// GPC Online Library
// This Mod IS FOR TITAN ONE DEVICE....
// ALL MODS ARE ALREADY ENABLED!
// 205 Brecci Jitter *MOD*
// INFINITE GRENADES
// **BLACK HAT IN TACTICAL SLOT** **NO FAST HANDS** **YOU MAY USE TACTICIAN WILDCARD FOR 2 IN TACTICAL SLOT** (INFINITE GRENADES)
// TO ACTIVATE THE MOD SIMPLY CLICK LEFT-DPAD
// Enjoy the mod! if you use grenades too much it will glitch so yeah be careful :)
define ONLY_WITH_SCOPE = TRUE;
define FIRE_BUTTON=4;
define ANTI_RECOIL = 15;
define RATE_OF_FIRE1 = 18; // Range: 1 to 25 RPS (Round/s)
define FIRE_BTN = XB1_RB; // default RT
define ADS_BTN = XB1_LT; // LT
define SPRINT_BTN = XB1_LS; // A
define PRONE_BTN = XB1_B; // B
define JUMP_BTN = XB1_A; // X/A
define SWITCH_WEAPON = XB1_Y; // Y
define RELOAD_BTN = XB1_X; // X
define MELEE = XB1_RS; // RS/R3
define LETHAL = XB1_RT; // RB
define TACTICAL = XB1_LB; // LB
define Up = XB1_UP;
define Right = XB1_RIGHT;
define Down = XB1_DOWN;
define Left = XB1_LEFT;
define R_X = XB1_RX;
define R_Y = XB1_RY;
define L_X = XB1_LX;
define L_Y = XB1_LY;
// VARIABLE
// ---------------------------------------------------------
int hold_time1, rest_time1;
int fire_button, scope_button;
int anti_recoil;
int autospot = FALSE;
int rapid1_onoff = TRUE;
int NotReloading = TRUE;
int b_switch = TRUE;
int AutoReload_R2L2 = TRUE; // Auto Reload on/off
int b_reload =FALSE;
int reload_time = 1600; // time for reload depend of gun you use
// INITIALIZATION
// ---------------------------------------------------------
init {
if(get_console() == PIO_PS3) { // PS3 Trigger & Bumper
fire_button = 3;
scope_button = 6;
} else { // Natural Trigger & Bumper
fire_button = 4;
scope_button = 7;
}
hold_time1 = 500 / RATE_OF_FIRE1;
rest_time1 = hold_time1 - 20;
if(rest_time1 < 0) rest_time1 = 0;
}
main {
if(!ONLY_WITH_SCOPE || get_val(scope_button)) {
combo_run(AntiRecoil);
}
if((get_val(PS4_LY)) < -1) {
combo_run(Turbo_1);
}
if(get_val(PS4_R2)){combo_run(jitter)}
if(event_press(PS4_LEFT)) {
combo_run(EQUIPMENT);
}
}
combo EQUIPMENT {
set_val(PS4_L1, 100);
wait(120);
set_val(PS4_L1, 0);
wait(500);
set_val(PS4_R1, 100);
wait(250);
set_val(PS4_R1, 0);
wait(250);
}
combo Turbo_1 {
set_val(PS4_L3, 100);
wait(40);
set_val(PS4_L3, 0);
wait(40);
set_val(PS4_L3, 0);
}
combo AutoSprint {
set_val(XB1_LS, 100);
set_val(PS4_LY, -100);
wait(40);
set_val(PS4_LY, 0);
set_val(PS4_LY, -100);
wait(40);
set_val(PS4_LY, -100);
}
combo jitter {
wait(10)
set_val(XB1_LB, 100);
wait(81);
set_val(XB1_LB, 100);
set_val(XB1_RB, 100);
wait(11);
set_val(XB1_LB, 0);
set_val(XB1_RB, 0);
}
//RAPIDAIMM
combo Auto_Aimm {
set_val(R_Y,-25);//1
wait(25)
set_val(R_X,+25);//1
wait(25)
set_val(R_Y,+25);//1
wait(25)
set_val(R_X,-25);//1
wait(25)
}
combo Auto_Aimm1 {
set_val(R_Y,-20);//1
wait(25)
set_val(R_X,+20);//1
wait(25)
set_val(R_Y,+20);//1
wait(25)
set_val(R_X,-20);//1
wait(25)
}
combo Auto_Aimm2 {
set_val(L_Y,-20);//1
wait(25)
set_val(L_X,+20);//1
wait(25)
set_val(L_Y,+20);//1
wait(25)
set_val(L_X,-20);//1
wait(25)
}
combo Auto_Aimm3 {
set_val(L_Y,-15);//1
wait(25)
set_val(L_X,+15);//1
wait(25)
set_val(L_Y,+15);//1
wait(25)
set_val(L_X,-15);//1
wait(25)
}//end
combo AntiRecoil { // This combo must be the last one
if(get_val(fire_button)) {
anti_recoil = get_val(10) + ANTI_RECOIL;
if(anti_recoil > 100) anti_recoil = 100;
set_val(10, anti_recoil);
}
}