Vibrator - Valentine's Day Special

This script makes your controller vibrate nonstop
Version<3
AuthorGTAthrowawayaccount
Publish DateMon, 15 Feb 2016 - 04:40
Last UpdateMon, 15 Feb 2016 - 04:40
Downloads68
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Code: Select all
//Have FUN! lol
int VIBRATE = FALSE;
main {
if(get_val(0) && !VIBRATE){
        VIBRATE = TRUE;}
if(get_val(1) && !VIBRATE){
        VIBRATE = TRUE;}
if(get_val(2) && !VIBRATE){
        VIBRATE = TRUE;}
if(get_val(3) && !VIBRATE){
        VIBRATE = TRUE;}
if(get_val(4) && !VIBRATE){
        VIBRATE = TRUE;}
if(get_val(5) && !VIBRATE){
        VIBRATE = TRUE;}
if(get_val(6) && !VIBRATE){
        VIBRATE = TRUE;}
if(get_val(7) && !VIBRATE){
        VIBRATE = TRUE;}
if(get_val(8) && !VIBRATE){
        VIBRATE = TRUE;}
if(get_val(9) && !VIBRATE){
        VIBRATE = TRUE;}
if(get_val(10) && !VIBRATE){
        VIBRATE = TRUE;}
if(get_val(11) && !VIBRATE){
        VIBRATE = TRUE;}
if(get_val(12) && !VIBRATE){
        VIBRATE = TRUE;}
if(get_val(13) && !VIBRATE){
        VIBRATE = TRUE;}
if(get_val(14) && !VIBRATE){
        VIBRATE = TRUE;}
if(get_val(15) && !VIBRATE){
        VIBRATE = TRUE;}
if(get_val(16) && !VIBRATE){
        VIBRATE = TRUE;}
if(get_val(17) && !VIBRATE){
        VIBRATE = TRUE;}
if(get_val(18) && !VIBRATE){
        VIBRATE = TRUE;}
if(get_val(19) && !VIBRATE){
        VIBRATE = TRUE;}
if(get_val(20) && !VIBRATE){
        VIBRATE = TRUE;}
if(get_val(21) && !VIBRATE){
        VIBRATE = TRUE;}
if(get_val(22) && !VIBRATE){
        VIBRATE = TRUE;}
if(get_val(23) && !VIBRATE){
        VIBRATE = TRUE;}
if(get_val(24) && !VIBRATE){
        VIBRATE = TRUE;}
if(get_val(25) && !VIBRATE){
        VIBRATE = TRUE;}
if(get_val(26) && !VIBRATE){
        VIBRATE = TRUE;}
if(get_val(27) && !VIBRATE){
        VIBRATE = TRUE;}
if(get_val(28) && !VIBRATE){
        VIBRATE = TRUE;}
if(get_val(29) && !VIBRATE){
        VIBRATE = TRUE;}
if(VIBRATE && !combo_running(VIBRATOR)){
        combo_run(VIBRATOR);    }}
 
combo VIBRATOR{
    set_rumble(RUMBLE_A,100)
    wait(500);
    set_rumble(RUMBLE_B,100)
    wait(500);
    set_rumble(RUMBLE_LT,100)
    wait(500);
    set_rumble(RUMBLE_RT,100)
    wait(500);}