please can anyone make this work for titan 2
2 posts
• Page 1 of 1
please can anyone make this work for titan 2
sorry i think i posted same help thread in titan one section
if anyone can help me that be amazing thank you.
- Code: Select all
//------------------------------------------------------------------------------
// Version : 1.0
// Game : Star Wars Battlefront 2015 EE-3 Blaster
// Author : 737
//------------------------------------------------------------------------------
define AR_Release = 100; // change this value to set when antirecoil stops working (min: antirecoil value + 10)
//------------------------------------------------------------------------------
define RF_CONTROL = TRUE;
int RF_RPS = 6;
//***************************************************
define CONTROLLER = TRUE;
define MOUSE = FALSE;
//***************************************************
define RT = PS4_R2;
define LT = PS4_L2;
define LB = PS4_L1;
define RB = PS4_R1;
define LS = PS4_L3;
define RX = PS4_RX;
define RY = PS4_RY;
define LY = PS4_LY;
define A = PS4_CROSS;
define Y = PS4_TRIANGLE;
define X = PS4_SQUARE;
define OPTIONS = PS4_OPTIONS;
define RIGHT = PS4_RIGHT;
define LEFT = PS4_LEFT;
define UP = PS4_UP;
define DOWN = PS4_DOWN;
define fh = 500;
define h = 100;
define n = 0;
define hn = 1;
define hk = 2;
define k = 75:
define z = 20;
define a1 = 150;
define a2 = 40;
define delay = 11;
int value = 20;
int stop1;
int stop2;
int hip_assist_onoff = TRUE;
//------------------------------------------------------------------------------
define Blue = 1;
define Red = 2;
define Green = 3;
define Pink = 4;
define SkyBlue = 5;
define Yellow = 6;
define White = 7;
//------------------------------------------------------------------------------
data(1,
2,0,0,0, //1. Blue
0,2,0,0, //2. Red
0,0,2,0, //3. Lime/Green
0,0,0,2, //4. Fuchsia/Pink
2,0,2,0, //5. SkyBlue
0,2,2,0, //6. Yellow
2,2,2,2 //7. White
);
//------------------------------------------------------------------------------
// VARIABLES - int
int recoil_onoff = TRUE;
////////////////////////////////////////////////////////////////////////////////
int ANTI_RECOIL_HIP = 26; // change this value for vertical recoil
int ANTI_RECOIL_ADS = 35;
int ANTI_RECOIL_H = 0;
int anti_recoil;
int anti_recoil_H;
int Col_ind;
///////////////////////////////////////////////////////////////////////////////
int FIRE_BTN = PS4_R2;
int ADS_BTN = PS4_L2;
//------------------------------------------------------------------------------
//MAIN BLOCK ROUTINES
main {
////////////////////////////////////////////////
// RAPIDFIRE
if(get_val(FIRE_BTN)) {
combo_run(Turbo_1);
}
/////////////////////////////////////////////////
// ANTI RECOIL
if(get_val(FIRE_BTN)) {
if(get_val(ADS_BTN)) {
combo_run(AntiRecoil_ADS);
} else {
combo_run(AntiRecoil_HIP);
}
}
if(abs(get_val(10)) > AR_Release || abs(get_val(9)) > AR_Release) {
combo_stop (AntiRecoil_HIP);
combo_stop (AntiRecoil_ADS);
}
if(CONTROLLER == TRUE && MOUSE == FALSE) {
value = 33;
stop1 = 34;
stop2 = 34;
}
if(MOUSE == TRUE && CONTROLLER == FALSE) {
value = 22;
stop1 = 23;
stop2 = 23;
}
//HIP*AIM*ASSIST******************************************
if(hip_assist_onoff) {
if(!get_val(RT) && !get_val(XB1_LT)) {
combo_run(HIP_ASSIST);
}
else {
combo_stop(HIP_ASSIST);
}
if(abs(get_val(RX)) >= stop1 || abs(get_val(RY)) >= stop2) {
combo_stop(HIP_ASSIST);
}
}
// EASY ROll ********************************************
if(get_val(PS4_R3)) {
combo_run(EASY_ROLL);
}
}
//-------------------------------------------------------------------------------------------
//COMBO BLOCKS
combo EASY_ROLL {
set_val(PS4_R3, 100);
wait(40);
set_val(PS4_R3, 0);
wait(70);
set_val(PS4_R3, 100);
wait(90);
set_val(PS4_R3, 0);
wait(430);
set_val(PS4_CROSS, 100);
wait(80);
set_val(PS4_CROSS, 0);
}
combo Turbo_1 {
set_val(FIRE_BTN, 100);
wait(60.5);
set_val(FIRE_BTN, 0);
wait(20.5);
set_val(FIRE_BTN, 0);
}
combo AntiRecoil_HIP {
if(recoil_onoff) {
anti_recoil = get_val(10) + ANTI_RECOIL_HIP;
if(anti_recoil > 100) anti_recoil = 100;
set_val(10, anti_recoil);
anti_recoil_H = get_val(9) + ANTI_RECOIL_H;
if(anti_recoil_H > 100) anti_recoil_H = 100;
set_val(9, anti_recoil_H);
}
}
combo AntiRecoil_ADS {
if(recoil_onoff) {
anti_recoil = get_val(10) + ANTI_RECOIL_ADS;
if(anti_recoil > 100) anti_recoil = 100;
set_val(10, anti_recoil);
anti_recoil_H = get_val(9) + ANTI_RECOIL_H;
if(anti_recoil_H > 100) anti_recoil_H = 100;
set_val(9, anti_recoil_H);
}
}
combo HIP_ASSIST {
set_val(RX, value - 10);
wait(delay)
set_val(RX, 0);
wait(delay)
set_val(RX, (value - 10) * -1);
wait(delay)
}
// COLOR LED function
//--------------------------------------------------------------
function color_LED(Colour) {
Col_ind=(Colour*4)- 3;
set_led(LED_1,dbyte(Col_ind ));
set_led(LED_2,dbyte(Col_ind+ 1));
set_led(LED_3,dbyte(Col_ind+ 2));
set_led(LED_4,dbyte(Col_ind+ 3));
}// End
if anyone can help me that be amazing thank you.
-
UFO - Master Sergeant
- Posts: 28
- Joined: Fri Mar 09, 2018 4:59 am
Re: please can anyone make this work for titan 2
Replied your request in the Titan One script forum.
ConsoleTuner Support Team
-
J2Kbr - General of the Army
- Posts: 20323
- Joined: Tue Mar 18, 2014 1:39 pm
2 posts
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