Results 221 - 230 of 605 (0.497 seconds)
Sakura Trial 23 Ver 1.00 by JayD101
Super Street Fighter 4 Trials - Sakura # 23 Position: Facing right. Stand next to Dan and activate with LS. * The crouching heavy punches in this combo are really annoying and will often get blocked. If Dan blocks its better to restart the trial as it tends to be a lot smoother when not in the corner.
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Sakura Trial 22 Ver 1.00 by JayD101
Super Street Fighter 4 Trials - Sakura # 22 Position: Facing right. Stand next to Dan and jump back once. Activate with LS.
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Sakura Trial 21 Ver 1.00 by JayD101
Super Street Fighter 4 Trials - Sakura # 21 Position: Facing right. Stand next to Dan and activate with LS.
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Sakura Trial 20 Ver 1.00 by JayD101
Super Street Fighter 4 Trials - Sakura # 20 Position: Facing right. Push Dan into the corner and jump back once. Activate with LS.
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Sakura Trial 19 Ver 1.00 by JayD101
Super Street Fighter 4 Trials - Sakura # 19 Position: Facing right. Push Dan into the corner and activate with LS. * Dan will sometimes block after the 3rd or 4th hit with no consistency so you may need cancel the combo and start again.
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Sakura Trial 18 Ver 1.00 by JayD101
Super Street Fighter 4 Trials - Sakura # 18 Position: Facing right. Stand next to Dan and jump back once. Activate with LS.
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Sakura Trial 17 Ver 1.00 by JayD101
Super Street Fighter 4 Trials - Sakura # 17 Position: Facing right. Stand next to Dan and jump back once. Activate with LS.
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Sakura Trial 16 Ver 1.00 by JayD101
Super Street Fighter 4 Trials - Sakura # 16 Position: Facing right. Stand next to Dan and jump back once. Activate with LS.
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Sakura Trial 15 Ver 1.00 by JayD101
Super Street Fighter 4 Trials - Sakura # 15 Position: Facing right. Stand next to Dan and activate with LS.
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Sakura Trial 14 Ver 1.00 by JayD101
Super Street Fighter 4 Trials - Sakura # 14 Position: Facing right. Push Dan into the corner and jump back once. Activate with LS.
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