Results 1 - 10 of 1404 (0.917 seconds)
Kngs Field (PS1)
Ver 1.00 by kj4860
Remaps intended on making Kings Field (PS1) playable via Dualshock, remapping both latitudinal and longitudinal controls accordingly. Very much experimental.

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  • 9 downloads
D-pad to Dualshock
Ver 1.00 by kj4860
Maps the D-pad use to Dualshock while retaining original functionality, enabling native Dualshock play for games like FF7, Descent, etc. Adjust sensitivity values as seen fit, if needed.

0

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  • 5 downloads
Xpert_aim_DZ(T1)
Ver 6.3 by rafaehll
//----------------------------------------------------------------------------- // This script provides circular deadzone to ANY GAME. // All parameters are ajustable on the fly just using a combination of buttons. // It is usefull in old games or games that does not have a circular deadzone. // All parameters are apply only to the RIGH ANALOG STICK. // //INSTRUCTIONS: // // DEADZONE start value: 15 // MIDPOINT start value: 50 // DEADZONE HIGH default off // PERPENDICULAR STABILITY default off // Hold LT + RIGHT STICK and tap D-PAD RIGH to increase DEADZONE. // Hold LT + RIGHT STICK and tap D-PAD LEFT to decrease DEADZONE. // Hold LT + RIGHT STICK and tap D-PAD UP to increase MIDPOINT. // Hold LT + RIGHT STICK and tap D-PAD DOWN to decrease MIDPOINT // Hold LT and Press MENU to enable/disable HIGH DEADZONE. // Hold LT and press VIEW to anable/disable PERPENDICULAR STABILITY. //----------------------------------------------------------------------------- int mdz = 15; int mdp = 50; int PS_onoff = FALSE; int High_DZ = FALSE; //----------------------------------------------------------------------------- main { if(mdz > 40) mdz = 40; if(mdz < 0) mdz = 0; if(mdp > 70) mdp = 70; if(mdp < 20) mdp = 20; if(get_lval(XB1_LT)) { // On/Off high deadzone if(event_press(XB1_VIEW)) {PS_onoff=!PS_onoff; combo_run(vibrate_onoff);} set_val(XB1_VIEW, 0); } if(get_lval(XB1_LT)) { // On/Off perpendicular stability if(event_press(XB1_MENU)) {High_DZ=!High_DZ; combo_run(vibrate_onoff);} set_val(XB1_MENU, 0); } //----------------------------------------------------------------------------- if(get_val(XB1_LT) && get_val(XB1_RS)) {//User definitions if(event_press(XB1_LEFT)) {combo_run(vibrate); mdz = mdz - 5;} if(event_press(XB1_RIGHT)) {combo_run(vibrate); mdz = mdz + 5;} if(event_press(XB1_UP)) {combo_run(vibrate); mdp = mdp - 5;} if(event_press(XB1_DOWN)) {combo_run(vibrate); mdp = mdp + 5;} set_val(XB1_UP,0); set_val(XB1_DOWN,0); set_val(XB1_RIGHT,0); set_val(XB1_LEFT,0); } //----------------------------------------------------------------------------- {//Deadzone parameters deadzone(XB1_RX, XB1_RY, mdz, mdz); sensitivity(XB1_RX, mdp, NOT_USE); sensitivity(XB1_RY, mdp, NOT_USE); } //----------------------------------------------------------------------------- if(PS_onoff){//Perpendicular stability //This configuration avoi unwanted diagonal movement of the aim if(get_lval(XB1_RX)>0 && get_lval(XB1_RY)>0) set_val(XB1_RY,(get_val(XB1_RY) - get_lval(XB1_RX)/5)); if(get_lval(XB1_RX)>0 && get_lval(XB1_RY)>0) set_val(XB1_RX,(get_val(XB1_RX) - get_lval(XB1_RY)/5)); if(get_lval(XB1_RX)<0 && get_lval(XB1_RY)<0) set_val(XB1_RY,(get_val(XB1_RY) - get_lval(XB1_RX)/5)); if(get_lval(XB1_RX)<0 && get_lval(XB1_RY)<0) set_val(XB1_RX,(get_val(XB1_RX) - get_lval(XB1_RY)/5)); if(get_lval(XB1_RX)<0 && get_lval(XB1_RY)>0) set_val(XB1_RY,(get_val(XB1_RY) + get_lval(XB1_RX)/5)); if(get_lval(XB1_RX)<0 && get_lval(XB1_RY)>0) set_val(XB1_RX,(get_val(XB1_RX) + get_lval(XB1_RY)/5)); if(get_lval(XB1_RX)>0 && get_lval(XB1_RY)<0) set_val(XB1_RY,(get_val(XB1_RY) + get_lval(XB1_RX)/5)); if(get_lval(XB1_RX)>0 && get_lval(XB1_RY)<0) set_val(XB1_RX,(get_val(XB1_RX) + get_lval(XB1_RY)/5)); } //----------------------------------------------------------------------------- {//Circucular deadzone Low if(get_lval(XB1_RX)>=-12 && get_lval(XB1_RY)>=-6 && get_lval(XB1_RX)<=12 && get_lval(XB1_RY)<=6) set_val(XB1_RX,0); if(get_lval(XB1_RX)>=-11 && get_lval(XB1_RY)>=-8 && get_lval(XB1_RX)<=11 && get_lval(XB1_RY)<=8) set_val(XB1_RX,0); if(get_lval(XB1_RX)>=-10 && get_lval(XB1_RY)>=-9 && get_lval(XB1_RX)<=10 && get_lval(XB1_RY)<=9) set_val(XB1_RX,0); if(get_lval(XB1_RX)>=-9 && get_lval(XB1_RY)>=-10 && get_lval(XB1_RX)<=9 && get_lval(XB1_RY)<=10) set_val(XB1_RX,0); if(get_lval(XB1_RX)>=-8 && get_lval(XB1_RY)>=-11 && get_lval(XB1_RX)<=8 && get_lval(XB1_RY)<=11) set_val(XB1_RX,0); if(get_lval(XB1_RX)>=-6 && get_lval(XB1_RY)>=-12 && get_lval(XB1_RX)<=6 && get_lval(XB1_RY)<=12) set_val(XB1_RX,0); if(get_lval(XB1_RX)>=-12 && get_lval(XB1_RY)>=-6 && get_lval(XB1_RX)<=12 && get_lval(XB1_RY)<=6) set_val(XB1_RY,0); if(get_lval(XB1_RX)>=-11 && get_lval(XB1_RY)>=-8 && get_lval(XB1_RX)<=11 && get_lval(XB1_RY)<=8) set_val(XB1_RY,0); if(get_lval(XB1_RX)>=-10 && get_lval(XB1_RY)>=-9 && get_lval(XB1_RX)<=10 && get_lval(XB1_RY)<=9) set_val(XB1_RY,0); if(get_lval(XB1_RX)>=-9 && get_lval(XB1_RY)>=-10 && get_lval(XB1_RX)<=9 && get_lval(XB1_RY)<=10) set_val(XB1_RY,0); if(get_lval(XB1_RX)>=-8 && get_lval(XB1_RY)>=-11 && get_lval(XB1_RX)<=8 && get_lval(XB1_RY)<=11) set_val(XB1_RY,0); if(get_lval(XB1_RX)>=-6 && get_lval(XB1_RY)>=-12 && get_lval(XB1_RX)<=6 && get_lval(XB1_RY)<=12) set_val(XB1_RY,0); } if(High_DZ){//Circucular deadzone High if(get_lval(XB1_RX)>=-23 && get_lval(XB1_RY)>=-6 && get_lval(XB1_RX)<=23 && get_lval(XB1_RY)<=6) set_val(XB1_RX,0); if(get_lval(XB1_RX)>=-22 && get_lval(XB1_RY)>=-9 && get_lval(XB1_RX)<=22 && get_lval(XB1_RY)<=9) set_val(XB1_RX,0); if(get_lval(XB1_RX)>=-21 && get_lval(XB1_RY)>=-11 && get_lval(XB1_RX)<=21 && get_lval(XB1_RY)<=11) set_val(XB1_RX,0); if(get_lval(XB1_RX)>=-20 && get_lval(XB1_RY)>=-13 && get_lval(XB1_RX)<=20 && get_lval(XB1_RY)<=13) set_val(XB1_RX,0); if(get_lval(XB1_RX)>=-19 && get_lval(XB1_RY)>=-14 && get_lval(XB1_RX)<=19 && get_lval(XB1_RY)<=14) set_val(XB1_RX,0); if(get_lval(XB1_RX)>=-18 && get_lval(XB1_RY)>=-15 && get_lval(XB1_RX)<=18 && get_lval(XB1_RY)<=15) set_val(XB1_RX,0); if(get_lval(XB1_RX)>=-17 && get_lval(XB1_RY)>=-16 && get_lval(XB1_RX)<=17 && get_lval(XB1_RY)<=16) set_val(XB1_RX,0); if(get_lval(XB1_RX)>=-16 && get_lval(XB1_RY)>=-17 && get_lval(XB1_RX)<=16 && get_lval(XB1_RY)<=17) set_val(XB1_RX,0); if(get_lval(XB1_RX)>=-15 && get_lval(XB1_RY)>=-18 && get_lval(XB1_RX)<=15 && get_lval(XB1_RY)<=18) set_val(XB1_RX,0); if(get_lval(XB1_RX)>=-14 && get_lval(XB1_RY)>=-19 && get_lval(XB1_RX)<=14 && get_lval(XB1_RY)<=19) set_val(XB1_RX,0); if(get_lval(XB1_RX)>=-13 && get_lval(XB1_RY)>=-20 && get_lval(XB1_RX)<=13 && get_lval(XB1_RY)<=20) set_val(XB1_RX,0); if(get_lval(XB1_RX)>=-11 && get_lval(XB1_RY)>=-21 && get_lval(XB1_RX)<=11 && get_lval(XB1_RY)<=21) set_val(XB1_RX,0); if(get_lval(XB1_RX)>=-9 && get_lval(XB1_RY)>=-22 && get_lval(XB1_RX)<=9 && get_lval(XB1_RY)<=22) set_val(XB1_RX,0); if(get_lval(XB1_RX)>=-6 && get_lval(XB1_RY)>=-23 && get_lval(XB1_RX)<=6 && get_lval(XB1_RY)<=23) set_val(XB1_RX,0); if(get_lval(XB1_RX)>=-23 && get_lval(XB1_RY)>=-6 && get_lval(XB1_RX)<=23 && get_lval(XB1_RY)<=6) set_val(XB1_RY,0); if(get_lval(XB1_RX)>=-22 && get_lval(XB1_RY)>=-9 && get_lval(XB1_RX)<=22 && get_lval(XB1_RY)<=9) set_val(XB1_RY,0); if(get_lval(XB1_RX)>=-21 && get_lval(XB1_RY)>=-11 && get_lval(XB1_RX)<=21 && get_lval(XB1_RY)<=11) set_val(XB1_RY,0); if(get_lval(XB1_RX)>=-20 && get_lval(XB1_RY)>=-13 && get_lval(XB1_RX)<=20 && get_lval(XB1_RY)<=13) set_val(XB1_RY,0); if(get_lval(XB1_RX)>=-19 && get_lval(XB1_RY)>=-14 && get_lval(XB1_RX)<=19 && get_lval(XB1_RY)<=14) set_val(XB1_RY,0); if(get_lval(XB1_RX)>=-18 && get_lval(XB1_RY)>=-15 && get_lval(XB1_RX)<=18 && get_lval(XB1_RY)<=15) set_val(XB1_RY,0); if(get_lval(XB1_RX)>=-17 && get_lval(XB1_RY)>=-16 && get_lval(XB1_RX)<=17 && get_lval(XB1_RY)<=16) set_val(XB1_RY,0); if(get_lval(XB1_RX)>=-16 && get_lval(XB1_RY)>=-17 && get_lval(XB1_RX)<=16 && get_lval(XB1_RY)<=17) set_val(XB1_RY,0); if(get_lval(XB1_RX)>=-15 && get_lval(XB1_RY)>=-18 && get_lval(XB1_RX)<=15 && get_lval(XB1_RY)<=18) set_val(XB1_RY,0); if(get_lval(XB1_RX)>=-14 && get_lval(XB1_RY)>=-19 && get_lval(XB1_RX)<=14 && get_lval(XB1_RY)<=19) set_val(XB1_RY,0); if(get_lval(XB1_RX)>=-13 && get_lval(XB1_RY)>=-20 && get_lval(XB1_RX)<=13 && get_lval(XB1_RY)<=20) set_val(XB1_RY,0); if(get_lval(XB1_RX)>=-11 && get_lval(XB1_RY)>=-21 && get_lval(XB1_RX)<=11 && get_lval(XB1_RY)<=21) set_val(XB1_RY,0); if(get_lval(XB1_RX)>=-9 && get_lval(XB1_RY)>=-22 && get_lval(XB1_RX)<=9 && get_lval(XB1_RY)<=22) set_val(XB1_RY,0); if(get_lval(XB1_RX)>=-6 && get_lval(XB1_RY)>=-23 && get_lval(XB1_RX)<=6 && get_lval(XB1_RY)<=23) set_val(XB1_RY,0); } } //----------------------------------------------------------------------------- combo vibrate { set_rumble(RUMBLE_B, 100); wait(100); reset_rumble(); } combo vibrate_onoff { set_rumble(RUMBLE_A, 100); wait(300); reset_rumble(); }

2

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  • 579 downloads
Xpert_aim_AR&RF(T1)
Ver 4.5 by rafaehll
//----------------------------------------------------------------------------- // ANTIRECOIL(vertical) and RAPIDFIRE. // Both adjustable on the fly with rumble notify. //----------------------------------------------------------------------------- // INSTRUCTIONS: // // RAPID FIRE (OFF by default - Start value: 6) // Hold RT and Press MENU to Enable or Disable rapid fire. // Hold LT + RIGH STICK and tap D-PAD RIGH to increase rate of fire. // Hold LT + RIGH STICK and tap D-PAD LEFT to decrease rate of fire. // // ANTI RECOIL (ON by default - Start value: 30) // Hold LT and Press VIEW to Enable or Disable Antirecoil. // Hold LT + RIGH STICK and tap D-PAD DOWN to increase Antirecoil. // Hold LT + RIGH STICK and tap D-PAD UP to decrease Antirecoil. //----------------------------------------------------------------------------- int recoil_onoff = TRUE; int rapid_onoff = FALSE; int RATE_OF_FIRE = 6; int ANTI_RECOIL = 30; int anti_recoil; int hold_time; int rest_time; //----------------------------------------------------------------------------- main{ if(get_lval(XB1_LT)) { // On/Off anti-recoil if(event_press(XB1_VIEW)) {recoil_onoff=!recoil_onoff; combo_run(vibrate_onoff);} set_val(XB1_VIEW, 0); } if(get_lval(XB1_LT)) { // On/Off rapid fire if(event_press(XB1_MENU)) {rapid_onoff=!rapid_onoff; combo_run(vibrate_onoff);} set_val(XB1_MENU, 0); } if(rapid_onoff) {if(get_lval(XB1_RT)) // Rapid fire function {combo_run(RAPID_FIRE);}} if(recoil_onoff) {if(get_val(XB1_LT) && get_val(XB1_RT) && get_val(XB1_RY) > -9){// Anti recoil function combo_run(AntiRecoil); if(get_lval(XB1_RY)>-10 && get_lval(XB1_RY)<10) set_val(XB1_RY,0);} } if(get_lval(XB1_LT) && get_lval(XB1_RS)){ //Set rate of fire if(event_press(XB1_RIGHT)) {RATE_OF_FIRE = RATE_OF_FIRE +1; combo_run(vibrate);} if(event_press(XB1_LEFT)) {RATE_OF_FIRE = RATE_OF_FIRE -1; combo_run(vibrate);} set_val(XB1_RIGHT,0); set_val(XB1_LEFT,0); } if(get_lval(XB1_LT) && get_lval(XB1_RS)){ //Set recoil if(event_press(XB1_DOWN)){ANTI_RECOIL = ANTI_RECOIL + 5; combo_run(vibrate);} if(event_press(XB1_UP)) {ANTI_RECOIL = ANTI_RECOIL - 5; combo_run(vibrate);} set_val(XB1_DOWN,0); set_val(XB1_UP,0); } } //----------------------------------------------------------------------------- combo vibrate { set_rumble(RUMBLE_B, 100); wait(100); reset_rumble(); } combo vibrate_onoff { set_rumble(RUMBLE_A, 100); wait(300); reset_rumble(); } combo RAPID_FIRE { set_val(XB1_RT, 100); wait(hold_time); set_val(XB1_RT, 0); wait(50); set_val(XB1_RT, 0); hold_time = 600 / RATE_OF_FIRE; if(RATE_OF_FIRE <= 2) RATE_OF_FIRE = 2; set_val(XB1_RT, RATE_OF_FIRE); if(RATE_OF_FIRE >= 8) RATE_OF_FIRE = 8; set_val(XB1_RT, RATE_OF_FIRE); } combo AntiRecoil { set_val(XB1_RY,(get_val(XB1_RY)) + ANTI_RECOIL); if(ANTI_RECOIL < 10) ANTI_RECOIL = 10; if(ANTI_RECOIL > 50) ANTI_RECOIL = 50; }

3

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  • 476 downloads
Deadzone and Antideadzone
Ver 1.04 by EternalDahaka
This script will let you set deadzones and counter a game's deadzone. If a game uses a square deadzone you can counter that and use the deadZone value to set up your own circular one of preferred size. Current Options: deadZone, antiCircleDeadZone, antiSquareDeadZone, outerDeadZoneIn, outerDeadZoneOut, uncapValues, useAlternate, useAlternate2. Offers options for both sticks.

1

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  • 575 downloads
Frostbite 1.9 (Fortnite aimbot)
Ver 1.9 by WhosKTHCoding
this is a old script i had made but never uploaded might still work might not kinda nice to see my other older stuff get reposted even now

4

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  • 5578 downloads
THRUSTMASTER ONE FLIGHT
Ver 1.1 by rich1218
FLYING

0

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  • 104 downloads
cooloooo
Ver 00000000000000000000000 by anto
just .................................................................................................................................................................................................................................................................................................................

0

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  • 91 downloads
Power A controller replace share button with PS4 Guide Button
Ver 1.00 by MrME
This simple script allows you to hit the share button on the power A controllers for xbox one S to activate the PS button since the guide button does not register on Gtuner.

0

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  • 100 downloads
Zelda TOTK Item Duplication (1.1.1)
Ver 1.0 by kbrewz
The Legend of Zelda: Tears of the Kingdom Item Duplication Glitch Game Version 1.1.1 SETUP: * ensure you have at least two bows in your inventory * go to a location that is flat * equip a shield and a melee weapon * go to the bow menu in your inventory * select the second-to-last bow, then exit the inventory * take your bow out and fuse the material you want to duplicate * press the SWITCH_CAPTURE key to start the loop (Touchpad on DualShock4)

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  • 77 downloads