//Created by Cooleye79
//COMBO Deathstroke2
main {
// If R3 is been pressed ...
if(get_val(PS4_R3)) combo_run(Combo_Deathstroke2_R3);
// If L3 is been pressed ...
if(get_val(PS4_L3)) combo_run(Combo_Deathstroke2_L3);
// If L2 is been pressed ...
if(get_val(PS4_L2)) combo_stop(Combo_Deathstroke2_L3);
if(get_val(PS4_L2)) combo_stop(Combo_Deathstroke2_R3);
}
combo Combo_Deathstroke2_L3 {
//Double Kick 1. Combo with 13% damage
set_val(PS4_RIGHT, 100);
wait(20);
set_val(PS4_UP, 100);
set_val(PS4_RIGHT, 100);
wait(280);
set_val(PS4_UP, 0);
set_val(PS4_RIGHT, 100);
wait(50);
set_val(PS4_RIGHT, 0);
wait(120);
set_val(PS4_TRIANGLE, 100);
wait(100);
set_val(PS4_TRIANGLE, 0);
wait(100);
//Carbine
set_val(PS4_SQUARE, 100);
wait(80);
set_val(PS4_SQUARE, 0);
wait(40);
set_val(PS4_TRIANGLE, 100);
wait(80);
set_val(PS4_TRIANGLE, 0);
wait(650);
//Double Kick 2. Combo with 18% damage
set_val(PS4_RIGHT, 100);
wait(20);
set_val(PS4_UP, 100);
set_val(PS4_RIGHT, 100);
wait(280);
set_val(PS4_UP, 0);
set_val(PS4_RIGHT, 100);
wait(50);
set_val(PS4_RIGHT, 0);
wait(200);
set_val(PS4_TRIANGLE, 100);
wait(100);
set_val(PS4_TRIANGLE, 0);
wait(120);
//Kill Confirmed short
set_val(PS4_CROSS, 100);
wait(60);
set_val(PS4_CROSS, 0);
wait(40);
set_val(PS4_TRIANGLE, 100);
wait(60);
set_val(PS4_TRIANGLE, 0);
wait(40);
set_val(PS4_CROSS, 100);
wait(60);
set_val(PS4_CROSS, 0);
wait(1750);
//Away Launcher 3. Combo with 33% damage
set_val(PS4_LEFT, 100);
wait(60);
set_val(PS4_LEFT, 100);
set_val(PS4_CROSS, 100);
wait(100);
set_val(PS4_LEFT, 0);
set_val(PS4_CROSS, 100);
wait(10);
set_val(PS4_CROSS, 0);
wait(750);
//Razor's Edge
set_val(PS4_RIGHT, 100);
wait(20);
set_val(PS4_UP, 100);
set_val(PS4_RIGHT, 100);
wait(280);
set_val(PS4_UP, 0);
set_val(PS4_RIGHT, 100);
wait(50);
set_val(PS4_RIGHT, 0);
wait(120);
set_val(PS4_CROSS, 100);
wait(60);
set_val(PS4_CROSS, 0);
wait(550);
//Kill Confirmed
set_val(PS4_CROSS, 100);
wait(60);
set_val(PS4_CROSS, 0);
wait(40);
set_val(PS4_TRIANGLE, 100);
wait(60);
set_val(PS4_TRIANGLE, 0);
wait(40);
set_val(PS4_CROSS, 100);
wait(60);
set_val(PS4_CROSS, 0);
wait(40);
set_val(PS4_SQUARE, 100);
wait(60);
set_val(PS4_SQUARE, 0);
wait(200);
//Pistole Gun
set_val(PS4_DOWN, 100);
wait(100);
set_val(PS4_DOWN, 0);
wait(40);
set_val(PS4_RIGHT, 100);
wait(100);
set_val(PS4_RIGHT, 0);
wait(40);
set_val(PS4_SQUARE, 100);
wait(100);
set_val(PS4_SQUARE, 0);
wait(1300);
//Machine Gun //damage of 14% or 17%(with supermeter)
set_val(PS4_DOWN, 100);
wait(100);
set_val(PS4_DOWN, 0);
wait(40);
set_val(PS4_RIGHT, 100);
wait(100);
set_val(PS4_RIGHT, 0);
wait(40);
set_val(PS4_TRIANGLE, 100);
wait(100);
set_val(PS4_TRIANGLE, 0);
wait(40);
set_val(PS4_R2, 100); //Supermeter
wait(250);
set_val(PS4_R2, 0);
wait(500);
}
combo Combo_Deathstroke2_R3 {
//Double Kick 1. Combo with 13% damage
set_val(PS4_LEFT, 100);
wait(20);
set_val(PS4_UP, 100);
set_val(PS4_LEFT, 100);
wait(280);
set_val(PS4_UP, 0);
set_val(PS4_LEFT, 100);
wait(50);
set_val(PS4_LEFT, 0);
wait(120);
set_val(PS4_TRIANGLE, 100);
wait(100);
set_val(PS4_TRIANGLE, 0);
wait(100);
//Carbine
set_val(PS4_SQUARE, 100);
wait(80);
set_val(PS4_SQUARE, 0);
wait(40);
set_val(PS4_TRIANGLE, 100);
wait(80);
set_val(PS4_TRIANGLE, 0);
wait(650);
//Double Kick 2. Combo with 18% damage
set_val(PS4_LEFT, 100);
wait(20);
set_val(PS4_UP, 100);
set_val(PS4_LEFT, 100);
wait(280);
set_val(PS4_UP, 0);
set_val(PS4_LEFT, 100);
wait(50);
set_val(PS4_LEFT, 0);
wait(200);
set_val(PS4_TRIANGLE, 100);
wait(100);
set_val(PS4_TRIANGLE, 0);
wait(120);
//Kill Confirmed short
set_val(PS4_CROSS, 100);
wait(60);
set_val(PS4_CROSS, 0);
wait(40);
set_val(PS4_TRIANGLE, 100);
wait(60);
set_val(PS4_TRIANGLE, 0);
wait(40);
set_val(PS4_CROSS, 100);
wait(60);
set_val(PS4_CROSS, 0);
wait(1750);
//Away Launcher 3. Combo with 33% damage
set_val(PS4_RIGHT, 100);
wait(60);
set_val(PS4_RIGHT, 100);
set_val(PS4_CROSS, 100);
wait(100);
set_val(PS4_RIGHT, 0);
set_val(PS4_CROSS, 100);
wait(10);
set_val(PS4_CROSS, 0);
wait(750);
//Razor's Edge
set_val(PS4_LEFT, 100);
wait(20);
set_val(PS4_UP, 100);
set_val(PS4_LEFT, 100);
wait(280);
set_val(PS4_UP, 0);
set_val(PS4_LEFT, 100);
wait(50);
set_val(PS4_LEFT, 0);
wait(120);
set_val(PS4_CROSS, 100);
wait(60);
set_val(PS4_CROSS, 0);
wait(550);
//Kill Confirmed
set_val(PS4_CROSS, 100);
wait(60);
set_val(PS4_CROSS, 0);
wait(40);
set_val(PS4_TRIANGLE, 100);
wait(60);
set_val(PS4_TRIANGLE, 0);
wait(40);
set_val(PS4_CROSS, 100);
wait(60);
set_val(PS4_CROSS, 0);
wait(40);
set_val(PS4_SQUARE, 100);
wait(60);
set_val(PS4_SQUARE, 0);
wait(200);
//Pistole Gun
set_val(PS4_DOWN, 100);
wait(100);
set_val(PS4_DOWN, 0);
wait(40);
set_val(PS4_LEFT, 100);
wait(100);
set_val(PS4_LEFT, 0);
wait(40);
set_val(PS4_SQUARE, 100);
wait(100);
set_val(PS4_SQUARE, 0);
wait(1300);
//Machine Gun //damage of 14% or 17%(with supermeter)
set_val(PS4_DOWN, 100);
wait(100);
set_val(PS4_DOWN, 0);
wait(40);
set_val(PS4_LEFT, 100);
wait(100);
set_val(PS4_LEFT, 0);
wait(40);
set_val(PS4_TRIANGLE, 100);
wait(100);
set_val(PS4_TRIANGLE, 0);
wait(40);
set_val(PS4_R2, 100); //Supermeter
wait(250);
set_val(PS4_R2, 0);
wait(500);
}