Dungeon Defenders 2

This script is for Dungeon Defenders 2. It has 2 AFK modes and 2 Auto Fire modes. AFK 1, is a basic AFK that moves your character from side to side to keep you from getting kicked for inactivity. It can also be used with either of the Auto Fire options so that you can place your character in a lane and deal hero damage wile AFK. Great for gold and ticket farming. AFK 2, is when you are in a group and need to be AFK but you also need to drop gems for the other players. Position your player in front of any gem box and activate AFK 2 option. It will open the chest, collect the gems, then drop them to the ground for your fellow players, as well as keep you from getting kicked for being inactive. You can not use Auto Fire option wile in this mode Auto Fire 1, Will hold down the x button and will activate your pet ability every time it becomes available. Great for run and gun and amazing when used with AFK 1 mode. Auto Fire 2, Will hold down the x button and will activate your players quick ability every time it becomes available. Great for run and gun and amazing when paired with AFK 1 mode.
Versionv1.11
AuthorTexas_Dragon
Publish DateSun, 17 Apr 2016 - 06:06
Last UpdateTue, 19 Apr 2016 - 04:16
Downloads91
RATE


2

0

Release Notes: //AFK COMBO removed player shoot //AUTO SHOOT feature added as separate combo //UPDATE v1.02 //BUTTON RESPONSE BUG Fixed //AFK COMBO has player jump removed //UPDATE v1.1 //AUTO SHOOT 2 feature added //AFK 2 feature added //RUMBLE INDICATOR feature added //LIGHT BAR INDICATOR feature added //AFK 1 MOVEMENTS refined //KILL SWITCH feature added //UPDATE v1.11 //BUTTON RESPOSE FIXED FOR KILL SWITCHES //NEW LED STATE added //Mod_State error fixed //AutoSHOOT 2 timing adjusted //AFK 1 timing adjusted
Code: Select all
//AFK Dungeon Defenders 2 AFK v1.1
    //By Texas_Dragon 4/13/16
 
    //GAME: Dungeon Defenders 2
    //CONSOLE: PS4
    //STICK LAYOUT: DEFAULT
 
// CONTROLES ===================================================================
    // L3 + R3 to turn on/off dpad script options
    // Dpad LEFT to start auto shoot script w/pet ability
    // Dpad RIGHT to start auto shoot script w/quick ability
    // Dpad UP to start basic AFK mode
    // Dpad DOWN to start open and drop gems AFK mode/turns off autoshoot modes
    // SELECT to turn off all scripts
    // PS to turn off all scripts
    // SHARE to turn off all scripts
 
// RUMBLE INDICATORS ===========================================================
    // 1 RUMBLE = Script is activated
    // 2 RUMBLES = Script is deacticated
    // 3 RUMBLES = All scripts have been deactivated
 
// LIGHT BAR INDICATORS ========================================================
    //BLUE = NO Scritps are running
    //RED = MOD MENU is active
    //RED/BLUE FLASHING = All scripts have been deactivated w/Kill Switch
    //AMBER = MOD MENU is OFF but scripts are still active
 
// VARIABLES ===================================================================
    int runMenu_MODE = FALSE; //Turning Script Menu ON and OFF
    int runAFK1_MODE = FALSE; //Turning AFK1 script ON and OFF
    int runAFK2_MODE = FALSE; //Turning AFK2 script ON and OFF
    int runAutoShoot1_MODE = FALSE; //Turning AutoShoot1 script ON and OFF
    int runAutoShoot2_MODE = FALSE; //Turning AutoShoot2 script ON and OFF
    int Mod_State = 1;
 
    init {set_led(LED_1, 1);}
 
// MAIN SCRIPT =================================================================
 
    main {
 
       //Script kill switch
        if (event_press(PS4_OPTIONS)) {
            combo_run(MODE_ALLOFF);
        }
 
        //Script kill switch
        if (event_press(PS4_SHARE)) {
            combo_run(MODE_ALLOFF);
        }
 
        //Script kill switch
        if (event_press(PS4_PS)) {
            combo_run(MODE_ALLOFF);
        }
 
        //This is an attempt at getting a reliable button response
        if(get_val(PS4_L3) &&  get_val(PS4_R3)) {
            combo_run(Menu_PRESS);
        }
 
        //ON/OFF Auto Shoot 1
        if(event_press(PS4_LEFT)) {
            if(runMenu_MODE) {
            if(runAutoShoot2_MODE) {
            runAutoShoot2_MODE = !runAutoShoot2_MODE;
            combo_stop(AutoShoot_2)
            }
            runAutoShoot1_MODE = !runAutoShoot1_MODE;
            if(runAutoShoot1_MODE) {
            combo_run(MODE_ON);
            } else combo_run(MODE_OFF);
            }
            }
 
        if(runAutoShoot1_MODE){
            combo_run(AutoShoot_1);
            } else combo_stop(AutoShoot_1)
 
        //ON/OFF Auto Shoot 2
        if(event_press(PS4_RIGHT)) {
            if(runMenu_MODE) {
            if(runAutoShoot1_MODE) {
            runAutoShoot1_MODE = !runAutoShoot1_MODE;
            combo_stop(AutoShoot_1)
            }
            runAutoShoot2_MODE = !runAutoShoot2_MODE;
            if(runAutoShoot2_MODE) {
            combo_run(MODE_ON);
            } else combo_run(MODE_OFF);
            }
            }
 
            if(runAutoShoot2_MODE) {
            combo_run(AutoShoot_2);
            } else combo_stop(AutoShoot_2);
 
 
        //ON/OFF AFK 1 basic side to side movement
        if(event_press(PS4_UP)) {
            if(runMenu_MODE) {
            if (runAFK2_MODE) {
            runAFK2_MODE = !runAFK2_MODE;
            combo_stop(AFK_2);
            }
            runAFK1_MODE = !runAFK1_MODE;
            if(runAFK1_MODE) {
            combo_run(MODE_ON);
            } else combo_run(MODE_OFF);
            }
            }
 
        if(runAFK1_MODE) {
            combo_run(AFK_1);
            } else combo_stop(AFK_1);
 
 
 
 
        //ON/OFF AFK 2 Gem pickUP/drop w/ back and forth movment
         if(event_press(PS4_DOWN)) {
            if(runMenu_MODE) {
            if (runAFK1_MODE) {
            runAFK1_MODE = !runAFK1_MODE;
            combo_stop(AFK_1);
            }
            if (runAutoShoot1_MODE) {
            runAutoShoot1_MODE = !runAutoShoot1_MODE;
            combo_stop(AutoShoot_1);
            }
            if (runAutoShoot2_MODE) {
            runAutoShoot2_MODE = !runAutoShoot2_MODE;
            combo_stop(AutoShoot_2);
            }
            runAFK2_MODE = !runAFK2_MODE;
            if(runAFK2_MODE) {
            combo_run(MODE_ON);
            } else combo_run(MODE_OFF);
            } 
            }
 
        if(runAFK2_MODE) {
            combo_run(AFK_2);
            } else combo_stop(AFK_2);
 
        //IF Menu mode is ON disables Menu buttons from sending signals
        if(runMenu_MODE) {           
                set_val(PS4_UP, 0);
                set_val(PS4_DOWN, 0);
                set_val(PS4_LEFT, 0);
                set_val(PS4_RIGHT, 0);
        }
 
        if (!runMenu_MODE) {
            Mod_State = 1;
            if (runAFK1_MODE){
            Mod_State = 3;
            }
            if (runAFK2_MODE){
            Mod_State = 3;
            }
            if (runAutoShoot1_MODE){
            Mod_State = 3;
            }
            if (runAutoShoot2_MODE){
            Mod_State = 3;
            }
        } else Mod_State = 2;   
 
        if (Mod_State == 1){
            fSetLED(1,0,0,0);
            }
        if (Mod_State == 2) {
            fSetLED(0,1,0,0);
            }
        if (Mod_State == 3) {
            fSetLED(0,1,1,0);
            }
 
 
    }
 
// COMBOS ======================================================================
 
 
 
 
    //Will lengthen time allowed when L3 and R3 is pressed
    combo Menu_PRESS {
        set_rumble(RUMBLE_B, 50);
        wait (500);
        set_rumble(RUMBLE_B, 0);
        runMenu_MODE = !runMenu_MODE;
        combo_stop(Menu_PRESS);
 
    }
 
    //Single rumble to indicate a script has been turned ON
    combo MODE_ON {
    set_rumble(RUMBLE_A, 50);
    wait (250);
    set_rumble(RUMBLE_A, 0);
    combo_stop(MODE_ON)
    }
 
    //Double rumble to indicate a script has been turned OFF
    combo MODE_OFF {
    set_rumble(RUMBLE_A, 50);
    wait (250);
    set_rumble(RUMBLE_A, 0);
    wait (250);
    set_rumble(RUMBLE_A, 50);
    wait (250);
    set_rumble(RUMBLE_A, 0);
    combo_stop(MODE_OFF)
    }
 
    //Triple rumble to indicate all scripts has been turned OFF w/Kill switch
    combo MODE_ALLOFF {
    combo_stop(AFK_1)
    combo_stop(AFK_2)
    combo_stop(AutoShoot_1)
    combo_stop(AutoShoot_2)
    if(runMenu_MODE) {
        runMenu_MODE = !runMenu_MODE;
    }
    if(runAutoShoot1_MODE) {
        runAutoShoot1_MODE = !runAutoShoot1_MODE;
        }
    if(runAutoShoot2_MODE) {
        runAutoShoot2_MODE = !runAutoShoot2_MODE;
        }
    if(runAFK1_MODE) {
        runAFK1_MODE = !runAFK1_MODE;
        }
    if(runAFK2_MODE) {
        runAFK2_MODE = !runAFK2_MODE;
        }
    fSetLED(0,1,0,0);
    set_rumble(RUMBLE_A, 50);
    wait (250);
    fSetLED(1,0,0,0);
    set_rumble(RUMBLE_A, 0);
    wait (250);
    fSetLED(0,1,0,0);
    set_rumble(RUMBLE_A, 50);
    wait (250);
    fSetLED(1,0,0,0);
    set_rumble(RUMBLE_A, 0);
    wait (250)
    fSetLED(0,1,0,0);
    set_rumble(RUMBLE_A, 50);
    wait (250);
    fSetLED(1,0,0,0);
    set_rumble(RUMBLE_A, 0);
    combo_stop(MODE_ALLOFF)
    }
 
    // AFK 1 side to side movment and can be used with autofire script
    combo AFK_1 {
    set_led(LED_3, 1);
    wait (100);
    set_val (PS4_LX, 100);
    wait(250);
    set_val (PS4_LX, 0);
    wait(200);
    set_val (PS4_LX, -100);
    wait(250);
    set_val (PS4_LX, 0);
    wait(200);
    set_val (PS4_LX, -100);
    wait(250);
    set_val (PS4_LX, 0);
    wait(200);
    set_val (PS4_LX, 100);
    wait(250);
    set_val (PS4_LX, 0);
    wait(200);
    set_val(PS4_TOUCH, 100);
    wait(200);
}
 
  // AFK 2 opens and drops gems w/ back and forth movement
    combo AFK_2 {
    set_led(LED_4, 1);
    set_val (PS4_LY, -100);
    wait(250);
    set_val (PS4_LY, 0);
    wait(100);
    set_val (PS4_LY, 100);
    wait(250);
    set_val (PS4_LY, 0);
    wait(4000);
    set_val (PS4_CROSS, 100);
    wait(1000)
    runAutoShoot1_MODE = !runAutoShoot1_MODE;
    set_val (PS4_LEFT, 100);
    wait(100)
    runAutoShoot2_MODE = !runAutoShoot2_MODE;
    set_val (PS4_RIGHT, 100);
    wait(100);
    set_val(PS4_TOUCH, 100);
    wait(100);
    if (runAutoShoot1_MODE) {
    runAutoShoot1_MODE = !runAutoShoot1_MODE;
    combo_stop(AutoShoot_1);
    }
    if (runAutoShoot2_MODE) {
    runAutoShoot2_MODE = !runAutoShoot2_MODE;
    combo_stop(AutoShoot_2);
    }
}
 
    // Auto Shoot 1 with pet ability
    combo AutoShoot_1 {
    set_val(PS4_R2, 100);
    wait(4000);
    set_val(PS4_R1, 100) set_val(PS4_CROSS, 100);
    wait(80);
}
 
    // Auto Shoot 2 with quick ability
    combo AutoShoot_2 {
    set_val(PS4_R2, 100);
    wait(1000);
    set_val(PS4_SQUARE, 100);
    wait(80);
}
 
// FUNCTIONS ===================================================================
function fSetLED(a, b, c, d) {
    set_led(LED_1, a);
    set_led(LED_2, b);
    set_led(LED_3, c);
    set_led(LED_4, d);
    }
 
 
// VERSION NOTES ===============================================================
 
    //UPDATE v1.01
        //AFK COMBO removed player shoot
        //AUTO SHOOT feature added as separate combo
 
    //UPDATE v1.02
        //BUTTON RESPONSE BUG Fixed
        //AFK COMBO has player jump removed
 
    //UPDATE v1.1
        //AUTO SHOOT 2 feature added
        //AFK 2 feature added
        //RUMBLE INDICATOR feature added
        //LIGHT BAR INDICATOR feature added
        //AFK 1 MOVEMENTS refined
        //KILL SWITCH feature added
 
    //UPDATE v1.11
        //BUTTON RESPOSE FIXED FOR KILL SWITCHES
        //NEW LED STATE added
        //Mod_State error fixed
        //AutoSHOOT 2 timing adjusted
        //AFK 1 timing adjusted
 
// =============================================================================