COD Infinite Warfare FASTEST BANSHEE jump jitter (updated with low & high jump)

Hi, I'm R1CH516 on PS4 and this is the FASTEST BANSHEE jitter to date! Thanks goes to Trenton Montgomery from se7ensins .com - for the suggestion that I immediately translated to script for this method. And another thanks to Raptor (LocRaptor on PS4) for testing and adding auto-reload to the script, and for his useful input as always. ***FIRST: You must enable sprint cancels reload in the options for this to work. Equip dexterity. And the jitter will do the rest. Tactical /lethal equipment not necessary. ***SECOND: This is a JUMP SHOT jitter - you will automatically boost jump when shooting. The jump command is what allows the extremely fast rate of fire. And I mean FAST! ***THIRD: Be aware that using a vulture or a warden scorestreak may cause some irregularities in the jitter - while they are active. AND dropped weapons can cause irregularities if hovering over them when shooting. ***FOURTH: This is the only jitter that will NOT activate payloads automatically. You manually activate them. ***UPDATED*** ***I've fine tuned the auto-sprint commands - they're improved. You won't pick up errors under rare conditions that interrupt your sprint. And auto-reload while sprinitng works when pressing directly forward on the LEFT stick. Otherwise, you can reload manually while sprinting - even tho 'sprint cancels reload' is enabled. AND I added instant slide when sprinting. You can tap crouch when sprinting and immediately slide. ******* AND I added high and low jump jitters. You can press RT/R2 to low jump jitter - you'll do one bunny hop a second. Good for shooting through doorways. AND you can press LT+RT or L2+R2 for a skyhigh jump jitter. You can hold RT til you do your 1st bunny hop and hold /tap LT to hover across while you jitter! Without having to take your thumb off the right stick to hit jump! That'll conclude the notes. Try it out online and proceed to kick some azz =-)
Version1.0
AuthorMy_Eggplant_got_her
Publish DateTue, 21 Feb 2017 - 00:17
Last UpdateTue, 21 Feb 2017 - 00:17
Downloads165
RATE


1

0

Code: Select all
// no tacticals /lethals need. You MUST enable sprint cancels reload in options.
// BANSHEE low jump jitter press R2 /RT. AND SkyHigh jitter press L2+R2 /LT+RT
main {
 
if(get_val(4)){if(!get_val(7)) {combo_run(BANSHEE);combo_stop(SkyHigh);combo_stop(AutoSprint2);}
                                else{combo_run(SkyHigh);combo_stop(BANSHEE);combo_stop(AutoSprint2);}}
                                else{combo_stop(SkyHigh);}
 
if(get_val(PS4_LY)<-55)combo_run(AutoSprint1);
if(get_val(PS4_LY)>-55 && get_val(PS4_LY)<-20){combo_stop(AutoSprint2);combo_run(AutoSprint1);}     
if(get_val(PS4_LY)<-10 && (get_val(4))) {combo_stop(AutoSprint1);combo_stop(AutoSprint2);}
 
if(event_release(PS4_R2)) {combo_run(Reload);}
if(event_press(20)) {combo_run(Reload);}
 
if(get_val(PS4_LY)<-20 && (event_press(18)))
      combo_run(prone);     
}
combo BANSHEE {
    set_val(19,100);
    set_val(20,100);
    set_val(8,100);
    wait(11);
    set_val(19,0);
    set_val(20,100);
    set_val(8,100);
    wait(10);
    set_val(19,0);
    set_val(20,0);
    set_val(8,100);
    wait(71);
    set_val(19,0);
    set_val(20,0);
    set_val(8,0);
    wait(91);
    }
 
combo SkyHigh {
    set_val(19,100);
    set_val(20,100);
    set_val(8,100);
    wait(101);
    set_val(19,0);
    set_val(20,0);
    set_val(8,0);
    wait(91);
    }   
 
combo AutoSprint1 {
   set_val(8,100);
    wait(50);
    set_val(8,0);
    wait(50);}
 
combo AutoSprint2 {
    set_val(8,10);
    wait(1430);
    combo_run(AutoSprint1);
    }
 
combo Reload {
    wait(20);
    set_val(20,0);
    combo_run(AutoSprint2);
    wait(40);
    set_val(20, 100);
    wait(100);
}
 
combo prone {
set_val(18,100);    wait(170);}