ndisney

r3=FOP rapid teabag rapid melee rapid jumping slightly buggy, but functional
Version1.0
Authorndisney
Publish DateFri, 10 Jul 2015 - 14:44
Last UpdateFri, 10 Jul 2015 - 14:44
Downloads50
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Release Notes: if you figure out what game this is for, please do not use this script in youtube videos. i really dont want 7 to patch this.
Code: Select all
int R3SUPER = TRUE;
int HAIRTRIGGER = FALSE;
int RAPID_MELEE = TRUE;
int RAPID_FIRE = FALSE;
int RAPID_SLOW_FIRE = FALSE;
int RAPID_MID_FIRE = FALSE;
int HAIR_TRIG_THRESH = 30;
int RAPID_TEABAG = TRUE;
 
define JUMP_BUTTON = PS4_CROSS;
define SPRINT_BUTTON = PS4_L3;
define MELEE_BUTTON = PS4_R2;
define GRENADE_BUTTON = PS4_L2;
define TEABAG_BUTTON = PS4_CIRCLE;
 
main {
 
if (!HAIRTRIGGER)
{
    HAIR_TRIG_THRESH = 67
}
if ( get_val(MELEE_BUTTON) >= HAIR_TRIG_THRESH )
{
    set_val(MELEE_BUTTON, 100);
}
if ( get_val(GRENADE_BUTTON) >= HAIR_TRIG_THRESH )
{
    set_val(GRENADE_BUTTON, 100);
}
 
if ( get_val(PS4_CIRCLE) && get_val(PS4_OPTIONS))
{
    if (RAPID_FIRE)
    {
        RAPID_FIRE = FALSE;
        combo_run(SetBlue);
    }
    else
    {
        RAPID_TEABAG = TRUE;
        RAPID_MELEE = TRUE
        RAPID_FIRE = TRUE;
        RAPID_SLOW_FIRE = FALSE;
        RAPID_MID_FIRE = FALSE;
        set_led(LED_3, 0);
        set_led(LED_1, 1);
        set_led(LED_2, 1);
        set_led(LED_4, 0);
    }
}
else if (get_val(PS4_SQUARE) && get_val(PS4_OPTIONS) )
{
    if (RAPID_SLOW_FIRE)
    {
        RAPID_SLOW_FIRE = FALSE;
        combo_run(SetBlue);
    }
    else
    {
        RAPID_TEABAG = TRUE;
        RAPID_MELEE = TRUE;
        RAPID_SLOW_FIRE = TRUE;
        RAPID_FIRE = FALSE;
        RAPID_MID_FIRE = FALSE;
        set_led(LED_2, 0);
        set_led(LED_1, 1);
        set_led(LED_3, 1);
        set_led(LED_4, 0);
    }
}
 
else if (get_val(PS4_CROSS) && get_val(PS4_OPTIONS) )
{
    if (RAPID_MELEE)
    {
        RAPID_MELEE = FALSE;
        combo_run(SetBlue);
    }
    else
    {
        RAPID_TEABAG = TRUE;
        RAPID_MELEE = TRUE;
        RAPID_SLOW_FIRE = FALSE;
        RAPID_FIRE = FALSE;
        RAPID_MID_FIRE = FALSE;
        set_led(LED_2, 0);
        set_led(LED_1, 1);
        set_led(LED_3, 0);
        set_led(LED_4, 0);
    }
}
else if ( get_val(PS4_TRIANGLE) && get_val(PS4_OPTIONS) )
{
    if (RAPID_MID_FIRE)
    {
        RAPID_MID_FIRE = FALSE;
        combo_run(SetBlue);
    }
    else
    {
        RAPID_TEABAG = TRUE;
        RAPID_MELEE = TRUE
        RAPID_MID_FIRE = TRUE;
        RAPID_FIRE = FALSE;
        RAPID_SLOW_FIRE = FALSE;
        set_led(LED_4, 1);
        set_led(LED_3, 0);
        set_led(LED_2, 0);
        set_led(LED_1, 1);
    }
}
 
if ( get_val(JUMP_BUTTON)>=HAIR_TRIG_THRESH && RAPID_FIRE )
{
    combo_run(AutoFire);
}
else if ( get_val(JUMP_BUTTON)>=HAIR_TRIG_THRESH && RAPID_SLOW_FIRE )
{
    combo_run(SlowAutoFire);
}
else if ( get_val(JUMP_BUTTON)>=HAIR_TRIG_THRESH && RAPID_MID_FIRE )
{
    combo_run(RapidMidfire);
}
 
else if ( get_val(MELEE_BUTTON)>=HAIR_TRIG_THRESH && RAPID_MELEE )
{
    combo_run(RapidMelee);
}
else if ( get_val(TEABAG_BUTTON)>=HAIR_TRIG_THRESH && RAPID_TEABAG )
{
    combo_run(RapidTeabag);
}
 
if( get_val(PS4_R3) && R3SUPER )
{
    combo_run(SuperAndRightThumb);
}
 
 
}
 
combo SetBlue{ set_led(LED_3, 0); set_led(LED_1, 1); set_led(LED_2, 0); set_led(LED_4, 0); wait(10); }
 
combo SuperAndRightThumb { set_val(PS4_L2, 100); set_val(PS4_R2, 100); wait(50); set_val(PS4_L2, 100); set_val(PS4_R2, 100); wait(50); set_val(PS4_L2, 100); set_val(PS4_R2, 100); }
 
combo RapidMidfire { set_val(SPRINT_BUTTON, 100); set_val(JUMP_BUTTON, 100); wait(100); set_val(SPRINT_BUTTON, 0); set_val(JUMP_BUTTON, 0); wait(30); set_val(SPRINT_BUTTON, 0); set_val(JUMP_BUTTON, 0); }
 
combo RapidMelee { set_val(MELEE_BUTTON, 100); wait(100); set_val(MELEE_BUTTON, 0); wait(100); set_val(MELEE_BUTTON, 0); }
 
combo RapidTeabag { set_val(TEABAG_BUTTON, 100); wait(100); set_val(TEABAG_BUTTON, 0); wait(100); set_val(TEABAG_BUTTON, 0); }
 
combo SlowAutoFire { set_val(SPRINT_BUTTON, 100); set_val(JUMP_BUTTON, 100); wait(150); set_val(SPRINT_BUTTON, 0); set_val(JUMP_BUTTON, 0); wait(140); set_val(SPRINT_BUTTON, 0); set_val(JUMP_BUTTON, 0); }
 
combo AutoFire { set_val(SPRINT_BUTTON, 100); set_val(JUMP_BUTTON, 100); wait(60); set_val(SPRINT_BUTTON, 0); set_val(JUMP_BUTTON,0); wait(30); set_val(SPRINT_BUTTON, 0); set_val(JUMP_BUTTON,0); }