PS4 Injustice - Combo Shazam

This is a GPC script for Shazam with a damage of 49%, one meter and using the character trait. You can use this combo from both sides. Press L3 from the left side to start and L2 to stop combo. Press R3 from the right side to start and L2 to stop combo.
Version1.00
AuthorCooleye79
Publish DateSat, 29 Aug 2015 - 14:08
Last UpdateSat, 29 Aug 2015 - 14:08
Downloads49
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Code: Select all
//Created by Cooleye79
//COMBO Shazam
 
main {
        // If R3 is been pressed ...
        if(get_val(PS4_R3)) combo_run(Combo_Shazam_R3);
        // If L3 is been pressed ...
        if(get_val(PS4_L3)) combo_run(Combo_Shazam_L3);
        // If L2 is been pressed ...
        if(get_val(PS4_L2)) combo_stop(Combo_Shazam_L3);
        if(get_val(PS4_L2)) combo_stop(Combo_Shazam_R3);
    }
combo Combo_Shazam_L3 {
    //Character Trait
    set_val(PS4_CIRCLE, 100);   
    wait(80);               
    set_val(PS4_CIRCLE, 0);
    wait(450);
    //Mercury's Sidekick
    set_val(PS4_RIGHT, 100);
    wait(20);
    set_val(PS4_UP, 100);
    set_val(PS4_RIGHT, 100);
    wait(280);
    set_val(PS4_UP, 0);
    set_val(PS4_RIGHT, 100);
    wait(50);
    set_val(PS4_RIGHT, 0);
    wait(120);
    set_val(PS4_TRIANGLE, 100);   
    wait(100);               
    set_val(PS4_TRIANGLE, 0);   
    wait(200);
    //Roaring Strike
    set_val(PS4_RIGHT, 100);
    wait(80);
    set_val(PS4_RIGHT, 100);
    set_val(PS4_TRIANGLE, 100);
    wait(150);
    set_val(PS4_RIGHT, 100);
    set_val(PS4_TRIANGLE, 0);
    wait(50);
    set_val(PS4_RIGHT, 0);
    wait(40);
    set_val(PS4_TRIANGLE, 100);
    wait(100);
    set_val(PS4_TRIANGLE, 0);
    wait(80)
    set_val(PS4_CROSS, 100);
    wait(100);
    set_val(PS4_CROSS, 0);
    wait(650);
    //Achilles' Clutch
    set_val(PS4_DOWN, 100);
    wait(90);
    set_val(PS4_DOWN, 0);
    wait(90);
    set_val(PS4_LEFT, 100);
    wait(100);
    set_val(PS4_LEFT, 0);
    wait(20);
    set_val(PS4_SQUARE, 100);
    wait(70);
    set_val(PS4_SQUARE, 0);
    wait(150);
    set_val(PS4_R2, 100); //Supermeter
    wait(400);
    set_val(PS4_R2, 0);
    wait(1400);
    //Hercules' Strength
    set_val(PS4_SQUARE, 100);   
    wait(80);               
    set_val(PS4_SQUARE, 0);
    wait(40);
    set_val(PS4_SQUARE, 100);   
    wait(80);               
    set_val(PS4_SQUARE, 0);
    wait(40);
    set_val(PS4_TRIANGLE, 100);   
    wait(80);               
    set_val(PS4_TRIANGLE, 0);
    wait(300);
    //Atlas Torpedo   
    set_val(PS4_RIGHT, 100);
    wait(80);
    set_val(PS4_RIGHT, 0);
    wait(40);
    set_val(PS4_LEFT, 100);
    wait(80);
    set_val(PS4_LEFT, 0);
    wait(40);
    set_val(PS4_TRIANGLE, 100);
    wait(80);   
    set_val(PS4_TRIANGLE, 0);
    wait(40);
    //set_val(PS4_R2, 100);    //Supermeter
    //wait(300);
    //set_val(PS4_R2, 0);
    //wait(200);
}
combo Combo_Shazam_R3 {
    //Character Trait
    set_val(PS4_CIRCLE, 100);   
    wait(80);               
    set_val(PS4_CIRCLE, 0);
    wait(450);
    //Mercury's Sidekick
    set_val(PS4_LEFT, 100);
    wait(20);
    set_val(PS4_UP, 100);
    set_val(PS4_LEFT, 100);
    wait(280);
    set_val(PS4_UP, 0);
    set_val(PS4_LEFT, 100);
    wait(50);
    set_val(PS4_LEFT, 0);
    wait(120);
    set_val(PS4_TRIANGLE, 100);   
    wait(100);               
    set_val(PS4_TRIANGLE, 0);   
    wait(200);
    //Roaring Strike
    set_val(PS4_LEFT, 100);
    wait(80);
    set_val(PS4_LEFT, 100);
    set_val(PS4_TRIANGLE, 100);
    wait(150);
    set_val(PS4_LEFT, 100);
    set_val(PS4_TRIANGLE, 0);
    wait(50);
    set_val(PS4_LEFT, 0);
    wait(40);
    set_val(PS4_TRIANGLE, 100);
    wait(100);
    set_val(PS4_TRIANGLE, 0);
    wait(80)
    set_val(PS4_CROSS, 100);
    wait(100);
    set_val(PS4_CROSS, 0);
    wait(650);
    //Achilles' Clutch
    set_val(PS4_DOWN, 100);
    wait(90);
    set_val(PS4_DOWN, 0);
    wait(90);
    set_val(PS4_RIGHT, 100);
    wait(100);
    set_val(PS4_RIGHT, 0);
    wait(20);
    set_val(PS4_SQUARE, 100);
    wait(70);
    set_val(PS4_SQUARE, 0);
    wait(150);
    set_val(PS4_R2, 100); //Supermeter
    wait(400);
    set_val(PS4_R2, 0);
    wait(1400);
    //Hercules' Strength
    set_val(PS4_SQUARE, 100);   
    wait(80);               
    set_val(PS4_SQUARE, 0);
    wait(40);
    set_val(PS4_SQUARE, 100);   
    wait(80);               
    set_val(PS4_SQUARE, 0);
    wait(40);
    set_val(PS4_TRIANGLE, 100);   
    wait(80);               
    set_val(PS4_TRIANGLE, 0);
    wait(300);
    //Atlas Torpedo
    set_val(PS4_LEFT, 100);
    wait(80);
    set_val(PS4_LEFT, 0);
    wait(40);
    set_val(PS4_RIGHT, 100);
    wait(80);
    set_val(PS4_RIGHT, 0);
    wait(40);   
    set_val(PS4_TRIANGLE, 100);
    wait(80);   
    set_val(PS4_TRIANGLE, 0);
    wait(40);
    //set_val(PS4_R2, 100);    //Supermeter
    //wait(300);
    //set_val(PS4_R2, 0);
    //wait(200);   
}