The Division Ultimate

Scroll thru for info! Enjoy!
Version1.3
Authorbonefisher
Publish DateSun, 20 Mar 2016 - 23:29
Last UpdateFri, 1 Apr 2016 - 04:20
Downloads1687
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Release Notes: Fixed Sprint and Slide down ladder. Control Rapid Fire Settings
Code: Select all
// GPC Online Library
// the_division_ultimate.gpc
 
 
 
define ANTI_RECOIL_1 = 1//
 
define ANTI_RECOIL_2 = 2;       //
 
define ANTI_RECOIL_3 = 3;           // Anti-Recoils are all adjustable in the functions area at the bottom of script.
 
define ANTI_RECOIL_4 = 4;      //
 
define ANTI_RECOIL_5 = 5; //
 
define ONLY_WITH_SCOPE  = TRUE; // Anti-recoil will only be applied with ADS
 
 
 
data (
// second fire/first fire // If you ADS it fires first rapid fire and release ADS to ingage second rapid fire or spam ADS quick for second one.
//   HOL  REL  HOS  RES
 
      5,   5,     5,    5// Class 1 // This is actually two rapid fires at 20 sps. The adjustments is times 5 of what number you put here. slot 1&2 is the second fire slot 3&4 is first fire.
 
     50,   0,   105,   25// Class 2 // This will fire burst for most automatic weapons with delay which you can adjust and also fires full auto if you release ADS
 
     50,   0,   110,   25// Class 3 // This will fire burst. Release ADS to fire full auto. Adjust how you like and how gun reacts.
 
     50,   0,   115,   25// Class 4 // This will fire burst. Release ADS to fire full auto. Adjust how you like and how gun reacts.
 
     50,   0,   120,   25// Class 5 // This will fire burst. Release ADS to fire full auto. Adjust how you like and how gun reacts.
 
     50,   0,   125,   25   // Class 6 // This will fire burst. Release ADS to fire full auto. Adjust how you like and how gun reacts.
);
 
 
define AUTO_SHOT = 0;
 
int rapid_onoff         = FALSE;
 
int rapid2_onoff        = FALSE;
 
int AntiRecoilON        = FALSE;
 
int scope_auto_onoff    = FALSE;
 
int run_flag            = FALSE;
 
int aim_assist          = FALSE;
 
int ads_flag            = FALSE;
 
int AutoMarkingTargetON = FALSE;
 
int Sprint_SlideOnOff   = FALSE;
 
int Medical_onoff       = FALSE;
 
int asHOL, asREL, asHOS, asRES;
 
int ashold, asrelease;
 
int autoShotMode = AUTO_SHOT;
 
int anti_tmp;
 
int anti_recoil;
 
int anti_recoil_left;
 
int anti_recoil_right;
 
int Switch_Time          = 150;
 
int Switch_Time2         = 250;
 
 
init {
 
    LoadAutoShot(autoShotMode * 4);
 
    ashold = asHOL;
 
    asrelease = asREL;
 
}
 
main {
    vm_tctrl(-8);
 
    if (get_val(4)) set_val(4, 100);
 
    if (get_val(7)) set_val(7, 100);
 
    if((event_press(7) && get_val(15)) || (event_press(15) && get_val(7))){     //  Hold LT + D-Pad LEFT (XBOX ONE) PS4_L2 + PS4_LEFT (PS) turns Rapid Fire ON/OFF
 
        rapid_onoff = !rapid_onoff;
 
        if(rapid_onoff) combo_run(RumbleNotifier); }
 
    if(rapid_onoff) {
 
    if(event_press(0)) {                                                        // Tap XBOX BUTTON/ PS4_PS BUTTON to change rapid fires will rumble letting you know.
 
        autoShotMode = autoShotMode + 1;combo_run(RumbleNotifier);
 
        if(autoShotMode > 5) autoShotMode = 0;
 
        LoadAutoShot(autoShotMode * 4);
 
        if(get_val(7)) { ashold = asHOS; asrelease = asRES; }
 
        else { ashold = asHOL; asrelease = asREL; }
 
    } block(0, 1000);                                                           // Blocks XBOX BUTTON/ PS4_PS BUTTON for 1000ms then goes to normal function.
                                                                                // Remember to shut off rapid fire if having problems using button for normal use.
    set_val(TRACE_6, autoShotMode);
 
    /* Auto Fire */
 
    if(event_press(4)) { ashold = asHOS; asrelease = asRES; }
 
    else if(event_release(7)) { ashold = asHOL; asrelease = asREL; }
 
    if(get_val(4)) {
        combo_run(AutoFire); }
 
      else {
 
        combo_stop(AutoFire); }
 
        if(get_val(4)) { set_val(4, 100); }
    }
 
    if(get_val(17)){                                                            // Tap Y(XBOX) TRIANGLE(PS4)quick for back and forth with primary weapons.
 
        rapid_onoff = TRUE; rapid2_onoff = FALSE;
 
        if(get_ptime(17) >= Switch_Time){                                       // Hold Y button 250ms to switch to pistol and activate AutoFireMAX set for all pistols.
 
            set_val(17, 0); }                                                   // When you want to go back to primary just quick tap once it will shut down rapid fire
 
        if(get_ptime(17) >= Switch_Time2){                                      // for pistol and reactivate the cycling rapid fire on the XBOX BUTTON.
 
            combo_run(Y_hold); rapid2_onoff = TRUE;
 
                rapid_onoff = FALSE; }
    }
    if(rapid2_onoff && get_val(4)) {combo_run(AutoFireMAX); }
 
    if((event_press(7) && get_val(8)) || (event_press(8) && get_val(7))){       // Turns ON/OFF Sprint & SlideDownLadder
 
        Sprint_SlideOnOff = !Sprint_SlideOnOff;                                 // LT + LS click turns on/off
 
        if(Sprint_SlideOnOff) combo_run(RumbleNotifier);
    }
    if(Sprint_SlideOnOff) {
 
    if(!run_flag && get_val(12) < -97) {                                        // When scoped in flick stick forward to switch sides
 
        run_flag = TRUE;
 
        combo_run(AutoSprint);
 
    } else if(get_val(12) > -97) {
 
        run_flag = FALSE;
    }
    if(get_val(12) > 99) {
 
        combo_run(SlideDownLadder); }                                           // When climbing down ladder downward movement + ADS it automatically slide down.
 
      else if(get_val(12) < 99) {
 
        combo_stop(SlideDownLadder);}
    }
    if(get_val(11) < -15) { combo_stop(SlideDownLadder);}
 
    if(get_val(11) > 15) { combo_stop(SlideDownLadder);}
 
    if((event_press(7) && get_val(16)) || (event_press(16) && get_val(7))){     // When applying ADS this auto scopes in.
 
        scope_auto_onoff = !scope_auto_onoff;                                   // LT + D-Pad RIGHT turns on/off
 
        if(scope_auto_onoff) combo_run(RumbleNotifier);
    }
    if(scope_auto_onoff) {
 
        if(!ads_flag && get_val(7)) {
 
        ads_flag = TRUE;
 
        combo_run(scope);
 
    } else if(!get_val(7)) {
 
        ads_flag = FALSE;
 
        combo_stop(scope);}
    }
    if((event_press(7) && get_val(13)) || (event_press(13) && get_val(7))){     // AutoMarkingTarget ON/OFF LT + D-Pad UP
 
        AutoMarkingTargetON = !AutoMarkingTargetON;
 
        if(AutoMarkingTargetON) combo_run(RumbleNotifier);
    }
        if(AutoMarkingTargetON && get_val(7)) {                                 // When ADS is activated is when auto marking will start.
 
            combo_run(MarkTargets); }
 
    if((event_press(7) && get_val(19)) || (event_press(19) && get_val(7))){     // aim assist strafe on/off LT + A button.
 
        aim_assist = !aim_assist;
 
        if(aim_assist) combo_run(RumbleNotifier);
    }
    if(aim_assist && get_val(4)) {combo_run(strafe); }
 
                                                                                // Turn On and Off Anti-Recoil LT + D-Pad DOWN
    if(get_val(7) && event_press(14)) {
 
        AntiRecoilON = !AntiRecoilON;
 
        if(AntiRecoilON) combo_run(RumbleNotifier);
    }
                                                                               // Set Anti-Recoil on the fly. HOLD A button + D-Pad LEFT, UP, RIGHT, DOWN and B button
    if(get_val(19)) {
 
        if(event_press(15)) {
 
            SetAntiRecoilMode(ANTI_RECOIL_1);
 
            combo_run(RumbleNotifier);
 
        } else if(event_press(13)) {
 
            SetAntiRecoilMode(ANTI_RECOIL_2);
 
            combo_run(RumbleNotifier);
 
        } else if(event_press(16)) {
 
            SetAntiRecoilMode(ANTI_RECOIL_3);
 
            combo_run(RumbleNotifier);
 
        } else if(event_press(14)) {
 
            SetAntiRecoilMode(ANTI_RECOIL_4);
 
            combo_run(RumbleNotifier);
 
        } else if(event_press(18)) {
 
            SetAntiRecoilMode(ANTI_RECOIL_5);
 
            combo_run(RumbleNotifier);
        }
    }
    if(!ONLY_WITH_SCOPE || get_val(7)) {combo_run(AntiRecoil);}
 
}
 
 
combo AutoFire {
 
    set_val(4, 100);
 
    wait(ashold);
 
    set_val(4, 0);
 
    wait(asrelease);
 
    set_val(4, 0);
}
 
combo AutoFireMAX { // You can adjust the wait time for pistols but no need to I tested them all.
 
    set_val(4, 100);
 
    wait(40);
 
    set_val(4, 0);
 
    wait(20);
 
    set_val(4, 0);
}
 
combo Y_hold {
 
    set_val(17, 100);
 
    wait(100);
 
}
 
combo AutoSprint {
 
    set_val(8, 0);
 
    wait(100);
 
    set_val(8, 100);
 
    wait(200);
}
 
combo MarkTargets {
 
    set_val(13, 100);
 
    wait(50);
 
    set_val(13, 0);
 
    wait(1000);
}
 
combo SlideDownLadder {
 
    set_val(8, 0);
 
    wait(400);
 
    set_val(8, 100);
 
    wait(4000);
}
 
combo scope {
 
    set_val(5, 0);
 
    wait(100);
 
    set_val(5, 100);
 
    wait(200);
}
 
combo strafe {
 
    set_val(11, 100);
 
    wait(300);
 
    set_val(11, 0);
 
    wait(100);
 
    set_val(11, -100);
 
    wait(300);
 
    set_val(11, 0);
 
    wait(100);
}
 
combo RumbleNotifier {
 
    set_rumble(RUMBLE_A, 100);
 
    wait(200);
 
    reset_rumble();
}
 
combo AntiRecoil {
 
    if(get_val(4) && AntiRecoilON) {
 
      anti_tmp = get_val(10) + anti_recoil;
 
      if(anti_tmp > 100) anti_tmp = 100;
 
      else if(anti_tmp < -100) anti_tmp = -100;
 
      set_val(10, anti_tmp);
 
      anti_tmp = get_val(9) - anti_recoil_left;
 
      if(anti_tmp > 100) anti_tmp = 100;
 
      else if(anti_tmp < -100) anti_tmp = -100;
 
      set_val(9, anti_tmp);
 
      anti_tmp = get_val(9) + anti_recoil_right;
 
      if(anti_tmp > 100) anti_tmp = 100;
 
      else if(anti_tmp < -100) anti_tmp = -100;
 
      set_val(9, anti_tmp);
    }
}
 
function SetAntiRecoilMode(m) {
 
    if(m == ANTI_RECOIL_1) {
 
        anti_recoil = 35;                         // Change this value to compensate to the vertical recoil
 
        anti_recoil_left = 2;                     // Change this value to compensate to the left
 
        anti_recoil_right = 0;                    // Change this value to compensate to the right
 
    } else if(m == ANTI_RECOIL_2) {
 
        anti_recoil = 45;                         // Change this value to compensate to the vertical recoil
 
        anti_recoil_left = 0;                     // Change this value to compensate to the left
 
        anti_recoil_right = 2;                    // Change this value to compensate to the right
 
    } else if(m == ANTI_RECOIL_3) {
 
        anti_recoil = 48;                         // Change this value to compensate to the vertical recoil
 
        anti_recoil_left = 2;                     // Change this value to compensate to the left
 
        anti_recoil_right = 0;                    // Change this value to compensate to the right
 
    } else if(m == ANTI_RECOIL_4) {
 
        anti_recoil = 52;                         // Change this value to compensate to the vertical recoil
 
        anti_recoil_left = 2;                     // Change this value to compensate to the left
 
        anti_recoil_right = 0;                    // Change this value to compensate to the right
 
    } else if(m == ANTI_RECOIL_5) {
 
        anti_recoil = 64;                         // Change this value to compensate to the vertical recoil
 
        anti_recoil_left = 2;                     // Change this value to compensate to the left
 
        anti_recoil_right = 0;                    // Change this value to compensate to the right
    }
}
 
 
function LoadAutoShot(idx) {
 
    asHOL = dbyte(idx)   * 5;
 
    asREL = dbyte(idx+1) * 5;
 
    asHOS = dbyte(idx+2) * 5;
 
    asRES = dbyte(idx+3) * 5;
 
}