 1 0
`/* ** Convert Digital in Analog Input V 1.0 12.3.2016* By Dj Teddy Spacel Thanks at Consoletuner Team and J2Kbr * *********************************************************** */int Milliseconds = 12;        // elapsed time Strat with 12 dont with 0int Seconds = 12;             // elapsed time Strat with 12 dont with 0int Minutes = 0;int Hours = 0;int Timer_Running = FALSE;   // Turn of / on elapsed timemain {     // R2 Butten Simulate Area with  Returns the elapsed time, in milliseconds start   //Lines 21-74 are for the timer. This will keep track of Milliseconds, Seconds, Minutes, and Hours.    if(Timer_Running){        Milliseconds = Milliseconds + get_rtime();    }    if(Milliseconds >= 4){        Milliseconds = 2;     //this adjust the speed for the Second Area = 2: this adjust the reaction time for the Second Area >= 4:        Seconds = Seconds + 1;//Dont touch + 1 means it goes in step up if you set + 2 its to fast        if(Seconds >= 101){            Seconds = 100;//This is for the R2 Button  = 100 vaule means Stop at 100 dont go in Loop modus: This is for the R2 Button >= 101 vaule means go to 100             Minutes = Minutes + 1;//Dont touch form line 31 til 36            if(Minutes >= 60){                Minutes = 0;                Hours = Hours + 1;                if(Hours >= 24){                    Hours = 0; //I can't imagine any combo would need to run for more than 24 hours... so stop tracking at this point.                }            }        }    }   //Use the trace variables so that we can see what the elapsed time is while using device monitor    set_val(TRACE_1, Milliseconds);    set_val(TRACE_2, Seconds);    set_val(TRACE_3, Minutes);    set_val(TRACE_4, Hours);   //Turn the timer on if i Press the R2 Button    if(event_press(PS4_R2)){        Timer_Running = TRUE;    } //Turn the timer off if i Release the R2 Button       if(event_release(PS4_R2)){        Timer_Running = FALSE;    }  //Rest timmer to Zero if if i Release the R2 Button if((event_release(PS4_R2)) && (get_ptime(PS4_R2)))  {         Milliseconds = 0;        Seconds = 0;        Minutes = 0;        Hours = 0; }      // R2 Butten  // this is a Part from R2 Butten Simulate Area its very in important we activate here elapsed time when we Press R2 Button // If i Press the R2 Button set value 1 run Seconds// If i  dont Press the R2 Button set value 0  dont run Seconds  if((get_val(PS4_R2)) <= 1) {set_val(PS4_R2, 0);}   else {set_val(PS4_R2,Seconds);} // R2 Butten Simulate Area with  Returns the elapsed time, in milliseconds end   } `