Pubg ps4 (Apex+Titan two)

GPC script programming for Titan Two device. Code examples, how to, questions, requests.

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Pubg ps4 (Apex+Titan two)

Postby Bagura32rus » Thu Jan 10, 2019 11:39 am

Hello ! Can anyone share the Grenade Auto-Cook code for pubg or something like that, I will be very glad for your help, comrades, sorry for my bad English!
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Re: Pubg ps4 (Apex+Titan two)

Postby Bagura32rus » Sat Jan 12, 2019 9:52 am

Does anyone have a thread code, when pushing forward he started running
Last edited by Bagura32rus on Sat Jan 12, 2019 12:25 pm, edited 1 time in total.
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Re: Pubg ps4 (Apex+Titan two)

Postby Bagura32rus » Sat Jan 12, 2019 9:54 am

Bagura32rus wrote:Does anyone have a thread code, when you press forward, did he start run?
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Re: Pubg ps4 (Apex+Titan two)

Postby bonefisher » Sat Jan 12, 2019 4:24 pm

There is a million running around if you search and some in online resources!
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Re: Pubg ps4 (Apex+Titan two)

Postby bonefisher » Sat Jan 12, 2019 4:28 pm

Code: Select all
 
main {
    if(is_active(STICK_2_Y))combo_run(easySprint);
}
combo easySprint
{
    set_val(BUTTON_9, 100);
    wait(60);
    set_val(BUTTON_9, 0);
    wait(60);
    set_val(BUTTON_9, 0);
}
 
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Re: Pubg ps4 (Apex+Titan two)

Postby Bagura32rus » Sat Jan 12, 2019 7:24 pm

bonefisher wrote:
Code: Select all
 
main {
    if(is_active(STICK_2_Y))combo_run(easySprint);
}
combo easySprint
{
    set_val(BUTTON_9, 100);
    wait(60);
    set_val(BUTTON_9, 0);
    wait(60);
    set_val(BUTTON_9, 0);
}
 

I can not understand why when you hold the button forward, he begins to stutter, how to do that by holding the button forward, he ran, if you release the button, he continues to run, it’s not convenient to manage (((
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Re: Pubg ps4 (Apex+Titan two)

Postby bonefisher » Sat Jan 12, 2019 9:09 pm

Is there a setting in game on running? Where you can switch it if not you need a one time hit which I have one in online resources you can download!
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Re: Pubg ps4 (Apex+Titan two)

Postby bonefisher » Sat Jan 12, 2019 9:17 pm

Code: Select all
 
bool run_flag;
 
main
{
    if(!run_flag && get_val(STICK_2_Y) < -99.0 && time_active(STICK_2_Y) > 300) {
        run_flag = 1;
        combo_run(run);
    }else if(get_val(STICK_2_Y) > -99.0 && event_release(STICK_2_Y)) {
        run_flag = 0;
    }else if(event_release(BUTTON_8) || event_release(BUTTON_5)) {
        run_flag = 1;
        combo_run(run);
    }
}
 
combo run
{
    set_val(BUTTON_9, 0.0);
    wait(200);
    set_val(BUTTON_9, 100.0);
    wait(400);
    set_val(BUTTON_9, 0.0);
}
 

Here try this!
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Re: Pubg ps4 (Apex+Titan two)

Postby Bagura32rus » Sun Jan 13, 2019 4:22 pm

bonefisher wrote:
Code: Select all
 
bool run_flag;
 
main
{
    if(!run_flag && get_val(STICK_2_Y) < -99.0 && time_active(STICK_2_Y) > 300) {
        run_flag = 1;
        combo_run(run);
    }else if(get_val(STICK_2_Y) > -99.0 && event_release(STICK_2_Y)) {
        run_flag = 0;
    }else if(event_release(BUTTON_8) || event_release(BUTTON_5)) {
        run_flag = 1;
        combo_run(run);
    }
}
 
combo run
{
    set_val(BUTTON_9, 0.0);
    wait(200);
    set_val(BUTTON_9, 100.0);
    wait(400);
    set_val(BUTTON_9, 0.0);
}
 

Here try this!


Thank you so much, you are my savior !! And how can you release the protection against the explosion of a grenade, for example, you choose a grenade and tear the check, and in the last minutes it was automatically thrown away))
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Re: Pubg ps4 (Apex+Titan two)

Postby bonefisher » Sun Jan 13, 2019 4:54 pm

I don't have the game to check this but maybe someone will come along to answer this for you!
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