TRUE;
int valueX = 20;
int delayA = 7;
//ANTI RECOIL
int ANTI_RECOIL; //--ANTI RECOIL
int anti_recoil;
define AR_Release = 23;
define ONLY_WITH_SCOPE = TRUE;
//TURBO FARMING
int PICKAXE = FALSE;
//DROP SHOT
int DROPSHOT = FALSE; //--DROPSHOT
/*=========================================================================================
INSTRUCTIONS OF USE:
NOTICE: XBOX HOME BUTTON/PS4 NOW BRINGS UP MAP!
===========================================================================================
AIM ABUSE: Aim Abuse Is Always On, If Using Scoped Weapons Hold ADS Button Less Than 95% You'll Be Able
To Use Scope.
===========================================================================================
DROP SHOT: Simply Press View/Share Button To Enable Drop Shot Mode.
===========================================================================================
ANTI RECOIL: This Is Always On, Just Shoot Away!
===========================================================================================
SINGLE SHOT: This Is Always On, Hold ADS Button And Right Bumper To Shoot Players At A Greater Distance.
===========================================================================================
TURBO HARVESTING: Hold ADS And Hold Left Bump To Use. Make Sure You Have Some Sort Of Explosive
In Your First Slot For It To Work And Make Sure Your Slot One With The Explosive Is Selected.
===========================================================================================
AIM ASSIST: This Is Always On, Hold ADS And Abuse The Aim Assist.
=================================================*/
//--------------------------------------------> INITALIZATION
int a; int b; int rumble_type = RUMBLE_A;
define FIRE_BTN = XB1_RT;
define ADS_BTN = XB1_LT;
define CROUCH_BTN = XB1_RS;
define SPRINT_BTN = XB1_LS;
define JUMP_BTN = XB1_A;
define RIGHT_BUMP = XB1_RB;
define LEFT_BUMP = XB1_LB;
define SWAP_BTN = XB1_Y;
define BUILD_BTN = XB1_B;
define RELOAD_BTN = XB1_X;
define LX = XB1_LX;
define RX = XB1_RX;
define RY = XB1_RY;
define LY = XB1_LY;
define UP = XB1_UP;
define DOWN = XB1_DOWN;
define LEFT = XB1_LEFT;
define RIGHT = XB1_RIGHT;
define HOME = XB1_XBOX;
define VIEW = XB1_VIEW;
/*------------------------------
BUILDER PRO*/
define WALL_BTN = XB1_RT;
define STAIRS_BTN = XB1_LT;
define FLOOR_BTN = XB1_RB;
define ROOF_BTN = XB1_LB;
//<--Unmapped Buttons-->
remap XB1_XBOX -> XB1_VIEW;
unmap XB1_XBOX;
//------------------| MAIN |-----------------------------
main {
//AimAssist Settings
delayA = (7 * valueX ) / In_Game_Sens; set_val(TRACE_2, delayA);
//////AIM ASSIST//////---------------<3
if (AimAssist){
if (get_val(ADS_BTN)){
combo_run(Aim_Assist);
}
if ((get_val(RX)) > valueX || (get_val(RX)) < valueX*(-1)){
combo_stop(Aim_Assist);
}
}
//////ANTI RECOIL//////---------------<3
if (get_val(ADS_BTN) && get_val(FIRE_BTN)) {
ANTI_RECOIL = 8;
combo_run(AntiRecoil);
}
//////AIM ABUSE//////---------------<3
if (AimAbuse){
if (get_val(ADS_BTN) > 95) {
combo_run(AIM_ABUSE);}
if (event_release(ADS_BTN)){ combo_stop(AIM_ABUSE);}
}
//////DROP SHOT//////---------------<3
if (!get_val(ADS_BTN) && event_press(VIEW)) {
DROPSHOT = !DROPSHOT;
if (DROPSHOT == TRUE){combo_run(Notify);a=0;b=2;}
if (DROPSHOT == FALSE){combo_run(Notify);a=2;b=0;}
rumble_A_if_true(DROPSHOT);
}
if (DROPSHOT) {
if (get_val(ADS_BTN) && get_val(FIRE_BTN)) {
combo_run(DROP_SHOT);
}
}
/////TURBO FARMING//////---------------<3
if (get_val(ADS_BTN) && get_val(LEFT_BUMP)) {
combo_run(Harvesting);
combo_run(Notify);a=0;b=2;
set_val(LEFT_BUMP, 0);
} else {
combo_stop(Harvesting);
}
//////DEAD ZONE(0)//////---------------<3
if (abs(get_val(PS4_LY)) < 0 && abs(get_val(PS4_LX)) < 0 ){
set_val(PS4_LY,0);
set_val(PS4_LX,0);
}
if (abs(get_val(PS4_RY)) < 0 && abs(get_val(PS4_RX)) < 0 ){
set_val(PS4_RY,0);
set_val(PS4_RX,0);
}
//////SINGLE SHOT//////---------------<3
if (get_val(ADS_BTN) && get_val(RIGHT_BUMP)) {
combo_run(SINGLESHOT_combo);
combo_run(Notify);a=0;b=2;
set_val(RIGHT_BUMP, 0);
} else {
combo_stop(SINGLESHOT_combo);
}
}
// MAIN BLOCK END
//---------------------------------------------| COMBO's
combo Notify {
set_led(LED_1,0);
set_led(LED_2,a);
set_led(LED_3,b);
set_led(LED_4,0);
wait(550);
set_led(LED_1,0);
set_led(LED_2,0);
set_led(LED_3,0);
set_led(LED_4,0);
wait(250);
set_led(LED_1,0);
set_led(LED_2,a);
set_led(LED_3,b);
set_led(LED_4,0);
wait(250);
set_led(LED_1,0);
set_led(LED_2,0);
set_led(LED_3,0);
set_led(LED_4,0);
wait(250);
set_led(LED_1,0);
set_led(LED_2,a);
set_led(LED_3,b);
set_led(LED_4,0);
wait(250);
reset_leds();
}
combo AntiRecoil {
anti_recoil = get_val(RY) + ANTI_RECOIL;
if (anti_recoil > 100) anti_recoil = 100;
set_val(RY, anti_recoil);
}
combo Aim_Assist {
wait(10)//45
set_val(RX, valueX);
wait(delayA);
set_val(RX, valueX*(-1));
wait(delayA);
}
combo AIM_ABUSE{
set_val(ADS_BTN,100);
wait(AimSpeed);
set_val(ADS_BTN,0);
wait(delay);
}
combo SINGLESHOT_combo {
set_val(FIRE_BTN,100);
wait(100);
wait(250);
set_val(FIRE_BTN,100);
}
combo DROP_SHOT{
set_val(CROUCH_BTN,100);
wait(40);
wait(200);
set_val(CROUCH_BTN,100);
}
combo Harvesting {
set_val(FIRE_BTN, 100);
wait(163);
set_val(RIGHT_BUMP, 100);
wait(35);
set_val(SWAP_BTN, 100);
wait(225);
}
combo VIBRATE {
set_rumble(rumble_type, 100);
wait(300);
reset_rumble();
}
function rumble_A_if_true(var) {
if (var) rumble_type = RUMBLE_A;
else rumble_type = RUMBLE_B;
combo_run(VIBRATE);
}
Console tuner since my 1st controller.
Scripting, a game in the game.
Believe or dare, It's Titanic!
Scripting, a game in the game.
Believe or dare, It's Titanic!
-
Prototype - Major General
- Posts: 3251
- Joined: Sun Dec 16, 2012 1:43 pm
Re: Fortnite script help
Thank you guys very much!!
-
Massacre - Sergeant Major
- Posts: 95
- Joined: Wed Jul 06, 2016 1:55 am
- Location: Oklahoma
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