// SLOT 01 = One Handed Controller STANDARD (Swap sticks / PS4 modes and Rumble on/off feature)
// (HOLD SELECT + UP/DOWN) = CHANGE SLOT
// (HOLD SELECT + L-STICK LEFT) = LEFT-STICK MODE (blue LED)
// (HOLD SELECT + L-STICK UP) = D-PAD MODE (black LED)
// (HOLD SELECT + L-STICK RIGHT) = RIGHT-STICK MODE (red LED)
// (HOLD SELECT + L-STICK DOWN) = SIX-AXIS MODE (white LED - TESTED WITH FLOWER and parts of Everybody's Gone to the Rapture)
// (HOLD SELECT + L2) = RUMBLE MOTORS SOFT
// (HOLD SELECT + R2) = RUMBLE MOTORS LOUD
// ____ __ __ __ __ __ ______ __ __ _ __ ___
// / __ \____ ___ / / / /___ _____ ____/ /__ ____/ / / / / / / /__________ _ / //_/(_) /_ _ _|__ \
// / / / / __ \/ _ \ / /_/ / __ `/ __ \/ __ / _ \/ __ / / / / / / __/ ___/ __ `/ / ,< / / __/ | | / /_/ /
// / /_/ / / / / __/ / __ / /_/ / / / / /_/ / __/ /_/ / / /_/ / / /_/ / / /_/ / / /| |/ / /_ | |/ / __/
// \____/_/ /_/\___/ /_/ /_/\__,_/_/ /_/\__,_/\___/\__,_/ \____/_/\__/_/ \__,_/ /_/ |_/_/\__/ |___/____/
// OneSwitch.org.uk system to convert DragonPlus RPG type controllers for PS4 use.
// November 2016
// Please consider supporting www.SpecialEffect.org.uk
// JOYSTICK SENSITIVITY ADJUSTMENT
define SENSITIVITY = 100; // SENSITIVITY % (DEFAULT=100 - MAX=327).
define MID_POINT = 50; // INPUT MIDPOINT IS (DEFAULT=50 - MORE SENSITIVE=25).
define JOY_DEADZONE = 20; // (DEFAULT=20 - MAX=99 - FOR SENSITIVE TRY 35).
define TWEAK = 20; // will add to JOY-DEADZONE - normally useful for one-stick steering
define JOY_BUTTONS_DEADZONE = 80; // JOYSTICK ACTING AS BUTTONS - NEEDS A BIGGER DEADZONE TO AVOID ACCIDENTAL PRESSES
define Z_DEADZONE = 5; // TRIGGERS
define LSTICK_MAX = 100; // ANALOGUE CONTROLS MAXIMUM OUPUT (0-100%)
define RSTICK_MAX = 100;
define TRIGGERS_MAX = 100;
// MODES
define CLEAR_LED = 9;
define LEFTSTICK = 0;
define TOUCH = 1;
define RIGHTSTICK = 2;
define CUSTOM = 3;
define RESTRICTED = 0; // 0 = OFF 1 = BLOCK MENU BUTTON
define EXTRA_RESTRICTIONS = 0; // 0 = OFF 1 = BLOCK BACK/SELECT/SHARE/START/OPTIONS
define LOUD = 0;
define QUIET = 1;
int rumble = QUIET; // QUIET = rumble motors softened LOUD = rumble motors full strength.
int profile = CLEAR_LED;
main {
// INITIALISE
if(profile == CLEAR_LED) {profile = LEFTSTICK; colorled(1,0,0,0);}
// OPTIONAL RESTRICTIONS
if(RESTRICTED) {set_val(PS3_PS, 0);}
if(EXTRA_RESTRICTIONS) {set_val(PS4_TOUCH,0); set_val(PS3_START,0); set_val(PS3_SELECT,0);}
if (rumble) {set_rumble(RUMBLE_A, 0); set_rumble(RUMBLE_B, 0); set_rumble(RUMBLE_LT, 0); set_rumble(RUMBLE_RT, 0);}
// SET SENSITIVITY
deadzone(PS3_LX, PS3_LY, DZ_CIRCLE, 0); sensitivity (PS3_LX, MID_POINT, SENSITIVITY);sensitivity (PS3_LY, MID_POINT, SENSITIVITY);
deadzone(PS3_RX, PS3_RY, DZ_CIRCLE, 0); sensitivity (PS3_RX, MID_POINT, SENSITIVITY);sensitivity (PS3_RY, MID_POINT, SENSITIVITY);
// IF "SELECT" HELD...
if(get_val(PS3_SELECT)) {
if(event_press(PS3_UP)) load_slot(1); // CHANGE SLOT (L1+UP/DOWN)
else if(event_press(PS3_DOWN)) load_slot(1);
if(event_press(PS3_L2)) {rumble = QUIET; combo_run(SOFT_BUZZ);}
if(event_press(PS3_R2)) {rumble = LOUD; combo_run(LOUD_BUZZ);}
if(get_val(PS3_CROSS) && !RESTRICTED) { set_val(PS3_PS, 100); set_val(PS3_CROSS, 0); }
else if(get_val(PS3_LX) <= -JOY_BUTTONS_DEADZONE) { profile = LEFTSTICK; colorled(1,0,0,0); } // CHANGE SUB MODE VIA "L1" + STICK DIRECTION
else if(get_val(PS3_LY) <= -JOY_BUTTONS_DEADZONE) { profile = TOUCH; colorled(0,0,0,0); }
else if(get_val (PS3_LX) >= JOY_BUTTONS_DEADZONE) { profile = RIGHTSTICK; colorled(0,1,0,0); }
else if(get_val(PS3_LY) >= JOY_BUTTONS_DEADZONE) { profile = CUSTOM; colorled(2,2,2,2); }
set_val(TRACE_1, profile);
set_val(PS3_UP, 0); set_val(PS3_DOWN, 0); // CLEAR CONTROLS
set_val(PS3_SELECT, 0); set_val(PS3_START, 0);
set_val(PS3_R1, 0); set_val(PS3_L2, 0); set_val(PS3_R2, 0); set_val(PS3_L3, 0); set_val(PS3_R3, 0);
set_val(PS3_LX, 0); set_val(PS3_LY, 0); set_val(PS3_RX, 0); set_val(PS3_RY, 0);
} else if(event_release(PS3_SELECT) && get_ptime(PS3_SELECT) < 300) {combo_run(SELECTap);}
// LEFT-STICK MODE (BLUE)
if(profile == LEFTSTICK) {
if(get_val(PS3_LX) <= JOY_DEADZONE && get_val(PS3_LX) >= JOY_DEADZONE*-1) set_val(PS3_LX,0); // DEAD-ZONE FILTER
if(get_val(PS3_LY) <= JOY_DEADZONE && get_val(PS3_LY) >= JOY_DEADZONE*-1) set_val(PS3_LY,0);
if(get_val(PS3_L2) <= Z_DEADZONE && get_val(PS3_L2) >= Z_DEADZONE*-1) set_val(PS3_L2,0);
if(get_val(PS3_LX) >= LSTICK_MAX) {set_val(PS3_LX, LSTICK_MAX);} // MAXIMUM STRENGTH LIMITER
if(get_val(PS3_LX) <= -LSTICK_MAX) {set_val(PS3_LX, -LSTICK_MAX);}
if(get_val(PS3_LY) >= LSTICK_MAX) {set_val(PS3_LY, LSTICK_MAX);}
if(get_val(PS3_LY) <= -LSTICK_MAX) {set_val(PS3_LY, -LSTICK_MAX);}
if(get_val(PS3_L2) >= TRIGGERS_MAX) {set_val(PS3_L2, TRIGGERS_MAX);}
}
// CUSTOM MODE (BLACK) - TOUCH PAD
else if(profile == TOUCH) {
deadzone(PS3_LX, PS3_LY, DZ_CIRCLE, 0); sensitivity (PS3_LX, 60, 100);sensitivity (PS3_LY, 60, 100);
deadzone(PS3_RX, PS3_RY, DZ_CIRCLE, 0); sensitivity (PS3_RX, MID_POINT, SENSITIVITY);sensitivity (PS3_RY, MID_POINT, SENSITIVITY);
if(get_val(PS3_CROSS) > 0) { set_val(PS4_TOUCH, 100); set_val(PS3_CROSS, 0); }
if(abs(get_val(PS3_LY)) > 20 || abs(get_val(PS3_LX)) > 20) {ps4_set_touchpad(get_val(PS3_LX), get_val(PS3_LY));}
set_val(PS3_L3, 0); set_val(PS3_LY, 0); set_val(PS3_LX, 0);
if(get_val(PS3_L2) >= TRIGGERS_MAX) {set_val(PS3_L2, TRIGGERS_MAX);} // MAXIMUM STRENGTH LIMITER
}
// RIGHT-STICK MODE (RED)
else if(profile == RIGHTSTICK) {
swap(PS3_LX, PS3_RX); swap(PS3_LY, PS3_RY); // REMAPPING
if(get_val(PS3_RX) <= JOY_DEADZONE && get_val(PS3_RX) >= JOY_DEADZONE*-1) set_val(PS3_RX,0); // DEAD-ZONE FILTER
if(get_val(PS3_RY) <= JOY_DEADZONE && get_val(PS3_RY) >= JOY_DEADZONE*-1) set_val(PS3_RY,0);
if(get_val(PS3_R2) <= Z_DEADZONE && get_val(PS3_R2) >= Z_DEADZONE*-1) set_val(PS3_R2,0);
if(get_val(PS3_RX) >= RSTICK_MAX) {set_val(PS3_RX, RSTICK_MAX);} // MAXIMUM STRENGTH LIMITER
if(get_val(PS3_RX) <= -RSTICK_MAX) {set_val(PS3_RX, -RSTICK_MAX);}
if(get_val(PS3_RY) >= RSTICK_MAX) {set_val(PS3_RY, RSTICK_MAX);}
if(get_val(PS3_RY) <= -RSTICK_MAX) {set_val(PS3_RY, -RSTICK_MAX);}
if(get_val(PS3_L2) >= TRIGGERS_MAX) {set_val(PS3_L2, TRIGGERS_MAX);}
}
// CUSTOM MODE (WHITE)
else if(profile == CUSTOM) {
if(get_val(PS3_LY) > 20) {set_val(PS3_ACCY, get_val(PS3_LY)/4); set_val(PS3_LY, 0);}
else {set_val(PS3_ACCY, get_val(PS3_LY)/4); set_val(PS3_LY, 0);}
if(get_val(PS3_LX) > 20) {set_val(PS4_ACCZ, -25);set_val(PS4_ACCX, get_val(PS3_LX)/4 * -1);set_val(PS4_GYROY, get_val(PS3_LX)/15 * -1);set_val(PS3_LX, 0);}
else {set_val(PS4_ACCZ, -25); set_val(PS4_ACCX, get_val(PS3_LX)/4 * -1); set_val(PS4_GYROY, get_val(PS3_LX)/15 * -1); set_val(PS3_LX, 0);}
if(get_val(PS3_L2) >= TRIGGERS_MAX) {set_val(PS3_L2, TRIGGERS_MAX);} // MAXIMUM STRENGTH LIMITER
}
}
combo SELECTap {set_val(PS3_SELECT, 100); wait(80);} // TAPPED "SELECT"
combo LOUD_BUZZ {set_val(PS3_L2, 0); set_rumble(RUMBLE_A, 100); set_rumble(RUMBLE_B, 100); wait(250); set_rumble(RUMBLE_A, 0); set_rumble(RUMBLE_B, 0); } // BUZZ RUMBLE MOTOR
combo SOFT_BUZZ {set_val(PS3_R2, 0); set_rumble(RUMBLE_A, 10); set_rumble(RUMBLE_B, 10); wait(80); set_rumble(RUMBLE_A, 0); set_rumble(RUMBLE_B, 0); }
// COLOR LED INDICATION for PS4 *NO NEED TO EDIT BELOW*
//--------------------------------------------------------------
function colorled(a,b,c,d) {
set_led(LED_1,a);
set_led(LED_2,b);
set_led(LED_3,c);
set_led(LED_4,d);
}
// colorled(0,0,0,0); // Off / No LED light
// colorled(1,0,0,0); // Dim Blue
// colorled(0,1,0,0); // Dim Red
// colorled(0,0,1,0); // Dim Lime/Green
// colorled(0,0,0,1); // Dim Fuchsia/Pink
// colorled(1,0,1,0); // Dim SkyBlue
// colorled(0,1,1,0); // Dim Yellow
// colorled(1,1,1,1); // Dim White
// colorled(2,0,0,0); // Blue
// colorled(0,2,0,0); // Red
// colorled(0,0,2,0); // Lime/Green
// colorled(0,0,0,2); // Fuchsia/Pink
// colorled(2,0,2,0); // SkyBlue
// colorled(0,2,2,0); // Yellow
// colorled(2,2,2,2); // White
// colorled(3,0,0,0); // Bright Blue
// colorled(0,3,0,0); // Bright Red
// colorled(0,0,3,0); // Bright Lime/Green
// colorled(0,0,0,3); // Bright Fuchsia/Pink
// colorled(3,0,3,0); // Bright SkyBlue
// colorled(0,3,3,0); // Bright Yellow
// colorled(3,3,3,3); // Bright white
// ColorLed (1) Dim light
// ColorLed (2) LEFTSTICK/Medium
// ColorLed (3) Bright light
// Many thanks to Jefferson Koppe and others at the Console Tuner community for help with these scripts.
// Colour help via: http://www.consoletuner.com/gpclib/?s=897.
// Six-axis help via: http://www.consoletuner.com/gpclib/?s=209&r=p (CypherNova139)
// Contact [email protected] for more help