UNCHARTED Multiplayer Modpack

Documentation, usage tips and configuration guides for Titan Two scripts and bytecodes published by the community users.

Re: UNCHARTED The Lost Legacy Modpack

Postby Prototype » Sun Sep 01, 2019 5:10 pm

peterb wrote:I have a problem in Quickconfig with 1.88 . When Quick config is OPEN i have BOTH options active:
Disabled + Always when firing (for PISTOL and other GUNS).
Seems that there should be only ONE option to choose - than multi option checkbox.
Seems like little bug there :)

That's normal, the second is active only if the first is enabled.
Console tuner since my 1st controller.
Scripting, a game in the game.
Believe or dare, It's Titanic! :smile0517:
User avatar
Prototype
Major General
Major General
 
Posts: 3250
Joined: Sun Dec 16, 2012 1:43 pm

Re: UNCHARTED The Lost Legacy Modpack

Postby Max10 » Mon Sep 02, 2019 5:15 am

I tested 1.88 everything works fine, by the way, I don’t use generally fast settings, I configure everything manually so everything works fine, only there is heating when creating the settings, if I constantly apply and save changes in Titan Two, I’m waiting for the version with AIM v 2.00. :smile0202:
User avatar
Max10
Captain
Captain
 
Posts: 506
Joined: Wed Apr 03, 2019 6:04 am

Re: UNCHARTED The Lost Legacy Modpack

Postby Scachi » Mon Sep 02, 2019 5:29 am

Max10 wrote:...cut... only there is heating when creating the settings, if I constantly apply and save changes in Titan Two, I’m waiting for the version with AIM v 2.00. :smile0202:

That is normal I think. Applying changes via GTuner to a running script and hitting save&run often will increase the cpu usage a moment because of the saving/loading access. Doing this for scripts using sd-card slots will increase the cpu usage more because of the slower access to the sd-card.

When doing in-game saving with the function pmem_save you can see cpu increase too when calling it often.
Use pmem_save once when done adjusting like calling the function on event_release or event_active and not on get_val() will avoid running it for multiple loops.
User avatar
Scachi
Brigadier General
Brigadier General
 
Posts: 3044
Joined: Wed May 11, 2016 6:25 am
Location: Germany

Re: UNCHARTED The Lost Legacy Modpack

Postby Prototype » Mon Sep 02, 2019 6:45 am

Thank you Scachi to confirm what i think too. And while playing the CPU is about 20/30%, for me it's good. No lag.
Console tuner since my 1st controller.
Scripting, a game in the game.
Believe or dare, It's Titanic! :smile0517:
User avatar
Prototype
Major General
Major General
 
Posts: 3250
Joined: Sun Dec 16, 2012 1:43 pm

Re: UNCHARTED The Lost Legacy Modpack

Postby Prototype » Mon Sep 02, 2019 10:14 am

I noticed that when loaded from the compiler, same from the Online Resourses, the CPU is more used than when the script is reloaded after a first setting. Nothing surprising that is normal.

EDIT: I use the internal memory when scripting but like you said Scachi it's a little longer from the SD card.
prototype wrote:version - CPU load by default - CPU load Mods enabled
1.78 - 1.95 - 3.75 + 100% drop when loaded from the SD card
1.79 - 1.80 - 2.80 + 100% drop when loaded from the SD card
1.82 - 1.75 - 14.50 + 100% drop when loaded from the SD card
1.88 - 2.75 - 9.20 + 10% drop when loaded from the internal memory...
Console tuner since my 1st controller.
Scripting, a game in the game.
Believe or dare, It's Titanic! :smile0517:
User avatar
Prototype
Major General
Major General
 
Posts: 3250
Joined: Sun Dec 16, 2012 1:43 pm

Re: UNCHARTED The Lost Legacy Modpack

Postby Max10 » Tue Sep 03, 2019 6:08 am

Hello to all. Please check version 1.89 anti-recoil on any weapon does not work.
User avatar
Max10
Captain
Captain
 
Posts: 506
Joined: Wed Apr 03, 2019 6:04 am

Re: UNCHARTED The Lost Legacy Modpack

Postby w197508 » Tue Sep 03, 2019 6:12 am

Hey 1.89 Anti-Recoil not working checked and long and short weapons check please
User avatar
w197508
Sergeant
Sergeant
 
Posts: 7
Joined: Tue Apr 11, 2017 12:45 pm

Re: UNCHARTED The Lost Legacy Modpack

Postby Prototype » Tue Sep 03, 2019 8:27 am

Hi, mistake fixed. Redownload the 1.89, it should work now.
Console tuner since my 1st controller.
Scripting, a game in the game.
Believe or dare, It's Titanic! :smile0517:
User avatar
Prototype
Major General
Major General
 
Posts: 3250
Joined: Sun Dec 16, 2012 1:43 pm

Re: UNCHARTED The Lost Legacy Modpack

Postby Max10 » Tue Sep 03, 2019 8:59 am

prototype wrote:Hi, mistake fixed. Redownload the 1.89, it should work now.

In an hour I will check 1.89 for this fix and there will be a result today.
User avatar
Max10
Captain
Captain
 
Posts: 506
Joined: Wed Apr 03, 2019 6:04 am

Re: UNCHARTED The Lost Legacy Modpack

Postby Prototype » Tue Sep 03, 2019 10:51 am

The v1.90 is coming with a significant improvement on the CPU usage @ 10% less while playing :joia:
Console tuner since my 1st controller.
Scripting, a game in the game.
Believe or dare, It's Titanic! :smile0517:
User avatar
Prototype
Major General
Major General
 
Posts: 3250
Joined: Sun Dec 16, 2012 1:43 pm

PreviousNext

Return to User's Script Documentation

Who is online

Users browsing this forum: No registered users and 76 guests