//Created by Cooleye79
//COMBO Flash
main {
// If R3 is been pressed ...
if(get_val(PS4_R3)) combo_run(Combo_Flash2_R3);
// If L3 is been pressed ...
if(get_val(PS4_L3)) combo_run(Combo_Flash2_L3);
// If L2 is been pressed ...
if(get_val(PS4_L2)) combo_stop(Combo_Flash2_L3);
if(get_val(PS4_L2)) combo_stop(Combo_Flash2_R3);
}
combo Combo_Flash2_L3 {
//In A Jiff
wait(100);
set_val(PS4_SQUARE, 100);
wait(80);
set_val(PS4_SQUARE, 0);
wait(40);
set_val(PS4_TRIANGLE, 100);
wait(80);
set_val(PS4_TRIANGLE, 0);
wait(430);
//Lightning Kick
set_val(PS4_DOWN, 100);
wait(80);
set_val(PS4_DOWN, 0);
wait(40);
set_val(PS4_RIGHT, 100);
wait(80);
set_val(PS4_RIGHT, 0);
wait(40);
set_val(PS4_SQUARE, 100);
wait(80);
set_val(PS4_SQUARE, 0);
wait(40);
set_val(PS4_R2, 100); //Supermeter
wait(300);
set_val(PS4_R2, 0);
wait(200);
//Character Trait
set_val(PS4_CIRCLE, 100);
wait(80);
set_val(PS4_CIRCLE, 0);
wait(700);
//Lightning Kick
set_val(PS4_DOWN, 100);
wait(80);
set_val(PS4_DOWN, 0);
wait(40);
set_val(PS4_RIGHT, 100);
wait(80);
set_val(PS4_RIGHT, 0);
wait(40);
set_val(PS4_SQUARE, 100);
wait(80);
set_val(PS4_SQUARE, 0);
wait(330);
//Lightning Kick
set_val(PS4_DOWN, 100);
wait(80);
set_val(PS4_DOWN, 0);
wait(40);
set_val(PS4_RIGHT, 100);
wait(80);
set_val(PS4_RIGHT, 0);
wait(40);
set_val(PS4_SQUARE, 100);
wait(80);
set_val(PS4_SQUARE, 0);
wait(330);
//Lightning Kick
set_val(PS4_DOWN, 100);
wait(80);
set_val(PS4_DOWN, 0);
wait(40);
set_val(PS4_RIGHT, 100);
wait(80);
set_val(PS4_RIGHT, 0);
wait(40);
set_val(PS4_SQUARE, 100);
wait(80);
set_val(PS4_SQUARE, 0);
wait(330);
//Lightning Kick
set_val(PS4_DOWN, 100);
wait(80);
set_val(PS4_DOWN, 0);
wait(40);
set_val(PS4_RIGHT, 100);
wait(80);
set_val(PS4_RIGHT, 0);
wait(40);
set_val(PS4_SQUARE, 100);
wait(80);
set_val(PS4_SQUARE, 0);
wait(550);
//Bolt Of Lightning
set_val(PS4_CROSS, 100);
wait(80);
set_val(PS4_CROSS, 0);
wait(40);
set_val(PS4_TRIANGLE, 100);
wait(80);
set_val(PS4_TRIANGLE, 0);
wait(600);
//Fastest Man Alive
set_val(PS4_RIGHT, 100);
wait(140);
set_val(PS4_RIGHT, 100);
set_val(PS4_TRIANGLE, 100);
wait(250);
set_val(PS4_RIGHT, 100);
set_val(PS4_TRIANGLE, 0);
wait(80);
set_val(PS4_RIGHT, 0);
wait(60);
set_val(PS4_SQUARE, 100);
wait(100);
set_val(PS4_SQUARE, 0);
wait(60);
set_val(PS4_CROSS, 100);
wait(100);
set_val(PS4_CROSS, 0);
}
combo Combo_Flash2_R3 {
//In A Jiff
wait(100);
set_val(PS4_SQUARE, 100);
wait(80);
set_val(PS4_SQUARE, 0);
wait(40);
set_val(PS4_TRIANGLE, 100);
wait(80);
set_val(PS4_TRIANGLE, 0);
wait(430);
//Lightning Kick
set_val(PS4_DOWN, 100);
wait(80);
set_val(PS4_DOWN, 0);
wait(40);
set_val(PS4_LEFT, 100);
wait(80);
set_val(PS4_LEFT, 0);
wait(40);
set_val(PS4_SQUARE, 100);
wait(80);
set_val(PS4_SQUARE, 0);
wait(40);
set_val(PS4_R2, 100); //Supermeter
wait(300);
set_val(PS4_R2, 0);
wait(200);
//Character Trait
set_val(PS4_CIRCLE, 100);
wait(80);
set_val(PS4_CIRCLE, 0);
wait(700);
//Lightning Kick
set_val(PS4_DOWN, 100);
wait(80);
set_val(PS4_DOWN, 0);
wait(40);
set_val(PS4_LEFT, 100);
wait(80);
set_val(PS4_LEFT, 0);
wait(40);
set_val(PS4_SQUARE, 100);
wait(80);
set_val(PS4_SQUARE, 0);
wait(330);
//Lightning Kick
set_val(PS4_DOWN, 100);
wait(80);
set_val(PS4_DOWN, 0);
wait(40);
set_val(PS4_LEFT, 100);
wait(80);
set_val(PS4_LEFT, 0);
wait(40);
set_val(PS4_SQUARE, 100);
wait(80);
set_val(PS4_SQUARE, 0);
wait(330);
//Lightning Kick
set_val(PS4_DOWN, 100);
wait(80);
set_val(PS4_DOWN, 0);
wait(40);
set_val(PS4_LEFT, 100);
wait(80);
set_val(PS4_LEFT, 0);
wait(40);
set_val(PS4_SQUARE, 100);
wait(80);
set_val(PS4_SQUARE, 0);
wait(330);
//Lightning Kick
set_val(PS4_DOWN, 100);
wait(80);
set_val(PS4_DOWN, 0);
wait(40);
set_val(PS4_LEFT, 100);
wait(80);
set_val(PS4_LEFT, 0);
wait(40);
set_val(PS4_SQUARE, 100);
wait(80);
set_val(PS4_SQUARE, 0);
wait(550);
//Bolt Of Lightning
set_val(PS4_CROSS, 100);
wait(80);
set_val(PS4_CROSS, 0);
wait(40);
set_val(PS4_TRIANGLE, 100);
wait(80);
set_val(PS4_TRIANGLE, 0);
wait(600);
//Fastest Man Alive
set_val(PS4_LEFT, 100);
wait(140);
set_val(PS4_LEFT, 100);
set_val(PS4_TRIANGLE, 100);
wait(250);
set_val(PS4_LEFT, 100);
set_val(PS4_TRIANGLE, 0);
wait(120);
set_val(PS4_LEFT, 0);
wait(60);
set_val(PS4_SQUARE, 100);
wait(100);
set_val(PS4_SQUARE, 0);
wait(60);
set_val(PS4_CROSS, 100);
wait(100);
set_val(PS4_CROSS, 0);
}