Kniightmaare's Simply_A_Good_Shooter_Mod

I know its been a long time guys, and for thos of you who know me or remember me, I'm coming back to scripting so here yall go, first one off the line!! optimized for Call of Dutys / Battlefield comes a very simple yet powerful script.... Simply_A_Good_Shooter features NO Recoile When AIMING ONLY, Rapid Fire ON/OFF with the tap of L2(light will blink ontop of controller when ON) and of coarse "INSTAFIRE & INSTAAIM" good luck and have fun!! hit the green thumbs up if you enjoy!! =] www.youtube.com/kniiightmare www.kdipcomputers.com -Kniightmaare
Version1.0a
Authorkniightmaare
Publish DateWed, 21 Oct 2015 - 07:43
Last UpdateWed, 21 Oct 2015 - 07:43
Downloads1047
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Release Notes: please let me know if you have any problems with the script and ill help fix them!!
Code: Select all
//Kniightmaare's "Simply_A_Good_Shooter_Anti_Recoile_&_Rapid_Fire_ON_OFF_MOD"
 
define TOGGLE_ADS                = PS3_L1; //R1 & L1 CAN BE CHANGED TO R2 AND L2 RIGHT HERE JUST CHANGE THE 1 TO A 2 AND BOOM GOOD TO GO
define SHOOT_BUTTON              = PS3_R1; //R1 & L1 CAN BE CHANGED TO R2 AND L2 RIGHT HERE JUST CHANGE THE 1 TO A 2 AND BOOM GOOD TO GO
define LX_AXIS                   = PS3_LX;
define LY_AXIS                   = PS3_LY;
define INSTA_FIRE                = 95; // The % at which it boosts your pressed R1 or Fireing Button.     ~use a remap or swap~
define INSTA_AIM                 = 95; // The % at which it boosts your pressed L1 or Scope in Button.    ~to change your~
define LOOKAROUND_SPEED          = 15; // The % at which it boosts your "looking around" whilst Aiming".  ~firebutton & aimbutton~               
define RATE_OF_FIRE              = 18.7; // Range: 1 to 25 RPS (Round/s)
define DISABLE_WITH_SCOPE        =TRUE;
 
 
define ANTI_RECOIL               = 25; //change this value to compensate to the vertical recoil
define ANTI_RECOIL_LEFT          = 2; //change this value to compensate to the left
define ANTI_RECOIL_RIGHT         = 2;
define ONLY_WITH_SCOPE           =TRUE;
 
int rapidFireButton              =PS3_R1;
int rapid_onoff                  = FALSE;
int hold_time, rest_time;
 
int anti_recoil;
int anti_recoil_left;
int anti_recoil_right;
 
init {
    hold_time = 500 / RATE_OF_FIRE;
    rest_time = hold_time - 20;
    if(rest_time < 0) rest_time = 0;
}
 
main {
 
    if(event_press(PS3_L2)) {                           // TURN ON Rapid Fire,
        rapid_onoff = !rapid_onoff;
        if(rapid_onoff) set_led(LED_4, 2);
        else set_led(LED_4, 0);
    }
 
     if(get_val(PS3_R1) && rapid_onoff) {combo_run(RapidFire); }
    else if(combo_running(RapidFire)) {combo_stop(RapidFire); }
 
 
 
 
 
      if(get_val(PS3_L1)){                                 //gets the value of L1 when pressed.
     sensitivity(PS3_L1, 10, 100 + INSTA_AIM);}      //makes L1 100%pressed even if button is only lightly pressed.
    if(get_val(PS3_R1)){                                 //gets the value of R1 when pressed.
     sensitivity(PS3_R1, 10, 100 + INSTA_FIRE);}  //makes R1 100%pressed even if button is only lightly pressed
    if(!ONLY_WITH_SCOPE || get_val(TOGGLE_ADS)) {combo_run(AntiRecoil);}}
 
 
        combo RapidFire {
    set_val(PS3_R1, 100);
    wait(hold_time);
    set_val(PS3_R1, 0);
    wait(rest_time);
    set_val(PS3_R1, 0);
 
}
 
combo AntiRecoil {
    if(get_val(PS3_R1)) {
    anti_recoil = get_val(10) + ANTI_RECOIL;
    if(anti_recoil > 100) anti_recoil = 100;
    set_val(10, anti_recoil);
    anti_recoil_left = get_val(9) -ANTI_RECOIL_LEFT;
    if(anti_recoil_left > 100) anti_recoil_left = 100;
    set_val(9, anti_recoil_left);
    anti_recoil_right = get_val(9) +ANTI_RECOIL_RIGHT;
    if(anti_recoil_right > 100) anti_recoil_right = 100;
    set_val(9, anti_recoil_right);}
 
    }