Infinite Warefare {JITTER FOR REAVER AND S-RAVAGE/RACK-9}

Hey guys I made this script some codes are not mine I give credit to who ever made them!! What this script dose Auto Sprint AntiRecoil ***AntiRecoil is set to 35 for S-Ravage set to 25 for Rack-9*** To Turn ON /OFF Jitter For S-Ravge/Rack-9 Press L2 And Up To Turn ON./OFF Jitter For Reaver Press L2 And Left With Hair Triggers With LED INDICATORS!!!!!!! All Mods Are Off By Default MUST USE DEFAULT CONTROLS *******UPDATE******** For everyone That Has Been Having Problems On Xbox One Or PS4 YOU MUST USE THE HAND GESTURE SALUTE OR IT WILL NOT WORK CORRECTLY!!!!!!!!!!! Thanks for all the support guys hit that like button if it helped you!!!!!!!! *******UPDATE******** This was a team effort!!!!!!!!! CREDIT GOES to Raptor for making new jitter I just made it to perfection This took many hours of trying to figure out wait times and what needed to b pressed and what didn't Thanks for all the downloads guys And give a huge Thumbs up to raptor Have Fun Guys!!!!!!!!!!!!! Check out my channel!!!!!!!!!!https://www.youtube.com/channel/UCnkrAqiSwo_KsH7LompyIaA!! And Hit That Like Button!!!!!!! Check out Raptors Channel!!!!!!!!! https://www.youtube.com/channel/UCzmOW-XhvyhSKdi7rb8gTjw Sub!!!!!!!!!!!!!!
Version1.00
AuthorUnjust_Zengetsu
Publish DateSat, 3 Dec 2016 - 01:25
Last UpdateSat, 3 Dec 2016 - 01:25
Downloads493
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Release Notes: Hey guys I made this script some codes are not mine I give credit to who ever made them!! What this script dose Auto Sprint AntiRecoil ***AntiRecoil is set to 35 for S-Ravage set to 25 for Rack-9*** To Turn ON /OFF Jitter For S-Ravge/Rack-9 Press L2 And Up To Turn ON./OFF Jitter For Reaver Press L2 And Left With Hair Triggers With LED INDICATORS!!!!!!! All Mods Are Off By Default MUST USE DEFAULT CONTROLS *******UPDATE******** For everyone That Has Been Having Problems On Xbox One Or PS4 YOU MUST USE THE HAND GESTURE SALUTE OR IT WILL NOT WORK CORRECTLY!!!!!!!!!!! Thanks for all the support guys hit that like button if it helped you!!!!!!!! *******UPDATE******** This was a team effort!!!!!!!!! CREDIT GOES to Raptor for making new jitter I just made it to perfection This took many hours of trying to figure out wait times and what needed to b pressed and what didn't Thanks for all the downloads guys And give a huge Thumbs up to raptor Have Fun Guys!!!!!!!!!!!!! Check out my channel!!!!!!!!!!https://www.youtube.com/channel/UCnkrAqiSwo_KsH7LompyIaA!! And Hit That Like Button!!!!!!! Check out Raptors Channel!!!!!!!!! https://www.youtube.com/channel/UCzmOW-XhvyhSKdi7rb8gTjw Sub!!!!!!!!!!!!!!
Code: Select all
// infinite_warefare_jitter_for_sravagerack9autosprinthairtriggersantirecoil.gpc
data(1,// begin of data segment--------
  2,0,0,0, //1. Blue
  0,2,0,0, //2. Red
  0,0,2,0, //3. Lime/Green
  0,0,0,2, //4. Fuchsia/Pink
  2,0,2,0, //5. SkyBlue
  0,2,2,0, //6. Yellow
  2,2,2,2  //7. White
); // end of data segment--------------
 
define hairtriggers_L2  = 1;
define hairtriggers_R2  = 1;
define FIRE_BTN      = XB1_RB; // default RT                       
define ADS_BTN       = XB1_LT; // LT                       
define SPRINT_BTN    = XB1_LS; // LS                       
define PRONE_BTN     = XB1_B; // B                         
define JUMP_BTN      = XB1_A; // A                         
define SWITCH_WEAPON = XB1_Y; // Y                         
define RELOAD_BTN    = XB1_X; // X                         
define MELEE         = XB1_RS; // RS/R3                     
define LETHAL        = XB1_RT; // RB                       
define TACTICAL      = XB1_LB; // LB                       
define Up            = XB1_UP;                             
define Right         = XB1_RIGHT;                             
define Down          = XB1_DOWN;                             
define Left          = XB1_LEFT;                               
define R_X           = XB1_RX;                             
define R_Y           = XB1_RY;                             
define L_X           = XB1_LX;                             
define L_Y           = XB1_LY;
define ANTI_RECOIL = 35;
define ONLY_WITH_SCOPE = FALSE;
define FIRE_BUTTON=4;
define Blue      = 1;
define Red       = 2;
define Green     = 3;
define Pink      = 4;
define SkyBlue   = 5;
define Yellow    = 6;
define White     = 7;
int Col_ind;
int anti_recoil;
int SRavageRack9Jitter_onoff = FALSE;
int ReaverJitter_onoff = FALSE;
main {
     if(get_val(PS4_L2) && event_press(PS4_UP)){
        combo_run(vibrate);SRavageRack9Jitter_onoff = !SRavageRack9Jitter_onoff;
 
        }
 
    if(get_val(PS4_R2) && SRavageRack9Jitter_onoff) {
        combo_run(SRavageRack9Jitter);
        }
 if(get_val(PS4_L2) && event_press(PS4_LEFT)){
        combo_run(vibrate);ReaverJitter_onoff = !ReaverJitter_onoff;
 
        }
 
    if(get_val(PS4_R2) && ReaverJitter_onoff) {
        combo_run(ReaverJitter);
        }
if(!ONLY_WITH_SCOPE || get_val(PS4_L2)) {
combo_run(AntiRecoil);
}
 
     if(get_val(PS4_L2)>=hairtriggers_L2)  set_val(PS4_L2,100);
 
 
    if(get_val(PS4_R2)>=hairtriggers_R2)  set_val(PS4_R2,100);   
 
if((get_val(PS4_LY)) < -95) {
combo_run(Turbo_1);
}
 
 
}
 
combo Turbo_1 {
set_val(PS4_L3, 100);
wait(40);
set_val(PS4_L3, 0);
wait(40);
set_val(PS4_L3, 0);
}
combo ReaverJitter {
 colourled(Green);
    set_val (PS4_LEFT, 100);
    wait       (48);
    set_val (PS4_R1, 100);
    set_val (PS4_L1, 100);
    wait        (20);
    colourled(Red);
    set_val   (PS4_L1, 100);
    set_val   (PS4_R1, 100);
set_val(PS4_SQUARE, 100);
    set_val (PS4_R1, 100);
    set_val (PS4_L1, 100);
        wait        (20);
colourled(Blue);       
}
combo vibrate   {
colourled(SkyBlue)
    set_rumble(RUMBLE_A, 100);
    wait(400);
colourled(Green);
}
combo SRavageRack9Jitter {
 colourled(Green);
    set_val (PS4_LEFT, 50);
    wait       (40);
    set_val(PS4_SQUARE, 50);
    set_val (PS4_R1, 50);
    set_val (PS4_L1, 50);
colourled(Yellow);
    wait        (20);
    set_val   (PS4_L1, 50);
    set_val   (PS4_R1, 50);
set_val(PS4_SQUARE, 50);
    set_val (PS4_R1, 50);
    set_val (PS4_L1, 50);
        wait (81);
colourled(SkyBlue);
}//end
combo AntiRecoil { // This combo must be the last one
if(get_val(PS4_R2)) {
anti_recoil = get_val(10) + ANTI_RECOIL;
if(anti_recoil > 100) anti_recoil = 100;
set_val(10, anti_recoil);
}
}
function colourled(Colour) {
Col_ind=(Colour*4)-3;
set_led(LED_1,dbyte(Col_ind  ));
set_led(LED_2,dbyte(Col_ind+1));
set_led(LED_3,dbyte(Col_ind+2));
set_led(LED_4,dbyte(Col_ind+3));
}