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Black ops 4 MOG12 jitter (version 2 & version 1 included) and Ballistic Knives jitter (mog12 now patched)
Ver 2.0 by My_Eggplant_got_her
***ATTENTION: as of Aug 6th 2019 the mog12 jitters I did have been patched once again. But the ballistic knives jitter still works. And I will leave the script and info in the library in case it's helpful for future cod MP games.*** Hello community, it's R1CH516 on PSN a.k.a. iK1LLPEEPLE4FUN on XB a.k.a. My_Eggplant_Got_Her a.k.a. i<3HerSloppyTop ............ These are my rewritten jitters for the mog12 after the latest patch on June 25th 2019 blocked my last one. And a new jitter I wrote for the Ballistic knives............. USE RUIN OR COMBAT AXE AND ALWAYS USE GUNG-HO for jitters to work properly!!! Mog12 jitter will also need ammo to reload to work. And ballistic knives jitter will not need ammo to work, but you will need the EXTRA BLADES ATTACHMENT and it will not work if you jump............ .... Auto sprint and instant slide (slides by just tapping crouch) included in this script. As well as reload canceling, so you can hit trigger during any point of a reload and instantly fire. EVEN if you turn jitters off for use with regular weapons! Auto reload included with the Mog12 jitter............. .... I also included my own built in anti recoil for both of the mog12 jiiters. It's optimal for use with stick sensitivity set to 8 (HIGH) in game options cuz that's what I use and that's what I wrote the anti recoil movements for. Plus I mapped a shortcut for specialist ability to be activated by pressing L3/LS + R3/RS at the same time. This way your fingers never have to leave the triggers. But you can still activate specialists the normal way too. And I also included Active Aim Assist - so the in-game aim assist is working even when you're standing still. It's what causes a very slight screen shake only when standing still. But instructions on how to remove this (for those who don't need it) from the script are in the script itself towards the middle-top part of the script - in green text. Press and hold L1 /LB, then Dpad Left to turn MOG12 jitter version 2 off and on. Press and hold L1 /LB, then Dpad Up to turn MOG12 version1 on and off............. Press and hold L1 /LB, then Dpad down to turn ballistic knife jitter on and off. MOG12 version 2 jitter on by default. MOG12 version 2 is faster, but for those who may prefer a slower jitter version 1 is included too. These current jitters aren't the fastest I've made, but are what I was able to make after the patches AND in the right hands still get the job done. I've had no issues getting my snipers nest killstreaks with these lol. Hope you like it. ;-)

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  • 811 downloads
COD BO4 New SG12 jitter No swaps /gun jams - now patched :-(
Ver 1.01 by My_Eggplant_got_her
ATTENTION:*** the update to BO4 on jan.29th 2019 has patched this method. I will leave the combos in this script in the library anyway in case future releases of call of duty multiplayer can benefit from possible future exploits. Thank you for looking.*** What's up community, it's R1CH516 / iK1LLPEOPLE4FUN /My_Eggplant_got_her and this is my version of the health regen jitter method for the SG12 shotgun. You MUST use combat axe AND gung-ho for this version, but you can use any specialist. I want to mention and thank Raptor for his work in stabilizing his original combo via scripting around the use of the combat axe! ***IMPORTANT NOTES, PLEASE READ! I now scripted my own arrangement around the axe AND gung-ho and added a speed boost over the original version (from Raptor). And I also added mobility fixes, gung-ho compatibility commands, anti recoil (line 76 explains how to easily adjust), auto-sprint, instant-slide, and auto-reload! Instructions on how to easily adjust this to work with non-gung-ho classes on line 39 of the script! ***MY VERSION WORKS JUMPING, SPRINTING, AND DURING A SLIDE. Everything further explained in the script notes I left for you all in green text. All the enhancements and fixes, as well as the combo arrangement, is of my own! I too am uploading for all to use, edit, and even reshare - all I ask of those who do is to give credit accordingly. Thank you in advance lol. ****And the difference between this gungho version and the non gungho version is that this one will have an extremely FAST sprint out time. As fast as a bullet with the sprint fix I included. The trade-off is a little bit of LY movement (moving forward or backward) while shooting. The non gungho version of this (line 39 tells you how to easily adjust) will have full LY movement when firing BUT a noticeably SLOWER sprint out time. The choice is yours lol. Now have some fun =-)

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  • 599 downloads
Infinite Warfare 2187 AKIMBO jump jitter AFTER PATCH
Ver 1.0 by My_Eggplant_got_her
Hi, it's R1CH516 from PSN here. And this is my personal jump jitter for the 2187 AKIMBO I did after the latest patch. R2 /RT by itself for low jump jitter. L2 /LT by itself for High jump jitter. Pressing both triggers at the same time does nothing, try not to do that lol. Has auto-run, instant-slide when you tap crouch, and you can also activate your payloads by holding down L3 /LS for 145 milliseconds, or the normal way. You must ENABLE sprint cancels reload in the options. And you must already have the AKIMBO attachment on the 2187 for this to work. Will also work with the Reaver /DCM-8 but the previous script i did specifically for the Reaver /Dcm8 will have the lowest hops of any jump jitter ever. Jump jitter will not activate payloads automatically, you activate them manually. To toggle jitter off and on again press L2+Dpad down. It will only rumble when jitter is turned back on. Jitter is on by default.

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  • 452 downloads
Infinite Warfare REAVER /DCM-8 jump jitter 'AFTER PATCH'.
Ver 1.0 by My_Eggplant_got_her
Hi, it's R1CH516 from PSN here. And this is my personal jump jitter I did after the latest patch. R2 /RT by itself for low jump jitter. L2 /LT by itself for High jump jitter. Pressing both triggers at the same time does nothing, try not to do that lol. Has auto-run, instant-slide when you tap crouch, and you can also activate your payloads by holding down L3 /LS for 145 milliseconds, or the normal way. You must ENABLE sprint cancels reload in the options. Jump jitter will not activate payloads automatically, you activate them manually.

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  • 332 downloads
COD Infinite Warfare FASTEST RACK 9 /S-ravage JUMP jitter (updated with low & high jump jitter)
Ver 1.1 by My_Eggplant_got_her
Hi, I'm R1CH516 on PS4 and this is the FASTEST Rack 9 jitter to date! Thanks to Trenton Montgomery from se7ensins .com for the suggestion that I immediately translated to script for this method. And another thanks to Raptor (LocRaptor on PS4) for testing and adding auto-reload to the script, and for his useful input as always. ***FIRST: You must enable sprint cancels reload in the options for this to work. Equip dexterity. And the jitter will do the rest. Tactical /lethal equipment not necessary. ***SECOND: This is a JUMP SHOT jitter - you will automatically boost jump when shooting. The jump command is what allows the extremely fast rate of fire. And I mean FAST! ***THIRD: Be aware that using a vulture or a warden scorestreak may cause some irregularities in the jitter - while they are active. AND dropped weapons can cause irregularities if hovering over them when shooting.***FOURTH: This is the only jitter that will NOT activate payloads automatically. You manually activate them. That'll conclude the notes. Try it out online and proceed to kick some azz =-)

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  • 566 downloads
COD Infinite Warfare FASTEST BANSHEE jump jitter (updated with low & high jump)
Ver 1.0 by My_Eggplant_got_her
Hi, I'm R1CH516 on PS4 and this is the FASTEST BANSHEE jitter to date! Thanks goes to Trenton Montgomery from se7ensins .com - for the suggestion that I immediately translated to script for this method. And another thanks to Raptor (LocRaptor on PS4) for testing and adding auto-reload to the script, and for his useful input as always. ***FIRST: You must enable sprint cancels reload in the options for this to work. Equip dexterity. And the jitter will do the rest. Tactical /lethal equipment not necessary. ***SECOND: This is a JUMP SHOT jitter - you will automatically boost jump when shooting. The jump command is what allows the extremely fast rate of fire. And I mean FAST! ***THIRD: Be aware that using a vulture or a warden scorestreak may cause some irregularities in the jitter - while they are active. AND dropped weapons can cause irregularities if hovering over them when shooting. ***FOURTH: This is the only jitter that will NOT activate payloads automatically. You manually activate them. ***UPDATED*** ***I've fine tuned the auto-sprint commands - they're improved. You won't pick up errors under rare conditions that interrupt your sprint. And auto-reload while sprinitng works when pressing directly forward on the LEFT stick. Otherwise, you can reload manually while sprinting - even tho 'sprint cancels reload' is enabled. AND I added instant slide when sprinting. You can tap crouch when sprinting and immediately slide. ******* AND I added high and low jump jitters. You can press RT/R2 to low jump jitter - you'll do one bunny hop a second. Good for shooting through doorways. AND you can press LT+RT or L2+R2 for a skyhigh jump jitter. You can hold RT til you do your 1st bunny hop and hold /tap LT to hover across while you jitter! Without having to take your thumb off the right stick to hit jump! That'll conclude the notes. Try it out online and proceed to kick some azz =-)

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  • 193 downloads
COD Infinite Warfare - NEW RACK 9 'Lethal' JITTER
Ver 1.2 by My_Eggplant_got_her
This works after the latest patch! You will need the dexterity perk AND a lethal equipped for this jitter. For best results C4 is recommended. This jitter is almost as fast as the original non-tactical RACK 9 jitter by unjust and locraptor. A big thanks to locraptor (wdup raptor - it's R1CH516 from ps4 lol) for suggesting to use a lethal animation instead of a tactical animation in the combo block. I wrote this combo block myself based off of locraptors tip and it's the fastest I could get it to work in public matches. Please try it out =-) btw, if anyone out there has any ideas on how to enhance this even further.... please let me know so I can update this as well as give you credit! And you can use the C4 in a match AND continue to jitter without it. The jitter also works with the S-Ravage shotgun but I find it optimal with the Rack =-)

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  • 275 downloads
UNCHARTED 4
Ver 2.2 by My_Eggplant_got_her
ATTENTION: inspiration to make this script came from a script authored by jewfire. Look up his script for 'the last of us' in the search bar on the top left & scroll down til you see it. If it wasn't for his killer PS4 script, featuring the work of baby cham & J2K, I wouldn't have been inspired to publish this one. I took some of the essential tweaks they did on TLOU & made them applicable to uncharted 4! AND I unmapped R3 cuz I spam it like a noob when shooting any gun & remapped it to the Tpad 'button'. Tpad swipe gestures are the same. The share button is now the new Tpad button. BUT if you don't spam R3 in error like me or you use the 'original' share button, delete line 1 :-) Now the essentials I 'carried' over to U4 are: 1) automatic marking (for those who use the marking booster) so that enemies will be marked for the whole team just by aiming in their direction. Holding L2 will spam L3 (button in MP to mark enemies) for you repeatedly. 2) Rapid fire on the trigger (R2) so that ANY semi automatic weapon is an automatic! The para .45 pistol is lethal AND accurate at long range with this! And it works fine with automatics too. Works great with the G26 dlc pistol :-) 3) Assigned 'rapid fire' button presses to X (jumping /platforming) so that one doesn't need to mash the buttons. And climbing /platforming is much easier just holding down a button anyway IMO. YAY :-) And as most of you may know, there's no need to assign such functionality to SQUARE & TRIANGLE because ND did it for you in the game. Just go to options, controls, & select 'HOLD' for square and triangle. Works great for escaping hunters choking you out & for fist fights. And I had to assign this function to X to make things in MP feel 'complete'. 4) I added simple instructions on how to select your preferred led colors for the light bar when in it's blinking state (rapid spotting combo). And during it's solid state (when not rapid spotting). *rapidspotting is auto-marking(with marking booster) And the values in RED at the bottom (combo block section) for RapidSpot, RapidFire, & RapidJump are absolutely safe to adjust yourself! Just the ones in parenthesis next to the word 'wait' written in blue. It affects the rates of 'rapid fire'. Simple as that, anyone can have at it safely. The values here are the ones I use & work great for me! AND I've reduced the deadzone in R2 /L2 a bit, so they react a little faster. I've tweaked the scripts of truly talented script authors & applied it to U4 as best I could. And updated it with my own additional codes with toggles so everyone can choose to enable /disable them at will. Updates described in 'version notes'. Have fun :-)

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  • 1473 downloads