Ayuda aim assist The last of us
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• Page 1 of 1
Ayuda aim assist The last of us
Hola chicos tengo este script de aim assist The Last of Us de device quisiera pasarlo a Titan2 para ver si funciona y después agregarle otras cosas.
- Code: Select all
//Posted by ItzSnack, a member of the community in the device Forums - https://device.com/forums
//Posted : Tuesday 13th of August, 2019 17:15 UTC
int aa_p = 24;
int aa_n = -24;
int aa_delay = 20;
int release = 25;
main {
if(get_val(7) && !get_val(4)) combo_run(AA_XY);
else combo_stop(AA_XY);
if(get_val(PS4_R2))
combo_run(Rapid_Fire);}
combo AA_XY {
set_val(10,xy_val(10,aa_p));
wait(aa_delay)
set_val(9,xy_val(9,aa_p));
set_val(11,xy_val(11,aa_p));
wait(aa_delay)
set_val(10,xy_val(10,aa_n));
wait(aa_delay)
set_val(9,xy_val(9,aa_n));
set_val(11,xy_val(11,aa_n));
wait(aa_delay)}
function xy_val(f_axis,f_val) {
if(abs(get_val(f_axis)) < release)
return f_val;
return get_val(f_axis);}
combo Rapid_Fire {
set_val(PS4_R2,100);
wait(40);
set_val(PS4_R2,0);
wait(80);}
-
BrianRoby - Master Sergeant
- Posts: 26
- Joined: Tue Aug 06, 2019 12:46 am
Re: Ayuda aim assist The last of us
Fixed:
- Code: Select all
//Posted by ItzSnack, a member of the community in the device Forums - https://device.com/forums
#include <titanone.gph>
//Posted : Tuesday 13th of August, 2019 17:15 UTC
int aa_p = 24;
int aa_n = -24;
int aa_delay = 20;
int release = 25;
main {
if(get_val(7) && !get_val(4)) combo_run(AA_XY);
else combo_stop(AA_XY);
if(get_val(PS4_R2))
combo_run(Rapid_Fire);}
combo AA_XY {
set_val(10,xy_val(10,aa_p));
wait(aa_delay);
set_val(9,xy_val(9,aa_p));
set_val(11,xy_val(11,aa_p));
wait(aa_delay);
set_val(10,xy_val(10,aa_n));
wait(aa_delay);
set_val(9,xy_val(9,aa_n));
set_val(11,xy_val(11,aa_n));
wait(aa_delay);}
function xy_val(f_axis,f_val) {
if(abs(get_val(f_axis)) < release)
return f_val;
return get_val(f_axis);}
combo Rapid_Fire {
set_val(PS4_R2,100);
wait(40);
set_val(PS4_R2,0);
wait(80);}
Console tuner since my 1st controller.
Scripting, a game in the game.
Believe or dare, It's Titanic!
Scripting, a game in the game.
Believe or dare, It's Titanic!
-
Prototype - Major General
- Posts: 3252
- Joined: Sun Dec 16, 2012 1:43 pm
Re: Ayuda aim assist The last of us
Tengo este guion de fornite mejorado para The last of us, tengo un problema el autospot no me funciona en el R1, y quisiera saber si se puede subir la velocidad del rapid fire
- Code: Select all
#include <titanone.gph>
//Posted by LEX LOST, a member of the community in the device Forums - https://device.com/forums
//Posted : Saturday 3rd of August, 2019 18:43 UTC
/**********************************************************************
______ _____ _____ _______ _ _ _______ _______ ______
(______)(_____) (_____)(__ _ __)(_) (_)(_______)(__ _ __)(______)
(_)__ (_) (_)(_)__(_) (_) (__)_ (_) (_) (_) (_)__
(____) (_) (_)(_____) (_) (_)(_)(_) (_) (_) (____)
(_) (_)___(_)( ) ( ) (_) (_) (__) __(_)__ (_) (_)____
(_) (_____) (_) (_) (_) (_) (_)(_______) (_) (______)
**********************************************************************/
/*********************************************************************
FORTNITE BATTLE ROYALE
Game : FORTNITE
Authors : Excalibur & WalterHMartinez
**********************************************************************/
///////////////////////////////////////////////////////////////////////
//
// BUTTON LAYOUT : STANDARD
//
// CONSOLE : PS4
//
// Bumpers/Triggers : DEFAULT
//
///////////////////////////////////////////////////////////////////////
//
//---------------------------------------------------------------------
// TOGGLE SWITCHES
// Turn Rapid Fire OFF/ON
// ---------------------------------
//
// hold : PS4_SHARE and then press : PS4_PS
//
// Turn AIM ASSIST OFF/ON
// ---------------------------------
//
// in X-AIM plugin bind button EXTRA_INPU3 to some of your keyboard button
//
// Turn ANTI RECOIL OFF/ON
// ---------------------------------
//
// hold : PS4_SHARE and then press : PS4_PS
//
//
//---------------------------------------------------------------------
//
define FIRE_BTN = PS4_R1;
define ADS_BTN = PS4_L1;
define CROUCH_BTN = PS4_CIRCLE;
define SPRINT_BTN = PS4_L3;
define JUMP_BTN = PS4_CROSS;
define NEXT_PIECE = PS4_R2;
define LEFT_BUMP = PS4_L2;
define SWAP_BTN = PS4_SHARE;
define BUILD_BTN = PS4_PS;
define RELOAD_BTN = PS4_SQUARE;
define SPOT = 900; //auto-spot modifier
define SPOT_BUTTON = PS4_L1; //tap RB to turn on/off AutoSpot
//_____________________________________________________________________|
//########## VARIABLES BELOW USED BY SCRIPT (DO NOT TOUCH) #############|
//----------------------------------------------------------------------|
//--------------------------------------
// use the name of the color
define Blue = 1;
define Red = 2;
define Green = 3;
define Pink = 4;
define SkyBlue = 5;
define Yellow = 6;
define White = 7;
data( 1,
2,0,0,0 , //1. Blue
0,2,0,0 , //2. Red
0,0,2,0 , //3. Green
0,0,0,2 , //4. Pink
2,0,2,0 , //5. SkyBlue
0,2,2,0 , //6. Yellow
2,2,2,2 //7. White
); // end of data segment--------------
///////////////////////////////////////
// variables
bool RF_onoff = FALSE;
bool AimAssist_onoff = TRUE;
int shake = 38;
bool AntiRecoil_onoff = TRUE;
int ANTI_RECOIL = 5;
int ANTI_RECOIL_H = 0;
int anti_recoil;
int anti_recoil_H;
//--------------------------------------------------------------------------------------
// MAIN BLOCK BEGIN
main {
if(RF_onoff) LED_CM (Red);
else LED_CM (Blue);
/////////////////////////////////////////////////////////////////////////////////
// HAIR TRIGGER
if(get_val(ADS_BTN)) set_val(ADS_BTN, 100);
if(get_val(FIRE_BTN)) set_val(FIRE_BTN,100);
//////////////////////////////////////////////////////////////////////
// DEAD ZONE CORECTION : RIGHT STICK
if(abs(get_val(PS4_RY)) < 0 && abs(get_val(PS4_RX)) < 0 ){
set_val(PS4_RY,0);
set_val(PS4_RX,0);
}
if(get_val(PS4_SHARE)){
if(event_press(PS4_PS)){
RF_onoff = !RF_onoff;
}
set_val(PS4_PS, 0);
}
if(get_val(PS4_L3)){ set_val(PS4_CIRCLE, 100); }
// AUTOSPOT
if (get_val(7)) combo_run(AutoSpot);
/////////////////////////////////////////////////////////////////////////////////
//Rapid Fire
if(event_press(BUILD_BTN) || event_press(SWAP_BTN)) {
RF_onoff = !RF_onoff;
}
if (RF_onoff) {
if (get_val(FIRE_BTN) && get_val(ADS_BTN)) {
combo_run(RAPID_FIRE);
}
}
if(get_val(PS4_SHARE)){
if(event_press(PS4_PS)){
AimAssist_onoff = !AimAssist_onoff;
}
set_val(PS4_PS, 0);
}
/////////////////////////////////////////////////////////////////////////////////
//Aim Assist V 2
if (AimAssist_onoff) {
if (get_val(ADS_BTN))
combo_run(Auto_Aimm);
else
combo_stop(Auto_Aimm);
if (get_val(ADS_BTN)) {
if (abs(get_val(9)) > 21 || abs(get_val(10)) > 21){
combo_stop(Auto_Aimm);
}
}
}//-------------------------------------------------------------------------------
if(get_val(PS4_SHARE)){
if(event_press(PS4_PS)) {
AntiRecoil_onoff = !AntiRecoil_onoff;
}
set_val(PS4_SHARE, 0);
}//-----------------------------------------------------------
/////////////////////////////////////////////////////////////////////////////////
// ANTI RECOIL
if(AntiRecoil_onoff){
if (get_val(ADS_BTN)&& get_val(FIRE_BTN)) {
combo_run(AntiRecoil);
}
}
}// MAIN BLOCK END
//--------------------------------------------------------------------------------------
//--------------------------------------------------------------------------------------
// COMBO BLOCK
combo RAPID_FIRE {
set_val(FIRE_BTN, 100);
wait(18);
set_val(FIRE_BTN, 0);
wait(12);
}
//Autospot
combo AutoSpot {//begin
set_val(SPOT_BUTTON, 100);
wait(50);
set_val(SPOT_BUTTON, 0);
wait(SPOT);
}//end
combo Auto_Aimm {
set_val(10, shake * -1); //1
wait(20);
set_val(9, shake); //1
wait(20);
set_val(10, shake); //1
wait(20);
set_val(9, shake * -1); //1
wait(20);
}
combo AntiRecoil { // This combo must be the last one
anti_recoil = get_val(10) + ANTI_RECOIL;
if (anti_recoil > 100) anti_recoil = 100;
set_val(10, anti_recoil);
anti_recoil_H = get_val(9) + ANTI_RECOIL_H;
if(anti_recoil_H > 100) anti_recoil_H = 100;
set_val(9, anti_recoil_H);
}
// COLOR LED function
//--------------------------------------------------------------
function LED_CM(Colour) {
set_led(LED_1,dbyte(( Colour * 4)- 3 ));
set_led(LED_2,dbyte(((Colour * 4)- 3) + 1));
set_led(LED_3,dbyte(((Colour * 4)- 3) + 2));
set_led(LED_4,dbyte(((Colour * 4)- 3) + 3));
}
-
BrianRoby - Master Sergeant
- Posts: 26
- Joined: Tue Aug 06, 2019 12:46 am
Re: Ayuda aim assist The last of us
The autospot is enabled with L2 and works:
Change it to ADS button:
- Code: Select all
// AUTOSPOT
if (get_val(7)) combo_run(AutoSpot);
Change it to ADS button:
- Code: Select all
// AUTOSPOT
if (get_val(ADS_BTN)) combo_run(AutoSpot);
Console tuner since my 1st controller.
Scripting, a game in the game.
Believe or dare, It's Titanic!
Scripting, a game in the game.
Believe or dare, It's Titanic!
-
Prototype - Major General
- Posts: 3252
- Joined: Sun Dec 16, 2012 1:43 pm
Re: Ayuda aim assist The last of us
Hola chicos, tengo este script de device para convertir a TITAN2, quisiera saber como hago para asignarle los valores a L y R 1, ademas quisiera agregarle rapid fire y auto spot que tengo en otro script
- Code: Select all
//Posted by ItzSnack, a member of the community in the device Forums - https://device.com/forums
//Posted : Friday 16th of August, 2019 23:25 UTC
int HOLD = 80;
int RELEASE = 12;
int AP = 22; //Decrease if shake
int AM = -22; //Decrease if shake
int Delay = 20
int ARelease = 23; //1+ Higher than AP & AM
int AR = 24; //Anti Recoil
int Release = 34; //Maximum 10+ Higher than Anti Recoil
int ARS;
main {
if(get_val(7)> 90){combo_run(AimAbuse);}
if(event_release(7)){ combo_stop(AimAbuse);}
if(get_val(7)) combo_run(AS);
if(get_val(7) && get_val(4)) {
combo_run(AR);}
if(abs(get_val(10)) > Release || abs(get_val(9)) > Release) {
combo_stop (AR);}}
combo AR {
ARS = get_val(10) + AR;
if(ARS > 100) ARS = 100;
set_val(10,ARS);}
combo AS {
set_val(10,a_f(10,AP));
wait(Delay)
set_val(9,a_f(9,AP));
wait(Delay)
set_val(10,a_f(10,AM));
wait(Delay)
set_val(9,a_f(9,AM));
wait(Delay)}
function a_f(p,m) {
if(abs(get_val(p)) < ARelease)
return m;
return get_val(p);}
combo AimAbuse {
set_val(7, 100);
wait(HOLD);
set_val(7, 0);
wait(RELEASE);}
-
BrianRoby - Master Sergeant
- Posts: 26
- Joined: Tue Aug 06, 2019 12:46 am
Re: Ayuda aim assist The last of us
To convert a script to the Titan Two you just need to add the Titan One backward compatibility header file:
Or use Buffy's converter: viewtopic.php?f=26&t=12027#p81370
- Code: Select all
#include <titanone.gph>
Or use Buffy's converter: viewtopic.php?f=26&t=12027#p81370
Console tuner since my 1st controller.
Scripting, a game in the game.
Believe or dare, It's Titanic!
Scripting, a game in the game.
Believe or dare, It's Titanic!
-
Prototype - Major General
- Posts: 3252
- Joined: Sun Dec 16, 2012 1:43 pm
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