Anti Recoil Deadzone Compensation

GPC2 script programming for Titan Two. Code examples, questions, requests.

Re: Anti Recoil Deadzone Compensation

Postby AryanX » Wed Dec 26, 2018 7:23 am

Thanks for the explanation :)
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Re: Anti Recoil Deadzone Compensation

Postby bonefisher » Wed Dec 26, 2018 8:10 am

Your Welcome! Yeah they come a long way since I built the first aim assist years ago where I use to in Call of Duty games track thru walls and find where the spawn was by just turning in a circle. lol!
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Re: Anti Recoil Deadzone Compensation

Postby alanmcgregor » Mon Jan 14, 2019 1:34 am

I tried AryanX's Anti-recoil script on Star Wars Battlefront II, works GREAT!.

I sent you a PM.
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Re: Anti Recoil Deadzone Compensation

Postby bonefisher » Mon Jan 14, 2019 1:34 am

:smile0517:
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Re: Anti Recoil Deadzone Compensation

Postby BlessUp » Fri Mar 15, 2019 4:50 am

Any chance of getting this with just the anti recoil but activated on ads only?
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Re: Anti Recoil Deadzone Compensation

Postby jelly44 » Wed Mar 27, 2019 2:54 pm

BlessUp wrote:Any chance of getting this with just the anti recoil but activated on ads only?


check it out the MOD alanmcgregor prepared:

*NEW* Anti-Recoil for XIM APEX

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As for dead zone compensation, in the Gtuner > Device Monitor - I would like to update the scripts I've been using with the correct value so that I know I am benefiting completely from the scripts. Does anyone know what value I should get there for the right thumb stick? The one which is constantly changing when I don't move the stick or the one which appears (~20) when I move the stick slowly for a bit?
- My recommendation for learning C programming: 'C Programming Absolute Beginner's Guide'
- Create your own scripts with GPC2 Scripting
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Re: Anti Recoil Deadzone Compensation

Postby bonefisher » Wed Mar 27, 2019 5:52 pm

In online resources you also could look up QuickAdjust of mine! This has in game adjusting both rapid fire and anti-recoil!
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Re: Anti Recoil Deadzone Compensation

Postby SweatyPapi » Sun Apr 07, 2019 6:49 pm

This is actually the exact script i was looking for my XIM APEX. @Bonefisher and @AryanX , can you please add these modifications to it? This would make my year for BO4:

1. Aim Abuse Behavior where when you hold ADS, it will spam ADS based on Release and Hold Time, but when you ADS+FIRE this disables (Should only activate for ADS). Gamepack has it but it is still active when firing (Don't know if it's already in your script but wanted to make sure it deactivates when Firing)
2. Horizontal shake AA increase (Like the device max gamepack, with adjustable values)
3. Strafe mod: Adjustable like game pack T2
4. INSTANT STOP Sprinting when ADS pressed, thus trying to prevent sprint out ads delay (Don't know if possible)
All of these with Toggle on and off options.
5. (Not important) Bone fisher snaking mod with toggle on or off. dedicate combination of buttons in order to start, ADS to stop, slide out option.

All 4 of these are scripts that are already made and I would like it on top of this scrip. Please help as I have been waiting months for these combination of scripts!
This would make my year thanks guys in advance!
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