Results 1 - 10 of 297 (0.324 seconds)
Xpert_aim_DZ(T1)
Ver 6.3 by rafaehll
//----------------------------------------------------------------------------- // This script provides circular deadzone to ANY GAME. // All parameters are ajustable on the fly just using a combination of buttons. // It is usefull in old games or games that does not have a circular deadzone. // All parameters are apply only to the RIGH ANALOG STICK. // //INSTRUCTIONS: // // DEADZONE start value: 15 // MIDPOINT start value: 50 // DEADZONE HIGH default off // PERPENDICULAR STABILITY default off // Hold LT + RIGHT STICK and tap D-PAD RIGH to increase DEADZONE. // Hold LT + RIGHT STICK and tap D-PAD LEFT to decrease DEADZONE. // Hold LT + RIGHT STICK and tap D-PAD UP to increase MIDPOINT. // Hold LT + RIGHT STICK and tap D-PAD DOWN to decrease MIDPOINT // Hold LT and Press MENU to enable/disable HIGH DEADZONE. // Hold LT and press VIEW to anable/disable PERPENDICULAR STABILITY. //----------------------------------------------------------------------------- int mdz = 15; int mdp = 50; int PS_onoff = FALSE; int High_DZ = FALSE; //----------------------------------------------------------------------------- main { if(mdz > 40) mdz = 40; if(mdz < 0) mdz = 0; if(mdp > 70) mdp = 70; if(mdp < 20) mdp = 20; if(get_lval(XB1_LT)) { // On/Off high deadzone if(event_press(XB1_VIEW)) {PS_onoff=!PS_onoff; combo_run(vibrate_onoff);} set_val(XB1_VIEW, 0); } if(get_lval(XB1_LT)) { // On/Off perpendicular stability if(event_press(XB1_MENU)) {High_DZ=!High_DZ; combo_run(vibrate_onoff);} set_val(XB1_MENU, 0); } //----------------------------------------------------------------------------- if(get_val(XB1_LT) && get_val(XB1_RS)) {//User definitions if(event_press(XB1_LEFT)) {combo_run(vibrate); mdz = mdz - 5;} if(event_press(XB1_RIGHT)) {combo_run(vibrate); mdz = mdz + 5;} if(event_press(XB1_UP)) {combo_run(vibrate); mdp = mdp - 5;} if(event_press(XB1_DOWN)) {combo_run(vibrate); mdp = mdp + 5;} set_val(XB1_UP,0); set_val(XB1_DOWN,0); set_val(XB1_RIGHT,0); set_val(XB1_LEFT,0); } //----------------------------------------------------------------------------- {//Deadzone parameters deadzone(XB1_RX, XB1_RY, mdz, mdz); sensitivity(XB1_RX, mdp, NOT_USE); sensitivity(XB1_RY, mdp, NOT_USE); } //----------------------------------------------------------------------------- if(PS_onoff){//Perpendicular stability //This configuration avoi unwanted diagonal movement of the aim if(get_lval(XB1_RX)>0 && get_lval(XB1_RY)>0) set_val(XB1_RY,(get_val(XB1_RY) - get_lval(XB1_RX)/5)); if(get_lval(XB1_RX)>0 && get_lval(XB1_RY)>0) set_val(XB1_RX,(get_val(XB1_RX) - get_lval(XB1_RY)/5)); if(get_lval(XB1_RX)<0 && get_lval(XB1_RY)<0) set_val(XB1_RY,(get_val(XB1_RY) - get_lval(XB1_RX)/5)); if(get_lval(XB1_RX)<0 && get_lval(XB1_RY)<0) set_val(XB1_RX,(get_val(XB1_RX) - get_lval(XB1_RY)/5)); if(get_lval(XB1_RX)<0 && get_lval(XB1_RY)>0) set_val(XB1_RY,(get_val(XB1_RY) + get_lval(XB1_RX)/5)); if(get_lval(XB1_RX)<0 && get_lval(XB1_RY)>0) set_val(XB1_RX,(get_val(XB1_RX) + get_lval(XB1_RY)/5)); if(get_lval(XB1_RX)>0 && get_lval(XB1_RY)<0) set_val(XB1_RY,(get_val(XB1_RY) + get_lval(XB1_RX)/5)); if(get_lval(XB1_RX)>0 && get_lval(XB1_RY)<0) set_val(XB1_RX,(get_val(XB1_RX) + get_lval(XB1_RY)/5)); } //----------------------------------------------------------------------------- {//Circucular deadzone Low if(get_lval(XB1_RX)>=-12 && get_lval(XB1_RY)>=-6 && get_lval(XB1_RX)<=12 && get_lval(XB1_RY)<=6) set_val(XB1_RX,0); if(get_lval(XB1_RX)>=-11 && get_lval(XB1_RY)>=-8 && get_lval(XB1_RX)<=11 && get_lval(XB1_RY)<=8) set_val(XB1_RX,0); if(get_lval(XB1_RX)>=-10 && get_lval(XB1_RY)>=-9 && get_lval(XB1_RX)<=10 && get_lval(XB1_RY)<=9) set_val(XB1_RX,0); if(get_lval(XB1_RX)>=-9 && get_lval(XB1_RY)>=-10 && get_lval(XB1_RX)<=9 && get_lval(XB1_RY)<=10) set_val(XB1_RX,0); if(get_lval(XB1_RX)>=-8 && get_lval(XB1_RY)>=-11 && get_lval(XB1_RX)<=8 && get_lval(XB1_RY)<=11) set_val(XB1_RX,0); if(get_lval(XB1_RX)>=-6 && get_lval(XB1_RY)>=-12 && get_lval(XB1_RX)<=6 && get_lval(XB1_RY)<=12) set_val(XB1_RX,0); if(get_lval(XB1_RX)>=-12 && get_lval(XB1_RY)>=-6 && get_lval(XB1_RX)<=12 && get_lval(XB1_RY)<=6) set_val(XB1_RY,0); if(get_lval(XB1_RX)>=-11 && get_lval(XB1_RY)>=-8 && get_lval(XB1_RX)<=11 && get_lval(XB1_RY)<=8) set_val(XB1_RY,0); if(get_lval(XB1_RX)>=-10 && get_lval(XB1_RY)>=-9 && get_lval(XB1_RX)<=10 && get_lval(XB1_RY)<=9) set_val(XB1_RY,0); if(get_lval(XB1_RX)>=-9 && get_lval(XB1_RY)>=-10 && get_lval(XB1_RX)<=9 && get_lval(XB1_RY)<=10) set_val(XB1_RY,0); if(get_lval(XB1_RX)>=-8 && get_lval(XB1_RY)>=-11 && get_lval(XB1_RX)<=8 && get_lval(XB1_RY)<=11) set_val(XB1_RY,0); if(get_lval(XB1_RX)>=-6 && get_lval(XB1_RY)>=-12 && get_lval(XB1_RX)<=6 && get_lval(XB1_RY)<=12) set_val(XB1_RY,0); } if(High_DZ){//Circucular deadzone High if(get_lval(XB1_RX)>=-23 && get_lval(XB1_RY)>=-6 && get_lval(XB1_RX)<=23 && get_lval(XB1_RY)<=6) set_val(XB1_RX,0); if(get_lval(XB1_RX)>=-22 && get_lval(XB1_RY)>=-9 && get_lval(XB1_RX)<=22 && get_lval(XB1_RY)<=9) set_val(XB1_RX,0); if(get_lval(XB1_RX)>=-21 && get_lval(XB1_RY)>=-11 && get_lval(XB1_RX)<=21 && get_lval(XB1_RY)<=11) set_val(XB1_RX,0); if(get_lval(XB1_RX)>=-20 && get_lval(XB1_RY)>=-13 && get_lval(XB1_RX)<=20 && get_lval(XB1_RY)<=13) set_val(XB1_RX,0); if(get_lval(XB1_RX)>=-19 && get_lval(XB1_RY)>=-14 && get_lval(XB1_RX)<=19 && get_lval(XB1_RY)<=14) set_val(XB1_RX,0); if(get_lval(XB1_RX)>=-18 && get_lval(XB1_RY)>=-15 && get_lval(XB1_RX)<=18 && get_lval(XB1_RY)<=15) set_val(XB1_RX,0); if(get_lval(XB1_RX)>=-17 && get_lval(XB1_RY)>=-16 && get_lval(XB1_RX)<=17 && get_lval(XB1_RY)<=16) set_val(XB1_RX,0); if(get_lval(XB1_RX)>=-16 && get_lval(XB1_RY)>=-17 && get_lval(XB1_RX)<=16 && get_lval(XB1_RY)<=17) set_val(XB1_RX,0); if(get_lval(XB1_RX)>=-15 && get_lval(XB1_RY)>=-18 && get_lval(XB1_RX)<=15 && get_lval(XB1_RY)<=18) set_val(XB1_RX,0); if(get_lval(XB1_RX)>=-14 && get_lval(XB1_RY)>=-19 && get_lval(XB1_RX)<=14 && get_lval(XB1_RY)<=19) set_val(XB1_RX,0); if(get_lval(XB1_RX)>=-13 && get_lval(XB1_RY)>=-20 && get_lval(XB1_RX)<=13 && get_lval(XB1_RY)<=20) set_val(XB1_RX,0); if(get_lval(XB1_RX)>=-11 && get_lval(XB1_RY)>=-21 && get_lval(XB1_RX)<=11 && get_lval(XB1_RY)<=21) set_val(XB1_RX,0); if(get_lval(XB1_RX)>=-9 && get_lval(XB1_RY)>=-22 && get_lval(XB1_RX)<=9 && get_lval(XB1_RY)<=22) set_val(XB1_RX,0); if(get_lval(XB1_RX)>=-6 && get_lval(XB1_RY)>=-23 && get_lval(XB1_RX)<=6 && get_lval(XB1_RY)<=23) set_val(XB1_RX,0); if(get_lval(XB1_RX)>=-23 && get_lval(XB1_RY)>=-6 && get_lval(XB1_RX)<=23 && get_lval(XB1_RY)<=6) set_val(XB1_RY,0); if(get_lval(XB1_RX)>=-22 && get_lval(XB1_RY)>=-9 && get_lval(XB1_RX)<=22 && get_lval(XB1_RY)<=9) set_val(XB1_RY,0); if(get_lval(XB1_RX)>=-21 && get_lval(XB1_RY)>=-11 && get_lval(XB1_RX)<=21 && get_lval(XB1_RY)<=11) set_val(XB1_RY,0); if(get_lval(XB1_RX)>=-20 && get_lval(XB1_RY)>=-13 && get_lval(XB1_RX)<=20 && get_lval(XB1_RY)<=13) set_val(XB1_RY,0); if(get_lval(XB1_RX)>=-19 && get_lval(XB1_RY)>=-14 && get_lval(XB1_RX)<=19 && get_lval(XB1_RY)<=14) set_val(XB1_RY,0); if(get_lval(XB1_RX)>=-18 && get_lval(XB1_RY)>=-15 && get_lval(XB1_RX)<=18 && get_lval(XB1_RY)<=15) set_val(XB1_RY,0); if(get_lval(XB1_RX)>=-17 && get_lval(XB1_RY)>=-16 && get_lval(XB1_RX)<=17 && get_lval(XB1_RY)<=16) set_val(XB1_RY,0); if(get_lval(XB1_RX)>=-16 && get_lval(XB1_RY)>=-17 && get_lval(XB1_RX)<=16 && get_lval(XB1_RY)<=17) set_val(XB1_RY,0); if(get_lval(XB1_RX)>=-15 && get_lval(XB1_RY)>=-18 && get_lval(XB1_RX)<=15 && get_lval(XB1_RY)<=18) set_val(XB1_RY,0); if(get_lval(XB1_RX)>=-14 && get_lval(XB1_RY)>=-19 && get_lval(XB1_RX)<=14 && get_lval(XB1_RY)<=19) set_val(XB1_RY,0); if(get_lval(XB1_RX)>=-13 && get_lval(XB1_RY)>=-20 && get_lval(XB1_RX)<=13 && get_lval(XB1_RY)<=20) set_val(XB1_RY,0); if(get_lval(XB1_RX)>=-11 && get_lval(XB1_RY)>=-21 && get_lval(XB1_RX)<=11 && get_lval(XB1_RY)<=21) set_val(XB1_RY,0); if(get_lval(XB1_RX)>=-9 && get_lval(XB1_RY)>=-22 && get_lval(XB1_RX)<=9 && get_lval(XB1_RY)<=22) set_val(XB1_RY,0); if(get_lval(XB1_RX)>=-6 && get_lval(XB1_RY)>=-23 && get_lval(XB1_RX)<=6 && get_lval(XB1_RY)<=23) set_val(XB1_RY,0); } } //----------------------------------------------------------------------------- combo vibrate { set_rumble(RUMBLE_B, 100); wait(100); reset_rumble(); } combo vibrate_onoff { set_rumble(RUMBLE_A, 100); wait(300); reset_rumble(); }

2

0
  • 682 downloads
Xpert_aim_AR&RF(T1)
Ver 4.5 by rafaehll
//----------------------------------------------------------------------------- // ANTIRECOIL(vertical) and RAPIDFIRE. // Both adjustable on the fly with rumble notify. //----------------------------------------------------------------------------- // INSTRUCTIONS: // // RAPID FIRE (OFF by default - Start value: 6) // Hold RT and Press MENU to Enable or Disable rapid fire. // Hold LT + RIGH STICK and tap D-PAD RIGH to increase rate of fire. // Hold LT + RIGH STICK and tap D-PAD LEFT to decrease rate of fire. // // ANTI RECOIL (ON by default - Start value: 30) // Hold LT and Press VIEW to Enable or Disable Antirecoil. // Hold LT + RIGH STICK and tap D-PAD DOWN to increase Antirecoil. // Hold LT + RIGH STICK and tap D-PAD UP to decrease Antirecoil. //----------------------------------------------------------------------------- int recoil_onoff = TRUE; int rapid_onoff = FALSE; int RATE_OF_FIRE = 6; int ANTI_RECOIL = 30; int anti_recoil; int hold_time; int rest_time; //----------------------------------------------------------------------------- main{ if(get_lval(XB1_LT)) { // On/Off anti-recoil if(event_press(XB1_VIEW)) {recoil_onoff=!recoil_onoff; combo_run(vibrate_onoff);} set_val(XB1_VIEW, 0); } if(get_lval(XB1_LT)) { // On/Off rapid fire if(event_press(XB1_MENU)) {rapid_onoff=!rapid_onoff; combo_run(vibrate_onoff);} set_val(XB1_MENU, 0); } if(rapid_onoff) {if(get_lval(XB1_RT)) // Rapid fire function {combo_run(RAPID_FIRE);}} if(recoil_onoff) {if(get_val(XB1_LT) && get_val(XB1_RT) && get_val(XB1_RY) > -9){// Anti recoil function combo_run(AntiRecoil); if(get_lval(XB1_RY)>-10 && get_lval(XB1_RY)<10) set_val(XB1_RY,0);} } if(get_lval(XB1_LT) && get_lval(XB1_RS)){ //Set rate of fire if(event_press(XB1_RIGHT)) {RATE_OF_FIRE = RATE_OF_FIRE +1; combo_run(vibrate);} if(event_press(XB1_LEFT)) {RATE_OF_FIRE = RATE_OF_FIRE -1; combo_run(vibrate);} set_val(XB1_RIGHT,0); set_val(XB1_LEFT,0); } if(get_lval(XB1_LT) && get_lval(XB1_RS)){ //Set recoil if(event_press(XB1_DOWN)){ANTI_RECOIL = ANTI_RECOIL + 5; combo_run(vibrate);} if(event_press(XB1_UP)) {ANTI_RECOIL = ANTI_RECOIL - 5; combo_run(vibrate);} set_val(XB1_DOWN,0); set_val(XB1_UP,0); } } //----------------------------------------------------------------------------- combo vibrate { set_rumble(RUMBLE_B, 100); wait(100); reset_rumble(); } combo vibrate_onoff { set_rumble(RUMBLE_A, 100); wait(300); reset_rumble(); } combo RAPID_FIRE { set_val(XB1_RT, 100); wait(hold_time); set_val(XB1_RT, 0); wait(50); set_val(XB1_RT, 0); hold_time = 600 / RATE_OF_FIRE; if(RATE_OF_FIRE <= 2) RATE_OF_FIRE = 2; set_val(XB1_RT, RATE_OF_FIRE); if(RATE_OF_FIRE >= 8) RATE_OF_FIRE = 8; set_val(XB1_RT, RATE_OF_FIRE); } combo AntiRecoil { set_val(XB1_RY,(get_val(XB1_RY)) + ANTI_RECOIL); if(ANTI_RECOIL < 10) ANTI_RECOIL = 10; if(ANTI_RECOIL > 50) ANTI_RECOIL = 50; }

3

0
  • 525 downloads
FALLOUT 4 ROBOT WORKSHOP XP MACRO
Ver V.1.00 by KINAI
Made for ROBOT WORKSHOP XP GLITCH. Helpful for non modded playthroughs CLICK LS IN TO TURN ON AND OFF..

0

0
  • 176 downloads
FALLOUT 4 SCRAP MACRO
Ver V.1.00 by KINAI
In Fallout 4 you can dupe your scrap by pushing a number of buttons in sequence how ever the timing is very hard so i created this to help. DROP SCRAP ON GROUND THEN GO INTO WORKSHOP MODE AND HOVER OVER SCRAP PRESS LEFT ON DPAD AND IT WILL DUPE IT.

1

0
  • 117 downloads
ARK TURBO DROP
Ver V.1.00 by KINAI
CLICK LS IN TO TURN ON AND OFF. MAKE SURE YOU'RE HOVERING OVER ITEMS. TURBO DROPS ITEMS.

1

1
  • 135 downloads
Fallout New Vegas XP
Ver v1.1.00 by KINAI
macro combo that auto presses chet's xp option for speech once you have set up the glitch for joe cobb, IT IS IMPORTANT TO HAVE 25 SPEECH.LEFT CLICK ON D-PAD TO TURN ON AND OFF. ONCE YOU START THE CONVO WITH HIM PRESS LEFT ON D-PAD TO START THE COMBO. YOU HAVE TO BE HOVERING OVER THE FIRST TEXT OPTION AT THE TOP WHEN YOU START.

1

0
  • 30 downloads
Function "random_int"
Ver 1.00 by DarkKiritoV
FOR DEVS ONLY!! This adds the ability to generate random numbers with your script with or without a seed!

0

0
  • 101 downloads
Function "get_input_id"
Ver 1.00 by DarkKiritoV
FOR DEVS ONLY!! This allows you to easily get the current button ID that is being pressed. This can be used to forward any button to a turbo command etc.

0

0
  • 60 downloads
Toggable turbo for all buttons
Ver 1.00 by DarkKiritoV
This mod allows you to have turbo for all buttons!

0

0
  • 278 downloads
AFK Money Glitch GTA V
Ver 1.00 by DarkKiritoV
A slow but stable, reliable, solo and AFK money glitch script.

2

0
  • 248 downloads