UNCHARTED Multiplayer Modpack

Documentation, usage tips and configuration guides for Titan Two scripts and bytecodes published by the community users.

Re: UNCHARTED The Lost Legacy Modpack

Postby Prototype » Fri Dec 13, 2019 11:45 am

v 231? Why?
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Re: UNCHARTED The Lost Legacy Modpack

Postby Max10 » Fri Dec 13, 2019 12:04 pm

prototype wrote:v 231? Why?

Sorry, wrong MODZ v. 2.32 did not put a point
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Re: UNCHARTED The Lost Legacy Modpack

Postby Prototype » Fri Dec 13, 2019 12:08 pm

Yes i understood about the missing point but why do you use the 2.31 instead of the last updates?
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Re: UNCHARTED The Lost Legacy Modpack

Postby Max10 » Fri Dec 13, 2019 12:37 pm

no, you didn’t understand, I wrote about Strafe Mods, I'm trying to fix it with this version v 2.31. and still until v 2.38 I can’t configure. I wrote about this (Google Translator). Sorry if I'm confused, but it's a translator ....
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Re: UNCHARTED The Lost Legacy Modpack

Postby Max10 » Sat Dec 14, 2019 7:51 am

today I got a mouse and keyboard will try to customize with your MODZ
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Re: UNCHARTED The Lost Legacy Modpack

Postby Prototype » Sat Dec 14, 2019 8:36 am

Hi, I apologize if sometimes I look rude or vulgar. Every time i tell myself that i should develop my answers further to be understood but my english is really bad. I recognize that I have not always answered all of your questions but since you make the effort to detail well I will do the same. :smile0517:

Yes let me know how it works with KBM because i never use KBM on consoles. For now i'm fighting with the script to reduce the bytecode usage, meanwhile i can't add any Mod.

PS: without you the script would still be version 1.5 :)
Console tuner since my 1st controller.
Scripting, a game in the game.
Believe or dare, It's Titanic! :smile0517:
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Re: UNCHARTED The Lost Legacy Modpack

Postby Max10 » Sat Dec 14, 2019 9:38 am

Thank you very much for your support I will always help improving your MODZ
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Re: UNCHARTED The Lost Legacy Modpack

Postby Max10 » Sat Dec 14, 2019 10:08 am

prototype wrote:Hi, I apologize if sometimes I look rude or vulgar. Every time i tell myself that i should develop my answers further to be understood but my english is really bad. I recognize that I have not always answered all of your questions but since you make the effort to detail well I will do the same. :smile0517:

Yes let me know how it works with KBM because i never use KBM on consoles. For now i'm fighting with the script to reduce the bytecode usage, meanwhile i can't add any Mod.

PS: without you the script would still be version 1.5 :)

Yes, of course, as soon as I can connect it all and configure with your C, I'll write everything how it works. :smile0517:
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Re: UNCHARTED The Lost Legacy Modpack

Postby Max10 » Sat Dec 14, 2019 10:10 am

successful settings to realize all the options that you want to make in the new MODZ
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Re: UNCHARTED The Lost Legacy Modpack

Postby Max10 » Mon Dec 16, 2019 10:10 am

Good day prototype, if you have time, read the personal message. Thanks in advance.
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