Results 241 - 250 of 672 (0.515 seconds)
Dan Trial 8 Ver 1.00 by JayD101
Super Street Fighter 4 Trials - Dan # 8 Position: Facing right. Stand next to Dan and activate with LS.
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Dan Trial 7 Ver 1.00 by JayD101
Super Street Fighter 4 Trials - Dan # 7 Position: Facing right. Stand next to Dan and activate with LS.
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Gen Trial 24 Ver 1.00 by JayD101
Super Street Fighter 4 Trials - Gen # 24 Position: Facing right. Stand next to Dan and activate with LS. * Gen has two fighting styles, Mantis and Crane. These are activated by pressing triple punch for Mantis (when you are in the Crane stance) and triple kick for Crane (when you are in the Mantis stance). I have included the changing of stances in all of these combos so if the combo is blocked or you need to cancel it and re-position yourself, either restart or make sure you are in the mantis stance before starting. Because I change stances in the combo, if you are in Crane and it tries to change to Crane again it will add an extra kick which will mess up the timing and the combo won't work.
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Gen Trial 23 Ver 1.00 by JayD101
Super Street Fighter 4 Trials - Gen # 23 Position: Facing right. Stand next to Dan and activate with LS. * Gen has two fighting styles, Mantis and Crane. These are activated by pressing triple punch for Mantis (when you are in the Crane stance) and triple kick for Crane (when you are in the Mantis stance). I have included the changing of stances in all of these combos so if the combo is blocked or you need to cancel it and re-position yourself, either restart or make sure you are in the mantis stance before starting. Because I change stances in the combo, if you are in Crane and it tries to change to Crane again it will add an extra kick which will mess up the timing and the combo won't work.
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Gen Trial 22 Ver 1.00 by JayD101
Super Street Fighter 4 Trials - Gen # 22 Position: Facing right. Stand next to Dan and activate with LS. * Gen has two fighting styles, Mantis and Crane. These are activated by pressing triple punch for Mantis (when you are in the Crane stance) and triple kick for Crane (when you are in the Mantis stance). I have included the changing of stances in all of these combos so if the combo is blocked or you need to cancel it and re-position yourself, either restart or make sure you are in the mantis stance before starting. Because I change stances in the combo, if you are in Crane and it tries to change to Crane again it will add an extra kick which will mess up the timing and the combo won't work.
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Gen Trial 21 Ver 1.00 by JayD101
Super Street Fighter 4 Trials - Gen # 21 Position: Facing right. Push Dan into the corner and activate with LS. * Gen has two fighting styles, Mantis and Crane. These are activated by pressing triple punch for Mantis (when you are in the Crane stance) and triple kick for Crane (when you are in the Mantis stance). I have included the changing of stances in all of these combos so if the combo is blocked or you need to cancel it and re-position yourself, either restart or make sure you are in the mantis stance before starting. Because I change stances in the combo, if you are in Crane and it tries to change to Crane again it will add an extra kick which will mess up the timing and the combo won't work.
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Gen Trial 20 Ver 1.00 by JayD101
Super Street Fighter 4 Trials - Gen # 20 Position: Facing right. Activate with LS as soon as you start. * Gen has two fighting styles, Mantis and Crane. These are activated by pressing triple punch for Mantis (when you are in the Crane stance) and triple kick for Crane (when you are in the Mantis stance). I have included the changing of stances in all of these combos so if the combo is blocked or you need to cancel it and re-position yourself, either restart or make sure you are in the mantis stance before starting. Because I change stances in the combo, if you are in Crane and it tries to change to Crane again it will add an extra kick which will mess up the timing and the combo won't work.
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Gen Trial 19 Ver 1.00 by JayD101
Super Street Fighter 4 Trials - Gen # 19 Position: Facing right. Stand next to Dan and activate with LS. * Gen has two fighting styles, Mantis and Crane. These are activated by pressing triple punch for Mantis (when you are in the Crane stance) and triple kick for Crane (when you are in the Mantis stance). I have included the changing of stances in all of these combos so if the combo is blocked or you need to cancel it and re-position yourself, either restart or make sure you are in the mantis stance before starting. Because I change stances in the combo, if you are in Crane and it tries to change to Crane again it will add an extra kick which will mess up the timing and the combo won't work.
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Gen Trial 18 Ver 1.00 by JayD101
Super Street Fighter 4 Trials - Gen # 18 Position: Facing right. Stand next to Dan and dash back twice. Activate with LS. * Gen has two fighting styles, Mantis and Crane. These are activated by pressing triple punch for Mantis (when you are in the Crane stance) and triple kick for Crane (when you are in the Mantis stance). I have included the changing of stances in all of these combos so if the combo is blocked or you need to cancel it and re-position yourself, either restart or make sure you are in the mantis stance before starting. Because I change stances in the combo, if you are in Crane and it tries to change to Crane again it will add an extra kick which will mess up the timing and the combo won't work.
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Gen Trial 17 Ver 1.00 by JayD101
Super Street Fighter 4 Trials - Gen # 17 Position: Facing right. Stand next to Dan and activate with LS. * Gen has two fighting styles, Mantis and Crane. These are activated by pressing triple punch for Mantis (when you are in the Crane stance) and triple kick for Crane (when you are in the Mantis stance). I have included the changing of stances in all of these combos so if the combo is blocked or you need to cancel it and re-position yourself, either restart or make sure you are in the mantis stance before starting. Because I change stances in the combo, if you are in Crane and it tries to change to Crane again it will add an extra kick which will mess up the timing and the combo won't work.
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