//DESTINY TITAN
int R3SUPER = TRUE;
int HAIRTRIGGER = TRUE;
int QUICK_JUMP = TRUE;
int AUTO_MELEE = TRUE;
int AUTO_TEABAG = FALSE;
int HAIR_TRIG_THRESH = 30;
int AUTO_SCOPE = FALSE;
int HAMMERTIME = TRUE;
define SHOOT_BUTTON = PS4_R1;
define AIM_BUTTON = PS4_L1;
define MELEE_BUTTON = PS4_R2;
define GRENADE_BUTTON = PS4_L2;
define SPRINT_BUTTON = PS4_L3;
define RELOAD_BUTTON = PS4_SQUARE;
define JUMP_BUTTON = PS4_CROSS;
define WAVE_BUTTON = PS4_UP;
define CROUCH = PS4_CIRCLE;
define RUN = PS4_L3;
define L3 = PS4_L3;
define R1= PS4_R1;
define R2 = PS4_R2;
define L1 = PS4_L1;
define L2 = PS4_L2;
define JUMP = PS4_CROSS;
main {
if (!HAIRTRIGGER)
{
HAIR_TRIG_THRESH = 64
}
if ( get_val(MELEE_BUTTON) >= HAIR_TRIG_THRESH )
{
set_val(MELEE_BUTTON, 100);
}
if (!HAIRTRIGGER)
{
HAIR_TRIG_THRESH = 64
}
if ( get_val(GRENADE_BUTTON) >= HAIR_TRIG_THRESH )
{
set_val(GRENADE_BUTTON, 100);
}
// QUICK JUMP///////////////////////
if ( get_val(PS4_UP) && get_val(PS4_L3))
{
if (QUICK_JUMP)
{
QUICK_JUMP = FALSE;
combo_run(SetBlue);
}
else
{
QUICK_JUMP = TRUE;
set_led(LED_3, 1);
set_led(LED_1, 0);
set_led(LED_2, 0);
set_led(LED_4, 0);
}
}
if ( get_val(JUMP_BUTTON) && QUICK_JUMP )
{
combo_run(QuickJump);
}
///////HAMMERHORN///////////////////
if (get_val(RUN) && get_val(R1) == 100 && HAMMERTIME)
{
combo_run (HammerTime);
}
// AUTO TEABAG ///////////
if ( get_val(CROUCH) && AUTO_TEABAG )
{
combo_run(AutoTeabag);
}
// AUTO MELEE ///////////////////////
if ( get_val(MELEE_BUTTON)>=HAIR_TRIG_THRESH && AUTO_MELEE )
{
combo_run(AutoMelee);
}
// R3 SUPER ////////////////////////
if( get_val(PS4_R3) && R3SUPER )
{
combo_run(SuperAndRightThumb);
}
if( get_val(PS4_R1) && AUTO_SCOPE )
{
combo_run(AutoScope);
}
}
combo SetBlue{
set_led(LED_3, 0);
set_led(LED_1, 1);
set_led(LED_2, 0);
set_led(LED_4, 0);
wait (1);
}
combo SuperAndRightThumb
{
set_val(PS4_L2, 100);
set_val(PS4_R2, 100);
wait(100);
set_val(PS4_L2, 0);
set_val(PS4_R2, 0);
wait(50);
set_val(PS4_L2, 0);
set_val(PS4_R2, 0);
}
combo AutoScope
{
set_val(PS4_L1, 100);
set_val(PS4_R1, 0);
set_val(PS4_L1, 100);
set_val(PS4_R1, 0);
wait(100);
set_val(PS4_L1, 100);
set_val(PS4_R1, 100);
set_val(PS4_L1, 100);
set_val(PS4_R1, 0);
wait(30);
set_val(PS4_L1, 0);
set_val(PS4_R1, 0);
set_val(PS4_L1, 100);
set_val(PS4_R1, 0);
}
combo QuickJump {
set_val(SPRINT_BUTTON, 100);
set_val(JUMP_BUTTON, 100);
wait(30);
set_val(SPRINT_BUTTON, 0);
set_val(JUMP_BUTTON, 0);
wait(15);
set_val(SPRINT_BUTTON, 0);
set_val(JUMP_BUTTON, 0);
}
combo AutoTeabag {
set_val(CROUCH, 100);
set_val(CROUCH, 100);
wait(60);
set_val(CROUCH, 0);
set_val(CROUCH, 0);
wait(30);
set_val(CROUCH, 0);
set_val(CROUCH, 0);
}
combo AutoMelee {
set_val(MELEE_BUTTON, 100);
set_val(MELEE_BUTTON, 100);
wait(30);
set_val(MELEE_BUTTON, 0);
set_val(SPRINT_BUTTON,0);
wait(15);
set_val(MELEE_BUTTON, 0);
set_val(SPRINT_BUTTON,0);
}
combo HammerTime { set_val(R1, 100); set_val(R2, 0); set_val(L3, 0);
wait(20);
set_val(R1, 0); set_val(R2, 0); set_val(L3, 0);
wait(10);
set_val(R1, 0); set_val(R2,0); set_val(L3, 0);}