//Created by Cooleye79
// COMBO Solomon
main {
// If L3 is been pressed ...
if(get_val(PS4_L3)) combo_run (Combo_Solomon); // ... then: run Combo_Solomon routine.
if(get_val(PS4_L2)) combo_stop(Combo_Solomon); // ... then: stop Combo_Solomon
}
combo Combo_Solomon {
//Driven To Kill
set_val(PS4_SQUARE, 100);
wait(100);
set_val(PS4_SQUARE, 0);
wait(60);
set_val(PS4_SQUARE, 100);
wait(80);
set_val(PS4_SQUARE, 0);
wait(100);
set_val(PS4_TRIANGLE, 100);
wait(110);
set_val(PS4_TRIANGLE, 0);
wait(70);
//Cleaver Spin
set_val(PS4_DOWN, 100);
wait(90);
set_val(PS4_DOWN, 0);
wait(90);
set_val(PS4_LEFT, 100);
wait(100);
set_val(PS4_LEFT, 0);
wait(20);
set_val(PS4_SQUARE, 100);
wait(70);
set_val(PS4_SQUARE, 0);
wait(90);
set_val(PS4_R2, 100); //Supermeter
wait(450);
set_val(PS4_R2, 0);
wait(700);
//Heavy Hand
set_val(PS4_SQUARE, 100);
wait(90);
set_val(PS4_SQUARE, 0);
wait(40);
set_val(PS4_SQUARE, 100);
wait(90);
set_val(PS4_SQUARE, 0);
wait(40);
set_val(PS4_SQUARE, 100);
wait(90);
set_val(PS4_SQUARE, 0);
wait(40);
//The Pain Chain
set_val(PS4_CIRCLE, 100);
wait(80);
set_val(PS4_CIRCLE, 0);
wait(1500);
//Health Chain
set_val(PS4_DOWN, 100);
wait(100);
set_val(PS4_DOWN, 0);
wait(60);
set_val(PS4_DOWN, 100);
wait(100);
set_val(PS4_DOWN, 0);
wait(60);
set_val(PS4_CIRCLE, 100);
wait(100);
set_val(PS4_CIRCLE, 0);
wait(2000);
//Health Final Hit
set_val(PS4_UP, 100);
wait(100);
set_val(PS4_UP, 0);
wait(40);
set_val(PS4_UP, 100);
wait(100);
set_val(PS4_UP, 0);
wait(40);
set_val(PS4_CIRCLE, 100);
wait(100);
set_val(PS4_CIRCLE, 0);
wait(40);
}