// GPC Online Library
// bo3_jitters.gpc
// GPC Online Library//
// Black Ops 3//
//Argus/KRM jitter (ADS+DPAD UP) //
//Brecci/Sheiva [ADS] Jitter (ADS+DPAD LEFT) //
//Rapid Fire (ADS+DPAD DOWN) //
//Zombie Argus/KRM Jitter (SHOOT+DPAD UP) //
//Zombie Brecci/Sheiva [ADS] Jitter (SHooT=DPAD LEFT)//
///////////////////////////////////////////////////////
// Have Fun And Use Responsably //
/////////////////////////////////
///////////////////////////////////////////////
// COD Bo3jitter Mods //
// Console XB1 //
// By:Mysticpurple90 //
////////////// IMPORTANT ////////////////
//NOTE; IF JITTER STARTS TO HAND AND THROW YOUR //
//TACTICAL TO FIX DASHBORED AND CLOSE/QUIT THE GAME//
//////////////////////////////////////////////////////^|FLIPPED|^
define shoot = 4; // ^|**3****|^
define ADS = 7; // ^|**6****|^
define reload = 20; // ^|**20***|^
define tactical = 6; // ^|**7****|^
define leathal = 3; // ^|**4****|^
define D_PAD_UP = 13; // ^|||||||||^
define D_PAD_DOWN = 14;
define D_PAD_LEFT = 15;
define D_PAD_RIGHT = 16;
define view = 1; // Share on PS4
define menu = 2; // Options on PS4
int Argusjitter_ONoff = FALSE;
int ADSjitter_ONoff = FALSE;
int RapidFire_ONoff = FALSE;
int ZArgusjitter_ONoff = FALSE;
int ZADSjitter_ONoff = FALSE;
//Console; XB1
main {
set_led(LED_1, 1);
set_led(LED_2, 0);
set_led(LED_3, 0);
set_led(LED_4, 0);
if((event_press(ADS) && get_val(D_PAD_UP)) || (event_press(D_PAD_UP) && get_val(ADS))){ // Turns ON/OFF Argusjitter
Argusjitter_ONoff = !Argusjitter_ONoff;
if(Argusjitter_ONoff) { combo_run(RumbleNotifier);
ADSjitter_ONoff = FALSE; RapidFire_ONoff = FALSE; ZArgusjitter_ONoff = FALSE; ZADSjitter_ONoff = FALSE;
}
}
if(Argusjitter_ONoff){
set_led(LED_1, 1);
set_led(LED_2, 0);
set_led(LED_3, 1);
set_led(LED_4, 0);
}
if(Argusjitter_ONoff && get_val(shoot)){combo_run(Argusjitter); }
if(Argusjitter_ONoff && get_val(ADS)){ Argusjitter = FALSE; }
if((event_press(ADS) && get_val(D_PAD_LEFT)) || (event_press(D_PAD_LEFT) && get_val(ADS))){ // Turns ON/OFF ADSjitter
ADSjitter_ONoff = !ADSjitter_ONoff;
if(ADSjitter_ONoff) {combo_run(RumbleNotifier);
Argusjitter_ONoff = FALSE; RapidFire_ONoff = FALSE; ZArgusjitter_ONoff = FALSE; ZADSjitter_ONoff = FALSE;
}
}
if(ADSjitter_ONoff){
set_led(LED_1, 0);
set_led(LED_2, 1);
set_led(LED_3, 0);
set_led(LED_4, 0);
}
if(ADSjitter_ONoff && get_val(shoot)){combo_run(ADSjitter)}
if((event_press(ADS) && get_val(D_PAD_DOWN)) || (event_press(D_PAD_DOWN) && get_val(ADS))) { // Turns ON/OFF RapidFire
RapidFire_ONoff = !RapidFire_ONoff;
if(RapidFire_ONoff) {combo_run(RumbleNotifier);
Argusjitter_ONoff = FALSE; ADSjitter_ONoff = FALSE; ZArgusjitter_ONoff = FALSE; ZADSjitter_ONoff = FALSE;
}
}
if(RapidFire_ONoff){
set_led(LED_1, 0);
set_led(LED_2, 0);
set_led(LED_3, 1);
set_led(LED_4, 0);
}
if(RapidFire_ONoff && get_val(shoot)){combo_run(RapidFire)}
if((event_press(shoot) && get_val(D_PAD_UP)) || (event_press(D_PAD_UP) && get_val(shoot))){ // Turns ON/OFF Argusjitter
ZArgusjitter_ONoff = !ZArgusjitter_ONoff;
if(ZArgusjitter_ONoff) { combo_run(RumbleNotifier);
ADSjitter_ONoff = FALSE; RapidFire_ONoff = FALSE; Argusjitter_ONoff = FALSE; ZADSjitter_ONoff = FALSE;
}
}
if(ZArgusjitter_ONoff){
set_led(LED_1, 0);
set_led(LED_2, 0);
set_led(LED_3, 0);
set_led(LED_4, 1);
}
if(ZArgusjitter_ONoff && get_val(shoot)){combo_run(ZArgusjitter); }
if(ZArgusjitter_ONoff && get_val(ADS)){ ZArgusjitter = FALSE; }
if((event_press(shoot) && get_val(D_PAD_LEFT)) || (event_press(D_PAD_LEFT) && get_val(shoot))){
ZADSjitter_ONoff = !ZADSjitter_ONoff;
if(ZADSjitter_ONoff) { combo_run(RumbleNotifier);
ADSjitter_ONoff = FALSE; RapidFire_ONoff = FALSE; Argusjitter_ONoff = FALSE; ZArgusjitter_ONoff = FALSE;
}
}
if(ZADSjitter_ONoff){
set_led(LED_1, 1);
set_led(LED_2, 1);
set_led(LED_3, 0);
set_led(LED_4, 0);
}
if(ZADSjitter_ONoff && get_val(shoot)){combo_run(ZADSjitter);}
}
// If RT is pressed, jitter/Rapid Fire will run//
combo Argusjitter {
wait (81);
set_val (tactical, 100);
wait (81);
set_val (leathal, 100);
set_val (tactical, 100);
wait (11);
set_val (tactical, 0);
set_val (leathal, 0);
set_val(reload, 100);
wait(11);
set_val (reload, 0);
}
combo ADSjitter {
wait(10);
set_val(tactical, 100);
wait(81);
set_val(tactical, 100);
set_val(leathal, 100);
wait(11);
set_val(tactical, 0);
set_val(leathal, 0)
}
combo RapidFire {
set_val(shoot, 100);
wait (30);
set_val (shoot, 0);
wait (20);
}
combo ZArgusjitter {
wait(60);
set_val (reload, 100);
wait (130)
set_val(leathal, 100);
wait(100);
set_val(leathal, 100);
set_val(tactical, 100);
wait(40);
set_val(leathal, 0);
set_val(tactical, 0);
}
combo ZADSjitter {
wait(60)
set_val(leathal, 100);
wait(90);
set_val(leathal, 100);
set_val(tactical, 100);
wait(30);
set_val(leathal, 0);
set_val(tactical, 0);
}
combo RumbleNotifier {
set_rumble(RUMBLE_A, 100);
wait(200);
reset_rumble();
}