// XBOX MOST SENSITIVE
// L1+ LEFT=L-STICK UP=D-PAD RIGHT=R-STICK DOWN=SIX-AXIS (SEE BOTTOM OF SCRIPT FOR MORE HELP)
// _ _ _ _ _ _ _ ____ _ _
// / \ ___ ___ ___ ___ ___(_) |__ (_) (_) |_ _ _ / ___| ___ _ __(_)_ __ | |_ ___
// / _ \ / __/ __/ _ \/ __/ __| | '_ \| | | | __| | | | \___ \ / __| '__| | '_ \| __/ __|
// / ___ \ (_| (_| __/\__ \__ \ | |_) | | | | |_| |_| | ___) | (__| | | | |_) | |_\__ \
// /_/ \_\___\___\___||___/___/_|_.__/|_|_|_|\__|\__, | |____/ \___|_| |_| .__/ \__|___/
// |___/ |_|
// October 2016
// Please consider supporting www.SpecialEffect.org.uk
// Script based on set-up created by OneSwitch.org.uk with help from the ConsoleTuner community
// JOYSTICK SENSITIVITY ADJUSTMENT (FOR A VERY SENSITIVE THUMB-STICK, TRY SENSITIVITY = 327, MIDPOINT = 25, JOY_DEADZONE = 35 for Playstation controllers, or 200,45,35 for Xbox controllers)
define SENSITIVITY = 200; // SENSITIVITY (327 MAX - suitable for Playstation controllers).
define MID_POINT = 45; // INPUT MIDPOINT IS (set low for weaker input, 50 for default).
define TRIGGERS_SENS = 7; // 1 = NORMAL > 5 = VERY SENSITIVE
define JOY_DEADZONE = 35; // 20 (SMALLEST) -99 (LARGEST) TO ADJUST DEADZONE
define TWEAK = 20; // will add to JOY-DEADZONE - normally useful for one-stick steering
define JOY_BUTTONS_DEADZONE = 80; // JOYSTICK ACTING AS BUTTONS - NEEDS A BIGGER DEADZONE TO AVOID ACCIDENTAL PRESSES
define Z_DEADZONE = 1; // TRIGGERS
define LSTICK_MAX = 100; // ANALOGUE CONTROLS MAXIMUM OUPUT (0-100%)
define RSTICK_MAX = 100;
define TRIGGERS_MAX = 100;
// MODES
define CLEAR_LED = 9;
define LEFTSTICK = 0;
define DPAD = 1;
define RIGHTSTICK = 2;
define CUSTOM = 3;
define RESTRICTED = 0; // 0 = OFF 1 = BLOCK MENU BUTTON
define EXTRA_RESTRICTIONS = 0; // 0 = OFF 1 = BLOCK BACK/SELECT/SHARE/START/OPTIONS
int profile = CLEAR_LED;
int LZ;
int RZ;
main {
// INITIALISE
if(profile == CLEAR_LED) {profile = LEFTSTICK; colorled(1,0,0,0);}
// OPTIONAL RESTRICTIONS
if(RESTRICTED) {set_val(PS3_PS, 0);}
if(EXTRA_RESTRICTIONS) {set_val(PS4_TOUCH,0); set_val(PS3_START,0); set_val(PS3_SELECT,0);}
// SET SENSITIVITY
deadzone(PS3_LX, PS3_LY, DZ_CIRCLE, 0); sensitivity (PS3_LX, MID_POINT, SENSITIVITY);sensitivity (PS3_LY, MID_POINT, SENSITIVITY);
deadzone(PS3_RX, PS3_RY, DZ_CIRCLE, 0); sensitivity (PS3_RX, MID_POINT, SENSITIVITY);sensitivity (PS3_RY, MID_POINT, SENSITIVITY);
// IF "L1" HELD...
if(get_val(PS3_L1)) {
if(event_press(PS3_UP)) load_slot(1); // CHANGE SLOT (L1+UP/DOWN)
else if(event_press(PS3_DOWN)) load_slot(2);
else if(get_val(PS3_LX) <= -JOY_BUTTONS_DEADZONE) { profile = LEFTSTICK; colorled(1,0,0,0); } // CHANGE SUB MODE VIA "L1" + STICK DIRECTION
else if(get_val(PS3_LY) <= -JOY_BUTTONS_DEADZONE) { profile = DPAD; colorled(0,0,0,0); }
else if(get_val (PS3_LX) >= JOY_BUTTONS_DEADZONE) { profile = RIGHTSTICK; colorled(0,1,0,0); }
else if(get_val(PS3_LY) >= JOY_BUTTONS_DEADZONE) { profile = CUSTOM; colorled(2,2,2,2); }
else if(get_val(PS3_L3) > 0) { set_val(PS4_TOUCH, 100); set_val(PS3_L3, 0); }
set_val(TRACE_1, profile);
set_val(PS3_UP, 0); set_val(PS3_DOWN, 0); // CLEAR CONTROLS
set_val(PS3_L1, 0); set_val(PS3_R1, 0);
set_val(PS3_LX, 0); set_val(PS3_LY, 0); set_val(PS3_RX, 0); set_val(PS3_RY, 0);
} else if(event_release(PS3_L1) && get_ptime(PS3_L1) < 300) {combo_run(L1Tap);}
// LEFT-STICK MODE (BLUE)
if(profile == LEFTSTICK) {
if(get_val(PS3_UP) > 0) { set_val(PS3_L2, 100); set_val(PS3_UP, 0); } // REMAPPING
if(get_val(PS3_RIGHT) > 0) { set_val(PS3_R1, 100); set_val(PS3_RIGHT, 0); }
if(get_val(PS3_DOWN) > 0) { set_val(PS3_R2, 100); set_val(PS3_DOWN, 0); }
if(get_val(PS3_LEFT) > 0) { set_val(PS3_L1, 100); set_val(PS3_LEFT, 0); }
// if(get_val(PS3_L3) > 0) { set_val(PS3_CROSS, 100); set_val(PS3_L3, 0); }
if(get_val(PS3_LX) <= JOY_DEADZONE && get_val(PS3_LX) >= JOY_DEADZONE*-1) set_val(PS3_LX,0); // DEAD-ZONE FILTER
if(get_val(PS3_LY) <= JOY_DEADZONE && get_val(PS3_LY) >= JOY_DEADZONE*-1) set_val(PS3_LY,0);
if(get_val(PS3_L2) <= Z_DEADZONE && get_val(PS3_L2) >= Z_DEADZONE*-1) set_val(PS3_L2,0);
if(get_val(PS3_RX) <= JOY_DEADZONE && get_val(PS3_RX) >= JOY_DEADZONE*-1) set_val(PS3_RX,0); // DEAD-ZONE FILTER R-STICK
if(get_val(PS3_RY) <= JOY_DEADZONE && get_val(PS3_RY) >= JOY_DEADZONE*-1) set_val(PS3_RY,0);
if(get_val(PS3_R2) <= Z_DEADZONE && get_val(PS3_R2) >= Z_DEADZONE*-1) set_val(PS3_R2,0);
if(get_val(PS3_LX) >= LSTICK_MAX) {set_val(PS3_LX, LSTICK_MAX);} // MAXIMUM STRENGTH LIMITER
if(get_val(PS3_LX) <= -LSTICK_MAX) {set_val(PS3_LX, -LSTICK_MAX);}
if(get_val(PS3_LY) >= LSTICK_MAX) {set_val(PS3_LY, LSTICK_MAX);}
if(get_val(PS3_LY) <= -LSTICK_MAX) {set_val(PS3_LY, -LSTICK_MAX);}
LZ = (get_val(PS3_L2)*TRIGGERS_SENS); // BOOST TRIGGERS SENSITIVITY
if (LZ < 0 || LZ > TRIGGERS_MAX) LZ = TRIGGERS_MAX;
set_val(PS3_L2, LZ);
RZ = (get_val(PS3_R2)*TRIGGERS_SENS);
if (RZ < 0 || RZ > TRIGGERS_MAX) RZ = TRIGGERS_MAX;
set_val(PS3_R2, RZ);
}
// D-PAD MODE (BLACK)
else if(profile == DPAD) {
if(get_val(PS3_L3) > 0) { set_val(PS3_CROSS, 100); set_val(PS3_L3, 0); }
if(abs(get_val(PS3_LY)) >= JOY_DEADZONE || abs(get_val(PS3_LX)) >= JOY_DEADZONE) {
if(get_val(PS3_LY) <= -JOY_DEADZONE) set_val(PS3_UP, 100);
else if(get_val(PS3_LY) >= JOY_DEADZONE) set_val(PS3_DOWN, 100);
if(get_val(PS3_LX) <= -JOY_DEADZONE) set_val(PS3_LEFT, 100);
else if(get_val(PS3_LX) >= JOY_DEADZONE) set_val(PS3_RIGHT, 100);
}
if(get_val(PS3_RX) <= JOY_DEADZONE && get_val(PS3_RX) >= JOY_DEADZONE*-1) set_val(PS3_RX,0); // DEAD-ZONE FILTER
if(get_val(PS3_RY) <= JOY_DEADZONE && get_val(PS3_RY) >= JOY_DEADZONE*-1) set_val(PS3_RY,0);
if(get_val(PS3_L2) >= TRIGGERS_MAX) {set_val(PS3_L2, TRIGGERS_MAX);} // LIMITER
if(get_val(PS3_R2) <= Z_DEADZONE && get_val(PS3_R2) >= Z_DEADZONE*-1) set_val(PS3_R2,0);
set_val(PS3_LX, 0); set_val(PS3_LY, 0);
}
// RIGHT-STICK MODE (RED)
else if(profile == RIGHTSTICK) {
swap(PS3_LX, PS3_RX); swap(PS3_LY, PS3_RY); // REMAPPING
if(get_val(PS3_UP) > 0) { set_val(PS3_L2, 100); set_val(PS3_UP, 0); }
if(get_val(PS3_RIGHT) > 0) { set_val(PS3_R1, 100); set_val(PS3_RIGHT, 0); }
if(get_val(PS3_DOWN) > 0) { set_val(PS3_R2, 100); set_val(PS3_DOWN, 0); }
if(get_val(PS3_LEFT) > 0) { set_val(PS3_L1, 100); set_val(PS3_LEFT, 0); }
if(get_val(PS3_L3) > 0) { set_val(PS3_R3, 100); set_val(PS3_L3, 0); }
if(get_val(PS3_RX) <= JOY_DEADZONE && get_val(PS3_RX) >= JOY_DEADZONE*-1) set_val(PS3_RX,0); // DEAD-ZONE FILTER
if(get_val(PS3_RY) <= JOY_DEADZONE && get_val(PS3_RY) >= JOY_DEADZONE*-1) set_val(PS3_RY,0);
if(get_val(PS3_R2) <= Z_DEADZONE && get_val(PS3_R2) >= Z_DEADZONE*-1) set_val(PS3_R2,0);
if(get_val(PS3_LX) <= JOY_DEADZONE && get_val(PS3_LX) >= JOY_DEADZONE*-1) set_val(PS3_LX,0); // DEAD-ZONE FILTER
if(get_val(PS3_LY) <= JOY_DEADZONE && get_val(PS3_LY) >= JOY_DEADZONE*-1) set_val(PS3_LY,0);
if(get_val(PS3_RX) >= RSTICK_MAX) {set_val(PS3_RX, RSTICK_MAX);} // MAXIMUM STRENGTH LIMITER
if(get_val(PS3_RX) <= -RSTICK_MAX) {set_val(PS3_RX, -RSTICK_MAX);}
if(get_val(PS3_RY) >= RSTICK_MAX) {set_val(PS3_RY, RSTICK_MAX);}
if(get_val(PS3_RY) <= -RSTICK_MAX) {set_val(PS3_RY, -RSTICK_MAX);}
if(get_val(PS3_L2) >= TRIGGERS_MAX) {set_val(PS3_L2, TRIGGERS_MAX);}
}
// CUSTOM MODE (WHITE)
else if(profile == CUSTOM) {
if(get_val(PS3_UP) > 0) { set_val(PS3_L2, 100); set_val(PS3_UP, 0); } // REMAPPING
if(get_val(PS3_RIGHT) > 0) { set_val(PS3_R1, 100); set_val(PS3_RIGHT, 0); }
if(get_val(PS3_DOWN) > 0) { set_val(PS3_R2, 100); set_val(PS3_DOWN, 0); }
if(get_val(PS3_LEFT) > 0) { set_val(PS3_L1, 100); set_val(PS3_LEFT, 0); }
if(get_val(PS3_L3) > 0) { set_val(PS4_TOUCH, 100); set_val(PS3_L3, 0); }
if(get_val(PS3_RX) <= JOY_DEADZONE && get_val(PS3_RX) >= JOY_DEADZONE*-1) set_val(PS3_RX,0); // DEAD-ZONE FILTER R-STICK
if(get_val(PS3_RY) <= JOY_DEADZONE && get_val(PS3_RY) >= JOY_DEADZONE*-1) set_val(PS3_RY,0);
if(get_val(PS3_R2) <= Z_DEADZONE && get_val(PS3_R2) >= Z_DEADZONE*-1) set_val(PS3_R2,0);
if(get_val(PS3_LY) > 20) {set_val(PS3_ACCY, get_val(PS3_LY)/4); set_val(PS3_LY, 0);}
else {set_val(PS3_ACCY, get_val(PS3_LY)/4); set_val(PS3_LY, 0);}
if(get_val(PS3_LX) > 20) {set_val(PS4_ACCZ, -25);set_val(PS4_ACCX, get_val(PS3_LX)/4 * -1);set_val(PS4_GYROY, get_val(PS3_LX)/15 * -1);set_val(PS3_LX, 0);}
else {set_val(PS4_ACCZ, -25); set_val(PS4_ACCX, get_val(PS3_LX)/4 * -1); set_val(PS4_GYROY, get_val(PS3_LX)/15 * -1); set_val(PS3_LX, 0);}
if(get_val(PS3_L2) >= TRIGGERS_MAX) {set_val(PS3_L2, TRIGGERS_MAX);} // MAXIMUM STRENGTH LIMITER
}
}
combo L1Tap {set_val(PS3_L1, 100); wait(80);} // TAPPED "L1"
// COLOR LED INDICATION for PS4 *NO NEED TO EDIT BELOW*
//--------------------------------------------------------------
function colorled(a,b,c,d) {
set_led(LED_1,a);
set_led(LED_2,b);
set_led(LED_3,c);
set_led(LED_4,d);
}