PS4 ESO GENERIC ITEM AFK FARMER by XIVILAI666 08.08.15

PS4 ESO GENERIC ITEM AFK FARMER by XIVILAI666 08.08.15 I have already been through this idea, and just hitting cross don't work because they made the game detect simple botting like this. when the object your farming comes back, hitting x wont activate and pick it up it will be grayed out. you have to do other button pushes and map uses and even walk a little to get this to work. so I wrote a PS4 ESO GENERIC ITEM AUTO FARMER to trick the game that im not botting, and it allows me pick up the item. I use this crazy script for farming RUNE nodes, and it works fine. logging in and out don't respawn RUNES, because they are WORLD SPAWN NODES. I haven't used this script for much other than RUNES, because I am working on my ENCHANTING, but I would have to guess that this script would work for any kind of WORLD SPAWN NODES like wood or ore. Let me know if this script works good on other nodes? I think it should. thanks. make sure that you have your PS4 ESO controller options set to alternate interact! to use, simply find a resource out in the wild that you want to bot-farm, walk over to it until you get the prompt to hit X to collect, but don't hit X, instead press SHARE to start the infinite farming loop. press SHARE again any time to stop the loop.
Version1.00
AuthorXIVILAI666
Publish DateSat, 8 Aug 2015 - 16:54
Last UpdateSat, 8 Aug 2015 - 16:54
Downloads439
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//PS4 ESO GENERIC ITEM AFK FARMER by XIVILAI666 08.08.15
 
//I have already been through this idea, and just hitting cross don't work because they made the game detect simple botting like this. when the object your farming comes back, hitting x wont activate and pick it up it will be grayed out. you have to do other button pushes and map uses and even walk a little to get this to work.
 
//so I wrote a PS4 ESO GENERIC ITEM AUTO FARMER to trick the game that im not botting, and it allows me pick up the item.
 
//make sure that you have your PS4 ESO controller options set to alternate interact!
 
//to use, simply find a resource out in the wild that you want to bot-farm, walk over to it until you get the prompt to hit X to collect, but don't hit X, instead press SHARE to start the infinite farming loop.
 
//press SHARE again any time to stop the loop.
 
 
int runAFK9 = FALSE;
 
main {
 
    if(event_press(PS4_SHARE))  runAFK9 = !runAFK9;
    if(runAFK9) {combo_run(AFK9);}
    else combo_stop(AFK9);
 
 
    // DISABLE LED
    fSetLED(0,0,0,0)
 
    // DISABLE SHARE BUTTON
    set_val(PS4_SHARE, 0)
 
}
 
combo AFK9 {
 
    //MOVE BACK AND FORWARD TO EXACTLY THE SAME POSITION
 
    set_val(PS4_LY, 100)     fSetLED(0,0,0,1); // Pink 
    wait(500)
    set_val(PS4_LY, 0)      fSetLED(0,0,0,0); // Off
    wait(500)             
 
    wait(500)
 
    set_val(PS4_LY, -100)    fSetLED(0,0,0,1); // Pink 
    wait(500)
    set_val(PS4_LY, 0)       fSetLED(0,0,0,0); // Off
    wait(500)
 
    //GRAB THE GOODS(IF SPAWNED)
 
    set_val(PS4_CROSS, 100)   fSetLED(0,0,0,1); // Pink   
    wait(200)       
    set_val(PS4_CROSS, 0)       fSetLED(0,0,0,0); // Off
    wait(200)
    set_val(PS4_CROSS, 100)   fSetLED(0,0,0,1); // Pink   
    wait(200)       
    set_val(PS4_CROSS, 0)   fSetLED(0,0,0,0); // Off   
    wait(1000)
    set_val(PS4_CROSS, 100)   fSetLED(0,0,0,1); // Pink   
    wait(200)       
    set_val(PS4_CROSS, 0)   fSetLED(0,0,0,0); // Off   
    wait(200)
    set_val(PS4_CROSS, 100)   fSetLED(0,0,0,1); // Pink   
    wait(200)       
    set_val(PS4_CROSS, 0)   fSetLED(0,0,0,0); // Off   
    wait(4000)
 
    wait(4000)   
 
    //OPEN UP MAP
 
    set_val(PS4_TOUCH, 100)   fSetLED(0,0,0,1); // Pink   
    wait(200)
    set_val(PS4_TOUCH, 0)    fSetLED(0,0,0,0); // Off   
    wait(1000)
 
    //"LOOK" AT MAP RANDOMLY
 
    set_val(PS4_LY, 31);
    wait(40);
    set_val(PS4_LX, -30);
    set_val(PS4_LY, 41);
    wait(500);
    set_val(PS4_LX, 0);
    set_val(PS4_LY, 49);
    wait(30);
    set_val(PS4_LY, 0);
    wait(530);
    set_val(PS4_R3, 100);
    wait(140);
    set_val(PS4_R3, 0);
    wait(160);
    set_val(PS4_R3, 100);
    wait(120);
    set_val(PS4_R3, 0);
    wait(300);
    set_val(PS4_LX, 40);
    wait(20);
    set_val(PS4_LX, 61);
    wait(60);
    set_val(PS4_LX, 79);
    set_val(PS4_LY, -30);
    wait(160);
    set_val(PS4_LX, 75);
    set_val(PS4_LY, 0);
    wait(40);
    set_val(PS4_LX, 45);
    wait(20);
    set_val(PS4_LX, 0);
    wait(70);
    set_val(PS4_RX, 34);
    wait(10);
    set_val(PS4_RX, 39);
    set_val(PS4_RY, -30);
    wait(40);
    set_val(PS4_RX, 61);
    set_val(PS4_RY, -49);
    wait(40);
    set_val(PS4_RX, 72);
    set_val(PS4_RY, -59);
    set_val(PS4_LY, 30);
    wait(50);
    set_val(PS4_RX, 66);
    set_val(PS4_RY, -59);
    set_val(PS4_LX, 34);
    set_val(PS4_LY, 47);
    wait(60);
    set_val(PS4_RX, 50);
    set_val(PS4_RY, -38);
    set_val(PS4_LX, 41);
    set_val(PS4_LY, 53);
    wait(20);
    set_val(PS4_RX, 41);
    set_val(PS4_RY, 0);
    set_val(PS4_LX, 41);
    set_val(PS4_LY, 53);
    wait(80);
    set_val(PS4_RX, 32);
    set_val(PS4_RY, 30);
    set_val(PS4_LX, 41);
    set_val(PS4_LY, 53);
    wait(30);
    set_val(PS4_RX, 38);
    set_val(PS4_RY, 52);
    set_val(PS4_LX, 30);
    set_val(PS4_LY, 52);
    wait(10);
    set_val(PS4_RX, 42);
    set_val(PS4_RY, 61);
    set_val(PS4_LX, 0);
    set_val(PS4_LY, 51);
    wait(50);
    set_val(PS4_RX, 52);
    set_val(PS4_RY, 83);
    set_val(PS4_LY, 41);
    wait(30);
    set_val(PS4_RX, 56);
    set_val(PS4_RY, 83);
    set_val(PS4_LY, 0);
    wait(100);
    set_val(PS4_RX, 72);
    set_val(PS4_RY, 56);
    wait(30);
    set_val(PS4_RX, 83);
    set_val(PS4_RY, 36);
    set_val(PS4_LX, -30);
    wait(10);
    set_val(PS4_RX, 83);
    set_val(PS4_RY, 0);
    set_val(PS4_LX, -30);
    wait(50);
    set_val(PS4_RX, 51);
    set_val(PS4_LX, -34);
    wait(30);
    set_val(PS4_RX, 0);
    set_val(PS4_LX, -38);
    wait(10);
    set_val(PS4_LX, -39);
    set_val(PS4_LY, -32);
    wait(70);
    set_val(PS4_LX, -52);
    set_val(PS4_LY, -56);
    wait(250);
    set_val(PS4_LX, 0);
    set_val(PS4_LY, -56);
    wait(40);
    set_val(PS4_RY, -31);
    set_val(PS4_LY, -46);
    wait(20);
    set_val(PS4_RY, -55);
    set_val(PS4_LY, -43);
    wait(20);
    set_val(PS4_RY, -84);
    set_val(PS4_LX, 30);
    set_val(PS4_LY, -38);
    wait(30);
    set_val(PS4_RY, -100);
    set_val(PS4_LX, 34);
    set_val(PS4_LY, -34);
    wait(40);
    set_val(PS4_RX, 30);
    set_val(PS4_RY, -99);
    set_val(PS4_LX, 30);
    set_val(PS4_LY, -36);
    wait(10);
    set_val(PS4_RX, 34);
    set_val(PS4_RY, -99);
    set_val(PS4_LX, 0);
    set_val(PS4_LY, -43);
    wait(30);
    set_val(PS4_RX, 45);
    set_val(PS4_RY, -97);
    set_val(PS4_LY, -64);
    wait(40);
    set_val(PS4_RX, 66);
    set_val(PS4_RY, -87);
    set_val(PS4_LY, -86);
    wait(40);
    set_val(PS4_RX, 82);
    set_val(PS4_RY, -58);
    set_val(PS4_LY, -99);
    wait(20);
    set_val(PS4_RX, 82);
    set_val(PS4_RY, -34);
    set_val(PS4_LY, -99);
    wait(10);
    set_val(PS4_RX, 78);
    set_val(PS4_RY, 0);
    set_val(PS4_LY, -99);
    wait(20);
    set_val(PS4_RX, 53);
    set_val(PS4_LY, -100);
    wait(10);
    set_val(PS4_RX, 43);
    set_val(PS4_RY, 30);
    set_val(PS4_LY, -100);
    wait(30);
    set_val(PS4_RX, 0);
    set_val(PS4_RY, 47);
    set_val(PS4_LY, -100);
    wait(30);
    set_val(PS4_RY, 75);
    set_val(PS4_LY, -100);
    wait(30);
    set_val(PS4_RY, 99);
    set_val(PS4_LY, -100);
    wait(10);
    set_val(PS4_RY, 100);
    set_val(PS4_LY, -100);
    wait(50);
    set_val(PS4_RY, 69);
    set_val(PS4_LY, -74);
    wait(10);
    set_val(PS4_RY, 41);
    set_val(PS4_LY, -56);
    wait(10);
    set_val(PS4_RY, 0);
    set_val(PS4_LY, -34);
    wait(10);
    set_val(PS4_LY, 0);
    wait(1000)     
 
    // CLOSE MAP   
 
    set_val(PS4_CIRCLE, 100)   fSetLED(0,0,0,1); // Pink   
    wait(200)
    set_val(PS4_CIRCLE, 0)   fSetLED(0,0,0,0); // Off   
    wait(4000)   
 
    //GRAB THE GOODS(IF SPAWNED)
 
    set_val(PS4_CROSS, 100)   fSetLED(0,0,0,1); // Pink   
    wait(200)       
    set_val(PS4_CROSS, 0)   fSetLED(0,0,0,0); // Off   
    wait(200)
    set_val(PS4_CROSS, 100)   fSetLED(0,0,0,1); // Pink   
    wait(200)       
    set_val(PS4_CROSS, 0)   fSetLED(0,0,0,0); // Off   
    wait(1000)
    set_val(PS4_CROSS, 100)   fSetLED(0,0,0,1); // Pink   
    wait(200)       
    set_val(PS4_CROSS, 0)   fSetLED(0,0,0,0); // Off   
    wait(200)
    set_val(PS4_CROSS, 100)   fSetLED(0,0,0,1); // Pink   
    wait(200)       
    set_val(PS4_CROSS, 0)   fSetLED(0,0,0,0); // Off   
    wait(4000)
 
 
    wait(4000)   
 
 
}
 
 
 
 
/* -----------------------------------------------------------------------------------------------
* FUNCTIONS
**/

// LED function for PS4
function fSetLED(a, b, c, d) {
    set_led(LED_1, a);
    set_led(LED_2, b);
    set_led(LED_3, c);
    set_led(LED_4, d);
}