Can ssomeone fix this error?

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Can ssomeone fix this error?

Postby mrtrdy » Sun May 13, 2018 9:28 am

Code: Select all
//Posted by biddnaz, a member of the community in the device Forums - http://device.com/forums
 
//Posted : Friday 11th of May, 2018 16:15 UTC 
 
// GPC Online Library// skywalkers_v16_script.gpc
 
 
/*#########################################################################################################################################################################################################################################
######################################## FORTNITE - BATTLE ROYAL SCRIPT FOR device / TITAN ONE #########################################################################################################################################
########################################==========================================================#########################################################################################################################################
################################## TOGGLE MENU ############################################# DESCRIPTION ##################################################################################################################################
##################################=============#############################################=============##################################################################################################################################
######################|------*/
int in_game_sens   = 6;     /*#######|----------------------Important for AutoBuild!------------------------|###############################################################################################
######################|------*/
int RapidFire      = FALSE; /*#######|-------HOLD "Scope_BTN" and press "Jump_BTN" for toggle on_off--------|#################################################################################################
######################|------*/
int AntiRecoil     = TRUE/*#######|-------HOLD "Scope_BTN" and press "Crouch_BTN" for toggle on_off------|#################################################################################################
######################|------*/
int AutoRun        = TRUE/*#######|---------------NO TOGGLE WHILE IN-GAME POSSIBLE!----------------------|#################################################################################################
######################|------*/
int Aimbot         = TRUE/*#######|-------HOLD "Scope_BTN" and press "D-PAD RIGHT" for toggle on_off-----|#################################################################################################
##############################|>>>>>>*/
int SniperMode      = FALSE;/*///////HOLD "Scope_BTN" and press "D-PAD UP" for toggle on_off////////|###############################################################################################
######################|------*/
int AimAssist      = FALSE; /*#######|---------------NO TOGGLE WHILE IN-GAME POSSIBLE!----------------------|###############################################################################################
######################|------*/
int AutoBuild      = FALSE/*#######|-----------*/int DefenseBuild=FALSE; int ManualBuild=TRUE;/*----------|##########################################################################################################
######################|------*/
int Jitter         = FALSE; /*#######|---*/int TacMode=FALSE; int PumpMode=TRUE; int JumpMode = FALSE;/*-----|#######################################################################################################
######################|------*/
int DropShot       = FALSE; /*#######|------------*/int DefenseMode=FALSE; int AttackMode=TRUE;/*-----------|###############################################################################################
#########################################################################################################################################################################################################################################*/

//\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\|
// COPYRIGHT! DON'T SHARE/SELL OR PUBLISH THIS SCRIPT/CODE OR ANY VALUE!!!          |
// PATENT REGISTRED!                                                                |
//----------------------------------------------------------------------------------|
// CREDITS GO TO " xXSkyWalkerXx1 "                                                 |
//----------------------------------------------------------------------------------|                                                                         
// VERSION: V16                                                                     |
//----------------------------------------------------------------------------------|
// NOTICE: Jitter:   -For Jitter you need 2 shotguns! (WORKS AGAIN!)                |
//                                                                                  |
//        AutoBuild: -DefenseBuild - Mode: means if you will be attack of a player  |
//                    then you build automaticly a wall around you                  |
//                   -ManualBuild - Mode: means if you press DPAD-DOWN you build a  |
//                    wall around you                                               |
//                   -Press short Dpad_Down to activate AutoBuild                   |
//                   -Sens 10 are to fast for AutoBuild                             |
//                                                                                  |   
//        DropShot:  -DefenseMode: means if you will be attack of a player          |
//                    then DropShot will be enabled                                 |
//                   -AttackMode: means if you hold Scope_BTN and press Shoot_BTN   |
//                    DropShot will be enabled                                      |
//                                                                                  |
//   TOGGLE SYSTEM:  - To switch between Jitter-moden: hold Scope_BTN and press     |
//                     once Dpad_LEFT (not possible for JumpMode)                   |
//                   - To switch between Aimbot-moden: hold Scope_BTN and press     |
//                     once Dpad_LEFT                                               |
////////////////////////////////////////////////////////////////////////////////////|
//###########################################################################################################
int Scope_BTN;int Shoot_BTN;int LY;int Run_BTN;int Reload_BTN;int Jump_BTN;int UP;int RY;int RIGHT;int RX;int Crouch_BTN;int RightBumber;int LeftBumber;int Left;int Down;
int a;int b;int build1;int build2;int Melee_BTN; int Switch_BTN;int antirecoil;
 
 
int shoot_rate         = 4;                                  // BulletSpeed for RapidFire
int valueY             = 22;
int valueX             = 21;
int antirecoil_sg      = 24;
int antirecoil_fg      = 31;
int rapidfire;
int AimSpeed           = 120;
int delayA             = 20;                                 // AimAssist
int delay              = 14;                                 // Aimbot
int build_speed        = 1800;                               // Speed of AutoBuild, default: 1800
int waitjitter         = 500;
//###########################################################################################################
 
 
 
 
 
//-------------------------------------------------------------------------------------------
//COLOR IDENTIFICATION added by biddnaz; code by WalterHMartinez         
define Blue = 1;
define Red = 2;
define Green = 3;
define Pink = 4;
define SkyBlue = 5;
define Yellow = 6;
define White = 7;
data(1,
    2, 0, 0, 0, //1. Blue                                 
    0, 2, 0, 0, //2. Red                                 
    0, 0, 2, 0, //3. Green                               
    0, 0, 0, 2, //4. Pink                                 
    2, 0, 2, 0, //5. SkyBlue                             
    0, 2, 2, 0, //6. Yellow                               
    2, 2, 2, 2 //7. White
);
int Col_ind;
//END
 
 
 
 
 
 
init { //-BUTTON LAYOUT-\\ 
if(get_console() == PIO_PS4){
   Scope_BTN = PS4_L2;
   Shoot_BTN = PS4_R2;
   LY = PS4_LY;
   Run_BTN = PS4_L3;
   Reload_BTN = PS4_SQUARE;
   Jump_BTN = PS4_CROSS;
   UP = PS4_UP;
   RY = PS4_RY;
   RIGHT = PS4_RIGHT;
   RX = PS4_RX;
   RY = PS4_RY;
   Crouch_BTN = PS4_CIRCLE;
   Left = PS4_LEFT;
   Down = PS4_DOWN;
   RightBumber = PS4_R1;
   LeftBumber = PS4_L1;
   Melee_BTN = PS4_R3;
   Switch_BTN = PS4_TRIANGLE;
   }else{
   Switch_BTN = XB1_Y;
   RightBumber = XB1_RB;
   Scope_BTN = XB1_LT;
   Shoot_BTN = XB1_RT;
   LY = XB1_LY;
   Run_BTN = XB1_LS;
   Reload_BTN = XB1_X;
   Jump_BTN = XB1_A;
   UP = XB1_UP;
   RY = XB1_RY;
   RIGHT = XB1_RIGHT;
   RX = XB1_RX;
   RY = XB1_RY;
   Crouch_BTN = XB1_B;
   Left = XB1_LEFT;
   Down = XB1_DOWN;
   LeftBumber = XB1_LB;
   Melee_BTN = XB1_RS;
   }
 
   //AutoBuild - WaitTimes
   build1 = build_speed/in_game_sens;
   build2 = (build_speed-(build_speed/5))/in_game_sens;
 
   //RapidFire - Settings
   rapidfire = (1000/10)/shoot_rate; set_val(TRACE_6,rapidfire);
 
}//CREDITS: xXSkyWalkerXx1
//###########################################################################################################
main {
 
 
 
 
    /////////////////////////////////////////////// added by biddnaz;
    //  Color Identification
    if ((Jitter) && PumpMode) colourled(Blue); //Pumpmode on
    if ((Jitter) && TacMode) colourled(Green); //Tacmode on
    if ((SniperMode)) colourled(Yellow); //SniperMode on
    if ((Aimbot) && !Jitter) colourled(Red); //Aimbot on / Jitter Off
    if (!Aimbot && !Jitter && !SniperMode) colourled(SkyBlue); // everything off
 
 
 
if(SniperMode){
  if(get_val(Scope_BTN)&&get_ptime(Scope_BTN)>= 220){
     combo_run(Aimbot2);}
     if(event_release(Scope_BTN)){ combo_stop(Aimbot2);}
   }
 
 
if(AimAssist){
   if(get_val(Scope_BTN)){
      combo_run(AssY);
      combo_run(AssX);
      }
      if((get_val(RY)) > valueY || (get_val(RY)) < valueY*(-1)){
          combo_stop(AssY);
          }
      if((get_val(RX)) > valueX || (get_val(RX)) < valueX*(-1)){
          combo_stop(AssX);
          }
      }   
 
 
if(get_val(Scope_BTN) && event_press(Jump_BTN)){
   RapidFire =! RapidFire;
   if(RapidFire == TRUE){combo_run(Notify);a=0;b=2;}
   if(RapidFire == FALSE){combo_run(Notify);a=2;b=0;}
   }
   if(RapidFire){
     if(get_val(Shoot_BTN)){
        combo_run(Rapidfire);                                         
       }
     }
 
if(get_val(Scope_BTN) && event_press(RIGHT)){
   SniperMode =! SniperMode;
   Aimbot =! Aimbot;
   if(Aimbot == TRUE){combo_run(Notify);a=0;b=2;SniperMode=FALSE;}
   if(Aimbot == FALSE){combo_run(Notify);a=2;b=0;}
   }
   if(Aimbot){
   if(get_val(Scope_BTN)&&get_ptime(Scope_BTN)>= 200){
      combo_run(Aimbot1);}
   if(event_release(Scope_BTN)){ combo_stop(Aimbot1);}
   }
 
 
if(AutoRun){if(get_val(LY) <= -20){set_val(Run_BTN, 100);}}
 
 
/* Removed by Biddnaz
if(ManualBuild==TRUE||DefenseBuild==TRUE){
if(get_val(Scope_BTN) && event_press(Down)){
   combo_stop(autobuild);
   ManualBuild =! ManualBuild;
   DefenseBuild =! DefenseBuild;
   if(ManualBuild == TRUE){combo_run(Notify);a=0;b=2;}
   if(DefenseBuild == TRUE){combo_run(Notify);a=0;b=2;}}}
if(AutoBuild){
   if(DefenseBuild){if((get_rumble(RUMBLE_A)||get_rumble(RUMBLE_B))&&get_val(Shoot_BTN)<=19){combo_run(autobuild);}}
   if(ManualBuild){if(get_val(Down)){set_val(Down,0);combo_run(autobuild);}}     
   } */

 
if(get_val(Scope_BTN)&&event_press(UP)){ Jitter=!Jitter;
   if(Jitter == TRUE){combo_run(Notify);a=0;b=2;}
   if(Jitter == FALSE){combo_run(Notify);a=2;b=0;}
   }   
   if(Jitter){
      if(get_val(Scope_BTN) && event_press(Left)){
         PumpMode =! PumpMode;
         TacMode =! TacMode;
         if(TacMode == TRUE){combo_run(Notify);a=0;b=2;}
         if(PumpMode == FALSE){combo_run(Notify);a=2;b=0;}
          if(TacMode){ waitjitter = waitjitter + 90;}
          if(PumpMode){ waitjitter = waitjitter + 190;}
        } 
     if(get_val(Shoot_BTN)){combo_run(jitter);combo_stop(Rapidfire);combo_run(AutoAim_Shotgun);if(JumpMode){combo_run(Jump);}}
        if(event_release(Shoot_BTN)){combo_stop(jitter);}
   }
 
 
if(AntiRecoil){
  if(get_val(Shoot_BTN)){combo_run(Antirecoil);}
  if(get_rumble(RUMBLE_A) <= 50){antirecoil = antirecoil_sg;}
  if(get_rumble(RUMBLE_A) > 50){antirecoil = antirecoil_fg;}
  if(abs(get_val(RY)) >= antirecoil+ 10){combo_stop(Antirecoil);}
   }
 
 
/* Removed by biddnaz
if(get_val(Scope_BTN) && event_press(Melee_BTN)){
   DropShot =! DropShot;
   if(DropShot == TRUE){combo_run(Notify);a=0;b=2;}
   if(DropShot == FALSE){combo_run(Notify);a=2;b=0;}
   }
   if(DropShot){
      if(DefenseMode){if(get_val(Shoot_BTN)==0&&get_rumble(RUMBLE_A)||get_rumble(RUMBLE_B)){combo_run(DropShot);}}
      if(AttackMode){if(get_val(Scope_BTN)&&get_val(Shoot_BTN)){combo_run(DropShot);}}
      }     
   */
   
 
 
}//CREDITS: xXSkyWalkerXx1
//###########################################################################################################
combo Notify {
   /*set_led(LED_1,0);
   set_led(LED_2,a);
   set_led(LED_3,b);
   set_led(LED_4,0);
   wait(550);
   set_led(LED_1,0);
   set_led(LED_2,0);
   set_led(LED_3,0);
   set_led(LED_4,0);
   wait(250);
   set_led(LED_1,0);
   set_led(LED_2,a);
   set_led(LED_3,b);
   set_led(LED_4,0);
   wait(250);
   set_led(LED_1,0);
   set_led(LED_2,0);
   set_led(LED_3,0);
   set_led(LED_4,0);
   wait(250);
   set_led(LED_1,0);
   set_led(LED_2,a);
   set_led(LED_3,b);
   set_led(LED_4,0);
   wait(250);
   reset_leds(); removed by biddnaz*/

}
 
 
combo Jump{
set_val(Jump_BTN,100);
wait(40);
wait(waitjitter);
set_val(Jump_BTN,100);
}
 
 
combo DropShot{
set_val(Melee_BTN,100);
wait(40);
wait(200);
set_val(Melee_BTN,100);
}
 
 
combo jitter{
set_val(RightBumber,100);
set_val(Shoot_BTN,100);
wait(40);
wait(waitjitter);
set_val(LeftBumber,100);
set_val(Shoot_BTN,100);
wait(40);
wait(waitjitter);
}
 
 
combo autobuild{
set_val(Crouch_BTN,100);
wait(175);
wait(25);
set_val(RX,100);
wait(build1/6);
set_val(Shoot_BTN,100);
wait(build1-(build1/6));
wait(25);
set_val(Shoot_BTN,100);
set_val(RX,100);
wait(build1);
wait(25);
set_val(Shoot_BTN,100);
set_val(RX,100);
wait(build1);
wait(25);
set_val(Shoot_BTN,100);
set_val(RX,100);
wait(build2);
wait(25);
}
 
 
combo AssY {
     set_val(RY, valueY);
     wait(delayA);
     set_val(RY, valueY*(-1));
     wait(delayA);
}
 
 
combo AssX {
     wait(2);
     set_val(RX, valueX);
     wait(delayA/1.5);
     set_val(RX, valueX*(-1));
     wait(delayA/1.5);
}
 
 
combo Rapidfire {
      set_val(Shoot_BTN, 100);
      wait(rapidfire);
      set_val(Shoot_BTN, 0);
}
 
 
combo Aimbot1{
set_val(Scope_BTN,100);
wait(AimSpeed);
set_val(Scope_BTN,0);
wait(delay);   
}
 
 
combo Aimbot2{
set_val(Scope_BTN,100);
wait(600);    // by biddnaz changed from 350
set_val(Scope_BTN,0);
wait(10);   
}
 
 
combo AutoAim_Shotgun{
set_val(Scope_BTN,100);
wait(100)
set_val(Scope_BTN,0);
wait(350);   
}
 
 
combo Antirecoil {
     set_val(RY, antirecoil);
     wait(delay);
     set_val(RY, antirecoil);
     wait(delay);
}
 
 
// COLOR LED function    added by biddnaz; code by WalterHMartinez                         
//--------------------------------------------------------------
function colourled(Colour) {
    Col_ind = (Colour * 4) - 3;
    set_led(LED_1, dbyte(Col_ind));
    set_led(LED_2, dbyte(Col_ind + 1));
    set_led(LED_3, dbyte(Col_ind + 2));
    set_led(LED_4, dbyte(Col_ind + 3));
}


------ GPC: Build started ------
> New* :
> ERROR line 19: syntax error near unexpected token '|'.
Build failed with 1 errors ...

i dont understand
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mrtrdy
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Re: Can ssomeone fix this error?

Postby Scachi » Sun May 13, 2018 12:09 pm

You can do it yourself.
Remove all the green stuff (comments) at the top part (line 8..51) while leaving the black/blue/red in there

Move this data code part to the top of the file
Code: Select all
data(1,
    2, 0, 0, 0, //1. Blue                                 
    0, 2, 0, 0, //2. Red                                 
    0, 0, 2, 0, //3. Green                               
    0, 0, 0, 2, //4. Pink                                 
    2, 0, 2, 0, //5. SkyBlue                             
    0, 2, 2, 0, //6. Yellow                               
    2, 2, 2, 2 //7. White
);


Rename "combo DropShot" to "combo _DropShot" and you should be fine if you have done it correctly.
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Re: Can ssomeone fix this error?

Postby Sillyasskid » Sun May 13, 2018 2:24 pm

For future reference when dealing with the combo errors.
Use this method to deal with the combo re-naming.

1). Copy this
Code: Select all
combo_run(
Then in GtunerPro, press Ctrl+F and paste it inside the Find what box.

2). Now copy this
Code: Select all
combo_run(_
and paste it inside the Replace with box.

3.) Then click Replace All.

Now do the exact same thing with these words below.
Find what
Code: Select all
combo_stop(
Replace with
Code: Select all
combo_stop(_
------------------------------------------
Find what
Code: Select all
combo_running(
Replace with
Code: Select all
combo_running(_
------------------------------------------
Find what
Code: Select all
combo 
Replace with
Code: Select all
combo _
------------------------------------------
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Re: Can ssomeone fix this error?

Postby mrtrdy » Sun May 13, 2018 5:09 pm

thanks guys, i love llearning new stuff!
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Re: Can ssomeone fix this error?

Postby mrtrdy » Sun May 13, 2018 5:14 pm

ive tried and failed at removing part of a script b4 as welll.. .like here, i dont want auto build or drop shot or jitter
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Re: Can ssomeone fix this error?

Postby xLuckyX94 » Thu May 17, 2018 11:51 pm

Doesnt work for me can anyone do this?
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Re: Can ssomeone fix this error?

Postby Sillyasskid » Fri May 18, 2018 12:55 am

xLuckyX94 wrote:Doesnt work for me can anyone do this?

post the script your trying to convert there are most likely other errors that need to be addressed.
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Re: Can ssomeone fix this error?

Postby Massacre » Sun May 20, 2018 8:40 pm

Tried removing and adding what is stated still getting errors, can anyone just post the working code, TYIA
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