Results 851 - 860 of 1400 (1.159 seconds)
Gen Trial 15 Ver 1.00 by JayD101
Super Street Fighter 4 Trials - Gen # 15 Position: Facing right. Activate with LS as soon as you start. * Gen has two fighting styles, Mantis and Crane. These are activated by pressing triple punch for Mantis (when you are in the Crane stance) and triple kick for Crane (when you are in the Mantis stance). I have included the changing of stances in all of these combos so if the combo is blocked or you need to cancel it and re-position yourself, either restart or make sure you are in the mantis stance before starting. Because I change stances in the combo, if you are in Crane and it tries to change to Crane again it will add an extra kick which will mess up the timing and the combo won't work.
|
|
Gen Trial 14 Ver 1.00 by JayD101
Super Street Fighter 4 Trials - Gen # 14 Position: Facing right. Stand next to Dan and dash back once. Activate with LS. * Gen has two fighting styles, Mantis and Crane. These are activated by pressing triple punch for Mantis (when you are in the Crane stance) and triple kick for Crane (when you are in the Mantis stance). I have included the changing of stances in all of these combos so if the combo is blocked or you need to cancel it and re-position yourself, either restart or make sure you are in the mantis stance before starting. Because I change stances in the combo, if you are in Crane and it tries to change to Crane again it will add an extra kick which will mess up the timing and the combo won't work.
|
|
Gen Trial 13 Ver 1.00 by JayD101
Super Street Fighter 4 Trials - Gen # 13 Position: Facing right. Stand next to Dan and dash back once. Activate with LS. * Gen has two fighting styles, Mantis and Crane. These are activated by pressing triple punch for Mantis (when you are in the Crane stance) and triple kick for Crane (when you are in the Mantis stance). I have included the changing of stances in all of these combos so if the combo is blocked or you need to cancel it and re-position yourself, either restart or make sure you are in the mantis stance before starting. Because I change stances in the combo, if you are in Crane and it tries to change to Crane again it will add an extra kick which will mess up the timing and the combo won't work.
|
|
Gen Trial 12 Ver 1.00 by JayD101
Super Street Fighter 4 Trials - Gen # 12 Position: Facing right. Activate with LS as soon as you start. * Gen has two fighting styles, Mantis and Crane. These are activated by pressing triple punch for Mantis (when you are in the Crane stance) and triple kick for Crane (when you are in the Mantis stance). I have included the changing of stances in all of these combos so if the combo is blocked or you need to cancel it and re-position yourself, either restart or make sure you are in the mantis stance before starting. Because I change stances in the combo, if you are in Crane and it tries to change to Crane again it will add an extra kick which will mess up the timing and the combo won't work.
|
|
Gen Trial 11 Ver 1.00 by JayD101
Super Street Fighter 4 Trials - Gen # 11 Position: Facing right. Stand next to Dan and activate with LS. * Gen has two fighting styles, Mantis and Crane. These are activated by pressing triple punch for Mantis (when you are in the Crane stance) and triple kick for Crane (when you are in the Mantis stance). I have included the changing of stances in all of these combos so if the combo is blocked or you need to cancel it and re-position yourself, either restart or make sure you are in the mantis stance before starting. Because I change stances in the combo, if you are in Crane and it tries to change to Crane again it will add an extra kick which will mess up the timing and the combo won't work.
|
|
Gen Trial 10 Ver 1.00 by JayD101
Super Street Fighter 4 Trials - Gen # 10 Position: Facing right. Stand next to Dan and activate with LS. * Gen has two fighting styles, Mantis and Crane. These are activated by pressing triple punch for Mantis (when you are in the Crane stance) and triple kick for Crane (when you are in the Mantis stance). I have included the changing of stances in all of these combos so if the combo is blocked or you need to cancel it and re-position yourself, either restart or make sure you are in the mantis stance before starting. Because I change stances in the combo, if you are in Crane and it tries to change to Crane again it will add an extra kick which will mess up the timing and the combo won't work.
|
|
Gen Trial 9 Ver 1.00 by JayD101
Super Street Fighter 4 Trials - Gen # 9 Position: Facing right, Stand next to Dan and activate with LS. * Gen has two fighting styles, Mantis and Crane. These are activated by pressing triple punch for Mantis (when you are in the Crane stance) and triple kick for Crane (when you are in the Mantis stance). I have included the changing of stances in all of these combos so if the combo is blocked or you need to cancel it and re-position yourself, either restart or make sure you are in the mantis stance before starting. Because I change stances in the combo, if you are in Crane and it tries to change to Crane again it will add an extra kick which will mess up the timing and the combo won't work.
|
|
Rose Trial 24 Ver 1.00 by JayD101
Super Street Fighter 4 Trials - Rose # 24 Position: Facing right. Push Dan into the corner and dash back once. Activate with LS.
|
|
Rose Trial 23 Ver 1.00 by JayD101
Super Street Fighter 4 Trials - Rose # 23 Position: Facing right. Push Dan into the corner and dash back once. Activate with LS.
|
|
Rose Trial 22 Ver 1.00 by JayD101
Super Street Fighter 4 Trials - Rose # 22 Position: Facing right. Push Dan into the corner and activate with LS.
|
|
First�123456789101112131415161718192021222324252627282930313233343536373839404142434445464748495051525354555657585960616263646566676869707172737475767778798081828384858687888990919293949596979899100101102103104105106107108109110111112113114115116117118119120121122123124125126127128129130131132133134135136137138139140�Last