brut@l

Attack Combo : Just Hold down Square button, no need fore spamming the button anymore. Special Attack : Press L1 or R1 Toggle on/off: L2 + Left : disabled/enable AutoCombo L2 + Right : disabled/enable EasySpecial Led color states : blue = both disabled white = both enabled pink = AutoCombo enabled, EasySpecial disabled cyan = EasySpecial enabled, AutoCombo disabled
Version1.00
AuthorScachi
Publish DateWed, 7 Sep 2016 - 12:43
Last UpdateWed, 7 Sep 2016 - 12:43
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/*  ***** Brut@l (PS4) *****
 *  Author      : Chicken
 *  AutoCombo   : Holding down square button for automatic attack combo (Result: Square,Square,Square,...)
 *  EasySpecial : Press L1 or R1 for automatic special attack (Result: L1+L2)
 *  default     : Both enabled
 *
 *  On / Off    : (rumbles on change)
 *      L2 + Left : disabled/enable AutoCombo
 *      L2 + Right : disabled/enable EasySpecial
 *
 *  Led color states :
 *      blue  = both disabled
 *      white = both enabled
 *      pink  = AutoCombo enabled, EasySpecial disabled
 *      cyan  = EasySpecial enabled, AutoCombo disabled
 */

 
int AutoCombo;
int EasySpecial;
 
init {
    AutoCombo = get_pvar(SPVAR_1, 0, 1, 1);
    EasySpecial = get_pvar(SPVAR_2, 0, 1, 1);
    set_led(LED_2,AutoCombo); // red
    set_led(LED_3,EasySpecial); // green
}
 
main {
 
    // Attack combo (Square, Square, ... , as long as pressed)
    if (AutoCombo == 1 && get_val(PS4_SQUARE)) {
            if ( get_ptime(PS4_SQUARE) > 50 ) {
                if (! combo_running(Attack) ) { combo_run(Attack); }
            }
    }
 
    // Special attack (L1 + R1) ((get_ptime check for rotating the weapon/flask menu in the direction initially pressed))
    if (EasySpecial == 1) {
        if (get_val(PS4_L1) && get_ptime(PS4_L1) > 10 ) { set_val(PS4_R1, 100); }
        if (get_val(PS4_R1) && get_ptime(PS4_R1) > 10 ) { set_val(PS4_L1, 100); }
    }
 
    // on/off AutoCombo - with save
    if (get_val(PS4_L2) && event_press(PS4_LEFT)) {
        if (AutoCombo == 1) { AutoCombo = 0; }
        else if (AutoCombo == 0) { AutoCombo = 1; }
        set_pvar(SPVAR_1,AutoCombo);
        set_led(LED_2,AutoCombo); // red
        combo_run(DoRumble);
        set_val(PS4_L2,0):
        set_val(PS4_LEFT,0):
    }
 
    // on/off EasySpecial - with save
    if (get_val(PS4_L2) && event_press(PS4_RIGHT)) {
        if (EasySpecial == 1) { EasySpecial = 0; }
        else if (EasySpecial == 0) { EasySpecial = 1; }
        set_pvar(SPVAR_2,EasySpecial);   
        set_led(LED_3,EasySpecial); // green
        combo_run(DoRumble);
        set_val(PS4_L2,0):
        set_val(PS4_RIGHT,0):
    }
 
    if (get_val(PS4_L2)) { block(PS4_LEFT, 1000); block(PS4_RIGHT, 1000); }
 
}
 
combo Attack {
    set_val(PS4_SQUARE, 0);
    wait(50);
    set_val(PS4_SQUARE, 100);
}
 
combo DoRumble {
    set_rumble(RUMBLE_A, 100);
    set_rumble(RUMBLE_B, 100);
    wait(300);
    reset_rumble();
}