Aimtrak gun at PS4 FPS games with T2 (inmersive play)
Moderator: OFC-Giorgio
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Aimtrak gun at PS4 FPS games with T2 (inmersive play)
Hi all. I´m absolutely new at this. So I´m sorry if this is not the right place to make this question (I looked for aimtrak or any other IR device posts... and no way, just wiimote IR based).
What I have:
Aimtrak is an IR device (similar to old lightguns) based on USB conection (a sensorbar and a gun - both usb - gun is 4 meter usb cable and usb sensorbar just as power suply). In a PC, emulates an usb mouse.
https://www.ultimarc.com/aimtrak.html
What I want:
Conect it to my titan two and playing ps4 FPS games (such as COD, fortnite or zombie army...), shooting with my IR gun to screen.
What I got:
I could connect my IR gun to my T2, both to PS4, but just move as a joystick (and what I want is to move the hud)
What I need:
Suggestions?. I´m new at this and no idea about programming scripts. Please help, any idea is apreciated.
What I have:
Aimtrak is an IR device (similar to old lightguns) based on USB conection (a sensorbar and a gun - both usb - gun is 4 meter usb cable and usb sensorbar just as power suply). In a PC, emulates an usb mouse.
https://www.ultimarc.com/aimtrak.html
What I want:
Conect it to my titan two and playing ps4 FPS games (such as COD, fortnite or zombie army...), shooting with my IR gun to screen.
What I got:
I could connect my IR gun to my T2, both to PS4, but just move as a joystick (and what I want is to move the hud)
What I need:
Suggestions?. I´m new at this and no idea about programming scripts. Please help, any idea is apreciated.
-
Eux - Private First Class
- Posts: 3
- Joined: Wed Jan 02, 2019 2:46 pm
Re: Aimtrak gun at PS4 FPS games with T2 (inmersive play)
Welcome to our forums.
Please capture the USB descriptors of your lightgun controller, so I can check the compatibility with the Titan Two.
On Gtuner IV, with the Titan Two connected to computer, go to top menu Tools -> "Fetch Descriptors ...". Now plug the controller, to any port on the Titan Two. The descriptors will show in the window, click on the button "Copy Descriptors" and post here. Thank you.
Please capture the USB descriptors of your lightgun controller, so I can check the compatibility with the Titan Two.
On Gtuner IV, with the Titan Two connected to computer, go to top menu Tools -> "Fetch Descriptors ...". Now plug the controller, to any port on the Titan Two. The descriptors will show in the window, click on the button "Copy Descriptors" and post here. Thank you.
ConsoleTuner Support Team
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J2Kbr - General of the Army
- Posts: 20323
- Joined: Tue Mar 18, 2014 1:39 pm
Re: Aimtrak gun at PS4 FPS games with T2 (inmersive play)
First of all, thanks for your fast answer.
Here are the results:
[USB DESCRIPTOR]
12 01 00 02 00 00 00 08 09 D2 01 16 A4 00 05 05 03 01 09 02 54 00 03 01 02 80 FA 09 04 00 00 01 03 00 00 02 09 21 11 01 00 01 22 21 00 07 05 81 03 08 00 0A 09 04 01 00 01 03 00 00 02 09 21 11 01 00 01 22 3A 00 07 05 82 03 14 00 0A 09 04 02 00 01 03 00 00 01 09 21 11 01 00 01 22 47 00 07 05 83 03 08 00 0A
[STRING 5 DESCRIPTOR]
00 00 00 02 00 00 02 01 80 06 03 05 04 09 00 12
12 03 55 00 6C 00 74 00 69 00 6D 00 61 00 72 00 63 00
[STRING 5 DESCRIPTOR]
00 00 00 02 00 00 02 01 80 06 03 05 04 09 00 12
12 03 55 00 6C 00 74 00 69 00 6D 00 61 00 72 00 63 00
[STRING 3 DESCRIPTOR]
00 00 00 02 00 00 02 01 80 06 03 03 04 09 00 04
04 03 39 00
[INTERFACE 0 HID DESCRIPTOR]
00 00 00 02 00 00 02 01 81 06 22 00 00 00 00 21
05 01 09 00 A1 01 05 09 19 01 29 20 15 00 25 01 95 20 75 01 81 02 05 08 09 4B 95 20 75 01 91 20 C0
[INTERFACE 1 HID DESCRIPTOR]
00 00 00 02 00 00 02 01 81 06 22 00 00 01 00 3A
05 01 09 04 A1 01 09 01 A1 00 05 01 09 30 09 31 16 00 00 26 FF 0F 36 00 F8 46 FF 07 65 00 75 10 95 02 81 02 C0 05 09 19 01 29 08 15 00 25 01 35 00 45 01 95 08 75 01 81 02 C0
[INTERFACE 2 HID DESCRIPTOR]
00 00 00 02 00 00 02 01 81 06 22 00 00 02 00 47
05 01 09 02 A1 01 09 01 A1 00 05 09 19 01 29 03 15 00 25 01 95 03 75 01 81 02 95 01 75 05 81 01 05 01 09 30 09 31 16 00 00 26 FF 0F 36 00 00 46 FF 0F 66 00 00 75 10 95 02 81 62 05 FF 09 02 95 03 75 08 81 01 C0 C0
are them good news? thanks again
Here are the results:
[USB DESCRIPTOR]
12 01 00 02 00 00 00 08 09 D2 01 16 A4 00 05 05 03 01 09 02 54 00 03 01 02 80 FA 09 04 00 00 01 03 00 00 02 09 21 11 01 00 01 22 21 00 07 05 81 03 08 00 0A 09 04 01 00 01 03 00 00 02 09 21 11 01 00 01 22 3A 00 07 05 82 03 14 00 0A 09 04 02 00 01 03 00 00 01 09 21 11 01 00 01 22 47 00 07 05 83 03 08 00 0A
[STRING 5 DESCRIPTOR]
00 00 00 02 00 00 02 01 80 06 03 05 04 09 00 12
12 03 55 00 6C 00 74 00 69 00 6D 00 61 00 72 00 63 00
[STRING 5 DESCRIPTOR]
00 00 00 02 00 00 02 01 80 06 03 05 04 09 00 12
12 03 55 00 6C 00 74 00 69 00 6D 00 61 00 72 00 63 00
[STRING 3 DESCRIPTOR]
00 00 00 02 00 00 02 01 80 06 03 03 04 09 00 04
04 03 39 00
[INTERFACE 0 HID DESCRIPTOR]
00 00 00 02 00 00 02 01 81 06 22 00 00 00 00 21
05 01 09 00 A1 01 05 09 19 01 29 20 15 00 25 01 95 20 75 01 81 02 05 08 09 4B 95 20 75 01 91 20 C0
[INTERFACE 1 HID DESCRIPTOR]
00 00 00 02 00 00 02 01 81 06 22 00 00 01 00 3A
05 01 09 04 A1 01 09 01 A1 00 05 01 09 30 09 31 16 00 00 26 FF 0F 36 00 F8 46 FF 07 65 00 75 10 95 02 81 02 C0 05 09 19 01 29 08 15 00 25 01 35 00 45 01 95 08 75 01 81 02 C0
[INTERFACE 2 HID DESCRIPTOR]
00 00 00 02 00 00 02 01 81 06 22 00 00 02 00 47
05 01 09 02 A1 01 09 01 A1 00 05 09 19 01 29 03 15 00 25 01 95 03 75 01 81 02 95 01 75 05 81 01 05 01 09 30 09 31 16 00 00 26 FF 0F 36 00 00 46 FF 0F 66 00 00 75 10 95 02 81 62 05 FF 09 02 95 03 75 08 81 01 C0 C0
are them good news? thanks again
-
Eux - Private First Class
- Posts: 3
- Joined: Wed Jan 02, 2019 2:46 pm
Re: Aimtrak gun at PS4 FPS games with T2 (inmersive play)
Thank you. I will be checking on Jan 7th, when I will be back to office from vacation. ;)
ConsoleTuner Support Team
-
J2Kbr - General of the Army
- Posts: 20323
- Joined: Tue Mar 18, 2014 1:39 pm
Re: Aimtrak gun at PS4 FPS games with T2 (inmersive play)
Hi again. I hope you had a great vacation time.
Any idea about descriptors numbers? No hurry
Thanks in advance.
Any idea about descriptors numbers? No hurry
Thanks in advance.
-
Eux - Private First Class
- Posts: 3
- Joined: Wed Jan 02, 2019 2:46 pm
Re: Aimtrak gun at PS4 FPS games with T2 (inmersive play)
Here is the descriptors decoded:
There are a Joystick and a Mouse interface, both seems to be 100% compatible with the Titan Two.
I believe all we need to do is create a script to convert the inputs according your needs. Please give more details on what you meant by "what I want is to move the hud". Thanks.
- Code: Select all
[USB DESCRIPTOR]
12 bLength: 18
01 bDescriptorType: 1 - DEVICE
00 02 bcdUSB: 2.00
00 bDeviceClass: 0 (00)
00 bDeviceSubClass: 0 (00)
00 bDeviceProtocol: 0 (00)
08 bMaxPacketSize0: 8
09 D2 idVendor: D209
01 16 idProduct: 1601
A4 00 bcdDevice: 0.A4
05 iManufacturer: 5
05 iProduct: 5
03 iSerialNumber: 3
01 bNumConfigurations: 1
09 bLength: 9
02 bDescriptorType: 2 - CONFIGURATION
54 00 wTotalLength: 84
03 bNumInterfaces: 3
01 bConfigurationValue: 1
02 iConfiguration: 2
80 bmAttributes: 128 (Bus Powered)
FA MaxPower: 500mA
09 bLength: 9
04 bDescriptorType: 4 - INTERFACE
00 bInterfaceNumber: 0
00 bAlternateSetting: 0
01 bNumEndpoints: 1
03 bInterfaceClass: 3 (03)
00 bInterfaceSubClass: 0 (00)
00 bInterfaceProtocol: 0 (00)
02 iInterface: 2
09 bLength: 9
21 bDescriptorType: 33 - HID
11 01 bcdHID: 1.11
00 bCountryCode: 0
01 bNumDescriptors: 1
22 bDescriptorType: 34
21 00 wDescriptorLength: 33
07 bLength: 7
05 bDescriptorType: 5 - ENDPOINT
81 bEndpointAddress: 1 IN
03 bmAttributes: 3 (Interrupt, None, Data)
08 00 wMaxPacketSize: 8
0A bInterval: 10
09 bLength: 9
04 bDescriptorType: 4 - INTERFACE
01 bInterfaceNumber: 1
00 bAlternateSetting: 0
01 bNumEndpoints: 1
03 bInterfaceClass: 3 (03)
00 bInterfaceSubClass: 0 (00)
00 bInterfaceProtocol: 0 (00)
02 iInterface: 2
09 bLength: 9
21 bDescriptorType: 33 - HID
11 01 bcdHID: 1.11
00 bCountryCode: 0
01 bNumDescriptors: 1
22 bDescriptorType: 34
3A 00 wDescriptorLength: 58
07 bLength: 7
05 bDescriptorType: 5 - ENDPOINT
82 bEndpointAddress: 2 IN
03 bmAttributes: 3 (Interrupt, None, Data)
14 00 wMaxPacketSize: 20
0A bInterval: 10
09 bLength: 9
04 bDescriptorType: 4 - INTERFACE
02 bInterfaceNumber: 2
00 bAlternateSetting: 0
01 bNumEndpoints: 1
03 bInterfaceClass: 3 (03)
00 bInterfaceSubClass: 0 (00)
00 bInterfaceProtocol: 0 (00)
01 iInterface: 1
09 bLength: 9
21 bDescriptorType: 33 - HID
11 01 bcdHID: 1.11
00 bCountryCode: 0
01 bNumDescriptors: 1
22 bDescriptorType: 34
47 00 wDescriptorLength: 71
07 bLength: 7
05 bDescriptorType: 5 - ENDPOINT
83 bEndpointAddress: 3 IN
03 bmAttributes: 3 (Interrupt, None, Data)
08 00 wMaxPacketSize: 8
0A bInterval: 10
[STRING 5 DESCRIPTOR]
Ultimarc
[STRING 5 DESCRIPTOR]
Ultimarc
[STRING 3 DESCRIPTOR]
9
[INTERFACE 0 HID DESCRIPTOR]
05 01 (GLOBAL) USAGE_PAGE 0x0001 Generic Desktop Page
09 00 (LOCAL) USAGE 0x00010000 Undefined
A1 01 (MAIN) COLLECTION 0x01 Application (Usage=0x00010000: Page=Generic Desktop Page, Usage=Undefined, Type=)
05 09 (GLOBAL) USAGE_PAGE 0x0009 Button Page
19 01 (LOCAL) USAGE_MINIMUM 0x00090001 Button 1 Primary/trigger (MULTI=Selector, On/Off, Momentary, or One Shot)
29 20 (LOCAL) USAGE_MAXIMUM 0x00090020 Button 32 (MULTI=Selector, On/Off, Momentary, or One Shot)
15 00 (GLOBAL) LOGICAL_MINIMUM 0x00 (0)
25 01 (GLOBAL) LOGICAL_MAXIMUM 0x01 (1)
95 20 (GLOBAL) REPORT_COUNT 0x20 (32) Number of fields
75 01 (GLOBAL) REPORT_SIZE 0x01 (1) Number of bits per field
81 02 (MAIN) INPUT 0x00000002 (32 fields x 1 bit) 0=Data 1=Variable 0=Absolute 0=NoWrap 0=Linear 0=PrefState 0=NoNull 0=NonVolatile 0=Bitmap
05 08 (GLOBAL) USAGE_PAGE 0x0008 LED Indicator Page
09 4B (LOCAL) USAGE 0x0008004B Generic Indicator (OOC=On/Off Control)
95 20 (GLOBAL) REPORT_COUNT 0x20 (32) Number of fields
75 01 (GLOBAL) REPORT_SIZE 0x01 (1) Number of bits per field
91 20 (MAIN) OUTPUT 0x00000020 (32 fields x 1 bit) 0=Data 0=Array 0=Absolute 0=NoWrap 0=Linear 1=NoPrefState 0=NoNull 0=NonVolatile 0=Bitmap
C0 (MAIN) END_COLLECTION Application
[INTERFACE 1 HID DESCRIPTOR]
05 01 (GLOBAL) USAGE_PAGE 0x0001 Generic Desktop Page
09 04 (LOCAL) USAGE 0x00010004 Joystick (CA=Application Collection)
A1 01 (MAIN) COLLECTION 0x01 Application (Usage=0x00010004: Page=Generic Desktop Page, Usage=Joystick, Type=CA)
09 01 (LOCAL) USAGE 0x00010001 Pointer (CP=Physical Collection)
A1 00 (MAIN) COLLECTION 0x00 Physical (Usage=0x00010001: Page=Generic Desktop Page, Usage=Pointer, Type=CP)
05 01 (GLOBAL) USAGE_PAGE 0x0001 Generic Desktop Page
09 30 (LOCAL) USAGE 0x00010030 X (DV=Dynamic Value)
09 31 (LOCAL) USAGE 0x00010031 Y (DV=Dynamic Value)
16 0000 (GLOBAL) LOGICAL_MINIMUM 0x0000 (0)
26 FF0F (GLOBAL) LOGICAL_MAXIMUM 0x0FFF (4095)
36 00F8 (GLOBAL) PHYSICAL_MINIMUM 0xF800 (-2048)
46 FF07 (GLOBAL) PHYSICAL_MAXIMUM 0x07FF (2047)
65 00 (GLOBAL) UNIT 0x00000000 No unit (0=None)
75 10 (GLOBAL) REPORT_SIZE 0x10 (16) Number of bits per field
95 02 (GLOBAL) REPORT_COUNT 0x02 (2) Number of fields
81 02 (MAIN) INPUT 0x00000002 (2 fields x 16 bits) 0=Data 1=Variable 0=Absolute 0=NoWrap 0=Linear 0=PrefState 0=NoNull 0=NonVolatile 0=Bitmap
C0 (MAIN) END_COLLECTION Physical
05 09 (GLOBAL) USAGE_PAGE 0x0009 Button Page
19 01 (LOCAL) USAGE_MINIMUM 0x00090001 Button 1 Primary/trigger (MULTI=Selector, On/Off, Momentary, or One Shot)
29 08 (LOCAL) USAGE_MAXIMUM 0x00090008 Button 8 (MULTI=Selector, On/Off, Momentary, or One Shot)
15 00 (GLOBAL) LOGICAL_MINIMUM 0x00 (0)
25 01 (GLOBAL) LOGICAL_MAXIMUM 0x01 (1)
35 00 (GLOBAL) PHYSICAL_MINIMUM 0x00 (0)
45 01 (GLOBAL) PHYSICAL_MAXIMUM 0x01 (1)
95 08 (GLOBAL) REPORT_COUNT 0x08 (8) Number of fields
75 01 (GLOBAL) REPORT_SIZE 0x01 (1) Number of bits per field
81 02 (MAIN) INPUT 0x00000002 (8 fields x 1 bit) 0=Data 1=Variable 0=Absolute 0=NoWrap 0=Linear 0=PrefState 0=NoNull 0=NonVolatile 0=Bitmap
C0 (MAIN) END_COLLECTION Application
[INTERFACE 2 HID DESCRIPTOR]
05 01 (GLOBAL) USAGE_PAGE 0x0001 Generic Desktop Page
09 02 (LOCAL) USAGE 0x00010002 Mouse (CA=Application Collection)
A1 01 (MAIN) COLLECTION 0x01 Application (Usage=0x00010002: Page=Generic Desktop Page, Usage=Mouse, Type=CA)
09 01 (LOCAL) USAGE 0x00010001 Pointer (CP=Physical Collection)
A1 00 (MAIN) COLLECTION 0x00 Physical (Usage=0x00010001: Page=Generic Desktop Page, Usage=Pointer, Type=CP)
05 09 (GLOBAL) USAGE_PAGE 0x0009 Button Page
19 01 (LOCAL) USAGE_MINIMUM 0x00090001 Button 1 Primary/trigger (MULTI=Selector, On/Off, Momentary, or One Shot)
29 03 (LOCAL) USAGE_MAXIMUM 0x00090003 Button 3 Tertiary (MULTI=Selector, On/Off, Momentary, or One Shot)
15 00 (GLOBAL) LOGICAL_MINIMUM 0x00 (0)
25 01 (GLOBAL) LOGICAL_MAXIMUM 0x01 (1)
95 03 (GLOBAL) REPORT_COUNT 0x03 (3) Number of fields
75 01 (GLOBAL) REPORT_SIZE 0x01 (1) Number of bits per field
81 02 (MAIN) INPUT 0x00000002 (3 fields x 1 bit) 0=Data 1=Variable 0=Absolute 0=NoWrap 0=Linear 0=PrefState 0=NoNull 0=NonVolatile 0=Bitmap
95 01 (GLOBAL) REPORT_COUNT 0x01 (1) Number of fields
75 05 (GLOBAL) REPORT_SIZE 0x05 (5) Number of bits per field
81 01 (MAIN) INPUT 0x00000001 (1 field x 5 bits) 1=Constant 0=Array 0=Absolute 0=Ignored 0=Ignored 0=PrefState 0=NoNull
05 01 (GLOBAL) USAGE_PAGE 0x0001 Generic Desktop Page
09 30 (LOCAL) USAGE 0x00010030 X (DV=Dynamic Value)
09 31 (LOCAL) USAGE 0x00010031 Y (DV=Dynamic Value)
16 0000 (GLOBAL) LOGICAL_MINIMUM 0x0000 (0)
26 FF0F (GLOBAL) LOGICAL_MAXIMUM 0x0FFF (4095)
36 0000 (GLOBAL) PHYSICAL_MINIMUM 0x0000 (0)
46 FF0F (GLOBAL) PHYSICAL_MAXIMUM 0x0FFF (4095)
66 0000 (GLOBAL) UNIT 0x00000000 No unit (0=None)
75 10 (GLOBAL) REPORT_SIZE 0x10 (16) Number of bits per field
95 02 (GLOBAL) REPORT_COUNT 0x02 (2) Number of fields
81 62 (MAIN) INPUT 0x00000062 (2 fields x 16 bits) 0=Data 1=Variable 0=Absolute 0=NoWrap 0=Linear 1=NoPrefState 1=Null 0=NonVolatile 0=Bitmap
05 FF (GLOBAL) USAGE_PAGE 0x00FF Reserved
09 02 (LOCAL) USAGE 0x00FF0002
95 03 (GLOBAL) REPORT_COUNT 0x03 (3) Number of fields
75 08 (GLOBAL) REPORT_SIZE 0x08 (8) Number of bits per field
81 01 (MAIN) INPUT 0x00000001 (3 fields x 8 bits) 1=Constant 0=Array 0=Absolute 0=Ignored 0=Ignored 0=PrefState 0=NoNull
C0 (MAIN) END_COLLECTION Physical
C0 (MAIN) END_COLLECTION Application
There are a Joystick and a Mouse interface, both seems to be 100% compatible with the Titan Two.
I believe all we need to do is create a script to convert the inputs according your needs. Please give more details on what you meant by "what I want is to move the hud". Thanks.
ConsoleTuner Support Team
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J2Kbr - General of the Army
- Posts: 20323
- Joined: Tue Mar 18, 2014 1:39 pm
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