CM/T1 Call of duty Modern warfare wiimote bravo (PS4 etc)
Moderator: OFC-Giorgio
26 posts
• Page 3 of 3 • 1, 2, 3
Re: CM/T1 Call of duty Modern warfare wiimote bravo (PS4 etc
J2Kbr wrote:You are welcome. The Bluetooth dongle is needed as the Wiimote only communicates over Bluetooth. Any regular BT EDR 2.1+ or 4.0+ will work. Several Titan One users seems to prefer the ASUS USB-BT400.
I already have the expansion kit on titan two, do I need to buy some bt dongle? Is there a tutorial for making it? ... thanks a lot master
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Ghost251313 - Staff Sergeant
- Posts: 12
- Joined: Sat Nov 09, 2019 3:43 pm
Re: CM/T1 Call of duty Modern warfare wiimote bravo (PS4 etc
With the Titan Two all you need the the Bluetooth module and Micro SD Card. Please check this page for instructions o how to install and configure:
https://www.consoletuner.com/wiki/index ... ansion_kit
https://www.consoletuner.com/wiki/index ... ansion_kit
ConsoleTuner Support Team
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J2Kbr - General of the Army
- Posts: 20323
- Joined: Tue Mar 18, 2014 1:39 pm
Re: CM/T1 Call of duty Modern warfare wiimote bravo (PS4 etc
J2Kbr wrote:With the Titan Two all you need the the Bluetooth module and Micro SD Card. Please check this page for instructions o how to install and configure:
https://www.consoletuner.com/wiki/index ... ansion_kit
OFC-Giorgio wrote:
- Code: Select all
// GPC Online Library
// device.gpc
//#pragma METAINFO("Cr0nusMax and Titan One wiimote bravo PS4 call of duty modern warfare", 1, 0, "ofc-giorgio")
/***
Use wiimote in bravo settings PS4 (adjust key mapping in script for other platforms) for:
<b>Call of Duty Modern Warfare</b>
wii + button: throw lethal grenade
wii + button while twisting the wiimote 90o counter clock wise: throw tactical
wii dpad left: use killstreak
double click wii + button: use specialist weapon
Happy wiimoting!
keywords: wiimote, wii remote, bravo, PS4, call of duty, modern warfare</keywords>
url: viewtopic.php?f=14&t=13929
***/
/*
From the wiiu manual:
* Z Button - ADS
* C Button - Crouch/Prone
* Control Stick - Move
* Up on the +Control Pad - Jump
* Right on the +Control Pad - Switch Weapon
* Left on the +Control Pad - Inventory
* Down on the +Control Pad - Melee Attack
* A Button - Use/Sprint/Lock Camera
* - Button - Throw Tacticals
* + Button - Throw Lethals
* 1 Button - Objectives/Menu
* 2 Button - Scoreboard
* B Button (underneath controller) - Fire Weapon
* Shake Nunchuk - Reload
Hold Wii-Left and select with Nunchuk left to use killstreak
Bravo settings:
* shake nunchuk / reload is disabled,
* - is used for reload and
* + is still used to throw lethals but + while twisting the wiimote is used
for throwing tacticals
*/
// Sensitivity while aiming - Default: 100 - Range [0 ~ 327]
// set a number below 100 for less sens - above 100 for more sens
// MIDPOINT - Default: 50 - Range [0 ~ 100]
// If you set a number below 50 you are defining a zone of high sensitivity range when close to rest position
// (fast movements) and a low sensitivity range when far from rest position (better accuracy).
// if you set a number above 50 you are defining a zone of low sensitivity when close to the rest position
// (better accuracy), and a zone of high sensitivity when far from rest position (fast movements).**/
// while aiming down the sight:
define ADS_MIDPOINT = 20;
define ADS_SENSITIVITY = 100;
// while NOT aiming down the sight:
define NON_ADS_MIDPOINT = 20;
define NON_ADS_SENSITIVITY = 100;
// Output controller stick and buttons (for indirect programaticaly computed setting via dummy mapping)
define CONSOLE_LEFT_STICK_LEFT_RIGHT = PS4_LX; // cod walk
define CONSOLE_LEFT_STICK_UP_DOWN = PS4_LY; // cod walk
define CONSOLE_RIGHT_STICK_LEFT_RIGHT = PS4_RX; // cod look
define CONSOLE_RIGHT_STICK_UP_DOWN = PS4_RY; // cod look
define CONSOLE_DPAD_LEFT = PS4_LEFT; // cod killstreak etc
define CONSOLE_DPAD_RIGHT = PS4_RIGHT; // cod killstreak etc
define CONSOLE_DPAD_UP = PS4_UP; // cod killstreak etc
define CONSOLE_DPAD_DOWN = PS4_DOWN; // cod killstreak etc
define CONSOLE_BUTTON_L1LB = PS4_L1; // tactical grenade
define CONSOLE_BUTTON_R1RB = PS4_R1; // lethal grenade
define CONSOLE_BUTTON_L2LT = PS4_L2; // zoom ads
define CONSOLE_BUTTON_R2RT = PS4_R2; // fire
define CONSOLE_BUTTON_L3LS = PS4_L3; // sprint
define CONSOLE_BUTTON_R3RS = PS4_R3; // melee
define CONSOLE_BUTTON_PSXBOX = PS4_PS; // home
define CONSOLE_BUTTON_OPTIONSSTARTMENUSTART = PS4_OPTIONS; // menu
define CONSOLE_BUTTON_TOUCHSELECTVIEWBACK = PS4_TOUCH; // menu
define CONSOLE_BUTTON_SQUAREX = PS4_SQUARE; // reload
define CONSOLE_BUTTON_CIRCLEB = PS4_CIRCLE; // crouch
define CONSOLE_BUTTON_TRIANGLEY = PS4_TRIANGLE; // switch weapon
define CONSOLE_BUTTON_CROSSA = PS4_CROSS; // jump
define CONSOLE_BUTTON_TOUCHX = PS4_TOUCHX; // menu
define CONSOLE_BUTTON_TOUCHY = PS4_TOUCHY; // menu
define INPUT_WII_NC_STICK_LEFT_RIGHT = WII_NX;
define INPUT_WII_NC_STICK_UP_DOWN = WII_NY;
define INPUT_WII_DPAD_LEFT = WII_LEFT;
define INPUT_WII_DPAD_RIGHT = WII_RIGHT;
define INPUT_WII_DPAD_UP = WII_UP;
define INPUT_WII_DPAD_DOWN = WII_DOWN;
define INPUT_WII_NC_GYRO_X = WII_ACCNX;
define INPUT_WII_GYRO_X = WII_ACCX;
define INPUT_WII_BUTTON_PLUS = WII_PLUS;
define INPUT_WII_BUTTON_MINUS = WII_MINUS;
define INPUT_WII_BUTTON_HOME = WII_HOME;
define INPUT_WII_BUTTON_ONE = WII_ONE;
define INPUT_WII_BUTTON_TWO = WII_TWO;
define INPUT_WII_BUTTON_A = WII_A;
define INPUT_WII_BUTTON_B = WII_B;
define INPUT_WII_BUTTON_C = WII_C;
define INPUT_WII_BUTTON_Z = WII_Z;
define INPUT_WII_SENSOR_IRX = WII_IRX;
define INPUT_WII_SENSOR_IRY = WII_IRY;
int VALUE_WII_NC_STICK_LEFT_RIGHT = 0;
int VALUE_WII_NC_STICK_UP_DOWN = 0;
int VALUE_WII_DPAD_LEFT = 0;
int VALUE_WII_GYRO_X = 0;
int VALUE_WII_BUTTON_PLUS = 0;
int VALUE_WII_BUTTON_Z = 0;
int VALUE_WII_SENSOR_IRX = 0;
// standard mappings
unmap ALL_REMAPS;
remap INPUT_WII_BUTTON_HOME -> CONSOLE_BUTTON_PSXBOX; // home
remap INPUT_WII_BUTTON_MINUS -> CONSOLE_BUTTON_SQUAREX; // reload hold: use/interact
remap INPUT_WII_BUTTON_PLUS -> CONSOLE_BUTTON_R1RB; // lethal grenade
remap INPUT_WII_BUTTON_ONE -> CONSOLE_BUTTON_OPTIONSSTARTMENUSTART; // menu/map
remap INPUT_WII_BUTTON_TWO -> CONSOLE_BUTTON_TOUCHSELECTVIEWBACK; // scoreboard
remap INPUT_WII_BUTTON_A -> CONSOLE_BUTTON_L3LS; // sprint
remap INPUT_WII_BUTTON_B -> CONSOLE_BUTTON_R2RT; // fire
remap INPUT_WII_DPAD_UP -> CONSOLE_BUTTON_CROSSA; // jump/mantle
remap INPUT_WII_BUTTON_C -> CONSOLE_BUTTON_CIRCLEB; // crouch/prone
remap INPUT_WII_BUTTON_Z -> CONSOLE_BUTTON_L2LT; // zoom/aiming down the sights (ADS)
remap INPUT_WII_DPAD_RIGHT -> CONSOLE_BUTTON_TRIANGLEY; // switch weapon
remap INPUT_WII_DPAD_DOWN -> CONSOLE_BUTTON_R3RS; // melee
remap INPUT_WII_SENSOR_IRX -> CONSOLE_RIGHT_STICK_LEFT_RIGHT; // look
remap INPUT_WII_SENSOR_IRY -> CONSOLE_RIGHT_STICK_UP_DOWN; // look
// Dummy mapping 3 4 9 10 17 20 24 not used in api (gyros 21 22 23 25 26 27; 21 is used for detecting twisting wiimote)
define OUTPUT_CONSOLE_LEFT_STICK_LEFT_RIGHT = 3;
remap OUTPUT_CONSOLE_LEFT_STICK_LEFT_RIGHT -> CONSOLE_LEFT_STICK_LEFT_RIGHT;
define OUTPUT_CONSOLE_LEFT_STICK_UP_DOWN = 4;
remap OUTPUT_CONSOLE_LEFT_STICK_UP_DOWN -> CONSOLE_LEFT_STICK_UP_DOWN;
define OUTPUT_CONSOLE_DPAD_LEFT = 9;
remap OUTPUT_CONSOLE_DPAD_LEFT -> CONSOLE_DPAD_LEFT;
define OUTPUT_CONSOLE_DPAD_RIGHT = 10;
remap OUTPUT_CONSOLE_DPAD_RIGHT -> CONSOLE_DPAD_RIGHT;
define OUTPUT_CONSOLE_DPAD_UP = 17;
remap OUTPUT_CONSOLE_DPAD_UP -> CONSOLE_DPAD_UP;
define OUTPUT_CONSOLE_DPAD_DOWN = 20;
remap OUTPUT_CONSOLE_DPAD_DOWN -> CONSOLE_DPAD_DOWN;
define OUTPUT_CONSOLE_BUTTON_L1LB = 24;
remap OUTPUT_CONSOLE_BUTTON_L1LB -> CONSOLE_BUTTON_L1LB;
//int ps4auth;
int isDPADing = 0;
int TimerSpecialistWeapon = 0;
int ps4auth;
int LAST_IRX = 0;
int LAST_IRY = 0;
int ircount = 1;
init
{
ps4auth = ps4_authtimeout();
my_init();
}
main
{
if(ps4_authtimeout() > ps4auth)
{
my_init();
}
ps4auth = ps4_authtimeout();
// Retrieve values from input controller (wiimote + nc)
VALUE_WII_DPAD_LEFT = get_val(INPUT_WII_DPAD_LEFT);
VALUE_WII_NC_STICK_LEFT_RIGHT = get_val(INPUT_WII_NC_STICK_LEFT_RIGHT);
VALUE_WII_NC_STICK_UP_DOWN = get_val(INPUT_WII_NC_STICK_UP_DOWN);
VALUE_WII_GYRO_X = get_val(INPUT_WII_GYRO_X);
VALUE_WII_BUTTON_PLUS = get_val(INPUT_WII_BUTTON_PLUS);
VALUE_WII_BUTTON_Z = get_val(INPUT_WII_BUTTON_Z);
VALUE_WII_SENSOR_IRX = get_val(INPUT_WII_SENSOR_IRX);
set_val(INPUT_WII_SENSOR_IRX, inv(VALUE_WII_SENSOR_IRX));
// use different sensitivity for ADS (aiming down the sights) and non ADS
if (VALUE_WII_BUTTON_Z == 100)
{
sensitivity(INPUT_WII_SENSOR_IRX, ADS_MIDPOINT, ADS_SENSITIVITY);
sensitivity(INPUT_WII_SENSOR_IRY, ADS_MIDPOINT, ADS_SENSITIVITY);
}
else
{
sensitivity(INPUT_WII_SENSOR_IRX, NON_ADS_MIDPOINT, NON_ADS_SENSITIVITY);
sensitivity(INPUT_WII_SENSOR_IRY, NON_ADS_MIDPOINT, NON_ADS_SENSITIVITY);
}
// test for wiimote out of reach of sensorbar
if(wiir_offscreen())
{
set_val(INPUT_WII_SENSOR_IRX, 0); // prevent camera from spinning
set_val(INPUT_WII_SENSOR_IRY, 0); // prevent camera from spinning
ircount = ircount + 1;
if (ircount > 3)
{
ircount = 0;
if (LAST_IRX > 0) { LAST_IRX = LAST_IRX - 1; }
if (LAST_IRX < 0) { LAST_IRX = LAST_IRX + 1; }
if (LAST_IRY > 0) { LAST_IRY = LAST_IRY - 1; }
if (LAST_IRY < 0) { LAST_IRY = LAST_IRY + 1; }
}
set_val(INPUT_WII_SENSOR_IRX, LAST_IRX); // fade out
set_val(INPUT_WII_SENSOR_IRY, LAST_IRY); // fade out
set_led(LED_4, 1); // light led 4 to indicate sensorbar is out of sight
}
else
{
set_led(LED_4, 0);
LAST_IRX = get_val(INPUT_WII_SENSOR_IRX);
LAST_IRY = get_val(INPUT_WII_SENSOR_IRY);
}
// wii dpad left: use killstreak
isDPADing = 0;
if(VALUE_WII_DPAD_LEFT == 100)
{
isDPADing = 1;
// mw: killstreak
set_val(OUTPUT_CONSOLE_DPAD_RIGHT, 100); // right
// Moving with right stick or dpad buttons
// WII_LEFT acts like a SHIFT key, when pressed the Nunchuck stick is not used for moving but for
// selecting dpad up, down, left or right.
// selecting dpad left, right, up, down.
// threshold is higher (vs 30) in order to have only one dpad button selected at a time
if(VALUE_WII_NC_STICK_LEFT_RIGHT < -30)
{
set_val(OUTPUT_CONSOLE_DPAD_LEFT, 100); // left
set_val(OUTPUT_CONSOLE_DPAD_RIGHT, 0);
}
else
// already handled by wii dpad left: use killstreak
//if(VALUE_WII_NC_STICK_LEFT_RIGHT > 30)
//{
// set_val(OUTPUT_CONSOLE_DPAD_RIGHT, 100); // right (in modern warfare, was left in bo)
//}
//else
if(VALUE_WII_NC_STICK_UP_DOWN > 30)
{
// mw: gesture/spray decal
set_val(OUTPUT_CONSOLE_DPAD_DOWN, 100);
set_val(OUTPUT_CONSOLE_DPAD_RIGHT, 0);
} // down (sign is flipped compared to math class)
else
if(VALUE_WII_NC_STICK_UP_DOWN < -30)
{
// mw: not used
set_val(OUTPUT_CONSOLE_DPAD_UP, 100);
set_val(OUTPUT_CONSOLE_DPAD_RIGHT, 0);
} // up (sign is flipped compared to math class)
}
if(isDPADing == 0)
{
// moving left/right
if (VALUE_WII_NC_STICK_LEFT_RIGHT < -30) { set_val(OUTPUT_CONSOLE_LEFT_STICK_LEFT_RIGHT, -100); } // left
else
if (VALUE_WII_NC_STICK_LEFT_RIGHT > 30) { set_val(OUTPUT_CONSOLE_LEFT_STICK_LEFT_RIGHT, 100); } // right
else
{ set_val(OUTPUT_CONSOLE_LEFT_STICK_LEFT_RIGHT, VALUE_WII_NC_STICK_LEFT_RIGHT); }
// moving up/down
if (VALUE_WII_NC_STICK_UP_DOWN < -30) { set_val(OUTPUT_CONSOLE_LEFT_STICK_UP_DOWN, -100); } // up (sign is flipped compared to math class)
else
if (VALUE_WII_NC_STICK_UP_DOWN > 30) { set_val(OUTPUT_CONSOLE_LEFT_STICK_UP_DOWN, 100); } // down (sign is flipped compared to math class)
else
{ set_val(OUTPUT_CONSOLE_LEFT_STICK_UP_DOWN, VALUE_WII_NC_STICK_UP_DOWN); }
}
// Bravo settings twisting the wiimote 90o, hold it and press the + button
// is used for throwing tacticals (instead of lethal grenade)
if((VALUE_WII_BUTTON_PLUS > 0) && (VALUE_WII_GYRO_X > 20))
{
set_val(INPUT_WII_BUTTON_PLUS, 0); // stop/prevent throwing lethal
set_val(OUTPUT_CONSOLE_BUTTON_L1LB, 100); // throw tactical grenade
}
//else
//{
// set_val(OUTPUT_CONSOLE_BUTTON_L1LB, 0);
//}
else
{
// Bravo settings (COD Modern Warfare: throwing both lethal and tactical to activate Specialist weapon or skill)
// this can not be done in bravo settings so to in bravo settings
// activate Specialist weapon or skill by double tapping the lethal grenade button
// TimerSpecialistWeapon - Countdown function
if (TimerSpecialistWeapon > 0)
{
TimerSpecialistWeapon = TimerSpecialistWeapon - get_rtime(); // Reduce the timer value by the elapsed run time
}
// Timer - Detection of the release
if (event_release(INPUT_WII_BUTTON_PLUS))
{
TimerSpecialistWeapon = 300; // 300 ms timer (starting the timer)
}
// Timer - Detection of the press
if ((event_press(INPUT_WII_BUTTON_PLUS)) && (TimerSpecialistWeapon > 0))
{
TimerSpecialistWeapon = 0;
combo_run(ComboSpecialistWeapon);
}
}
// Empty battery indicator (turn all leds on if battery level less or equal 20%)
if(get_battery() <= 2)
{
set_led(LED_1, 1);
set_led(LED_2, 1);
set_led(LED_3, 1);
set_led(LED_4, 1);
}
} // end of main() function
combo ComboSpecialistWeapon
{
set_val(INPUT_WII_BUTTON_PLUS, 100);
set_val(OUTPUT_CONSOLE_BUTTON_L1LB, 100);
wait(500);
set_val(INPUT_WII_BUTTON_PLUS, 0);
set_val(OUTPUT_CONSOLE_BUTTON_L1LB, 0);
}
function my_init()
{
block_rumble();
}
I managed to connect with titan 2 ... thanks !!! I just couldn't get the IR bar to work, because my girlfriend lost the Wii kkkk but I already ordered an IR bar that works via USB ...
I converted this script and it worked, but the buttons are not correct for me ... am I shooting A, for example ... do you have to put any specific button layout in the game? I tried several and it didn't match the instructions in the script ... thank you very much
-
Ghost251313 - Staff Sergeant
- Posts: 12
- Joined: Sat Nov 09, 2019 3:43 pm
Re: CM/T1 Call of duty Modern warfare wiimote bravo (PS4 etc
Ghost251313 wrote:I managed to connect with titan 2 ... thanks !!! I just couldn't get the IR bar to work, because my girlfriend lost the Wii kkkk but I already ordered an IR bar that works via USB ...
I converted this script and it worked, but the buttons are not correct for me ... am I shooting A, for example ... do you have to put any specific button layout in the game? I tried several and it didn't match the instructions in the script ... thank you very much
Nice you are making progress.
The button layout can be reconfigured in this part of the script:
- Code: Select all
// Output controller stick and buttons (for indirect programaticaly computed setting via dummy mapping)
define CONSOLE_LEFT_STICK_LEFT_RIGHT = PS4_LX; // cod walk
define CONSOLE_LEFT_STICK_UP_DOWN = PS4_LY; // cod walk
define CONSOLE_RIGHT_STICK_LEFT_RIGHT = PS4_RX; // cod look
define CONSOLE_RIGHT_STICK_UP_DOWN = PS4_RY; // cod look
define CONSOLE_DPAD_LEFT = PS4_LEFT; // cod killstreak etc
define CONSOLE_DPAD_RIGHT = PS4_RIGHT; // cod killstreak etc
define CONSOLE_DPAD_UP = PS4_UP; // cod killstreak etc
define CONSOLE_DPAD_DOWN = PS4_DOWN; // cod killstreak etc
define CONSOLE_BUTTON_L1LB = PS4_L1; // tactical grenade
define CONSOLE_BUTTON_R1RB = PS4_R1; // lethal grenade
define CONSOLE_BUTTON_L2LT = PS4_L2; // zoom ads
define CONSOLE_BUTTON_R2RT = PS4_R2; // fire
define CONSOLE_BUTTON_L3LS = PS4_L3; // sprint
define CONSOLE_BUTTON_R3RS = PS4_R3; // melee
define CONSOLE_BUTTON_PSXBOX = PS4_PS; // home
define CONSOLE_BUTTON_OPTIONSSTARTMENUSTART = PS4_OPTIONS; // menu
define CONSOLE_BUTTON_TOUCHSELECTVIEWBACK = PS4_TOUCH; // menu
define CONSOLE_BUTTON_SQUAREX = PS4_SQUARE; // reload
define CONSOLE_BUTTON_CIRCLEB = PS4_CIRCLE; // crouch
define CONSOLE_BUTTON_TRIANGLEY = PS4_TRIANGLE; // switch weapon
define CONSOLE_BUTTON_CROSSA = PS4_CROSS; // jump
define CONSOLE_BUTTON_TOUCHX = PS4_TOUCHX; // menu
define CONSOLE_BUTTON_TOUCHY = PS4_TOUCHY; // menu
define INPUT_WII_NC_STICK_LEFT_RIGHT = WII_NX;
define INPUT_WII_NC_STICK_UP_DOWN = WII_NY;
define INPUT_WII_DPAD_LEFT = WII_LEFT;
define INPUT_WII_DPAD_RIGHT = WII_RIGHT;
define INPUT_WII_DPAD_UP = WII_UP;
define INPUT_WII_DPAD_DOWN = WII_DOWN;
define INPUT_WII_NC_GYRO_X = WII_ACCNX;
define INPUT_WII_GYRO_X = WII_ACCX;
define INPUT_WII_BUTTON_PLUS = WII_PLUS;
define INPUT_WII_BUTTON_MINUS = WII_MINUS;
define INPUT_WII_BUTTON_HOME = WII_HOME;
define INPUT_WII_BUTTON_ONE = WII_ONE;
define INPUT_WII_BUTTON_TWO = WII_TWO;
define INPUT_WII_BUTTON_A = WII_A;
define INPUT_WII_BUTTON_B = WII_B;
define INPUT_WII_BUTTON_C = WII_C;
define INPUT_WII_BUTTON_Z = WII_Z;
define INPUT_WII_SENSOR_IRX = WII_IRX;
define INPUT_WII_SENSOR_IRY = WII_IRY;
ConsoleTuner Support Team
-
J2Kbr - General of the Army
- Posts: 20323
- Joined: Tue Mar 18, 2014 1:39 pm
Re: CM/T1 Call of duty Modern warfare wiimote bravo (PS4 etc
J2Kbr wrote:Ghost251313 wrote:I managed to connect with titan 2 ... thanks !!! I just couldn't get the IR bar to work, because my girlfriend lost the Wii kkkk but I already ordered an IR bar that works via USB ...
I converted this script and it worked, but the buttons are not correct for me ... am I shooting A, for example ... do you have to put any specific button layout in the game? I tried several and it didn't match the instructions in the script ... thank you very much
Nice you are making progress.
The button layout can be reconfigured in this part of the script:
- Code: Select all
// Output controller stick and buttons (for indirect programaticaly computed setting via dummy mapping)
define CONSOLE_LEFT_STICK_LEFT_RIGHT = PS4_LX; // cod walk
define CONSOLE_LEFT_STICK_UP_DOWN = PS4_LY; // cod walk
define CONSOLE_RIGHT_STICK_LEFT_RIGHT = PS4_RX; // cod look
define CONSOLE_RIGHT_STICK_UP_DOWN = PS4_RY; // cod look
define CONSOLE_DPAD_LEFT = PS4_LEFT; // cod killstreak etc
define CONSOLE_DPAD_RIGHT = PS4_RIGHT; // cod killstreak etc
define CONSOLE_DPAD_UP = PS4_UP; // cod killstreak etc
define CONSOLE_DPAD_DOWN = PS4_DOWN; // cod killstreak etc
define CONSOLE_BUTTON_L1LB = PS4_L1; // tactical grenade
define CONSOLE_BUTTON_R1RB = PS4_R1; // lethal grenade
define CONSOLE_BUTTON_L2LT = PS4_L2; // zoom ads
define CONSOLE_BUTTON_R2RT = PS4_R2; // fire
define CONSOLE_BUTTON_L3LS = PS4_L3; // sprint
define CONSOLE_BUTTON_R3RS = PS4_R3; // melee
define CONSOLE_BUTTON_PSXBOX = PS4_PS; // home
define CONSOLE_BUTTON_OPTIONSSTARTMENUSTART = PS4_OPTIONS; // menu
define CONSOLE_BUTTON_TOUCHSELECTVIEWBACK = PS4_TOUCH; // menu
define CONSOLE_BUTTON_SQUAREX = PS4_SQUARE; // reload
define CONSOLE_BUTTON_CIRCLEB = PS4_CIRCLE; // crouch
define CONSOLE_BUTTON_TRIANGLEY = PS4_TRIANGLE; // switch weapon
define CONSOLE_BUTTON_CROSSA = PS4_CROSS; // jump
define CONSOLE_BUTTON_TOUCHX = PS4_TOUCHX; // menu
define CONSOLE_BUTTON_TOUCHY = PS4_TOUCHY; // menu
define INPUT_WII_NC_STICK_LEFT_RIGHT = WII_NX;
define INPUT_WII_NC_STICK_UP_DOWN = WII_NY;
define INPUT_WII_DPAD_LEFT = WII_LEFT;
define INPUT_WII_DPAD_RIGHT = WII_RIGHT;
define INPUT_WII_DPAD_UP = WII_UP;
define INPUT_WII_DPAD_DOWN = WII_DOWN;
define INPUT_WII_NC_GYRO_X = WII_ACCNX;
define INPUT_WII_GYRO_X = WII_ACCX;
define INPUT_WII_BUTTON_PLUS = WII_PLUS;
define INPUT_WII_BUTTON_MINUS = WII_MINUS;
define INPUT_WII_BUTTON_HOME = WII_HOME;
define INPUT_WII_BUTTON_ONE = WII_ONE;
define INPUT_WII_BUTTON_TWO = WII_TWO;
define INPUT_WII_BUTTON_A = WII_A;
define INPUT_WII_BUTTON_B = WII_B;
define INPUT_WII_BUTTON_C = WII_C;
define INPUT_WII_BUTTON_Z = WII_Z;
define INPUT_WII_SENSOR_IRX = WII_IRX;
define INPUT_WII_SENSOR_IRY = WII_IRY;
So, I found the wii lost kkk ... I plugged it in here and it's working perfectly, I even won some tennis matches on the wii sports kkk ... but I can't get the sensor to work on ps4 ... the control connects normally via bluetooh with titan 2 and works all the buttons, but the functions corresponding to the right stick do not work ... I converted this script, both by gpc converter and by doing the manual tutorial, and despite copying, the buttons are all wrong, could someone help me? Thanks ...
In time, i try to use this script of bo4 to titan 2 https://www.consoletuner.com/forum/viewtopic.php?f=14&t=10362#p72671, but it didn't, it gave the error: GPC error: titan2_wiimote_bo4_v1.1.gpc (183): Illegal operation 'remapper'.
-
Ghost251313 - Staff Sergeant
- Posts: 12
- Joined: Sat Nov 09, 2019 3:43 pm
Re: CM/T1 Call of duty Modern warfare wiimote bravo (PS4 etc
Replied on the other topic: viewtopic.php?f=14&t=10362&p=98684#p98684
ConsoleTuner Support Team
-
J2Kbr - General of the Army
- Posts: 20323
- Joined: Tue Mar 18, 2014 1:39 pm
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