Results 361 - 370 of 1404 (1.018 seconds)
shooter game mods
aim assist best jitter mod and a ton of other stuff have fun
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GTA_V_Online - Quick_Suicide and Turbo_Suicide
//Discussion - http://www.consoletuner.com/forum/viewtopic.php?f=6&t=3984 ______________________________________________________________________________ //DO NOT HAVE A SILENCER ON YOUR PISTOL or else you'll take a cyanide capsule which takes longer (too long). ______________________________________________________________________________ //To activate QUICK_SUICIDE, hold L1 (LB), R1 (RB), and push both joysticks together (inward... Left stick to the right, and right stick to the left) . ______________________________________________________________________________ //To activate TURBO_SUICIDE, hold L1 (LB), R1 (RB), and push both joysticks apart (outward... Left stick to the left, and right stick to the right) . ______________________________________________________________________________ //To deactivate TURBO_SUICIDE, press X for PS or A for XB. (or just RUN)
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1# Bo3 Fastest Brecci Jitter
I MADE THIS SCRIPT THE ONE BELLOW COPIED MY SCRIPT AND CLAIMED IT DONT DOWNLOAD HIS....with extended mags it empty's its clip in 2.10 seconds... Also don't forget you need too use a tactical equipment for this too work. HAVE FUN GUYS
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GTA_V_Online - Character Strength Building Script (capture linked in topic)
Discussion - http://www.consoletuner.com/forum/viewtopic.php?f=6&t=3957
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Black Ops 3 (QUICK & THE DEAD)(SNIPER)
New! QUICK/ DRAG/ HARD SCOPE SNIPER with also FIRE CANCEL method. Adjustable quick fires, burst fire and quick reload. Enjoy!
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Simple Adjustable Rapid Fire and Common Mods
Info inside. Enjoy!
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Advance Warfare (Quick & The Dead)
Info inside. Enjoy!
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Simply A Good Shooter with Auto Spot
A little update on kniightmaare's script, requested by an user.
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Left For Dead 1 and 2
Features include: Auto-Vocalization, Turbo Melee, Automatic Reload on Switch (weapons), User-Specific Quick Config, Self-Heal, Rapid-fire, Dual Anti-Recoil settings. Note: Anti-recoil is not really necessary in L4D. I am laying foundation for future shooter scripts.
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