PS4 Injustice - Combo Solomon Grundy

This is a GPC script for Solomon Grundy with a damage of 43% with one meter and using the character trait. Press L3 from the left side to start and L2 to stop combo.
Version1.00
AuthorCooleye79
Publish DateThu, 6 Aug 2015 - 10:09
Last UpdateThu, 6 Aug 2015 - 10:09
Downloads48
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//Created by Cooleye79
// COMBO Solomon
 
main {
    // If L3 is been pressed ...
    if(get_val(PS4_L3)) combo_run (Combo_Solomon); // ... then: run Combo_Solomon routine.
    if(get_val(PS4_L2)) combo_stop(Combo_Solomon);   // ... then: stop Combo_Solomon
    }
combo Combo_Solomon {
    //Driven To Kill
    set_val(PS4_SQUARE, 100);
    wait(100);
    set_val(PS4_SQUARE, 0);
    wait(60);
    set_val(PS4_SQUARE, 100);
    wait(80);
    set_val(PS4_SQUARE, 0);
    wait(100);
    set_val(PS4_TRIANGLE, 100);
    wait(110);
    set_val(PS4_TRIANGLE, 0);
    wait(70);
 
    //Cleaver Spin
    set_val(PS4_DOWN, 100);
    wait(90);
    set_val(PS4_DOWN, 0);
    wait(90);
    set_val(PS4_LEFT, 100);
    wait(100);
    set_val(PS4_LEFT, 0);
    wait(20);
    set_val(PS4_SQUARE, 100);
    wait(70);
    set_val(PS4_SQUARE, 0);
    wait(90);
    set_val(PS4_R2, 100); //Supermeter
    wait(450);
    set_val(PS4_R2, 0);
    wait(700);
 
    //Heavy Hand
    set_val(PS4_SQUARE, 100);   
    wait(90);               
    set_val(PS4_SQUARE, 0);
    wait(40);
    set_val(PS4_SQUARE, 100);   
    wait(90);               
    set_val(PS4_SQUARE, 0);
    wait(40);
    set_val(PS4_SQUARE, 100);   
    wait(90);               
    set_val(PS4_SQUARE, 0);
    wait(40);
 
    //The Pain Chain
    set_val(PS4_CIRCLE, 100);   
    wait(80);               
    set_val(PS4_CIRCLE, 0);
    wait(1500);
 
    //Health Chain
    set_val(PS4_DOWN, 100);   
    wait(100);               
    set_val(PS4_DOWN, 0);
    wait(60);
    set_val(PS4_DOWN, 100);   
    wait(100);               
    set_val(PS4_DOWN, 0);
    wait(60);
    set_val(PS4_CIRCLE, 100);   
    wait(100);               
    set_val(PS4_CIRCLE, 0);
    wait(2000);
 
    //Health Final Hit
    set_val(PS4_UP, 100);   
    wait(100);               
    set_val(PS4_UP, 0);
    wait(40);
    set_val(PS4_UP, 100);   
    wait(100);               
    set_val(PS4_UP, 0);
    wait(40);
    set_val(PS4_CIRCLE, 100);   
    wait(100);               
    set_val(PS4_CIRCLE, 0);
    wait(40);   
}