Infinite Warefare {JITTER FOR S-RAVAGE/RACK-9}{AutoSprint}{HairTriggers}{AntiRecoil}

***AntiRecoil is set to 30 for S-Ravage set to 25 for Rack-9*** *******UPDATE******** For everyone That Has Been Having Problems On Xbox One Or PS4 YOU MUST USE THE HAND GESTURE SALUTE OR IT WILL NOT WORK CORRECTLY!!!!!!!!!!! Thanks for all the support guys hit that like button if it helped you!!!!!!!! *******UPDATE******** This was a team effort!!!!!!!!! CREDIT GOES to Raptor for making new jitter I just made it to perfection This took many hours of trying to figure out wait times and what needed to b pressed and what didn't Thanks for all the downloads guys And give a huge Thumbs up to raptor Have Fun Guys!!!!!!!!!!!!! Check out my channel!!!!!!!!!!https://www.youtube.com/channel/UCnkrAqiSwo_KsH7LompyIaA!! And Hit That Like Button!!!!!!! Check out Raptors Channel!!!!!!!!! https://www.youtube.com/channel/UCzmOW-XhvyhSKdi7rb8gTjw Sub!!!!!!!!!!!!!!
Version1.01
AuthorUnjust_Zengetsu
Publish DateSat, 3 Dec 2016 - 00:27
Last UpdateSat, 3 Dec 2016 - 00:42
Downloads325
RATE


2

0

Release Notes: ***AntiRecoil is set to 30 for S-Ravage set to 25 for Rack-9*** *******UPDATE******** For everyone That Has Been Having Problems On Xbox One Or PS4 YOU MUST USE THE HAND GESTURE SALUTE OR IT WILL NOT WORK CORRECTLY!!!!!!!!!!! Thanks for all the support guys hit that like button if it helped you!!!!!!!! *******UPDATE******** This was a team effort!!!!!!!!! CREDIT GOES to Raptor for making new jitter I just made it to perfection This took many hours of trying to figure out wait times and what needed to b pressed and what didn't Thanks for all the downloads guys And give a huge Thumbs up to raptor Have Fun Guys!!!!!!!!!!!!! Check out my channel!!!!!!!!!!https://www.youtube.com/channel/UCnkrAqiSwo_KsH7LompyIaA!! And Hit That Like Button!!!!!!! Check out Raptors Channel!!!!!!!!! https://www.youtube.com/channel/UCzmOW-XhvyhSKdi7rb8gTjw Sub!!!!!!!!!!!!!!
Code: Select all
// infinite_warefare_jitter_for_sravagerack9autosprinthairtriggersantirecoil.gpc
define hairtriggers_L2  = 1;
define hairtriggers_R2  = 1;
define FIRE_BTN      = XB1_RB; // default RT                       
define ADS_BTN       = XB1_LT; // LT                       
define SPRINT_BTN    = XB1_LS; // LS                       
define PRONE_BTN     = XB1_B; // B                         
define JUMP_BTN      = XB1_A; // A                         
define SWITCH_WEAPON = XB1_Y; // Y                         
define RELOAD_BTN    = XB1_X; // X                         
define MELEE         = XB1_RS; // RS/R3                     
define LETHAL        = XB1_RT; // RB                       
define TACTICAL      = XB1_LB; // LB                       
define Up            = XB1_UP;                             
define Right         = XB1_RIGHT;                             
define Down          = XB1_DOWN;                             
define Left          = XB1_LEFT;                               
define R_X           = XB1_RX;                             
define R_Y           = XB1_RY;                             
define L_X           = XB1_LX;                             
define L_Y           = XB1_LY;
define ANTI_RECOIL = 30;
define ONLY_WITH_SCOPE = FALSE;
define FIRE_BUTTON=4;
int anti_recoil;
 
main {
if(!ONLY_WITH_SCOPE || get_val(PS4_L2)) {
combo_run(AntiRecoil);
}
 
     if(get_val(PS4_L2)>=hairtriggers_L2)  set_val(PS4_L2,100);
 
 
    if(get_val(PS4_R2)>=hairtriggers_R2)  set_val(PS4_R2,100);   
 
if((get_val(PS4_LY)) < -95) {
combo_run(Turbo_1);
}
 
if (get_val(PS4_R2))  {
combo_run(jitter);
}   
}
 
combo Turbo_1 {
set_val(PS4_L3, 100);
wait(40);
set_val(PS4_L3, 0);
wait(40);
set_val(PS4_L3, 0);
}
 
combo jitter {
    set_val (PS4_LEFT, 50);
    wait       (40);
    set_val(PS4_SQUARE, 50);
    set_val (PS4_R1, 50);
    set_val (PS4_L1, 50);
    wait        (20);
    set_val   (PS4_L1, 50);
    set_val   (PS4_R1, 50);
set_val(PS4_SQUARE, 50);
    set_val (PS4_R1, 50);
    set_val (PS4_L1, 50);
        wait (81);
 
}//end
combo AntiRecoil { // This combo must be the last one
if(get_val(PS4_R2)) {
anti_recoil = get_val(10) + ANTI_RECOIL;
if(anti_recoil > 100) anti_recoil = 100;
set_val(10, anti_recoil);
}
}