how do i connect it to ps4
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Re: how do i connect it to ps4
Mad wrote:
- Code: Select all
#define DEADZONE 30.0
#include <xb1.gph>
main {
analog_deadzone(XB1_LX, DEADZONE, 0.0);
analog_deadzone(XB1_RX, DEADZONE, 0.0);
}
void analog_deadzone(int id, fix32 deadzone, fix32 ydeadzone) {
if((int)ydeadzone) {
set_val(id, abs(get_actual(id)) < deadzone ? 0.0 : get_actual(id));
set_val(id+1, abs(get_actual(id+1)) < ydeadzone ? 0.0 : get_actual(id+1));
}
else if(sqrt(sq(get_actual(id)) + sq(get_actual(id+1))) < deadzone) {
set_val(id, 0);
set_val(id+1, 0);
}
}
thanks, what does fix32 mean? and what values do i need to enter where?
also i save this a a gpc file and i paste it over to slot 1 that has my input translator on and it overrides it. Not sure how to get both on at same time.
-
Cokey - Command Sergeant Major
- Posts: 112
- Joined: Sun Nov 11, 2018 5:04 pm
Re: how do i connect it to ps4
fix32 is a datatype.
You change this:
where 30.0 is the deadzone
If you just want to remove a deadzone use this instead:
But if device monitor is showing the resting position as 0.0 you don't need this.
They should go in the same slot - Right click the memory slot and clear it and try again
You change this:
- Code: Select all
#define DEADZONE 30.0
where 30.0 is the deadzone
If you just want to remove a deadzone use this instead:
- Code: Select all
#define StickNoise 8.0 // deadzone value to remove
main {
if(abs(get_actual(STICK_1_X)) < StickNoise) { set_val(STICK_1_X, 0.0); }
if(abs(get_actual(STICK_1_Y)) < StickNoise) { set_val(STICK_1_Y, 0.0); }
if(abs(get_actual(STICK_2_X)) < StickNoise) { set_val(STICK_2_X, 0.0); }
if(abs(get_actual(STICK_2_Y)) < StickNoise) { set_val(STICK_2_Y, 0.0); }
}
But if device monitor is showing the resting position as 0.0 you don't need this.
They should go in the same slot - Right click the memory slot and clear it and try again
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- Mad
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Re: how do i connect it to ps4
i cleard the memory slot, and tried again, it just keeps replacing anything on that slot, also tried other slots, and other scripts does the same thing, somethings not right here.
I notice both the translator file on the memory is colord green(the little green memory symble) so is the gpc script i try to put in.
But some other files from the online database are red, or blue.
I notice both the translator file on the memory is colord green(the little green memory symble) so is the gpc script i try to put in.
But some other files from the online database are red, or blue.
-
Cokey - Command Sergeant Major
- Posts: 112
- Joined: Sun Nov 11, 2018 5:04 pm
Re: how do i connect it to ps4
You're trying to put two scripts in the same slot, not an input translator and script.
What script are you using? I'll add the deadzone remover
What script are you using? I'll add the deadzone remover
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- Mad
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Re: how do i connect it to ps4
Mad wrote:You're trying to put two scripts in the same slot, not an input translator and script.
What script are you using? I'll add the deadzone remover
you are correct i just figured that out, this file (Example-XB1 Controller on ps4) is on the online resources saved as a GPC, so it is just like any other input translator but with wrong saved file?
If i go to Input Translators tab, i see one or two i can use, but i dont see "Example-XB1 Controller on ps4" in the input translator tab.
I dowloaded one called Elite controller ps4 fix, Not sure what it is supposed to be fixing. but it allowes me to have the deadzone script with it
On the deadzone script you gave me you mentioned where i can define the deadzone value. Is 30.00 like the default deadzone?
I thought you'd want no deadzone so it be 0.00?
-
Cokey - Command Sergeant Major
- Posts: 112
- Joined: Sun Nov 11, 2018 5:04 pm
Re: how do i connect it to ps4
No its a script made by another member, not an input translator.
I wasn't sure what kind of script you wanted, the first one is suited to setting a deadzone.
The other one is for removing a deadzone - I have added the disable led and deadzone remover.
If your stick is showing 0.00 in device monitor then you don't need it like i said.
If your stick was showing for example a resting position of 3.60 you would change
to
I wasn't sure what kind of script you wanted, the first one is suited to setting a deadzone.
The other one is for removing a deadzone - I have added the disable led and deadzone remover.
If your stick is showing 0.00 in device monitor then you don't need it like i said.
If your stick was showing for example a resting position of 3.60 you would change
- Code: Select all
#define StickNoise 0.0
to
- Code: Select all
#define StickNoise 3.6
- Code: Select all
#pragma METAINFO("Example - XB1 Controller on PS4", 1, 0, "pablogroup")
#include <ps4.gph>
#define SHARE PS4_SHARE
#define TOUCHPAD PS4_TOUCH
#define HOME PS4_PS
// Deadzone remover
#define StickNoise 0.0
uint8 statusInA, protocolInA, deviceInA;
uint8 statusInB, protocolInB, deviceInB;
uint8 statusOut, protocolOut, deviceOut;
init {
led_set(LED_1, 0.0, 0);
led_set(LED_2, 0.0, 0);
led_set(LED_3, 0.0, 0);
led_set(LED_4, 0.0, 0);
}
main {
statusInA = port_status(PORT_USB_A, &protocolInA, &deviceInA);
statusInB = port_status(PORT_USB_B, &protocolInB, &deviceInB);
statusOut = port_status(PORT_USB_C, &protocolOut, &deviceOut);
if(((protocolInA == PROTOCOL_XB1) || (protocolInB == PROTOCOL_XB1)) && (protocolOut == PROTOCOL_PS4)) {
if(get_val(PS4_SHARE)) {
set_val(PS4_SHARE, 0);
set_val(PS4_TOUCH, 100);
}
if(event_active(HOME) && time_release(HOME) < 150) {
combo_run(HomeBlock);
combo_run(ShareButtonShortcut);
}
}
if(abs(get_actual(STICK_1_X)) < StickNoise) { set_val(STICK_1_X, 0.0); }
if(abs(get_actual(STICK_1_Y)) < StickNoise) { set_val(STICK_1_Y, 0.0); }
if(abs(get_actual(STICK_2_X)) < StickNoise) { set_val(STICK_2_X, 0.0); }
if(abs(get_actual(STICK_2_Y)) < StickNoise) { set_val(STICK_2_Y, 0.0); }
}
combo HomeBlock {
set_val(HOME, 0);
wait(300);
}
combo ShareButtonShortcut {
set_val(SHARE, 100);
wait(40);
}
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- Mad
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Re: how do i connect it to ps4
thanks you.
-
Cokey - Command Sergeant Major
- Posts: 112
- Joined: Sun Nov 11, 2018 5:04 pm
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