Results 711 - 720 of 1267 (0.68 seconds)
five seven anti recoil, black ops 2
Ver 1.00 by LGDZ x Moddurs
five seven rapid fire on RT for black ops 2 with anti recoil

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2
  • 203 downloads
Gen Trial 20
Ver 1.00 by JayD101
Super Street Fighter 4 Trials - Gen # 20 Position: Facing right. Activate with LS as soon as you start. * Gen has two fighting styles, Mantis and Crane. These are activated by pressing triple punch for Mantis (when you are in the Crane stance) and triple kick for Crane (when you are in the Mantis stance). I have included the changing of stances in all of these combos so if the combo is blocked or you need to cancel it and re-position yourself, either restart or make sure you are in the mantis stance before starting. Because I change stances in the combo, if you are in Crane and it tries to change to Crane again it will add an extra kick which will mess up the timing and the combo won't work.

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  • 45 downloads
Gen Trial 19
Ver 1.00 by JayD101
Super Street Fighter 4 Trials - Gen # 19 Position: Facing right. Stand next to Dan and activate with LS. * Gen has two fighting styles, Mantis and Crane. These are activated by pressing triple punch for Mantis (when you are in the Crane stance) and triple kick for Crane (when you are in the Mantis stance). I have included the changing of stances in all of these combos so if the combo is blocked or you need to cancel it and re-position yourself, either restart or make sure you are in the mantis stance before starting. Because I change stances in the combo, if you are in Crane and it tries to change to Crane again it will add an extra kick which will mess up the timing and the combo won't work.

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  • 44 downloads
Gen Trial 18
Ver 1.00 by JayD101
Super Street Fighter 4 Trials - Gen # 18 Position: Facing right. Stand next to Dan and dash back twice. Activate with LS. * Gen has two fighting styles, Mantis and Crane. These are activated by pressing triple punch for Mantis (when you are in the Crane stance) and triple kick for Crane (when you are in the Mantis stance). I have included the changing of stances in all of these combos so if the combo is blocked or you need to cancel it and re-position yourself, either restart or make sure you are in the mantis stance before starting. Because I change stances in the combo, if you are in Crane and it tries to change to Crane again it will add an extra kick which will mess up the timing and the combo won't work.

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  • 37 downloads
Gen Trial 17
Ver 1.00 by JayD101
Super Street Fighter 4 Trials - Gen # 17 Position: Facing right. Stand next to Dan and activate with LS. * Gen has two fighting styles, Mantis and Crane. These are activated by pressing triple punch for Mantis (when you are in the Crane stance) and triple kick for Crane (when you are in the Mantis stance). I have included the changing of stances in all of these combos so if the combo is blocked or you need to cancel it and re-position yourself, either restart or make sure you are in the mantis stance before starting. Because I change stances in the combo, if you are in Crane and it tries to change to Crane again it will add an extra kick which will mess up the timing and the combo won't work.

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0
  • 43 downloads
jitter
Ver 1.00 by LGDZ x Moddurs
xyy jitter. black ops 2

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0
  • 180 downloads
Gen Trial 16
Ver 1.00 by JayD101
Super Street Fighter 4 Trials - Gen # 16 Position: Facing right. Push Dan into the corner and activate with LS. * Gen has two fighting styles, Mantis and Crane. These are activated by pressing triple punch for Mantis (when you are in the Crane stance) and triple kick for Crane (when you are in the Mantis stance). I have included the changing of stances in all of these combos so if the combo is blocked or you need to cancel it and re-position yourself, either restart or make sure you are in the mantis stance before starting. Because I change stances in the combo, if you are in Crane and it tries to change to Crane again it will add an extra kick which will mess up the timing and the combo won't work.

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  • 41 downloads
Gen Trial 15
Ver 1.00 by JayD101
Super Street Fighter 4 Trials - Gen # 15 Position: Facing right. Activate with LS as soon as you start. * Gen has two fighting styles, Mantis and Crane. These are activated by pressing triple punch for Mantis (when you are in the Crane stance) and triple kick for Crane (when you are in the Mantis stance). I have included the changing of stances in all of these combos so if the combo is blocked or you need to cancel it and re-position yourself, either restart or make sure you are in the mantis stance before starting. Because I change stances in the combo, if you are in Crane and it tries to change to Crane again it will add an extra kick which will mess up the timing and the combo won't work.

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0
  • 41 downloads
Gen Trial 14
Ver 1.00 by JayD101
Super Street Fighter 4 Trials - Gen # 14 Position: Facing right. Stand next to Dan and dash back once. Activate with LS. * Gen has two fighting styles, Mantis and Crane. These are activated by pressing triple punch for Mantis (when you are in the Crane stance) and triple kick for Crane (when you are in the Mantis stance). I have included the changing of stances in all of these combos so if the combo is blocked or you need to cancel it and re-position yourself, either restart or make sure you are in the mantis stance before starting. Because I change stances in the combo, if you are in Crane and it tries to change to Crane again it will add an extra kick which will mess up the timing and the combo won't work.

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0
  • 43 downloads
Gen Trial 13
Ver 1.00 by JayD101
Super Street Fighter 4 Trials - Gen # 13 Position: Facing right. Stand next to Dan and dash back once. Activate with LS. * Gen has two fighting styles, Mantis and Crane. These are activated by pressing triple punch for Mantis (when you are in the Crane stance) and triple kick for Crane (when you are in the Mantis stance). I have included the changing of stances in all of these combos so if the combo is blocked or you need to cancel it and re-position yourself, either restart or make sure you are in the mantis stance before starting. Because I change stances in the combo, if you are in Crane and it tries to change to Crane again it will add an extra kick which will mess up the timing and the combo won't work.

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  • 36 downloads