//Created by Cooleye79
//COMBO BlackAdam
main {
// If R3 is been pressed ...
if(get_val(PS4_R3)) combo_run(Combo_BlackAdam_R3);
// If L3 is been pressed ...
if(get_val(PS4_L3)) combo_run(Combo_BlackAdam_L3);
// If L2 is been pressed ...
if(get_val(PS4_L2)) combo_stop(Combo_BlackAdam_L3);
if(get_val(PS4_L2)) combo_stop(Combo_BlackAdam_R3);
}
combo Combo_BlackAdam_L3 {
//Thundering Axekick
wait(100);
set_val(PS4_UP, 100);
set_val(PS4_RIGHT, 100);
wait(100);
set_val(PS4_UP, 0);
set_val(PS4_RIGHT, 100);
wait(330);
set_val(PS4_TRIANGLE, 100);
wait(140);
set_val(PS4_TRIANGLE, 0);
wait(210);
//Vicious Hammerfist
set_val(PS4_LEFT, 100);
wait(80);
set_val(PS4_LEFT, 100);
set_val(PS4_TRIANGLE, 100);
wait(20);
set_val(PS4_LEFT, 0);
set_val(PS4_TRIANGLE, 100);
wait(100);
set_val(PS4_TRIANGLE, 0);
wait(150);
//Orbs of Seth - Character Trait
wait(100);
set_val(PS4_CIRCLE, 100);
wait(80);
set_val(PS4_CIRCLE, 0);
wait(200);
//Corruption
set_val(PS4_SQUARE, 100);
wait(90);
set_val(PS4_SQUARE, 0);
wait(70);
set_val(PS4_SQUARE, 100);
wait(90);
set_val(PS4_SQUARE, 0);
wait(70);
set_val(PS4_TRIANGLE, 100);
wait(90);
set_val(PS4_TRIANGLE, 0);
wait(350);
//Black Magic
set_val(PS4_DOWN, 100);
wait(50);
set_val(PS4_DOWN, 0);
wait(20);
set_val(PS4_LEFT, 100);
wait(50);
set_val(PS4_LEFT, 0);
wait(20);
set_val(PS4_SQUARE, 100);
wait(50);
set_val(PS4_SQUARE, 0);
wait(750);
//Step right
set_val(PS4_RIGHT, 100);
wait(50);
set_val(PS4_RIGHT, 0);
wait(100);
set_val(PS4_RIGHT, 100);
wait(50);
set_val(PS4_RIGHT, 0);
wait(300);
//Ra Power
set_val(PS4_LEFT, 100);
wait(80);
set_val(PS4_LEFT, 100);
set_val(PS4_TRIANGLE, 100);
wait(20);
set_val(PS4_LEFT, 0);
set_val(PS4_TRIANGLE, 100);
wait(100);
set_val(PS4_TRIANGLE, 0);
wait(90);
set_val(PS4_CROSS, 100);
wait(70);
set_val(PS4_CROSS, 0);
wait(400);
set_val(PS4_UP, 100);
wait(100);
set_val(PS4_UP, 0);
wait(250);
set_val(PS4_SQUARE, 100);
set_val(PS4_CROSS, 100);
wait(100);
set_val(PS4_SQUARE, 0);
set_val(PS4_CROSS, 0);
wait(200);
}
combo Combo_BlackAdam_R3 {
//Thundering Axekick
wait(100);
set_val(PS4_UP, 100);
set_val(PS4_LEFT, 100);
wait(100);
set_val(PS4_UP, 0);
set_val(PS4_LEFT, 100);
wait(330);
set_val(PS4_TRIANGLE, 100);
wait(140);
set_val(PS4_TRIANGLE, 0);
wait(210);
//Vicious Hammerfist
set_val(PS4_RIGHT, 100);
wait(80);
set_val(PS4_RIGHT, 100);
set_val(PS4_TRIANGLE, 100);
wait(20);
set_val(PS4_RIGHT, 0);
set_val(PS4_TRIANGLE, 100);
wait(100);
set_val(PS4_TRIANGLE, 0);
wait(150);
//Orbs of Seth - Character Trait
wait(100);
set_val(PS4_CIRCLE, 100);
wait(80);
set_val(PS4_CIRCLE, 0);
wait(200);
//Corruption
set_val(PS4_SQUARE, 100);
wait(90);
set_val(PS4_SQUARE, 0);
wait(70);
set_val(PS4_SQUARE, 100);
wait(90);
set_val(PS4_SQUARE, 0);
wait(70);
set_val(PS4_TRIANGLE, 100);
wait(90);
set_val(PS4_TRIANGLE, 0);
wait(350);
//Black Magic
set_val(PS4_DOWN, 100);
wait(50);
set_val(PS4_DOWN, 0);
wait(20);
set_val(PS4_RIGHT, 100);
wait(50);
set_val(PS4_RIGHT, 0);
wait(20);
set_val(PS4_SQUARE, 100);
wait(50);
set_val(PS4_SQUARE, 0);
wait(750);
//Step right
set_val(PS4_LEFT, 100);
wait(50);
set_val(PS4_LEFT, 0);
wait(100);
set_val(PS4_LEFT, 100);
wait(50);
set_val(PS4_LEFT, 0);
wait(300);
//Ra Power
set_val(PS4_RIGHT, 100);
wait(80);
set_val(PS4_RIGHT, 100);
set_val(PS4_TRIANGLE, 100);
wait(20);
set_val(PS4_RIGHT, 0);
set_val(PS4_TRIANGLE, 100);
wait(100);
set_val(PS4_TRIANGLE, 0);
wait(90);
set_val(PS4_CROSS, 100);
wait(70);
set_val(PS4_CROSS, 0);
wait(400);
set_val(PS4_UP, 100);
wait(100);
set_val(PS4_UP, 0);
wait(250);
set_val(PS4_SQUARE, 100);
set_val(PS4_CROSS, 100);
wait(100);
set_val(PS4_SQUARE, 0);
set_val(PS4_CROSS, 0);
wait(200);
}