LD farm

bo3 liquid diviniums
Version1.2
Authorjackmills
Publish DateSun, 19 Jun 2016 - 15:22
Last UpdateSun, 19 Jun 2016 - 15:22
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// GPC Online Library
// black_ops_3_zombies_-_boost_-_rapid_xp!.gpc
 
/*
 
 
Menu_Navigation/Men_Nav_With_HR_Trimes!:
 
Setup a dynamic combo using arrays. with hold and release times
 
Clock:
 
Adds the functions:
InSecs - Sets a varible too a time in the future
SecsPassed - Tells you if one of those set varible times has passed
Counts mili secs,secs,mins and hours
 
*/

 
 
                        //  [ NONE PS4 PLAYERS ]
// !!!!!!!!! HERE ARE THE SETTINGS TO AJUST YOUR AIM !!!!!!
 
int AIM_DOWN_AJUST=200; // How much to lower aim before the shooting cycle starts
int AIM_LEFT_AJUST=800; //recently changed from 900 // HOW LONG TO AIM LEFT FOR WHEN FINALISING AIM BEFORE STARTING THE SHOOT CYCLE
 
int shoot_aim_width_d=14; // How much to press right aim as we shoot ( as we pull left trigger ) ( edge right a little each shot )
int shoot_aim_height=15; //  How much to lower aim with each shot
 
int shoot_width=14; // How much to press right aim   (as we shoot) ( edge right a little each shot )
 
// !!!!!!!!! HERE ARE THE SETTINGS TO AJUST YOUR AIM !!!!!! ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
 
 
 
int scoots_required=2; // How many scoots after the guy should be dead (after frags )
int fine_tune_mode=FALSE;
 
int ld_1,ld_2,ld_3,ld_4,ld_5;
 
//--- [ Clock ] - / - (  VARS )  ------! [BELOW]
int msecs=0;
int secs=0;
int mins=0;
int hours=0;
int days=0;
int math_var=0;
//--- [ Clock ] - / - (  VARS )  ------! [ABOVE]
 
int shoot_aim_width=14; // is set as shoot_aim_width_d for the start of each cycle
int stage=0;
int SKIP_SHOOTING=FALSE;
int cutscene_timer=-1;
int shots_called=0;
int restart_time=-1;
int cro_mods_disabled=FALSE;
int restart_pause_time=-1;
int CUT_PASSED=FALSE;
int tval=0;
int scoots=0// How may scoots have we done?
//int scoot_opens_doors=0; //100;
init {
 
 if(get_console() == PIO_PS4){
 
                 //  [ PS4 PLAYERS ]
// !!!!!!!!! HERE ARE THE SETTINGS TO AJUST YOUR AIM !!!!!!
 
//VALUES FROM: Satanicat
AIM_DOWN_AJUST=500; // How much to lower aim before the shooting cycle starts
AIM_LEFT_AJUST=725; //recently changed from 900 // HOW LONG TO AIM LEFT FOR WHEN FINALISING AIM BEFORE STARTING THE SHOOT CYCLE
 
shoot_aim_width_d=16; // How much to press right aim as we shoot ( edge right a little each shot )
shoot_aim_height=15; //  How much to lower aim with each shot
 
shoot_width=16; // How much to press right aim   (as we shoot) ( edge right a little each shot )
// !!!!!!!!! HERE ARE THE SETTINGS TO AJUST YOUR AIM !!!!!! ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
 
    }
shoot_aim_width=shoot_aim_width_d;
 
ld_1=AIM_DOWN_AJUST; // these ld_ are used to set the values back to how they are in the script
ld_2=AIM_LEFT_AJUST;
ld_3=shoot_aim_width_d;
ld_4=shoot_aim_height;
ld_5=shoot_width;
LoadAimTune();
}
main {
set_val(TRACE_1,AIM_DOWN_AJUST / 10);
set_val(TRACE_2,AIM_LEFT_AJUST / 10);
set_val(TRACE_3,shoot_aim_width_d);
//set_val(TRACE_4,shoot_aim_height);
//set_val(TRACE_5,shoot_width);
//--- [ Clock ] - / - (  Main_NoDisable )  ------! [BELOW]
    msecs = msecs + get_rtime();
    if(msecs >= 1000) {
        msecs = msecs - 1000;
        secs = secs + 1;
        if(secs >= 60) {
            secs = secs - 60;
            mins = mins + 1;
            if(mins >= 60) {
                mins = mins - 60;
                hours = hours + 1;
                if(hours >= 24) {
                    hours = hours - 24;
                    days = days + 1;
                }
            }
        }
    }
//--- [ Clock ] - / - (  Main_NoDisable   )  ------! [ABOVE]
 
if(!cro_mods_disabled){
 
if(fine_tune_mode) {
if(!combo_running(heart)) {
combo_run(heart);
}
if(event_release(XB1_RB)) {
shoot_aim_width_d=shoot_aim_width_d + 1;
SaveAimTune();
} else if(event_release(XB1_LB)) {
shoot_aim_width_d=shoot_aim_width_d - 1;
SaveAimTune();
}
set_val(XB1_LB,0);
set_val(XB1_RB,0);
} else {
if(combo_running(heart)) {
combo_stop(heart);
}
 block_rumble();
}
 
if(get_val(XB1_XBOX) ) {
set_val(XB1_XBOX,0);
} else if (event_release(XB1_XBOX) ) {
if(get_ptime(XB1_XBOX) >= 700 ) {
set_pvar(SPVAR_1, ld_1); // <<< WE SAVED SOMETHING
set_pvar(SPVAR_2, ld_2); // <<< WE SAVED SOMETHING
set_pvar(SPVAR_3, ld_3); // <<< WE SAVED SOMETHING
set_pvar(SPVAR_4, ld_4); // <<< WE SAVED SOMETHING
set_pvar(SPVAR_5, ld_5); // <<< WE SAVED SOMETHING
set_pvar(SPVAR_6, 93); // <<< MARK AS NOT SAVED
combo_run(heart_stop);
ScriptReload();
} else {
fine_tune_mode=!fine_tune_mode;
if(fine_tune_mode) {
LoadAimTune();
}
}
}
if(event_release(XB1_DOWN) ) {
 
if(fine_tune_mode==FALSE) {
ScriptReload();
//combo_run(DO_AIM);
//stage=1;
restart_pause_time=InSecs(1);
stage=4;
} else {
AIM_DOWN_AJUST=AIM_DOWN_AJUST + 10;
SaveAimTune();
}
 
}
 
if(event_release(XB1_UP) && fine_tune_mode ) {
 
AIM_DOWN_AJUST=AIM_DOWN_AJUST - 10;
SaveAimTune();
} else  if ( event_release(XB1_UP) ){
LoadAimTune();
 
restart_pause_time=InSecs(1);
stage=4;
//combo_run(DO_AIM);
//stage=1;
}
 
 
if(event_release(XB1_RIGHT)  && fine_tune_mode ) {
AIM_LEFT_AJUST=AIM_LEFT_AJUST - 10;
SaveAimTune();
} else if(event_release(XB1_LEFT)  && fine_tune_mode ) {
AIM_LEFT_AJUST=AIM_LEFT_AJUST + 10;
SaveAimTune();
}
 
if(combo_running(scoot)) {
set_val(XB1_LY,-100);
}
 
if(stage==1 && !combo_running(DO_AIM) ) {
stage=2;
}
if(stage==2 && !combo_running(DO_SHOOT) ) {
stage=2;
if( shots_called >= 50) {
shoot_aim_width=0;
} else {
shoot_aim_width=shoot_aim_width_d;
}
combo_run(DO_SHOOT);
shots_called=shots_called + 1;
if(shots_called >= 85 || (SKIP_SHOOTING == TRUE && shots_called >= 10 )) {
stage=50;
shots_called=0;
}
}
if(stage==3) {
if(restart_time== -1) {
restart_time=InSecs(60);
} else {
if(SecsPassed(restart_time)) {
combo_run(restart);
stage=4;
restart_time= -1;
shots_called=0;
}
 
}
 
}
 
if(stage==4 && !combo_running(restart) && ! combo_running(open_door)) {
 
if(restart_pause_time==-1) {
 
restart_pause_time=InSecs(60);
shots_called=0;
} else if(SecsPassed(restart_pause_time)) {
combo_run(restart);
shots_called=shots_called + 1;
if(shots_called >= 15) {
stage=5;
restart_pause_time=-1;
shots_called=0;
combo_stop(restart);
}
 
}
}
 
if(stage==5) {
cutscene_timer=InSecs(60);
stage=51;
}
 
if(stage==6) {
combo_run(DO_AIM);
stage=1;
}
if(stage==51) {
if(SecsPassed(cutscene_timer)) {
if(!combo_running(PASS_CUTSCENE) && CUT_PASSED==FALSE) {
combo_run(PASS_CUTSCENE);
CUT_PASSED=TRUE;
} else if(!combo_running(PASS_CUTSCENE) && CUT_PASSED==TRUE) {
cutscene_timer=-1;
stage=6;
CUT_PASSED=FALSE;
}
 
}
}
if(stage==50) {
if(shots_called==0) {
combo_run(FRAG_AIM);
shots_called=1;
}
if(!combo_running(DO_FRAGS) && !combo_running(FRAG_AIM)) {
shots_called=shots_called + 1;
if(shots_called >= 6) { // was 6
//stage=4;
stage=60;
} else {
combo_run(DO_FRAGS);
}
}
}
if(stage==60) {
if(!combo_running(scoot) && scoots < scoots_required) {
combo_run(scoot);
scoots=scoots + 1;
} else if(scoots >= scoots_required) {
scoots=0;
combo_run(open_door);
stage=4;
}
}
 
 
}
 
set_val(XB1_DOWN,0);
set_val(XB1_UP,0);
}
 
combo heart_stop{
set_rumble(RUMBLE_LT,0);
set_rumble(RUMBLE_RT,0);
set_rumble(RUMBLE_A,20)
 wait(200);
set_rumble(RUMBLE_A,0);
 wait(100);
}
combo heart{
set_rumble(RUMBLE_RT,0);
set_rumble(RUMBLE_LT,10);
 wait(1400);
set_rumble(RUMBLE_LT,0);
set_rumble(RUMBLE_RT,10);
 wait(1400);
set_rumble(RUMBLE_LT,0);
set_rumble(RUMBLE_RT,0);
 wait(400);
}
 combo scoot{
     set_val(XB1_LS, 0);
     set_val(XB1_LY, -100);
     wait(20);
     set_val(XB1_LY, -100);
     set_val(XB1_LS, 100);
     wait(40);
     set_val(XB1_LS, 100);
     wait(300);
     set_val(XB1_LS, 100)
     set_val(XB1_B, 100);
     wait(300);
     set_val(XB1_LS, 0);
     set_val(XB1_X,0);
     wait(360);
     set_val(XB1_A, 100);
     wait(100);
 }
 
 combo open_door{
set_val(XB1_LY,-100);
wait(1500);
set_val(XB1_LY,-100);
set_val(XB1_X,100);
wait(1500)
set_val(XB1_LX,-100);
wait(1500);
set_val(XB1_RX,-100);
set_val(XB1_LY,-25);
set_val(XB1_LX,-100);
wait(400);
set_val(XB1_X,100);
set_val(XB1_LY,-100);
set_val(XB1_LS,100);
set_val(XB1_LX,100);
wait(4000);
set_val(XB1_X,100);
set_val(XB1_LY,-100);
set_val(XB1_LX,-100);
wait(3000);
set_val(XB1_RX,100);
wait(200);
set_val(XB1_X,100);
set_val(XB1_LY,-100);
set_val(XB1_LX,100);
wait(3000);
set_val(XB1_X,100);
set_val(XB1_LY,-100);
set_val(XB1_LX,-100);
wait(500);
set_val(XB1_X,100);
set_val(XB1_LY,-100);
set_val(XB1_LX,100);
wait(500);
set_val(XB1_X,100);
set_val(XB1_LY,-100);
wait(1000);
set_val(XB1_LY,-100);
set_val(XB1_LX,-100);
set_val(XB1_RB,100);
wait(4000);
/*
set_val(TRACE_4,4);
set_val(XB1_LY,-100);
set_val(XB1_RY,30);
set_val(XB1_LS,0);
set_val(XB1_X,100);
wait(3500)
set_val(TRACE_4,5);
set_val(XB1_X,0);
set_val(XB1_LS,100);
set_val(XB1_RY,50)
wait(200)
set_val(TRACE_4,6);
set_val(XB1_X,100);
wait(300)
set_val(XB1_X,0);
wait(200)
set_val(TRACE_4,7);
set_val(XB1_X,0);
set_val(XB1_RX,-25);
set_val(XB1_LX,-25);
set_val(XB1_RY,50)
wait(200)
set_val(TRACE_4,8);
set_val(XB1_X,100);
set_val(XB1_LY,-100);
set_val(XB1_RX,-50);
wait(1500)
set_val(TRACE_4,9);
set_val(XB1_LX,-100);
set_val(XB1_LY,-100)
wait(4000)
set_val(TRACE_4,10);
set_val(XB1_RX,-100);
set_val(XB1_X,100);
wait(300)
set_val(XB1_LX,100);
set_val(XB1_LY,-100);
set_val(XB1_X,100);
wait(1000);
set_val(XB1_LX,0);
set_val(XB1_RX,-60);
wait(60);
set_val(TRACE_4,11);
set_val(XB1_LY,-100);
set_val(XB1_LX,100);
set_val(XB1_RB,100);
set_val(XB1_X,100);
wait(1000)
set_val(XB1_LY,100);
set_val(XB1_LX,100);
set_val(TRACE_4,12);
wait(1000)
set_val(TRACE_4,13);
set_val(XB1_X,100);
set_val(XB1_LY,-100);
set_val(XB1_LY,100);
set_val(XB1_LX,100);
wait(4000)
*/

}
 combo A_Click{
set_val(XB1_A,100);
wait(300)
}
 combo restart{
set_val(XB1_A,100);
wait(300);
set_val(XB1_A,0);
wait(300);
 
}
 
 combo PASS_CUTSCENE{
set_val(XB1_A,100);
wait(400);
set_val(XB1_A,0);
wait(4000);
set_val(XB1_A,0);
wait(2000); // Lowerd frm 4000 in day
set_val(XB1_A,0);
wait(400);
}
 combo DO_SHOOT{
set_val(XB1_LT,100);
set_val(XB1_RX,shoot_aim_width);
set_val(XB1_RY,shoot_aim_height);
wait(20);
set_val(XB1_LT,100);
set_val(XB1_RT,100);
set_val(XB1_RX,shoot_width);
wait(30);
set_val(XB1_RT,0);
wait(100);
set_val(XB1_LT,0);
wait(70);
}
 
combo FRAG_AIM{
set_val(XB1_RY,-40);
set_val(XB1_RX,-20);
wait(700);
set_val(XB1_RY,-40);
set_val(XB1_RX,17);
wait(500);
set_val(XB1_RY,-40);
wait(1100);
}
combo DO_FRAGS{
set_val(XB1_RB,100);
set_val(XB1_LY,-40);
set_val(XB1_LX,40);
wait(3000);
set_val(XB1_RB,0);
set_val(XB1_LY,-40);
set_val(XB1_LX,-40);
//set_val(XB1_RX,-20);
wait(1000);
//set_val(XB1_RX,-30);
set_val(XB1_LX,-70);
wait(1000);
}
 combo DO_AIM{
set_val(XB1_LX,-100);
wait(500);
set_val(XB1_LX,100);
wait(160);
set_val(XB1_LT,100);
set_val(XB1_RX,20);
set_val(XB1_RY,-50);
wait(1000);
set_val(XB1_LT,100);
set_val(XB1_RX,0);
set_val(XB1_RY,-50);
wait(750);
set_val(XB1_RY,35);
tval=250 + AIM_DOWN_AJUST;
if(tval<=10){
tval=10;
}
wait(tval);
set_val(XB1_RY,0);
set_val(XB1_RX,0);
wait(60);
set_val(XB1_RX,-21);
tval=10 + AIM_LEFT_AJUST;
if(tval<=10){
tval=10;
}
wait(tval);
}
 
  function ScriptReload()
 {
AIM_DOWN_AJUST=ld_1;
AIM_LEFT_AJUST=ld_2;
shoot_aim_width_d=ld_3;
shoot_aim_height=ld_4;
shoot_width=ld_5;
 
/*
 tval = get_slot();
if(tval!=10)
{
 load_slot(tval);
}
*/

 }
 
 function SaveAimTune()
{
combo_run(heart_stop);
combo_stop(heart);
fine_tune_mode=FALSE;
 
/*
if(AIM_DOWN_AJUST <= 10) {
AIM_DOWN_AJUST=10;
}*/

 
set_pvar(SPVAR_1, AIM_DOWN_AJUST);
set_pvar(SPVAR_2, AIM_LEFT_AJUST);
 
set_pvar(SPVAR_3, shoot_aim_width_d);
set_pvar(SPVAR_4, shoot_aim_height);
 
set_pvar(SPVAR_5, shoot_width);
 
set_pvar(SPVAR_6, 38); // <<< WE SAVED SOMETHING
}
 
function LoadAimTune()
{
if( get_pvar(SPVAR_6,0, 3500, 0) == 38 ) {
 AIM_DOWN_AJUST=get_pvar(SPVAR_1,10, 3500, AIM_DOWN_AJUST);
 AIM_LEFT_AJUST=get_pvar(SPVAR_2,10, 3500, AIM_LEFT_AJUST);
 
 shoot_aim_width_d=get_pvar(SPVAR_3,0, 100, shoot_aim_width_d);
 shoot_aim_height=get_pvar(SPVAR_4,0, 100, shoot_aim_height);
 
 shoot_width=get_pvar(SPVAR_5,0, 100, shoot_aim_height);
combo_run(heart_stop);
}
}
//--- [ Clock ] - / - (  Functions )  ------! [BELOW]
 function InSecs(DesiredSecs)
 {
math_var=hours * 60;
math_var=math_var + mins;
math_var=math_var * 60;
math_var=math_var + secs;
math_var=math_var + DesiredSecs;
return math_var;
}
 function SecsPassed(DesiredSecs)
 {
math_var=hours * 60;
math_var=math_var + mins;
math_var=math_var * 60;
math_var=math_var + secs;
math_var=math_var - DesiredSecs;
if(math_var <= 0 ) {
return 0;
} else {
return 1;
}
}
//--- [ Clock ] - / - (  Functions   )  ------! [ABOVE]