Dead Nation

Rapid fire on L2 (Rush), R2 (Melee) and R1 (Fire). To do head shots press R1 with 90% or more of strength. Square also reloads. Use L2 on panic moments. The script also has a sort of memory of aim.
Versionv1.02
AuthorConsoleTuner
Publish DateMon, 14 Mar 2011 - 20:22
Last UpdateMon, 14 Mar 2011 - 22:36
Downloads275
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Code: Select all
/* --------------------------------------------------------------
   DEAD NATION
 ---------------------------------------------------------------- */

 
define MIN_LVAL = 30;
 
int rxVal = 0, ryVal = 0;
 
init {
    block_rumble();
}
 
main {
    if(abs(get_val(PS3_RX)) >= MIN_LVAL || abs(get_val(PS3_RY)) >= MIN_LVAL) {
        rxVal = get_val(PS3_RX);
        ryVal = get_val(PS3_RY);
    } else if(get_val(PS3_R1)) {
        set_val(PS3_RX, rxVal);
        set_val(PS3_RY, ryVal);
    }
 
    // Square reloads also
    if(get_val(PS3_SQUARE)) {
        set_val(PS3_R3, get_val(PS3_SQUARE));
    }
 
    /*
    /*  RAPID FIRE BUTTONS
    /* ------------------------------------------------- */

 
    // Rush
    if(get_val(PS3_L2)) {
        combo_run(R2);
        combo_run(L2);
    }
    // Close Combat
    if(get_val(PS3_R2)) {
        combo_run(R2);
    }
    // Fire Weapon
    else if(get_val(PS3_R1) && get_val(PS3_R1) < 90) {
        combo_run(R1);
    }
}
 
combo L2 {
    set_val(PS3_L2, 100);
    wait(40);
    set_val(PS3_L2, 0);
    wait(20);
    set_val(PS3_L2, 0);
}
 
combo R2 {
    set_val(PS3_R2, 100);
    wait(40);
    set_val(PS3_R2, 0);
    wait(20);
    set_val(PS3_R2, 0);
}
 
combo R1 {
    set_val(PS3_R1, 100);
    wait(40);
    set_val(PS3_R1, 0);
    wait(20);
    set_val(PS3_R1, 0);
}