//Created by Cooleye79
//COMBO Bane
main {
// If R3 is been pressed ...
if(get_val(PS4_R3)) combo_run(Combo_Bane_R3);
// If L3 is been pressed ...
if(get_val(PS4_L3)) combo_run(Combo_Bane_L3);
// If L2 is been pressed ...
if(get_val(PS4_L2)) combo_stop(Combo_Bane_L3);
if(get_val(PS4_L2)) combo_stop(Combo_Bane_R3);
}
combo Combo_Bane_L3 {
//Character Trait
wait(100);
set_val(PS4_CIRCLE, 100);
wait(60);
set_val(PS4_CIRCLE, 0);
wait(40);
//Character Trait
set_val(PS4_CIRCLE, 100);
wait(60);
set_val(PS4_CIRCLE, 0);
wait(40);
//Character Trait
set_val(PS4_CIRCLE, 100);
wait(60);
set_val(PS4_CIRCLE, 0);
wait(40);
//Thundering Dropkick
set_val(PS4_LEFT, 100);
wait(50);
set_val(PS4_LEFT, 100);
set_val(PS4_CROSS, 100);
wait(400);
set_val(PS4_LEFT, 100);
set_val(PS4_CROSS, 0);
wait(20);
set_val(PS4_LEFT, 0);
wait(750);
//Crushing
set_val(PS4_RIGHT, 100);
wait(20);
set_val(PS4_UP, 100);
set_val(PS4_RIGHT, 100);
wait(280);
set_val(PS4_UP, 0);
set_val(PS4_RIGHT, 100);
wait(50);
set_val(PS4_RIGHT, 0);
wait(120);
set_val(PS4_TRIANGLE, 100);
wait(100);
set_val(PS4_TRIANGLE, 0);
wait(450);
//Venom Strenght
set_val(PS4_TRIANGLE, 100);
wait(90);
set_val(PS4_TRIANGLE, 0);
wait(90);
set_val(PS4_TRIANGLE, 100);
wait(70);
set_val(PS4_TRIANGLE, 0);
wait(120);
set_val(PS4_CROSS, 100);
wait(110);
set_val(PS4_CROSS, 0);
wait(60);
//Ring Slam
set_val(PS4_DOWN, 100);
wait(100);
set_val(PS4_DOWN, 0);
wait(90);
set_val(PS4_LEFT, 100);
wait(90);
set_val(PS4_LEFT, 0);
wait(10);
set_val(PS4_SQUARE, 100);
wait(120);
set_val(PS4_SQUARE, 0);
wait(60);
}
combo Combo_Bane_R3 {
//Character Trait
wait(100);
set_val(PS4_CIRCLE, 100);
wait(60);
set_val(PS4_CIRCLE, 0);
wait(40);
//Character Trait
set_val(PS4_CIRCLE, 100);
wait(60);
set_val(PS4_CIRCLE, 0);
wait(40);
//Character Trait
set_val(PS4_CIRCLE, 100);
wait(60);
set_val(PS4_CIRCLE, 0);
wait(40);
//Thundering Dropkick
set_val(PS4_RIGHT, 100);
wait(50);
set_val(PS4_RIGHT, 100);
set_val(PS4_CROSS, 100);
wait(400);
set_val(PS4_RIGHT, 100);
set_val(PS4_CROSS, 0);
wait(20);
set_val(PS4_RIGHT, 0);
wait(750);
//Crushing
set_val(PS4_LEFT, 100);
wait(20);
set_val(PS4_UP, 100);
set_val(PS4_LEFT, 100);
wait(280);
set_val(PS4_UP, 0);
set_val(PS4_LEFT, 100);
wait(50);
set_val(PS4_LEFT, 0);
wait(120);
set_val(PS4_TRIANGLE, 100);
wait(100);
set_val(PS4_TRIANGLE, 0);
wait(450);
//Venom Strenght
set_val(PS4_TRIANGLE, 100);
wait(90);
set_val(PS4_TRIANGLE, 0);
wait(90);
set_val(PS4_TRIANGLE, 100);
wait(70);
set_val(PS4_TRIANGLE, 0);
wait(120);
set_val(PS4_CROSS, 100);
wait(110);
set_val(PS4_CROSS, 0);
wait(60);
//Ring Slam
set_val(PS4_DOWN, 100);
wait(100);
set_val(PS4_DOWN, 0);
wait(90);
set_val(PS4_RIGHT, 100);
wait(90);
set_val(PS4_RIGHT, 0);
wait(10);
set_val(PS4_SQUARE, 100);
wait(120);
set_val(PS4_SQUARE, 0);
wait(60);
}