Shrinking T1 Script?
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• Page 1 of 1
Shrinking T1 Script?
This script reached the maximum bytecode length. I feel like there are some things in here that are unnecessarily long and maybe can be shortened?
These are the 2 longest combos that I feel can be shorter. They were both made with combo magik.
- Code: Select all
// GPC Online Library
// ps4ufc_combo_short_cut.gpc
int active = FALSE;
unmap PS4_SHARE;
main {
// Mapped to SHARE
if(get_val(PS4_SHARE)) {
combo_run(SwiftClinch);
}
// Mapped to LEFT
if(get_val(PS4_LEFT)) {
combo_run(JabLegkKick);
}
// Mapped to TOUCH
if(get_val(PS4_TOUCH)) {
combo_run(Str8PunchKick);
}
// Mapped to Down
if(get_val(PS4_DOWN)) {
combo_run(Str8Uppercut);
// Mapped to R3
if(get_val(PS4_R3)) {
combo_run(BodyStr8Elbow);
}
// Mapped to RIGHT
if(get_val(PS4_RIGHT)) {
combo_run(Str8Uppercut2);
}
}
}
combo Str8Uppercut {
set_val(PS4_TRIANGLE, 100);
wait(80);
set_val(PS4_LX, -38);
set_val(PS4_TRIANGLE, 100);
wait(60);
set_val(PS4_LX, -56);
set_val(PS4_TRIANGLE, 0);
wait(30);
set_val(PS4_LX, -91);
wait(10);
set_val(PS4_LX, -100);
wait(70);
set_val(PS4_LX, -100);
set_val(PS4_SQUARE, 100);
wait(30);
set_val(PS4_LX, 0);
set_val(PS4_SQUARE, 100);
wait(10);
set_val(PS4_LX, 38);
set_val(PS4_SQUARE, 100);
wait(10);
set_val(PS4_LX, 0);
set_val(PS4_SQUARE, 100);
wait(40);
set_val(PS4_SQUARE, 0);
}
combo SwiftClinch {
set_val(PS4_L1, 100);
wait(120);
set_val(PS4_L1, 100);
set_val(PS4_LX, 49);
set_val(PS4_LY, 63);
wait(70);
set_val(PS4_L1, 100);
set_val(PS4_LX, 61);
set_val(PS4_LY, 84);
wait(50);
set_val(PS4_L1, 100);
set_val(PS4_LX, 49);
set_val(PS4_LY, 53);
wait(10);
set_val(PS4_L1, 100);
set_val(PS4_LX, 0);
set_val(PS4_LY, 0);
wait(60);
set_val(PS4_L1, 100);
set_val(PS4_RX, -31);
wait(10);
set_val(PS4_L1, 100);
set_val(PS4_RX, -55);
wait(10);
set_val(PS4_L1, 100);
set_val(PS4_RX, -76);
wait(10);
set_val(PS4_L1, 100);
set_val(PS4_RX, -97);
wait(90);
set_val(PS4_L1, 100);
set_val(PS4_RX, -41);
wait(10);
set_val(PS4_L1, 100);
set_val(PS4_RX, 0);
wait(100);
set_val(PS4_L1, 100);
set_val(PS4_RX, -39);
wait(10);
set_val(PS4_L1, 100);
set_val(PS4_RX, -67);
wait(10);
set_val(PS4_L1, 100);
set_val(PS4_RX, -100);
wait(100);
set_val(PS4_L1, 100);
set_val(PS4_RX, -34);
wait(10);
set_val(PS4_L1, 100);
set_val(PS4_RX, 0);
wait(70);
set_val(PS4_L1, 100);
set_val(PS4_RX, -56);
wait(10);
set_val(PS4_L1, 100);
set_val(PS4_RX, -92);
wait(10);
set_val(PS4_L1, 100);
set_val(PS4_RX, -100);
wait(90);
set_val(PS4_L1, 100);
set_val(PS4_RX, -72);
wait(10);
set_val(PS4_L1, 100);
set_val(PS4_RX, 0);
wait(80);
set_val(PS4_L1, 100);
set_val(PS4_RX, -38);
wait(10);
set_val(PS4_L1, 100);
set_val(PS4_RX, -74);
wait(10);
set_val(PS4_L1, 100);
set_val(PS4_RX, -100);
wait(110);
set_val(PS4_L1, 100);
set_val(PS4_RX, -44);
wait(10);
set_val(PS4_L1, 100);
set_val(PS4_RX, 0);
wait(320);
set_val(PS4_L1, 0);
}
combo Str8Uppercut2 {
set_val(PS4_TRIANGLE, 100);
wait(90);
set_val(PS4_LX, 44);
set_val(PS4_TRIANGLE, 100);
wait(10);
set_val(PS4_LX, 73);
set_val(PS4_TRIANGLE, 100);
wait(10);
set_val(PS4_LX, 100);
set_val(PS4_TRIANGLE, 100);
wait(30);
set_val(PS4_LX, 100);
set_val(PS4_TRIANGLE, 0);
wait(80);
set_val(PS4_LX, 100);
set_val(PS4_SQUARE, 100);
wait(130);
set_val(PS4_LX, 79);
set_val(PS4_SQUARE, 100);
wait(10);
set_val(PS4_LX, -34);
set_val(PS4_SQUARE, 0);
wait(20);
set_val(PS4_LX, 0);
}
combo BodyStr8Elbow {
set_val(PS4_L2, 100);
wait(60);
set_val(PS4_L2, 100);
set_val(PS4_TRIANGLE, 100);
wait(180);
set_val(PS4_L2, 100);
set_val(PS4_TRIANGLE, 0);
wait(70);
set_val(PS4_L2, 0);
wait(110);
set_val(PS4_L1, 100);
wait(40);
set_val(PS4_L1, 100);
set_val(PS4_SQUARE, 100);
wait(140);
set_val(PS4_L1, 100);
set_val(PS4_SQUARE, 0);
wait(330);
set_val(PS4_L1, 0);
}
combo Str8PunchKick {
set_val(PS4_TRIANGLE, 100);
wait(180);
set_val(PS4_TRIANGLE, 0);
wait(110);
set_val(PS4_CROSS, 100);
wait(140);
set_val(PS4_CROSS, 0);
}
combo JabLegkKick {
set_val(PS4_SQUARE, 100);
wait(190);
set_val(PS4_SQUARE, 0);
wait(90);
set_val(PS4_CIRCLE, 100);
wait(180);
set_val(PS4_CIRCLE, 0);
}
combo LeftUpRightDown {
set_val(PS4_RX, -39);
wait(40);
set_val(PS4_RX, -63);
wait(20);
set_val(PS4_RX, -60);
set_val(PS4_RY, -38);
wait(20);
set_val(PS4_RX, -39);
set_val(PS4_RY, -67);
wait(10);
set_val(PS4_RX, 0);
set_val(PS4_RY, -76);
wait(40);
set_val(PS4_RX, 30);
set_val(PS4_RY, -79);
wait(10);
set_val(PS4_RX, 60);
set_val(PS4_RY, -76);
wait(30);
set_val(PS4_RX, 80);
set_val(PS4_RY, -45);
wait(10);
set_val(PS4_RX, 77);
set_val(PS4_RY, 0);
wait(20);
set_val(PS4_RX, 45);
wait(20);
set_val(PS4_RX, 0);
set_val(PS4_RY, 35);
wait(30);
set_val(PS4_RX, -32);
set_val(PS4_RY, 41);
wait(20);
set_val(PS4_RX, -60);
set_val(PS4_RY, 33);
wait(10);
set_val(PS4_RX, -77);
set_val(PS4_RY, 0);
wait(50);
set_val(PS4_RX, -96);
set_val(PS4_RY, -37);
wait(20);
set_val(PS4_RX, -70);
set_val(PS4_RY, -57);
wait(10);
set_val(PS4_RX, -38);
set_val(PS4_RY, -77);
wait(10);
set_val(PS4_RX, 0);
set_val(PS4_RY, -81);
wait(20);
set_val(PS4_RX, 43);
set_val(PS4_RY, -77);
wait(10);
set_val(PS4_RX, 65);
set_val(PS4_RY, -67);
wait(30);
set_val(PS4_RX, 81);
set_val(PS4_RY, -38);
wait(10);
set_val(PS4_RX, 80);
set_val(PS4_RY, 0);
wait(40);
set_val(PS4_RX, 46);
set_val(PS4_RY, 39);
wait(20);
set_val(PS4_RX, 0);
set_val(PS4_RY, 46);
wait(20);
set_val(PS4_RX, -30);
set_val(PS4_RY, 40);
wait(20);
set_val(PS4_RX, -70);
set_val(PS4_RY, 0);
wait(20);
set_val(PS4_RX, -100);
wait(20);
set_val(PS4_RX, -100);
set_val(PS4_RY, -30);
wait(20);
set_val(PS4_RX, -94);
set_val(PS4_RY, -57);
wait(20);
set_val(PS4_RX, -52);
set_val(PS4_RY, -85);
wait(20);
set_val(PS4_RX, 0);
set_val(PS4_RY, -93);
wait(20);
set_val(PS4_RY, -70);
wait(30);
set_val(PS4_RY, -38);
wait(10);
set_val(PS4_RY, 0);
}
function color(c1, c2, c3, c4)
{
set_led(LED_1, c1);
set_led(LED_2, c2);
set_led(LED_3, c3);
set_led(LED_4, c4);
}
These are the 2 longest combos that I feel can be shorter. They were both made with combo magik.
- Code: Select all
combo SwiftClinch {
set_val(PS4_L1, 100);
wait(120);
set_val(PS4_L1, 100);
set_val(PS4_LX, 49);
set_val(PS4_LY, 63);
wait(70);
set_val(PS4_L1, 100);
set_val(PS4_LX, 61);
set_val(PS4_LY, 84);
wait(50);
set_val(PS4_L1, 100);
set_val(PS4_LX, 49);
set_val(PS4_LY, 53);
wait(10);
set_val(PS4_L1, 100);
set_val(PS4_LX, 0);
set_val(PS4_LY, 0);
wait(60);
set_val(PS4_L1, 100);
set_val(PS4_RX, -31);
wait(10);
set_val(PS4_L1, 100);
set_val(PS4_RX, -55);
wait(10);
set_val(PS4_L1, 100);
set_val(PS4_RX, -76);
wait(10);
set_val(PS4_L1, 100);
set_val(PS4_RX, -97);
wait(90);
set_val(PS4_L1, 100);
set_val(PS4_RX, -41);
wait(10);
set_val(PS4_L1, 100);
set_val(PS4_RX, 0);
wait(100);
set_val(PS4_L1, 100);
set_val(PS4_RX, -39);
wait(10);
set_val(PS4_L1, 100);
set_val(PS4_RX, -67);
wait(10);
set_val(PS4_L1, 100);
set_val(PS4_RX, -100);
wait(100);
set_val(PS4_L1, 100);
set_val(PS4_RX, -34);
wait(10);
set_val(PS4_L1, 100);
set_val(PS4_RX, 0);
wait(70);
set_val(PS4_L1, 100);
set_val(PS4_RX, -56);
wait(10);
set_val(PS4_L1, 100);
set_val(PS4_RX, -92);
wait(10);
set_val(PS4_L1, 100);
set_val(PS4_RX, -100);
wait(90);
set_val(PS4_L1, 100);
set_val(PS4_RX, -72);
wait(10);
set_val(PS4_L1, 100);
set_val(PS4_RX, 0);
wait(80);
set_val(PS4_L1, 100);
set_val(PS4_RX, -38);
wait(10);
set_val(PS4_L1, 100);
set_val(PS4_RX, -74);
wait(10);
set_val(PS4_L1, 100);
set_val(PS4_RX, -100);
wait(110);
set_val(PS4_L1, 100);
set_val(PS4_RX, -44);
wait(10);
set_val(PS4_L1, 100);
set_val(PS4_RX, 0);
wait(320);
set_val(PS4_L1, 0);
}
combo FakeTakeDown {
set_val(PS4_L2, 100);
wait(10);
set_val(PS4_R2, 100);
set_val(PS4_L2, 100);
wait(10);
set_val(PS4_R1, 100);
set_val(PS4_R2, 100);
set_val(PS4_L2, 100);
wait(50);
set_val(PS4_R1, 100);
set_val(PS4_R2, 100);
set_val(PS4_L2, 100);
set_val(PS4_RX, 41);
wait(10);
set_val(PS4_R1, 100);
set_val(PS4_R2, 100);
set_val(PS4_L2, 100);
set_val(PS4_RX, 93);
set_val(PS4_RY, 38);
wait(100);
set_val(PS4_R1, 100);
set_val(PS4_R2, 100);
set_val(PS4_L2, 100);
set_val(PS4_RX, -56);
set_val(PS4_RY, 0);
wait(10);
set_val(PS4_R1, 100);
set_val(PS4_R2, 100);
set_val(PS4_L2, 100);
set_val(PS4_RX, 0);
wait(20);
set_val(PS4_R1, 0);
set_val(PS4_R2, 100);
set_val(PS4_L2, 0);
wait(30);
set_val(PS4_R2, 0);
}
-
VvV - Sergeant Major
- Posts: 87
- Joined: Mon Jun 18, 2018 12:04 pm
Re: Shrinking T1 Script?
It looks like there are a lot of stick movements in the combos
PS4_LX, PS4_LY, PS4_RX, PS4_RY
I don't know the game so I can't tell if they are really required.
Can't you use dpad for the movements too/ to trigger the combos ?
If you can then record the combos using dpad instead of the sticks again and the combos should get shorter.
If a combo requires one button to be held down all the time you can use set_val in the main section for that button as long as the combo runs to save some space. Here it is for the SwiftClinch
Some more options to reduce the size more:
Doing the same steps for your other recorded combo should be possible too.
PS4_LX, PS4_LY, PS4_RX, PS4_RY
I don't know the game so I can't tell if they are really required.
Can't you use dpad for the movements too/ to trigger the combos ?
If you can then record the combos using dpad instead of the sticks again and the combos should get shorter.
If a combo requires one button to be held down all the time you can use set_val in the main section for that button as long as the combo runs to save some space. Here it is for the SwiftClinch
- Code: Select all
// GPC Online Library
// ps4ufc_combo_short_cut.gpc
int active = FALSE;
unmap PS4_SHARE;
main {
// Mapped to SHARE
if(get_val(PS4_SHARE)) {
combo_run(SwiftClinch);
}
// the swiftclinch seems to hold down L1 all the time
// so do it in main while the combo is running to remove all set_val(PS4_L1,100) line from the combo
if (combo_running(SwiftClinch)) set_val(PS4_L1, 100);
}
combo SwiftClinch {
wait(120);
set_val(PS4_LX, 49);
set_val(PS4_LY, 63);
wait(70);
set_val(PS4_LX, 61);
set_val(PS4_LY, 84);
wait(50);
set_val(PS4_LX, 49);
set_val(PS4_LY, 53);
wait(10);
set_val(PS4_LX, 0);
set_val(PS4_LY, 0);
wait(60);
set_val(PS4_RX, -31);
wait(10);
set_val(PS4_RX, -55);
wait(10);
set_val(PS4_RX, -76);
wait(10);
set_val(PS4_RX, -97);
wait(90);
set_val(PS4_RX, -41);
wait(10);
set_val(PS4_RX, 0);
wait(100);
set_val(PS4_RX, -39);
wait(10);
set_val(PS4_RX, -67);
wait(10);
set_val(PS4_RX, -100);
wait(100);
set_val(PS4_RX, -34);
wait(10);
set_val(PS4_RX, 0);
wait(70);
set_val(PS4_RX, -56);
wait(10);
set_val(PS4_RX, -92);
wait(10);
set_val(PS4_RX, -100);
wait(90);
set_val(PS4_RX, -72);
wait(10);
set_val(PS4_RX, 0);
wait(80);
set_val(PS4_RX, -38);
wait(10);
set_val(PS4_RX, -74);
wait(10);
set_val(PS4_RX, -100);
wait(110);
set_val(PS4_RX, -44);
wait(10);
set_val(PS4_RX, 0);
wait(320);
}
Some more options to reduce the size more:
- Use the right sticks nearest to zero and -100 values only, remove all set_val(PS4_RX,somevalue) that are just values between them, keep the wait only.
- Code: Select all
combo SwiftClinch {
wait(120);
set_val(PS4_LX, 49);
set_val(PS4_LY, 63);
wait(70);
set_val(PS4_LX, 61);
set_val(PS4_LY, 84);
wait(50);
set_val(PS4_LX, 49);
set_val(PS4_LY, 53);
wait(10);
set_val(PS4_LX, 0);
set_val(PS4_LY, 0);
set_val(PS4_RX, 0);
wait(60);
wait(10);
wait(10);
wait(10);
set_val(PS4_RX, -100);
wait(90);
wait(10);
set_val(PS4_RX, 0);
wait(100);
wait(10);
wait(10);
set_val(PS4_RX, -100);
wait(100);
wait(10);
set_val(PS4_RX, 0);
wait(70);
wait(10);
wait(10);
set_val(PS4_RX, -100);
wait(90);
wait(10);
set_val(PS4_RX, 0);
wait(80);
wait(10);
wait(10);
set_val(PS4_RX, -100);
wait(110);
wait(10);
set_val(PS4_RX, 0);
wait(320);
}
- Now sum the wait time for all the multiple wait;wait; only lines
- Code: Select all
combo SwiftClinch {
wait(120);
set_val(PS4_LX, 49);
set_val(PS4_LY, 63);
wait(70);
set_val(PS4_LX, 61);
set_val(PS4_LY, 84);
wait(50);
set_val(PS4_LX, 49);
set_val(PS4_LY, 53);
wait(10);
set_val(PS4_LX, 0);
set_val(PS4_LY, 0);
set_val(PS4_RX, 0);
wait(90);
set_val(PS4_RX, -100);
wait(100);
set_val(PS4_RX, 0);
wait(120);
set_val(PS4_RX, -100);
wait(110);
set_val(PS4_RX, 0);
wait(90);
set_val(PS4_RX, -100);
wait(100);
set_val(PS4_RX, 0);
wait(100);
set_val(PS4_RX, -100);
wait(120);
set_val(PS4_RX, 0);
wait(320);
}
Doing the same steps for your other recorded combo should be possible too.
-
Scachi - Brigadier General
- Posts: 3044
- Joined: Wed May 11, 2016 6:25 am
- Location: Germany
Re: Shrinking T1 Script?
Summing up the wait times and removing the extra PS4_RX's did the trick for me thanks for this
Scachi wrote:It looks like there are a lot of stick movements in the combos
PS4_LX, PS4_LY, PS4_RX, PS4_RY
I don't know the game so I can't tell if they are really required.
Can't you use dpad for the movements too/ to trigger the combos ?
If you can then record the combos using dpad instead of the sticks again and the combos should get shorter.
If a combo requires one button to be held down all the time you can use set_val in the main section for that button as long as the combo runs to save some space. Here it is for the SwiftClinch
- Code: Select all
// GPC Online Library
// ps4ufc_combo_short_cut.gpc
int active = FALSE;
unmap PS4_SHARE;
main {
// Mapped to SHARE
if(get_val(PS4_SHARE)) {
combo_run(SwiftClinch);
}
// the swiftclinch seems to hold down L1 all the time
// so do it in main while the combo is running to remove all set_val(PS4_L1,100) line from the combo
if (combo_running(SwiftClinch)) set_val(PS4_L1, 100);
}
combo SwiftClinch {
wait(120);
set_val(PS4_LX, 49);
set_val(PS4_LY, 63);
wait(70);
set_val(PS4_LX, 61);
set_val(PS4_LY, 84);
wait(50);
set_val(PS4_LX, 49);
set_val(PS4_LY, 53);
wait(10);
set_val(PS4_LX, 0);
set_val(PS4_LY, 0);
wait(60);
set_val(PS4_RX, -31);
wait(10);
set_val(PS4_RX, -55);
wait(10);
set_val(PS4_RX, -76);
wait(10);
set_val(PS4_RX, -97);
wait(90);
set_val(PS4_RX, -41);
wait(10);
set_val(PS4_RX, 0);
wait(100);
set_val(PS4_RX, -39);
wait(10);
set_val(PS4_RX, -67);
wait(10);
set_val(PS4_RX, -100);
wait(100);
set_val(PS4_RX, -34);
wait(10);
set_val(PS4_RX, 0);
wait(70);
set_val(PS4_RX, -56);
wait(10);
set_val(PS4_RX, -92);
wait(10);
set_val(PS4_RX, -100);
wait(90);
set_val(PS4_RX, -72);
wait(10);
set_val(PS4_RX, 0);
wait(80);
set_val(PS4_RX, -38);
wait(10);
set_val(PS4_RX, -74);
wait(10);
set_val(PS4_RX, -100);
wait(110);
set_val(PS4_RX, -44);
wait(10);
set_val(PS4_RX, 0);
wait(320);
}
Some more options to reduce the size more:
- Use the right sticks nearest to zero and -100 values only, remove all set_val(PS4_RX,somevalue) that are just values between them, keep the wait only.
- Code: Select all
combo SwiftClinch {
wait(120);
set_val(PS4_LX, 49);
set_val(PS4_LY, 63);
wait(70);
set_val(PS4_LX, 61);
set_val(PS4_LY, 84);
wait(50);
set_val(PS4_LX, 49);
set_val(PS4_LY, 53);
wait(10);
set_val(PS4_LX, 0);
set_val(PS4_LY, 0);
set_val(PS4_RX, 0);
wait(60);
wait(10);
wait(10);
wait(10);
set_val(PS4_RX, -100);
wait(90);
wait(10);
set_val(PS4_RX, 0);
wait(100);
wait(10);
wait(10);
set_val(PS4_RX, -100);
wait(100);
wait(10);
set_val(PS4_RX, 0);
wait(70);
wait(10);
wait(10);
set_val(PS4_RX, -100);
wait(90);
wait(10);
set_val(PS4_RX, 0);
wait(80);
wait(10);
wait(10);
set_val(PS4_RX, -100);
wait(110);
wait(10);
set_val(PS4_RX, 0);
wait(320);
}
- Now sum the wait time for all the multiple wait;wait; only lines
- Code: Select all
combo SwiftClinch {
wait(120);
set_val(PS4_LX, 49);
set_val(PS4_LY, 63);
wait(70);
set_val(PS4_LX, 61);
set_val(PS4_LY, 84);
wait(50);
set_val(PS4_LX, 49);
set_val(PS4_LY, 53);
wait(10);
set_val(PS4_LX, 0);
set_val(PS4_LY, 0);
set_val(PS4_RX, 0);
wait(90);
set_val(PS4_RX, -100);
wait(100);
set_val(PS4_RX, 0);
wait(120);
set_val(PS4_RX, -100);
wait(110);
set_val(PS4_RX, 0);
wait(90);
set_val(PS4_RX, -100);
wait(100);
set_val(PS4_RX, 0);
wait(100);
set_val(PS4_RX, -100);
wait(120);
set_val(PS4_RX, 0);
wait(320);
}
Doing the same steps for your other recorded combo should be possible too.
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