TEKKEN NINA WILLIAMS BUTTERFLY SLAPS (WS1) + EASY POISON MIST

EASY POISON MIST: SLIDE FORWARD, THEN PRESS DOWN+BACK+TRIANGLE TOGETHER (WORKS ON BOTH P1 AND P2 SIDES). BUTTERFLY SLAPS (WS1): TAP R3 TO DO BUTTERFLY SLAPS DURING JUGGLE (WORKS ON BOTH P1 AND P2 SIDES) NOTE: THIS STILL REQUIRES TIMING TO DO BUTTERFLY SLAPS CONSISTENTLY IN JUGGLES SO ID ADVISE YOU TO PRACTICE THE TIMING 1ST BEFORE PLAYING OPPONENTS (KEY IS TO NOT RUSH IT AS IT IS A RELATIVELY SLOW JUGGLE). L2 IS SET TO SQUARE + CIRCLE AND R2 IS SET TO TRIANGLE + CIRCLE. LEAVE ALL SHOULDER BUTTONS CLEAR EXCEPT L1 AND R1 WHICH YOU CAN SET TO WHATEVER YOU LIKE
Version1.00
Authorbushylambo2
Publish DateMon, 27 Jul 2015 - 16:06
Last UpdateMon, 27 Jul 2015 - 16:06
Downloads63
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Release Notes: TEKKEN 6, TEKKEN TAG 2, TEKKEN REVOLUTION
Code: Select all
//
// Mon Jul 27 2015 16:24:50
// Script generated by Visual to GPC
//----------------------------------------
 
main {
    if((get_val(PS4_DOWN)) && (get_val(PS4_RIGHT)) && (get_val(PS4_TRIANGLE))) {
        combo_run(Tap_1);
        combo_run(Tap_2);
        combo_run(Tap_3);
        combo_run(Tap_4);
        combo_run(Tap_5);
        combo_run(Tap_6);
    }
    if((get_val(PS4_DOWN)) && (get_val(PS4_LEFT)) && (get_val(PS4_TRIANGLE))) {
        combo_run(Tap_7);
        combo_run(Tap_8);
        combo_run(Tap_9);
        combo_run(Tap_10);
        combo_run(Tap_11);
        combo_run(Tap_12);
    }
    if(event_press(PS4_R3)) {
        combo_run(Tap_13);
        combo_run(Tap_14);
        combo_run(Tap_15);
    }
    if(event_press(PS4_L3)) {
        combo_run(Tap_16);
    }
    if(event_press(PS4_R2)) {
        combo_run(Tap_17);
        combo_run(Tap_18);
    }
    if(event_press(PS4_L2)) {
        combo_run(Tap_19);
        combo_run(Tap_20);
    }
}
 
combo Tap_1 {
    set_val(PS3_DOWN, 0);
    wait(10);
    set_val(PS3_DOWN, 100);
    wait(40);
    set_val(PS3_DOWN, 100);
}
 
combo Tap_2 {
    set_val(PS3_RIGHT, 0);
    wait(10);
    set_val(PS3_RIGHT, 100);
    wait(40);
    set_val(PS3_RIGHT, 100);
}
 
combo Tap_3 {
    set_val(PS3_DOWN, 0);
    wait(30);
    set_val(PS3_DOWN, 100);
    wait(40);
    set_val(PS3_DOWN, 100);
}
 
combo Tap_4 {
    set_val(PS3_RIGHT, 0);
    wait(30);
    set_val(PS3_RIGHT, 100);
    wait(40);
    set_val(PS3_RIGHT, 100);
}
 
combo Tap_5 {
    set_val(PS3_CROSS, 0);
    wait(30);
    set_val(PS3_CROSS, 100);
    wait(40);
    set_val(PS3_CROSS, 100);
}
 
combo Tap_6 {
    set_val(PS3_TRIANGLE, 0);
    wait(30);
    set_val(PS3_TRIANGLE, 100);
    wait(40);
    set_val(PS3_TRIANGLE, 100);
}
 
combo Tap_7 {
    set_val(PS3_DOWN, 0);
    wait(10);
    set_val(PS3_DOWN, 100);
    wait(40);
    set_val(PS3_DOWN, 100);
}
 
combo Tap_8 {
    set_val(PS3_LEFT, 0);
    wait(10);
    set_val(PS3_LEFT, 100);
    wait(40);
    set_val(PS3_LEFT, 100);
}
 
combo Tap_9 {
    set_val(PS3_DOWN, 0);
    wait(30);
    set_val(PS3_DOWN, 100);
    wait(40);
    set_val(PS3_DOWN, 100);
}
 
combo Tap_10 {
    set_val(PS3_LEFT, 0);
    wait(30);
    set_val(PS3_LEFT, 100);
    wait(40);
    set_val(PS3_LEFT, 100);
}
 
combo Tap_11 {
    set_val(PS3_CROSS, 0);
    wait(30);
    set_val(PS3_CROSS, 100);
    wait(40);
    set_val(PS3_CROSS, 100);
}
 
combo Tap_12 {
    set_val(PS3_TRIANGLE, 0);
    wait(30);
    set_val(PS3_TRIANGLE, 100);
    wait(40);
    set_val(PS3_TRIANGLE, 100);
}
 
combo Tap_13 {
    set_val(PS3_DOWN, 0);
    wait(10);
    set_val(PS3_DOWN, 100);
    wait(40);
    set_val(PS3_DOWN, 100);
}
 
combo Tap_14 {
    set_val(PS3_RIGHT, 0);
    wait(30);
    set_val(PS3_RIGHT, 100);
    wait(40);
    set_val(PS3_RIGHT, 100);
}
 
combo Tap_15 {
    set_val(PS3_SQUARE, 0);
    wait(80);
    set_val(PS3_SQUARE, 100);
    wait(40);
    set_val(PS3_SQUARE, 100);
}
 
combo Tap_16 {
    set_val(PS3_UP, 0);
    wait(10);
    set_val(PS3_UP, 100);
    wait(40);
    set_val(PS3_UP, 100);
}
 
combo Tap_17 {
    set_val(PS3_TRIANGLE, 0);
    wait(10);
    set_val(PS3_TRIANGLE, 100);
    wait(40);
    set_val(PS3_TRIANGLE, 100);
}
 
combo Tap_18 {
    set_val(PS3_CIRCLE, 0);
    wait(10);
    set_val(PS3_CIRCLE, 100);
    wait(40);
    set_val(PS3_CIRCLE, 100);
}
 
combo Tap_19 {
    set_val(PS3_CIRCLE, 0);
    wait(10);
    set_val(PS3_CIRCLE, 100);
    wait(40);
    set_val(PS3_CIRCLE, 100);
}
 
combo Tap_20 {
    set_val(PS3_SQUARE, 0);
    wait(10);
    set_val(PS3_SQUARE, 100);
    wait(40);
    set_val(PS3_SQUARE, 100);
}