Help with this script

GPC2 script programming for Titan Two. Code examples, questions, requests.

Help with this script

Postby BrianRoby » Thu Oct 10, 2019 5:16 pm

I need to convert this script to Titan2.
And let this work with L1 and R1 buttons




Code: Select all
define RB = XB1_RB;
define LB = XB1_LB;
define RT = 4; // R2 - Change for different layout
define LT = 7; // L2 - Change for different layout
define RX = 9;
define RY = 10;
define SENSE_LOW = FALSE; //SENSITIVITY 1 - 4 ########################################
define SENSE_MID = TRUE; //SENSITIVITY 5 - 14 ########################################
define SENSE_MOUSE = FALSE; //SENSITIVITY 14 MOUSE ##
// ##
//##########################################################################################################################################
// ##
int delay = 11;
int value = 0;
int value2 = 0;
 
 
int value1 = 30; // Raccommended values: from 30 to 40; Mouse users: 20
int delay1 = 25;
 
 
int minT = -20;
int pluT = 20;
int pluTN = 10;
int minTH = -30;
int pluTH = 30;
// ##
// ########################################
define RECOMMENDED = FALSE; //Recommended Settings ########################################
define STRONGER = TRUE; //Stronger than Recommended ########################################
define INSANE = FALSE; //Strongest Assist po
//##########################################################################################################################################
// ##
int negative_value_rt_first = 0;
int positive_value_rt_first = 0;
int positive_value_rt_second = 0;
define SEMI = TRUE; //SEMI AUTOMATIC GUNS ex. SHEIVA ########################################
define SMG = FALSE; //SUB MACHINE GUNS ex. VMP ########################################
define AR = FALSE; //AUSSAULT RIFLES ex. MAN O WAR ########################################
// ########################################
int negative_value_lt_first = 0;
int positive_value_lt_first = 0;
int positive_value_lt_second = 0;
// ##
//##########################################################################################################################################
// ##
 
 
//DECLARARATIONS
//--------------------------------------------------------------
define SHOOT_BUTTON = PS4_R2;
define RAPIDFIRE_BUTTON = PS4_L2;
define RATE_OF_FIRE = 180; // Range: 1 to 25 RPS (Round/s)
define AUTOSPOT_BUTTON = PS4_L2;
define SPOT_BUTTON =PS4_R3;
//VARIABLES
//--------------------------------------------------------------
// *DO NOT EDIT/DELETE THIS SECTION*
int hold_time;
int rest_time;
int Attack = FALSE;
 
 
int Timeout_Melee = 0;
int DbleClick_Square = 0;
 
 
//INITIALIZATION - init
//--------------------------------------------------------------
init {
hold_time = 5450 / RATE_OF_FIRE;
rest_time = hold_time - 5450;
if(rest_time < 23) rest_time = 0;
}
 
 
//MAIN BLOCK RUTINES
//--------------------------------------------------------------
main {
 
 
 
 
// COLOR INDICATION FOR the RAPID FIRE ON / OFF
if(get_val(RAPIDFIRE_BUTTON) && get_val(SHOOT_BUTTON)) {
colorled(0,0,1,0); // OFF (Dim Lime/Green) *you can edit here*
colorled(3,3,3,3); // (White) *you can edit here*
combo_run(RapidFire);
} else if(combo_running(RapidFire)) {
combo_stop(RapidFire);
reset_leds(); }
 
 
// COLOR INDICATION FOR the RAPID SPOT ON / OFF
if(get_val(RAPIDFIRE_BUTTON)) {
combo_run(RapidSpot);
} else if(combo_running(RapidSpot)) {
combo_stop(RapidSpot);
reset_leds(); }
 
 
// Double click Square to turn off/on Melee.
if(DbleClick_Square > 0) DbleClick_Square = DbleClick_Square - get_rtime();
if(event_press(PS4_SQUARE) && DbleClick_Square <= 0) {
DbleClick_Square = 300; }
else if(event_press(PS4_SQUARE) && DbleClick_Square > 0) {
Attack = !Attack;
Timeout_Melee = 0;
}
if(Attack) {
set_val(TRACE_1, Timeout_Melee);
Timeout_Melee = Timeout_Melee + get_rtime();
if(Timeout_Melee <= 350) combo_run(Brawl);
else combo_run(StrongAttack);
} else if(combo_running(Brawl)) {
combo_stop(Brawl);
reset_leds(); }
 
 
// Rapid fire on Square button.
if(get_val(PS4_SQUARE)) { combo_run(Action); }
else if(combo_running(Action)) { combo_stop(Action); }
 
 
if(SEMI == FALSE && SMG == FALSE && AR == TRUE && SENSE_MOUSE == TRUE && SENSE_MID == FALSE && SENSE_LOW == FALSE) {
 
 
negative_value_lt_first = -16;
positive_value_lt_first = 16;
positive_value_lt_second = 16;
 
 
negative_value_rt_first = -24;
positive_value_rt_first = 24;
positive_value_rt_second = 14;
}
 
 
if(SEMI == TRUE && SMG == FALSE && AR == FALSE && SENSE_MOUSE == TRUE && SENSE_MID == FALSE && SENSE_LOW == FALSE) {
 
 
negative_value_lt_first = -14;
positive_value_lt_first = 14;
positive_value_lt_second = 14;
 
 
negative_value_rt_first = -16;
positive_value_rt_first = 16;
positive_value_rt_second = 6;
}
 
 
if(SEMI == FALSE && SMG == TRUE && AR == FALSE && SENSE_MOUSE == TRUE && SENSE_MID == FALSE && SENSE_LOW == FALSE) {
 
 
negative_value_lt_first = -22;
positive_value_lt_first = 22;
positive_value_lt_second = 12;
 
 
negative_value_rt_first = -32;
positive_value_rt_first = 32;
positive_value_rt_second = 22;
}
 
 
// ##
//##########################################################################################################################################
// ##
 
 
if(SEMI == FALSE && SMG == FALSE && AR == TRUE && SENSE_MOUSE == FALSE && SENSE_MID == FALSE && SENSE_LOW == TRUE) {
 
 
negative_value_lt_first = -22;
positive_value_lt_first = 22;
positive_value_lt_second = 22;
 
 
negative_value_rt_first = -32;
positive_value_rt_first = 32;
positive_value_rt_second = 22;
}
 
 
if(SEMI == TRUE && SMG == FALSE && AR == FALSE && SENSE_MOUSE == FALSE && SENSE_MID == FALSE && SENSE_LOW == TRUE) {
 
 
negative_value_lt_first = -20;
positive_value_lt_first = 20;
positive_value_lt_second = 20;
 
 
negative_value_rt_first = -24;
positive_value_rt_first = 24;
positive_value_rt_second = 13;
}
 
 
if(SEMI == FALSE && SMG == TRUE && AR == FALSE && SENSE_MOUSE == FALSE && SENSE_MID == FALSE && SENSE_LOW == TRUE) {
 
 
negative_value_lt_first = -30;
positive_value_lt_first = 30;
positive_value_lt_second = 20;
 
 
negative_value_rt_first = -40;
positive_value_rt_first = 40;
positive_value_rt_second = 30;
}
 
 
// ##
//##########################################################################################################################################
// ##
 
 
if(SEMI == FALSE && SMG == FALSE && AR == TRUE && SENSE_MOUSE == FALSE && SENSE_MID == TRUE && SENSE_LOW == FALSE) {
 
 
negative_value_lt_first = -17;
positive_value_lt_first = 17;
positive_value_lt_second = 17;
 
 
negative_value_rt_first = -27;
positive_value_rt_first = 27;
positive_value_rt_second = 17;
}
 
 
if(SEMI == TRUE && SMG == FALSE && AR == FALSE && SENSE_MOUSE == FALSE && SENSE_MID == TRUE && SENSE_LOW == FALSE) {
 
 
negative_value_lt_first = -16;
positive_value_lt_first = 16;
positive_value_lt_second = 16;
 
 
negative_value_rt_first = -19;
positive_value_rt_first = 19;
positive_value_rt_second = 10;
}
 
 
if(SEMI == FALSE && SMG == TRUE && AR == FALSE && SENSE_MOUSE == FALSE && SENSE_MID == TRUE && SENSE_LOW == FALSE) {
 
 
negative_value_lt_first = -25;
positive_value_lt_first = 25;
positive_value_lt_second = 15;
 
 
negative_value_rt_first = -35;
positive_value_rt_first = 35;
positive_value_rt_second = 25;
}
// ##
//##########################################################################################################################################
// ##
if(INSANE == TRUE && STRONGER == FALSE && RECOMMENDED == FALSE) {
value = 45;
value2 = -45;
}
 
 
if(INSANE == FALSE && STRONGER == TRUE && RECOMMENDED == FALSE) {
value = 39;
value2 = -39;
}
// ##
//##########################################################################################################################################
// ##
if(SENSE_LOW == FALSE && SENSE_MID == TRUE && SENSE_MOUSE == FALSE && RECOMMENDED == TRUE && STRONGER == FALSE && INSANE == FALSE) {
 
 
value = 33;
value2 = -33;
}
 
 
if(SENSE_LOW == TRUE && SENSE_MID == FALSE && SENSE_MOUSE == FALSE && RECOMMENDED == TRUE && STRONGER == FALSE && INSANE == FALSE) {
 
 
value = 33;
value2 = -33;
}
 
 
if(SENSE_LOW == FALSE && SENSE_MID == FALSE && SENSE_MOUSE == TRUE && RECOMMENDED == TRUE && STRONGER == FALSE && INSANE == FALSE) {
 
 
value = 20;
value2 = -20;
}
// ##
//##########################################################################################################################################
// ##
if(get_val(LB) && (SEMI == TRUE || AR == TRUE || SMG == TRUE)) {
combo_run(LB_C);
}
 
 
if(get_val(RB) && get_val(LB) && (SEMI == TRUE || AR == TRUE || SMG == TRUE)) {
combo_stop(LB_C);
combo_run(RB_C);
}
 
 
if(get_val(RX) < value2 || get_val(RX) > value || get_val(RY) < value2 || get_val(RY) > value
|| get_val(RX) < value2 || get_val(RX) > value || get_val(RY) < value2 || get_val(RY) > value){
combo_stop(LB_C);
combo_stop(RB_C);
}
if(get_val(LT)) {
combo_run(LT_C);
}
 
 
if(get_val(RT) && get_val(LT)) {
combo_stop(LT_C);
combo_run(RT_C);
}
 
 
if( abs(get_val(10))> value1 || abs(get_val(9))> value1) {
combo_stop(LT_C);
combo_stop(RT_C);
}}
 
 
//COMBO BLOCKS
//--------------------------------------------------------------
 
 
 
 
combo LT_C {
set_val(RY, minT);
wait(delay1)
set_val(RX, pluT);
set_val(RY, pluTN);
wait(delay1)
set_val(RY, pluTN);
wait(delay1)
set_val(RX, minT);
set_val(RY, pluTN);
wait(delay1)
}
 
 
combo RT_C {
set_val(RY, minTH);
wait(delay1)
set_val(RX, pluTH);
set_val(RY, pluT);
wait(delay1)
set_val(RY, pluT);
wait(delay1)
set_val(RX, minTH);
set_val(RY, pluT);
wait(delay1)
}
combo RapidFire {
set_val(SHOOT_BUTTON, 150);
wait(hold_time);
set_val(SHOOT_BUTTON, 0);
wait(rest_time);
set_val(SHOOT_BUTTON, 0);
}
 
 
combo RapidSpot {
set_val(SPOT_BUTTON, 100);
wait(hold_time);
set_val(SPOT_BUTTON, 0);
wait(rest_time);
set_val(SPOT_BUTTON, 0);
}
 
 
combo Brawl {
set_val(PS4_SQUARE, 100);
set_led(LED_4, 2);
wait(80);
set_val(PS4_SQUARE, 0);
set_led(LED_2, 0);
wait(60);
set_val(PS4_SQUARE, 0);
set_led(LED_4, 0);
}
 
 
combo StrongAttack {
set_val(PS4_TRIANGLE, 100);
wait(100);
set_val(PS4_TRIANGLE, 0);
Timeout_Melee = 0;
}
 
 
combo Action {
set_val(PS4_SQUARE, 100);
wait(40);
set_val(PS4_SQUARE, 0);
wait(20);
set_val(PS4_SQUARE, 0);
}
//##########################################################################################################################################
// ##
 
 
 
 
combo LB_C {
set_val(RY, negative_value_lt_first);
wait(delay)
set_val(RX, positive_value_lt_first);
set_val(RY, positive_value_lt_second);
wait(delay)
set_val(RY, positive_value_lt_second);
wait(delay)
set_val(RX, negative_value_lt_first);
set_val(RY, positive_value_lt_second);
wait(delay)
}
 
 
 
 
combo RB_C {
set_val(RY, negative_value_rt_first);
wait(delay)
set_val(RX, positive_value_rt_first);
set_val(RY, positive_value_rt_second);
wait(delay)
set_val(RY, positive_value_rt_second);
wait(delay)
set_val(RX, negative_value_rt_first);
set_val(RY, positive_value_rt_second);
wait(delay)
}
//
// COLOR LED INDICATION for PS4 *NO NEED TO EDIT BELOW*
//--------------------------------------------------------------
function colorled(a,b,c,d) {
set_led(LED_1,a);
set_led(LED_2,b);
set_led(LED_3,c);
set_led(LED_4,d);
}
User avatar
BrianRoby
Master Sergeant
Master Sergeant
 
Posts: 26
Joined: Tue Aug 06, 2019 12:46 am

Re: Help with this script

Postby DontAtMe » Thu Oct 10, 2019 5:21 pm

Paste this at the top of the script.
Code: Select all
#include <titanone.gph>
#define wait(a) ;wait(a);
User avatar
DontAtMe
Captain
Captain
 
Posts: 502
Joined: Tue Oct 02, 2018 4:49 am

Re: Help with this script

Postby Buffy » Thu Oct 10, 2019 5:41 pm

ConsoleTuner Support Team || Discord || Custom Scripts
User avatar
Buffy
Lieutenant
Lieutenant
 
Posts: 422
Joined: Wed Jul 20, 2016 5:23 am

Re: Help with this script

Postby BrianRoby » Thu Oct 10, 2019 5:53 pm

Thanks but
Now I need it to work with the L1 and R1 buttons
User avatar
BrianRoby
Master Sergeant
Master Sergeant
 
Posts: 26
Joined: Tue Aug 06, 2019 12:46 am

Re: Help with this script

Postby Mad » Thu Oct 10, 2019 7:54 pm

Change:
Code: Select all
define RT = 4; // R2 - Change for different layout
define LT = 7; // L2 - Change for different layout

To:
Code: Select all
define RT = PS4_R1; // R2 - Change for different layout
define LT = PS4_L1; // L2 - Change for different layout
ConsoleTuner Support Team || ConsoleTuner Discord || InputSense Discord (2K / FPS)
Mad
Major General
Major General
 
Posts: 4533
Joined: Wed May 22, 2019 5:39 am

Re: Help with this script

Postby shygur » Sat Oct 12, 2019 12:29 am

BrianRoby wrote:I need to convert this script to Titan2.
And let this work with L1 and R1 buttons

Attachments
BrianRoby By Shygur.gpc
maybe solved!
(8.94 KiB) Downloaded 73 times
User avatar
shygur
Sergeant
Sergeant
 
Posts: 8
Joined: Wed Sep 11, 2019 12:36 am

Re: Help with this script

Postby shygur » Sat Oct 12, 2019 12:30 am

Code: Select all
#pragma METAINFO("BrianRoby By Shygur", 1, 0, "shygur")
 
// ADD -- for using this script on titan2.
#include <titanone.gph>
#define wait(a) ;wait(a);
// ADD -- R2 > R1    L2 > L1.
define RT = PS4_R1; // R2 - Change for different layout
define LT = PS4_L1; // L2 - Change for different layout
 
//-- Controller Layout --//
define RB = XB1_RB;
define LB = XB1_LB;
define RT = 4;         // R2 - Change for different layout
define LT = 7;         // L2 - Change for different layout
define RX = 9;
define RY = 10;
 
define SHOOT_BUTTON = PS4_R2;
define RAPIDFIRE_BUTTON = PS4_L2;
define RATE_OF_FIRE = 180; // Range: 1 to 25 RPS (Round/s)
define AUTOSPOT_BUTTON = PS4_L2;
define SPOT_BUTTON =PS4_R3;
 
 
//-- Settings --//
define SENSE_LOW = FALSE;    //SENSITIVITY 1 - 4
define SENSE_MID = TRUE;    //SENSITIVITY 5 - 14
define SENSE_MOUSE = FALSE;    //SENSITIVITY 14 MOUSE
define RECOMMENDED = FALSE;    //Recommended Settings
define STRONGER = TRUE;     //Stronger than Recommended
define INSANE = FALSE;         //Strongest Assist po
define SEMI = TRUE;         //SEMI AUTOMATIC GUNS ex. SHEIVA
define SMG = FALSE;         //SUB MACHINE GUNS ex. VMP
define AR = FALSE;            //AUSSAULT RIFLES ex. MAN O WAR
 
//-- Values --//
int delay = 11;
int value = 0;
int value2 = 0;
int value1 = 30; // Raccommended values: from 30 to 40; Mouse users: 20
int delay1 = 25;
int minT = -20;
int pluT = 20;
int pluTN = 10;
int minTH = -30;
int pluTH = 30;
int negative_value_rt_first = 0;
int positive_value_rt_first = 0;
int positive_value_rt_second = 0;
int negative_value_lt_first = 0;
int positive_value_lt_first = 0;
int positive_value_lt_second = 0;
 
//-- DONT TOUCH --//
int hold_time;
int rest_time;
int Attack = FALSE;
int Timeout_Melee = 0;
int DbleClick_Square = 0;
 
 
//-- Initialization --//
init {
    hold_time = 5450 / RATE_OF_FIRE;
    rest_time = hold_time - 5450;
    if(rest_time < 23) rest_time = 0;
}
 
main {
    // COLOR INDICATION FOR the RAPID FIRE ON / OFF
    if(get_val(RAPIDFIRE_BUTTON) && get_val(SHOOT_BUTTON)) {
        colorled(0,0,1,0); // OFF (Dim Lime/Green) *you can edit here*
        colorled(3,3,3,3); // (White) *you can edit here*
        combo_run(RapidFire);
    } else if(combo_running(RapidFire)) {
        combo_stop(RapidFire);
        reset_leds();
    }
 
    // COLOR INDICATION FOR the RAPID SPOT ON / OFF
    if(get_val(RAPIDFIRE_BUTTON)) {
        combo_run(RapidSpot);
    } else if(combo_running(RapidSpot)) {
        combo_stop(RapidSpot);
        reset_leds();
    }
 
 
    // Double click Square to turn off/on Melee.
    if(DbleClick_Square > 0) DbleClick_Square = DbleClick_Square - get_rtime();
    if(event_press(PS4_SQUARE) && DbleClick_Square <= 0) {
        DbleClick_Square = 300;
    } else if(event_press(PS4_SQUARE) && DbleClick_Square > 0) {
        Attack = !Attack;
        Timeout_Melee = 0;
    }
    if(Attack) {
        set_val(TRACE_1, Timeout_Melee);
        Timeout_Melee = Timeout_Melee + get_rtime();
        if(Timeout_Melee <= 350) combo_run(Brawl);
        else combo_run(StrongAttack);
    } else if(combo_running(Brawl)) {
        combo_stop(Brawl);
        reset_leds();
    }
 
    // Rapid fire on Square button.
    if(get_val(PS4_SQUARE)) { combo_run(Action); }
    else if(combo_running(Action)) { combo_stop(Action); }
 
    if(SEMI == FALSE && SMG == FALSE && AR == TRUE && SENSE_MOUSE == TRUE && SENSE_MID == FALSE && SENSE_LOW == FALSE) {
        negative_value_lt_first = -16;
        positive_value_lt_first = 16;
        positive_value_lt_second = 16;
        negative_value_rt_first = -24;
        positive_value_rt_first = 24;
        positive_value_rt_second = 14;
    }
    if(SEMI == TRUE && SMG == FALSE && AR == FALSE && SENSE_MOUSE == TRUE && SENSE_MID == FALSE && SENSE_LOW == FALSE) {
        negative_value_lt_first = -14;
        positive_value_lt_first = 14;
        positive_value_lt_second = 14;
        negative_value_rt_first = -16;
        positive_value_rt_first = 16;
        positive_value_rt_second = 6;
    }
    if(SEMI == FALSE && SMG == TRUE && AR == FALSE && SENSE_MOUSE == TRUE && SENSE_MID == FALSE && SENSE_LOW == FALSE) {
        negative_value_lt_first = -22;
        positive_value_lt_first = 22;
        positive_value_lt_second = 12;
        negative_value_rt_first = -32;
        positive_value_rt_first = 32;
        positive_value_rt_second = 22;
    }
    if(SEMI == FALSE && SMG == FALSE && AR == TRUE && SENSE_MOUSE == FALSE && SENSE_MID == FALSE && SENSE_LOW == TRUE) {
        negative_value_lt_first = -22;
        positive_value_lt_first = 22;
        positive_value_lt_second = 22;
        negative_value_rt_first = -32;
        positive_value_rt_first = 32;
        positive_value_rt_second = 22;
    }
    if(SEMI == TRUE && SMG == FALSE && AR == FALSE && SENSE_MOUSE == FALSE && SENSE_MID == FALSE && SENSE_LOW == TRUE) {
        negative_value_lt_first = -20;
        positive_value_lt_first = 20;
        positive_value_lt_second = 20;
        negative_value_rt_first = -24;
        positive_value_rt_first = 24;
        positive_value_rt_second = 13;
    }
    if(SEMI == FALSE && SMG == TRUE && AR == FALSE && SENSE_MOUSE == FALSE && SENSE_MID == FALSE && SENSE_LOW == TRUE) {
        negative_value_lt_first = -30;
        positive_value_lt_first = 30;
        positive_value_lt_second = 20;
        negative_value_rt_first = -40;
        positive_value_rt_first = 40;
        positive_value_rt_second = 30;
    }
    if(SEMI == FALSE && SMG == FALSE && AR == TRUE && SENSE_MOUSE == FALSE && SENSE_MID == TRUE && SENSE_LOW == FALSE) {
        negative_value_lt_first = -17;
        positive_value_lt_first = 17;
        positive_value_lt_second = 17;
        negative_value_rt_first = -27;
        positive_value_rt_first = 27;
        positive_value_rt_second = 17;
    }
    if(SEMI == TRUE && SMG == FALSE && AR == FALSE && SENSE_MOUSE == FALSE && SENSE_MID == TRUE && SENSE_LOW == FALSE) {
        negative_value_lt_first = -16;
        positive_value_lt_first = 16;
        positive_value_lt_second = 16;
        negative_value_rt_first = -19;
        positive_value_rt_first = 19;
        positive_value_rt_second = 10;
    }
    if(SEMI == FALSE && SMG == TRUE && AR == FALSE && SENSE_MOUSE == FALSE && SENSE_MID == TRUE && SENSE_LOW == FALSE) {
        negative_value_lt_first = -25;
        positive_value_lt_first = 25;
        positive_value_lt_second = 15;
        negative_value_rt_first = -35;
        positive_value_rt_first = 35;
        positive_value_rt_second = 25;
    }
    if(INSANE == TRUE && STRONGER == FALSE && RECOMMENDED == FALSE) {
        value = 45;
        value2 = -45;
    }
    if(INSANE == FALSE && STRONGER == TRUE && RECOMMENDED == FALSE) {
        value = 39;
        value2 = -39;
    }
    if(SENSE_LOW == FALSE && SENSE_MID == TRUE && SENSE_MOUSE == FALSE && RECOMMENDED == TRUE && STRONGER == FALSE && INSANE == FALSE) {
        value = 33;
        value2 = -33;
    }
    if(SENSE_LOW == TRUE && SENSE_MID == FALSE && SENSE_MOUSE == FALSE && RECOMMENDED == TRUE && STRONGER == FALSE && INSANE == FALSE) {
        value = 33;
        value2 = -33;
    }
    if(SENSE_LOW == FALSE && SENSE_MID == FALSE && SENSE_MOUSE == TRUE && RECOMMENDED == TRUE && STRONGER == FALSE && INSANE == FALSE) {
        value = 20;
        value2 = -20;
    }
    if(get_val(LB) && (SEMI == TRUE || AR == TRUE || SMG == TRUE)) {
        combo_run(LB_C);
    }
    if(get_val(RB) && get_val(LB) && (SEMI == TRUE || AR == TRUE || SMG == TRUE)) {
        combo_stop(LB_C);
        combo_run(RB_C);
    }
    if(get_val(RX) < value2 || get_val(RX) > value || get_val(RY) < value2 || get_val(RY) > value
    || get_val(RX) < value2 || get_val(RX) > value || get_val(RY) < value2 || get_val(RY) > value){
        combo_stop(LB_C);
        combo_stop(RB_C);
    }
    if(get_val(LT)) {
        combo_run(LT_C);
    }
    if(get_val(RT) && get_val(LT)) {
        combo_stop(LT_C);
        combo_run(RT_C);
    }
    if( abs(get_val(10))> value1 || abs(get_val(9))> value1) {
        combo_stop(LT_C);
        combo_stop(RT_C);
    }
}
//COMBO BLOCKS
combo LT_C {
    set_val(RY, minT);
    wait(delay1)
    set_val(RX, pluT);
    set_val(RY, pluTN);
    wait(delay1)
    set_val(RY, pluTN);
    wait(delay1)
    set_val(RX, minT);
    set_val(RY, pluTN);
    wait(delay1)
}
combo RT_C {
    set_val(RY, minTH);
    wait(delay1)
    set_val(RX, pluTH);
    set_val(RY, pluT);
    wait(delay1)
    set_val(RY, pluT);
    wait(delay1)
    set_val(RX, minTH);
    set_val(RY, pluT);
    wait(delay1)
}
combo RapidFire {
    set_val(SHOOT_BUTTON, 150);
    wait(hold_time);
    set_val(SHOOT_BUTTON, 0);
    wait(rest_time);
    set_val(SHOOT_BUTTON, 0);
}
combo RapidSpot {
    set_val(SPOT_BUTTON, 100);
    wait(hold_time);
    set_val(SPOT_BUTTON, 0);
    wait(rest_time);
    set_val(SPOT_BUTTON, 0);
}
combo Brawl {
    set_val(PS4_SQUARE, 100);
    set_led(LED_4, 2);
    wait(80);
    set_val(PS4_SQUARE, 0);
    set_led(LED_2, 0);
    wait(60);
    set_val(PS4_SQUARE, 0);
    set_led(LED_4, 0);
}
combo StrongAttack {
    set_val(PS4_TRIANGLE, 100);
    wait(100);
    set_val(PS4_TRIANGLE, 0);
    Timeout_Melee = 0;
}
combo Action {
    set_val(PS4_SQUARE, 100);
    wait(40);
    set_val(PS4_SQUARE, 0);
    wait(20);
    set_val(PS4_SQUARE, 0);
}
combo LB_C {
    set_val(RY, negative_value_lt_first);
    wait(delay)
    set_val(RX, positive_value_lt_first);
    set_val(RY, positive_value_lt_second);
    wait(delay)
    set_val(RY, positive_value_lt_second);
    wait(delay)
    set_val(RX, negative_value_lt_first);
    set_val(RY, positive_value_lt_second);
    wait(delay)
}
combo RB_C {
    set_val(RY, negative_value_rt_first);
    wait(delay)
    set_val(RX, positive_value_rt_first);
    set_val(RY, positive_value_rt_second);
    wait(delay)
    set_val(RY, positive_value_rt_second);
    wait(delay)
    set_val(RX, negative_value_rt_first);
    set_val(RY, positive_value_rt_second);
    wait(delay)
}
function colorled(a,b,c,d) {
    set_led(LED_1,a);
    set_led(LED_2,b);
    set_led(LED_3,c);
    set_led(LED_4,d);
}
//END!!!
User avatar
shygur
Sergeant
Sergeant
 
Posts: 8
Joined: Wed Sep 11, 2019 12:36 am


Return to GPC2 Script Programming

Who is online

Users browsing this forum: No registered users and 140 guests